The Warrior / Knight has a tanking role that learns trades tremendous damage for greater survivability. Aesthetically the combination encourages the warrior's play style of charging into a horde of enemies to hold the line against foes to defend party members. Key attributes for it are Strength, Dexterity, and Stamina; more specifically, Health and Physical Defense to absorb blows. They prefer a one-handed weapon with a shield to help facilitate tanking better.
Key abilities for this combination include Whirlwind, Taunt, Surprise Attack, Shout, and Group Taunt.
Equipment Available[ | ]
Weapon Types
(1H) Dagger
1H Sword
1H Axe
1H Hammer
2H Sword
2H Axe
2H Hammer
(1H) Wand
(2H) Staff
(R) Bow
(R) Crossbow
(R) Thrown
Armor Types
Cloth
Leather
Chain
Plate
Shield
Talisman
Warrior General[ | ]
Icon
Skill Name
Level
Cost
Cast Time
Cooldown
Range
Skill Effect
Upgrade
Equip Axe
1
Can equip 1-H axes.
Slash
1
25 rage
Instant
50
Inflicts 80% main hand weapon DPS to the target with an additional chance to add Bleed effect for 8 seconds. (Bleed effect only with equipped axe or sword.)
+4.8% per level
Enraged
4
Instant
40 seconds
Immediately increase rage by 20 points.
Whirlwind
8
50 rage
Instant
30 seconds
Oneself Circle (R:50)
Whirling in place you cause 70% main hand weapon DPS to the targets within range.
Max hits:15
+4.2% per level
Berserk
12
Instant
1 minute
25
Increases attacks by 3% and decreases defense by 3% for 30.0 seconds.
The maximum level of this skill is 50.
+0.6% and +0.6% per level
Defensive Formation
16
Instant
2 minutes
25
Increases your physical defense by 5% and decreases your physical and magical attack by 5% for 30.0 seconds.
The maximum level of this skill is 50.
+.9% and +.9% per level
Brute Strength
20
Increases strength by 10.7 points and .7%.
+1.0 and +0.1% per level
Warrior Primary Only[ | ]
Icon
Skill Name
Level
Cost
Cast Time
Cooldown
Range
Skill Effect
Upgrade
Frenzy
1
Instant
5 minutes
Greatly increases attack speed, accuracy, and damage for 15.0 seconds.
Bonus: +20.0% attack speed, +50.0% physical accuracy and +15.0% physical damage. (It doesn't eliminate others similar effects)
Probing Attack
2
20 rage
Instant
4.0 seconds
50
Causes 70% main hand weapon DPS and can make the target Vulnerable.
+4.2% per level
Open Flank
2
10 rage
Instant
50
When the target is Vulnerable this brute force attack causes 110% main hand weapon DPS to the target and Weakens it.
+6.6% per level
Tactical Attack
4
15 rage
Instant
5 seconds
50
Causes 45% main hand weapon DPS and additional damage if target is affected by a bleed effect caused by Slash. (Requires a two-handed weapon.)
+2.7% pre level
Thunder
6
15 rage
Instant
15 seconds
50
To be used when the target is in Weakened state. Causes 130% main hand weapon DPS with an additional 2 second stun. (Requires a one-handed weapon.)
+7.8% and +0.08 per level
Feint
10
Instant
2 seconds
50
After the enemy dodges, 80% main hand weapon DPS are once inflicted on the target.
+4.0% per level
Surprise Attack
14
Instant
12 seconds
150
The Surprise Attack causes 16.4 physical damage, additionally Knocking down the target. (Must have a distance of at least 60 from the target.)
+3.3% per level
Taunt
18
Instant
25 seconds
50
Forces the target to turn towards you for 5 seconds.
+0.25 per level
Moon Cleave
22
50 rage
Instant
30 seconds
Oneself Circle (R:60)
Attack multiple targets within range three times. Each attack inflicts 40% main hand weapon DPS. (Requires a two-handed weapon)
Max hits per time:15
+2.4% per level
Shout
26
30 rage
Instant
2 minutes
Oneself Circle (R:90)
Requires Surprise Attack +20.
Stuns up to five targets in a range of 90 for 3.0 seconds.
1-H Weapon Mastery
28
Increases damage with one-handed swords, axes, or hammers by 5%.
The maximum level of this skill is 50.
+1.4% per level
2-H Weapon Mastery
30
Increases damage with 2-H swords, axes, or hammers by 5%.
The maximum level of this skill is 50.
+1.3% per level
Terror
32
30 rage
Instant
45 seconds
90
Force an enemy to flee for 4 seconds.
+0.2 per level
Aggressiveness
34
Instant
3 minutes
Enhances speed of rage increase by 20% for 30.0 seconds.
+1.0% per level
Survival Instinct
36
Instant
5 minutes
Can only be used when HP is below 25.0%. Increases defense by 25.0%, raises the chance of dodging by 5.0% and increases parry rate by 5.0% for 30.0 seconds.
+1.2%, +0.2% and +0.2% per level
Group Taunt
38
Instant
5 minutes
Oneself Circle (R:??)
Taunts most targets within range to target the player. Lasts 4 seconds.
+0.2 per level
Blasting Cyclone
40
35 rage
Instant
12 seconds
Oneself Circle (R:60)
Causes 100% main hand weapon DPS to multiple targets within range and Knocks targets down.
Max hits:6
+5.0% per level
Knight General[ | ]
Icon
Skill Name
Level
Cost
Cast Time
Cooldown
Range
Skill Effect
Upgrade
Holy Strike
1
15 MP
Instant
50
Deals 65% to 483,6% main hand weapon Physical Light Damage per second, and adds one layer of Holy Seal effect. Each skill level adds to aggro. Holy Seal: Causes 2 Physical Damage every 2 seconds for 10 seconds. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
+4.55% per level
Punishment
1
20 MP
Instant
8 seconds
50
Activates the Light Seals on the target.
If the target has the Holy Seal effect, according to the amount of the effect stacks, the Holy Seal will deal extra 30 to 120 + current Stamina x 0.16 to 0.64 Physical Light Damage. Every Holy Seal stack adds 30 + current Stamina x 0.16 Light damage. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
(Requires at least one Light Seal on the target.)
+9 light damage per level per seal
Disarmament
4
20 MP
Instant
50
Inflicts 65.0% main hand weapon DPS to the target and reduces its armor value by 3% to 12% for 8.0 seconds. Can be stacked 4 times.
Reduces targets physical defence
+4.76% dps per level
Shield of Atonement
8
6 MP
Instant
30 seconds
90
Attacks target with a shield, causing 20.0 physical damage. Also prevents the opponent from using physical and common attacks for 3.0 seconds. (Shield must be equipped.)
Removed
+5 and +0.055 per level
Enhanced Armor
12
20 MP
Instant
Increases Physical Defense by 5.0% for 300.0 seconds.
The maximum level of this skill is 50.
+1.15% per level
Defense Technique
16
Increases parry rate by 25.0.
+3.4 per level
Resilience
20
Increases Stamina by (current Stamina + 12) x 1.0% + 12.
+1.0 and +0.1% per level
Shield of Discipline
36
99 MP
Instant
60 seconds
Changed from “class-specific skill” to “general skill”, and the skill description now reads
Enhances the shield with the power of Light to absorb 5% Magical Damage in the next 30 seconds. Also deals 100 points Light damage to the attacking spell caster. (Must have a shield equipped)
The maximum level of this skill is 50.
+1.2% per level
Warrior / Knight[ | ]
Icon
Skill Name
Level
Cost
Cast Time
Cooldown
Range
Skill Effect
Upgrade
Throw Shield
15
30 MP
Instant
6 seconds
150
Throws your shield at target causing 80% main hand weapon DPS plus 0.1 times the shield's defense value in damage. (Must have a shield equipped)
+4.8% per level
Blocking Stance
20
20 MP
Instant
Increases your chance to parry by 26.2 and decreases physical damage taken by 1.5% for 900.0 seconds.
+3.8 and +.1% per level
Ignore Pain
25
Instant
5 minutes
Immune against Helpless, Stun, Root, and Slow effects for 10 seconds.
Shield Bash
30
30 MP
Instant
50
Immediately strike at the target with your shield causing 55% main hand weapon DPS plus 0.1 times the shield's defense value in damage. (Must have a shield equipped)
+3.3% per level
Heroic Surprise Attack
35
Your Surprise Attack additionally adds to your rage.
Concentrated Precision
40
Increases accuracy by 10 and allows you to equip plate armor.
+1 per level
Fierce Attack
45
When you hit the target with your Throw Shield, instantly decreases your target's Critical Physical Resistance for 12.0 seconds.
(After the effect has ended it cannot be triggered again for 30.0 seconds.)
Resist
50
In Blocking Stance you will receive less physical damage, and there is an additional chance that your rage will increase.
(After the effect has ended it cannot be triggered again for 10.0 seconds.)
Whirlwind Battle Technique
60
Reduces your Whirlwind's rage by 25 and cooldown time by 15 seconds. If a shield is equipped then it increases aggro.
Bullseye
70
Makes your Throw Shield hits cause an additional Stun effect for 2 seconds.