Warrior / Rogue is a special class in Runes of Magic for two reasons. First, it is the fastest class in the game. Unlike every other class that looks for special means of extra speed, this combination can move up to 118% speed without any other buffs on it. Add on an elite skill that removes roots and slows, and it becomes dangerous at chasing down enemies. Furthermore, it can come right back to life with Desperate Measures, giving them the chance to kill an enemy target before being killed. This combo is a hyper-aggressive class that reckless players will probably enjoy using.
Strength and Dexterity are the best attributes to focus on for purely boosting damage, while supplemental Stamina is good to look for to keep higher levels of health.
This combo makes effective use of dual-wielding, and it can be done without relying on daggers since Shadowstab Perfection allows for the bleeding effect without a dagger. Slash and Tactical Attack are generally, and safely, avoided to make the most of Probing Attack and Open Flank to apply Vulnerable and Weakened. This allows the use of Thunder, which is a great stun in PvP. Higher damage can also come from Berserk, which eventually no longer increases damage taken, and Whirlwind, which is greatly improved. There's not much more that needs to be said about Warrior / Rogue; it simply has very high critical damage, but that damage comes at the cost of almost no group utility.
Skills[ | ]
(to see Class Main Skills of Warrior, see Warrior Skills)
Secondary Class Basic Skills[ | ]
Rogue General[ | ]
Icon
Skill Name
Level
Cost
Cast Time
Cooldown
Range
Skill Effect
Upgrade
Shadowstab
1
20 energy
Instant
50
Causes 70.0% main hand weapon DPS + 0.20 x Dexterity physical damage with an additional Bleed effect. For 10.0 seconds Bleed causes 5.0 damage every 2 seconds. (Extra effect is only produced only if the main hand is wielding a dagger.)
+4.9% and +2.5 per level
Throw
4
1 projectile
Instant
4 seconds
Throws a hidden weapon at the target, causing 50.0% main hand weapon DPS plus 1.00 times Projectile Damage.
+3.5% per level
Blind Stab
8
20 energy
Instant
10 seconds
50
Inflicts 20.0 + 0.20 x Dexterity physical damage with an additional Blind effect for 15.0 seconds. (Must be in front of the target to use skill.)
+4.0 per level
Projectile Training
12
Can equip projectiles.
Off Hand Training
16
1-H weapons can be held in off hand. (Class-related limitations still apply.)
Agility
20
Permanently increases dodge rate by 2.0%.
The maximum level of this skill is 50.
+0.1% per level
Nimble Hands
24
Increases attack speed by 2.0%.
+0.1% per level
Shadow Step
28
20 energy
Insant
20 seconds
100
Instantly move behind the target.
Elite Skills[ | ]
Warrior / Rogue[ | ]
Icon
Skill Name
Level
Cost
Cast Time
Cooldown
Range
Skill Effect
Upgrade
Shadowstab Perfection
15
You no longer need to have a dagger equipped to gain the Bleed bonus of the Shadowstab skill. Bleed duration is increased by 4 seconds.
Speed Up
20
Increases your movement speed by 3%.
The maximum level of this skill is 50.
+0.3% per level
Blood Dance
25
5% HP
Instant
8 seconds
50
Attack the enemy with full strength and spill his blood! Causes 110% main hand weapon DPS.
+5.0% per upgrade
Frenzied Attack
30
50 energy
Instant
120 seconds
For 10 seconds you go into a Frenzy. During this time, your chance to deal critical hits with any type of attack is increased by 200. All slow and root effects are removed, but defense is reduced by 50%.
+10 and +0.25% per level
Keen Attack
35
20 energy
Instant
50
If the target is Vulnerable, attacks it two times causing 70.0% main hand weapon DPS.
+4.2% per level
Splitting Chop
40
15 rage
Instant
15 seconds
50
When the target is Weakened, inflicts 130% main hand weapon DPS to the target and decreases target defense by 2% for 8 seconds.
+7.8% and +0.2% defense per upgrade.
Frenzied Heart
45
When you enter Frenzied Attack, your physical critical damage is increased by 50.0%.
Exhaustion
50
Lower the rage required by your Whirlwind by 20 points, and shorten cooldown by 10 seconds. Also when you use a Probing Attack, there is a chance that it will additionally lower the target's energy, focus, rage, and mana. (This effect can only be used on a player.)
Attack Launch
60
Stops your Berserk from reducing Physical Defense.
Desperate Measures
70
When activated, it will prevent death once and restore full HP within 10 seconds. After death is averted, the caster will experience a Weakened state for 5 seconds. This will cause 15.0% HP damage for every second.