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(working...) A point system to reflect the interest a non player controlled character has in a player controlled character.

Examples

Mechanics

Aggro refers to the amount of threat you have on a target. The person with aggro is the person currently being attacked by the mob.
In terms of team play, particularly in instances, a tank is required to keep aggro off the more squishier team members such as DPS, Damage Dealer Healers. This can be achieved through the use of specific spells that threaten the mob, high dps, or a combination thereof. It is therefor the tanks first and formost responsability to deliver high tps.

You can use addon's to view your threat, either in tps or % of the other team members.

  • 1 Threat = 1 point of damage = .5 points of healing.
  • 110% of the tanks threat to pull aggro if you are in melee range, 130% of the tanks threat to pull aggro if you are at ranged. (Unconfirmed)
  • Healing includes hp regained from pots, but mana regained from pots has no +threat per mana (see below for the fixed pot usage threat).
  • Using any ability causes +1 threat. This includes all abilities regardless of whether they heal, do damage or none of the above such as Mana Return.
  • Casting a buff causes 2 threat. I've only tested Knight buffs. This might be the generic +1 for an ability use, then another +1 if you make a buff appear.
  • Using a mana pot causes +2 threat similar to a buff and it does not matter if you have full mana or the pot restores a lot. This might be that any benefitical effect/buf that appears on your bar gives 2 threat.
  • When an aggressive mob aggro's onto a player they are given +1 threat. This same threat is given to whoever initiates combat with a non agressive mob.

Aggro

Having the attention of a non player character. Aggro refers to the amount of Threat you have on a target. The person with aggro is the person currently being attacked by the mob.

Examples

  • "You stole aggro!"
  • "The mobs kept running off and aggroing others."

Generation

Damage

  • Threat Generated = 100% Damage Done.
  • Only generates Threat on damaged NPC.

Heals

  • Threat generated = 25% of HP recovered.
  • Only generates Threat if it recovers HP (Hit points).
  • Healing includes hp regained from pots,but mana regained from pots has no Threat per mana.

Provoke (Aggressive Creature)

  • When an aggressive mob aggro's onto a player they are given +1 threat. This same threat is given to whoever initiates combat with a non agressive mob.

Use of Skill or Objet

  • Using any ability causes +1 Threat.
  • This includes all abilities and objets use; regardless of whether they heal, do damage or none of the above such as Mana Return.

Buff and DeBuff

  • Casting a Buff or DeBuff causes 2 Threat. This might be the generic +1 for an ability use, then another +1 if you make a Buff appear.
  • Using a mana pot causes +2 Threat similar to a Buff and it does not matter if you have full mana or the pot restores a lot. This might be that any benefitical effect/Buf that appears on your bar gives 2 Threat.

Skills to do Threat

Ways of Increasse Threat

Ways of Low Threat

Further reading

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