(Centaurs Temer)
Warden / Scout is a good class combination that changes the Warden's play style almost completely. For example, instead of the three standard pets, this combo gets its own unique pet, Chiron the Centaur, which deals consistent damage from a distance. The Warden is therefore drawing attention from enemy mobs while Chiron takes them down with rapid-fire arrows. It also has several skills that briefly increase damage, which makes it great for dealing damage during burst windows, and since Chiron stays a distance away from enemies, helps with the pet's survival in group environments.
Main Ways of Build[ | ]
Strength, Dexterity, and Stamina are all good things to look for, though Strength would take priority over the other attributes just for the pure damage increase. Furthermore, this combo is very direct, very "obvious" with its skill use. There aren't any particularly unique or special attack combinations, which can make the combination tedious to play. That's just being honest; the damage is consistent and reliable, but it's not particularly exciting.
Skills[ | ]
(to see Class Main Skills of Warden, see Warden Skills)
Secondary Class Basic Skills[ | ]
Scout general skills[ | ]
Elite Skills[ | ]
Warden / Scout[ | ]
Icon | Skill Name | Level | Cost | Cast Time | Cooldown | Range | Skill Effect | Upgrade |
---|---|---|---|---|---|---|---|---|
Anti-Magic Arrow | 15 | 30 focus | Instant | 6 seconds | 50 | Inflicts 70.0% ranged weapon DPS and has a chance of restoring 25.0 of your mana. (Requires ranged weapon.) | +4.2% and +5 per level | |
Beast Tamer | 20 | Increase your pet's Critical Physical Hit Rate by 30.0 points and Dodge by 35.0 points. | +6.6 and +4.38 per level | |||||
Untamable | 25 | 40 focus | Instant | 4 seconds | 50 | Inflicts 100%.0% main hand weapon DPS on the target. | +6% per level | |
Summon Chiron the Centaur | 30 | 15% MP | 8 seconds | Summons the centaur Chiron to help you in battle. | ||||
Centaur's Arrow | 30 | 20 energy | 2 seconds | 250 | An arrow infused with the strength of centaurs. Inflicts 305.0 physical damage on the target. If missed, it will increase your Critical Physical Hit Rate by 200.0 until it delivers a critical hit.
(Right-click to initiate automatic attack) |
+8.4 and +200 per level | ||
Secret Agreement | 35 | Permanently increases your melee weapon damage by 5.0% and all damage caused by Chiron the Centaur by 5.0%.
The maximum level of this skill is 50. |
+0.3% and +0.6% per level | |||||
Morale Boost | 40 | 35 focus | Instant | 1 minute, 30 seconds | Temporarily increases your and your party members’ Physical Damage by 30.0 + 2.0% and Magical Damage by 20.0 + 2.0% for 30.0 seconds. | +2.1, +.14%, +1.4 and +.14% per level | ||
Valiant Shot | 45 | 30 energy | 2 seconds | 6 seconds | 250 | Inflicts 45.0 physical damage and increases the Physical Attack Power of pet and master by 8.0% for 15.0 seconds.
(After the effect has ended it cannot be triggered again for 25.0 seconds.) |
+8.1 per level | |
Sacrifice | 50 | Instant | 3 minutes | Sacrifices your pet to restore 50.0% HP and 50.0% MP. However, your pet will be exhausted and unable to move for 30.0 seconds. | ||||
Forest Surround | 60 | Increases Chiron the Centaur's casting speed by 50% | ||||||
Wind-piercing Arrow | 70 | When the Centaur's Arrow of Chiron the Centaur hits, it will increase the caster's Physical Attack Speed by 5%. Can be stacked a maximum of 5 times. |
Combos[ | ]
(to see Basic Combos of class, see at Warden)