![]() Map of Visdun Fortress |
Zone Information | ||||||
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Zone ID# | 432 | |||||
Continent | Candara | |||||
Type | Battleground | |||||
Patch | Patch 24 September 2009 | |||||
Level Range | unknown | |||||
Connecting Zones | ||||||
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Harvesting
Level (Rarity) | Wood | Ore | Herb |
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Please see Category:Resource Node (Object Type) for a complete list of all Harvestable Resources.
Visdun Fortress - The new PvP mode
24 September 2009
Two teams, two fortresses and one goal: To despatch hordes of monsters at your opponent until their fortress is levelled.
The best means by which to do this: Towers in different variants and configuration levels. The familiar ‘Tower Defense’ mode found in many strategy titles is now available in Runes of Magic, under the name ‘The Visdun Fortress’.
Speak to Daniel Ken [Karros Canyon Manager] in Obsidian Stronghold Mercenary Square for an explanation of the rules.
Upon entering the arena, both teams of three have the opportunity to summon monsters. Alternatively players can take to the battlefield and defend against the opponent’s hordes with their own hands. The most powerful means available are however, the five different towers. An Ice Tower for example will slow down the monsters on the way to your fortress, a Lightning Tower can attack five targets simultaneously, while an Arrow Tower attacks individual opponents and in doing so wreaks huge damage.
The abilities of these bulwarks can be increased with upgrades. Players can treat themselves to an upgrade up to ten times. The right mix as well as the perfect placement will decide either victory or defeat. Should a monster summoned up by an opponent break through the defence and make it to your own team, it will then lose hit points. The battle is over as soon as a base’s value falls to zero.