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Classicon harpsyn psyron Warlock / Champion[ | ]

Icon Skill Name Level Cost Cast
Time
Cooldown Range Skill Effect Upgrade
Skill - Saces' Fury Saces' Fury 15 10 rage Instant 30 seconds When the skill lands a critical hit during your next 5 attacks, it will increase Critical Magical Damage by 50.0%.
Skill - Mind Rune Mind Rune 20 15 focus Instant 30 seconds Increases maximum HP by 10.0..50.0% and Intelligence by 80.0..400.0. Increases 10.0 rage every 2 seconds for 900.0 seconds.
The maximum level of this skill is 50.

The Rage will have the same regeneration of Energy (20 per 4 seconds) with the good things of Rage
+0.8% MaxHP/+6.4 INT
Skill - Electric Transference Electric Transference 25 Extends the Electrocution state by 10 seconds and also increases Dark Damage on the target by 10.0%.

And your Electrocution will also give this effect:

As long as Willpower Blade Willpower Blade or Willpower Construct Willpower Construct are not active, receive 1 psi.
Skill - Runecraft - Ingenuity Runecraft - Ingenuity 30 Defense Net cooldown time is reduced by 30 seconds. Caster will also earn Defense Net when skill is used on friendly targets.
Skill - Rune Energy Devotion Rune Energy Devotion 35 Instant 60 Seconds Reduces inflicted Aggro by 8.0%...40.0% and increases Dark Attribute Magic Power by 7.0%...35.0% for 20.0 seconds. Also immediately restores 35.0 rage.
The maximum level of this skill is 50.
+0.64%/+0.56%
Skill - Imagination Release Imagination Release 40 1 psi Instant 200 Only usable under the state of Willpower Construct.
Converts the target's Mind Condensation effect to 35 focus.
Mind Condensation effect comes from Shield of Solid Mind. It leaves you continuous recast of Shield of Solid Mind until 6 times (costs 6 psi).
Skill - Saces's Impulse Saces's Impulse 45 2 psi Instant 10 Seconds Only usable under the state of Willpower Blade.
Recovers 4.0% HP every second and increases Intelligence by 9.0..81.0% for 60.0 seconds.
+0.72% INT
Skill - Psychic Extension Psychic Extension 50 Your Electrocution and Energy Influx Strike can be cast over long distances and cause Dark Damage. Reduces Electrocution cooldown time by 2 seconds, and Energy Influx Strike cooldown time by 3 seconds.
Electrocution: Inflicts ??.0..???.0 Dark Damage on the target.
Energy Influx Strike: Inflicts ??.0..???.0 Dark Damage on the target and is sure critical damage when Electrocution is active.

They use Physical Accuracy and Main Hand Weapon Skill.

Electrocution: 50 dark dmg, +17,5/lvl.


Energy Influx Strike: 63,5 dark dmg, +22,8/lvl.
Skill - Rage Sublimation Rage Sublimation 60 20 Seconds Consumes 100 rage and yields 6 psi points.
Skill - Psychic Tap Psychic Tap 70 When a target has been hit by Psychic Arrows, there is a chance that your Magical Damage will be increased and a shield will be invoked that absorbs damage up to 10% of your HP.
Duration Buff: 5.0 seconds
Bonus Magic Damage: 10.0..60.0%
Chance: 10.0% (should be checked!!!)

Classicon harpsyn mage Warlock / Mage[ | ]

See also: Mage/Warlock
Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Psychic Flash Psychic Flash 15 Psychic Arrows and Weakening Weave Curse can cause an extra 0.40 x INT Fire Damage.
Flaming Heart Strike Flaming Heart Strike 20 45 MP Instant 65 seconds 225 Inflicts 100 + 1.00 x INT Fire Damage on target.

As long as Willpower Blade or Willpower Construct are not active, receive 3 psi.
(This skill stat will increase and decrease based on equipment and target strength)

+45 per level
Warp Flash Warp Flash 25 Warp Charge inflicts an extra 0.40 x INT Fire Damage and when the skill hits, it raises the Physical Attack Speed and Casting Speed of 6 nearby allies.
Focus Building Focus Building 30 Instant Increases Intelligence by 3.0% every second while in effect. Can be stacked a maximum of 10 times, but effect is re-stacked after moving.

(This skill consumes 2.0 focus every second. Effect stops if there is insufficient focus.)

Soul Brand Soul Brand 35 When Soul Pain, Perception Extraction or Heart Collection Strike hits, it carries an extra Soul Brand effect. It increases the Dark Damage and Fire Damage on target by 9.0% for 20.0 seconds. The effect can be stacked 4 times.
Saces's Cracking Spell Saces's Cracking Spell 40 2 psi Instant 225 Only usable under the state of Willpower Construct.

Target's Critical Physical Resistance and Critical Magical Resistance by 20.0. Lasts for 15.0 seconds.

+9.0 per level
Soul Brand Sting Soul Brand Sting 45 1 psi 1 second 225 Only usable under the state of Willpower Blade.

Inflicts 100.0 + 0.20 x INT Dark Damage and Fire Damage on target and resets the cooldown time for Flaming Heart Strike.
(This skill stat will increase and decrease based on equipment and target strength)

+30 and +0.006 per level
Thinking Overload Thinking Overload 50 Instant 5 minutes Restores 5.0 focus every 2 seconds and increases Casting Speed by 15.0% for 60.0 seconds.
Blazing barrier Blazing Barrier 60 Fire Ward increases your fire damage.
Skill har mag70 Silent Seal 70 When hit by Silence, the target will be marked out. The next time it is hit, the damage received will be doubled.

Effect duration is 6 seconds, but it disapear with the first hit (basic attack too).

Classicon harpsyn augur Warlock / Priest[ | ]

See also: Priest/Warlock

+0 +100 or max constant version 6.0.6.2689

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Warlock Prist Healing Fortune Healing Fortune 15 - Psychic Arrows (Chance: 30%) - - When a Psychic Arrows hits, there is a chance that your next Urgent Heal will become an instant spell that doesn't require any MP. Also increases the healing amount of Urgent Heal.

Enchanted Urgent Heal: Heling is 2x Urgent Heal.

Additionally to Psychic Arrows hits, effect can be activated by Warp Charge hits too.

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Warlock Priest Protection Weave Curse Protection Weave Curse 20 - Regenerate - - Your Regenerate will be able to increase your target's Intelligence and Wisdom by 10.0%

Duration: 20 seconds.

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Ring of Comfort Ring of Comfort 25 9% MP Instant 20 seconds 200 Restores 70.0...1470.0 HP for 6 friendly targets in range. +14
Psychic Rising Tide Psychic Rising Tide 30 - Instant 5 seconds 217 Rising Tide becomes an instant spell, but has a 5 second cooldown time. When Rising Tide hits, there is a chance that your next Urgent Heal will become an instant spell that doesn't require any MP. Also increases the healing amount of Urgent Heal.

Enchanted Urgent Heal: Healing is 2x normal Urgent Heal, like Healing Fortune Elite.

Rising Tide does damage as a normal cast of 2 seconds, 2x instant normal damage. Remember you don't have domine of water damage!

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Mind Shield Mind Shield 35 - - - - Physical Defense will be enhanced by Defense Net, but the effect time is reduced by 1 second. Urgent Heal carries a chance to reset cooldown time for Ring of Comfort.

Enchanted Physical Defense: +10.0% of target physical defense.

Ring of Comfort Reset Cooldown Chance: ??.?%

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Soul Enlightenment Soul Enlightenment 40 2 Soul Points Instant - Self Only usable under the state of Willpower Construct.

Caster and friendly party members earn Soul Enlightenment which raises Maximum HP by 10.0..50.0% and Received Healing by 6.0..30.0% for 10.0 seconds.

+0.4 and +0.2 per level
Touch of Faith Touch of Faith 45 2 Soul Points 1 second - 200 Only usable under the state of Willpower Blade.

Inflicts 14.0..??.0 Dark Damage on the target every 2 seconds for 24.0 seconds. Every time Touch of Faith inflicts damage, there is a 50% chance that your next Psychic Arrows will become an instant spell that doesn't consume any focus. However, you will be unable to earn psi. Also resets cooldown time for Rising Tide.

Rising Tide Reset: doesn´t need Touch of Faith?.

Psi Earning: is able out of Willpower States.

Enchanted Psychic Arrows: The damage is the half of a normal Psychic Arrows of 2 seconds of casting. But like Rising Tide and Urgent Heal you can cast during General Cooldown and doesn't generate General Cooldown.

+5.6
Divine Assistance Divine Assistance 50 - - - - When you use Urgent Heal because you activated Healing Fortune or Psychic Tide, you can earn 1 point Inspiration.

After 8 points of Inspiration are accumulated, you can reset the cooldown time for Defense Net.

At 8 accumulations, cooldown for Defense Net resets and count of accumulations too. Acumulations don't have time.

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Skill har pri60 Great Salvation 60 N/A Instant 10 seconds 200 Restores 40.0 HP to the target. If the target is under any negative effects, each negative effect will increase the amount of healing by 10.0%. It also restores HP to the caster.

Mind Condensation effect ,from Shield of Solid Mind, counts as negative effect. Heling buff is bugged, doesn´t work.

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Skill har pri70 Spreading Pain 70 15 focus Instant 20 seconds 225 Inflicts Weakening Weave Curse, Perception Extraction and Soul Pain on an enemy target. -

Classicon harpsyn thief Warlock / Rogue[ | ]

See also: Rogue/Warlock

+0 +100 or max constant version 6.0.6.2689

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Soul Poisoned Fang Soul Poisoned Fang 15 25 energy Instant - 200 Reduces all of target's resistance by 16.0..1616.0 points and inflicts 16.0..656.0 Dark Damage on target every 2 seconds for 22.0 seconds.

The amount of reduced elemental resistance depends on the caster's Magical Attack and Damage; and Target's Magical Defense.

Reduction can stacked with each new recast, but there is a negative limit. The limit is fixed by the lvl of the target.

By other way, Elemental Resistence increased/decresed damage dipends of caster and target lvls. You will need more piont of elemental resistence the higher the sum of levels (attack lvl + defender lvl).

In summary, the max elemental damage you can increas, versus a target of same level, is +50% (from negative elemental resistence) plus +X% (due to natural elemental resistence of the target is not 0). If the defender is less lvl than attacker the +50% will be less (because of negative cap is more short). If it is more lvl than attaker, the increaset elemental damage will be more than +50%.

DeBuff Type: None (Negative Effect as all DeBuff)

+16 and +6.4 per level
Soul Hit Soul Hit 20 20 energy Shadowstab - 200 Shadowstab doesn't require a dagger and inflicts magical damage. Increases range to 200.

The effect time of Bleed will be extended by 12 seconds.

Shadowstab:
Inflicts 70.0..2870.0 Dark Damage on the target and causes it to Bleed 22 seconds. *Use Physical Accuracy and Main Hand Weapon Skill.
DeBuff Type: Bleed Effect: (5.0..230.0) (Negative Effect as all DeBuff)

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Ready and Waiting Ready and Waiting 25 - Willpower Blade or Willpower Construct Willpower cd (18s) Self Increases Intelligence when you enter a Willpower Blade or Willpower Construct state for 18.0 seconds.

+2% Intelligence

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Soul Raid Soul Raid 30 - Shadow Step Shadow Step cd (20s) Self Increases Movement Speed and dark damage after Shadow Step is used. Lasts for 6.0 seconds.

+10% Movement Speed and +10% Dark Damage

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Spirit Revival Spirit Revival 35 Gives 1 psi after a Willpower Blade or Willpower Construct state ends. Cannot be upgraded
Liquidation Suffering Liquidation Suffering 40 2 Psi Instant 4 seconds 200 Only usable under the state of Willpower Construct.

Temporarily increases aggro caused by a friendly target by 5.0..30.0% and reduces the aggro caused by the caster and other party members by 5.0..30.0%. Lasts for 10.0 seconds.

+0.25% and +0.25% per level
End of Thought End of Thought 45 3 Psi Instant 15 seconds 200 Only usable under the state of Willpower Blade.

Inflicts 80.0..3680.0 Dark Damage on target. If target's HP is less than 35%, the caster will earn 1 psi for every second. This can happen 4 times.
(This skill stat will increase and decrease based on equipment and target strength)

You earn psi from this skill even in a state of Blade/Construct.

+36 per level
Crime and Punishment Crime and Punishment 50 2 Psi Instant 4 seconds 200 Only usable under the state of Willpower Blade.

Inflicts 120.0..6120.0 Dark Damage on target. If target has been affected by Perception Extraction, Soul Pain or Soul Poisoned Fang then each additional state will increase damage caused by Crime and Punishment by 25% and reset the effective time of these states.

It doesn't simply reset their time, it recasts them (with increased effect) and it also resets the time of Perception Extraction buff. The maximum damage of this skill is equal to about 2x Shadowstab's.

+60 per level
Skill har thi60 Psychic Projectile 60 When hitting a target with a Throw, the target's attack power is decreased by 50% for 5 seconds.

The debuff lowers the damage not the attack. It stacks with Holy Light Domain. It use Phisical Precision, must be up Wand or Staff Skill, for better effectiveness.

Cannot be upgraded
Skill har thi70 Shadowstab Guile 70 When using Shadowstab you will obtain 1 additional psi and 3 extra psi when using Shadow Step.

Does NOT work in state of Blade/Construct.

Classicon harpsyn warrior Warlock / Warrior[ | ]

See also: Warrior/Warlock

+0 +100 or max constant version 6.0.6.2689

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Psychic Slash Psychic Slash 15 - 225 Combines psychic powers with Slash to cause greater magical damage in a farther range. Also, Bleed never requires a special weapon activation.

Slash:
Inflicts 50.0..1300.0 Dark Damage on the target and causes it to Bleed 14 seconds.

+12.5 per level
Mind-Body Unification Mind-Body Unification 20 - - - - Increases damage caused by Psychic Arrows and earns 20 rage for each hit.

Increased Damage: +50.0%, but only Skill's base damage.

-
Vigorous Maneuver Vigorous Maneuver 25 - - - - Berserk inflicts an extra increase in magical attack power and casting speed. Defensive Formation inflicts an increase in movement speed and casting speed.

Berserk: 3.0..36.0%, extra increase in Magical Attack Power and Casting Speed, over 30 seconds.

Defensive Formation: 2.0..20.0% for Movement Speed and 3.0..30.0% for Casting Speed,over 30 seconds.

Duration having 3.0..30.0% as less for Casting Speed each 120 seconds: 90 seconds. Combo: Berserk(30s)+Defensive Formation(30s)+Berserk(30s)+NoBonus(30s). Then Restart.

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Breathing Control Breathing Control 30 Using Enraged will recover extra focus. When casting Psychic Arrows, Warp Charge, or Weakening Weave Curse, there is a chance to reset the cooldown time of Enraged.

Recovered Focus: +20. Chance of Reset: ??.?%.

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Mind Transference Mind Transference 35 - Instant 30 seconds - Converts all rage to psi. Each 35 points of rage can be exchanged for 1 psi.

As long as Willpower Blade or Willpower Construct are not active, psi amount gained from skill effect.

Notes: The psi Maximum that will win is 2 and it can't be used during Willpower States.

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Heart Fence Heart Fence 40 2 Soul Points Instant - 200 Only usable under the state of Willpower Construct.

Reduces friendly target's Received Physical Damage and Received Magical Damage by 50.0% for 2.0 seconds and consumes all rage. Effect can be extended by 1 second for every 20 points rage that is consumed.

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Consistent Heart Strike Consistent Heart Strike 45 2 Soul Points Instant - 225 Only usable under the state of Willpower Blade.

Inflicts 120.0..6120.0 Dark Damage on target. If target is in a Weakened state, then the state's effective time will be reset and full rage will be restored.
(This skill stat will increase and decrease based on equipment and target strength)

+60 per level
Heart Death Heart Death 50 - - - - Extends the time for Bleed effect caused by Slash 12 seconds. Also further reduces dark attribute resistance and increases damage inflicted by Soul Pain.

Total Bleed Duration: 14.0 seconds. (no Change, bug?)

Reduction of Dark Attribute Resistance: doesn´t reduce Dark Attribute Resistance, it increases Dark Damage recived by target: +30.0%.

Soul Pain Increased Damage : +40.0% of Spell Gear Damage (no included (Spell Base Damage).

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Skill har war60 Deep Breathing Control 60 - - - - Your Breathing Control recovers more focus and an extra 10% HP.

Total Recovered Focus: +35.0.

Skill har war70 Enhanced Mind Transference 70 - - - - The rage consumption of Mind Transference drops from 35 to 20 and yields 1 extra psi.

Notes: The psi Maximum that will win is 6 and ¿it can't be used during Willpower States?.

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