Runes of Magic Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main Page
Recent changes
Community portal
Random page
Admin noticeboard
wiki navigation
Classes
Equipment
Regions and Cities
Quests
Bestiary
Gathering
Processing
Production
Sitemap
Transmutation Chart
Attributes
portals
Runes of Magic
Joint RoM Forum
Official Games Status
RoM Discord Servers
Unofficial Server Status 1
Unofficial Server Status 2
Unofficial Server Status 3
Twitch
RoM-Welten database
Wikia RoM Wiki
Wikidot RoM Wiki
ZAM RoM Wiki
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Runes of Magic Wiki
27,506
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main Page
Recent changes
Community portal
Random page
Admin noticeboard
wiki navigation
Classes
Equipment
Regions and Cities
Quests
Bestiary
Gathering
Processing
Production
Sitemap
Transmutation Chart
Attributes
portals
Runes of Magic
Joint RoM Forum
Official Games Status
RoM Discord Servers
Unofficial Server Status 1
Unofficial Server Status 2
Unofficial Server Status 3
Twitch
RoM-Welten database
Wikia RoM Wiki
Wikidot RoM Wiki
ZAM RoM Wiki
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Threat
(section)
Back to page
Edit
VisualEditor
View history
Talk (1)
Edit Page
Threat
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Generation== ===Damage=== * Threat Generated = 100% Damage Done. * Only generates Threat on the damaged NPC. ===Heals=== * Threat generated = 25% of HP recovered (healing self, test with others please, 50% or 25%?). * Only generates Threat if it recovers HP (Hit points). * ¡¡The Threat generated is done to all enemies that are in battle again the character healed!! *Take care when Party Members do low damage or low Threat generation, especially at beginning of the battle or using "Heals of AoE (Area of Effect)"!! * Healing includes hp regained from pots, but mana regained from pots has no Threat per mana. ===Provoke (Aggressive Creature)=== * When an aggressive mob aggros onto a player they are given +1 Threat. This same Threat is given to whoever initiates combat with a non aggressive NPC. ===Use of Skill or Object=== * Using some ability or object causes +1 Threat. * This includes all abilities and objects use; regardless of whether they heal, do damage or none of the above such as Mana Return. ===Buff and Debuff=== * Casting some Buff or Debuff causes 2 Threat. This might be the generic +1 for an ability use, then another +1 if you make a Buff appear. * Using a mana pot causes +2 Threat similar to a buff and it does not matter if you have full mana or the pot restores a lot. This might be that any beneficial effect/Buff that appears on your bar gives 2 Threat. ===Skills with "Each skill level adds to aggro"=== ===Skills to do Threat=== ===Skills to get the Aggro=== ===Skills to lose the Aggro===
Summary:
Please note that all contributions to the Runes of Magic Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab