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None of the Scout Elite Skill sets have a particularly dominating theme, though most of them feature new arrow attacks performing a wide variety of functions.
This mix uniquely leads to group health and mana regeneration and cleansing; rather than focus on primarily healing or dealing damage, the Scout/Druid focuses on keeping allies in their prime -- from a distance. Curse Breaker, Archer Blessing, the ever-wanted Unbinding Magic, and the Druid's Antidote skills keep your group members healthy and moving. Snake Poison Arrow will either keep your enemy damaged, or stun them and give you time to make distance. Devour Blood makes your Vampire Arrows now help your allies on top of yourself by providing mana regeneration. Focus works in sync with the Druid's Knowledge of Nature, making Wisdom an important stat. Ancestor's Blessing provides damage reduction and, when in a group, necessary aggro-reduction.
Turns your magic into poisonous snakes, inflicting 60.0% ranged weapon DPS and 11 poison every 2 seconds for 12 seconds. When the target is affected by "Vampire Arrows", it will stun the target for 3.0 seconds.
+3.6% ranged weapon DPS. +2.6 Damage
Unbinding Magic
25
100 MP
Instant
10 seconds
180
Removes Root and Slow from target's body. (Requires ranged weapon)
(Effective only when the Movement Impairing Effect on the target is displayed.
Elven Eye
30
5.0% MP per second
Instant
Temporarily increases critical physical hit rate by 30.0 points for 60.0 seconds. Every second costs 5.0% mana.
+6.6 per level
Devour Blood
35
A successful hit of your Vampire Arrows restores MP to friendly party members in a range of 100.
(After the effect has ended it cannot be triggered again for 30.0 seconds.)
Focus
40
Instant
For 1800.0 seconds 50% of your wisdom will be converted into Physical Attack Power.
Archer Blessing
45
When your Shot hits a target, the damage received from the next attack for 3 party members is reduced.
(After the effect has ended it cannot be triggered again for 30.0 seconds.)
Ancestor's Blessing
50
Permanently reduces the damage you receive by 1.0% and when you strike a target with Piercing Arrow the aggro of your next action is reduced.
(After the effect has ended it cannot be triggered again for 30.0 seconds.) The maximum level of this skill is 50.
+0.14% per level
Efficiency Guidance
60
When your Devour Blood is triggered, it recovers 2...7.6* of your companions' Rage, Focus, and Energy. The maximum level of this skill is 50
+.112 per level
Soul Blessing
70
When your Archer Blessing is triggered, it affects your entire party and has an enhanced effect.
The Scout / Knight combination has a broad variety of effects, giving them a damaging Root (Repelling Arrow), a ranged heal (Healing Shot), a slight buff to Enhanced Armor (Enhanced Armor Perfection), a skill converting mana into focus on demand (Mana Conversion), and a buff to Healing Shot, causing it to recover mana in addition to health (Mana Recovery).
Icon
Skill Name
Level
Cost
Cast Time
Cooldown
Range
Skill Effect
Upgrade
Repelling Arrow
15
30 mana
Instant
25.0 seconds
150
Repelling your target Roots it for 4.0 seconds and inflicts 50.0% ranged weapon DPS.
+3.0% per level
Healing Shot
20
20 MP
Instant
8 seconds
150
Heals your target for (30.0 + 0.20 x (ranged weapon damage)) HP.
+5.4 HP per upgrade
Enhanced Armor Perfection
25
Enhanced Armor now lasts 600 seconds.
Mana Conversion
30
50 MP
Instant
60.0 seconds
Converts mana into 10.0 focus points.
+1.8 focus per upgrade
Mana Recovery
35
Gives your Healing Shots a certain chance to recover 50 mana as well.
+5 per level
Armor-piercing Arrow
40
Extends the range of your Disarmament. (Requires ranged weapon.)
35% of r.dps,
+2,1%/lvl
Escape Danger
45
Instant
5 minutes
For 10 seconds you are immune against Helpless, Stun, Root, and Slow effects.
Spirit Meld
50
Keep your Reflected Shots from losing reflective damage. Also, with every Reflected Shot, there is a chance that party members within a radius of 100 will receive a boost to their physical and magic attacks. (This effect can only be triggered once in a 20-second period.)
Blessed Quiver
60
Reduces your Healing Shot cooldown time by 4 seconds. Also increases your Healing Shot critical hit rate. When your Healing Shot is a critical attack, it will definitely trigger a Mana Recovery.
Transformation Torrent
70
When you use Mana Conversion, it affects all party members in a range of 90 by recovering Energy, Rage, and Focus.
The Scout / Mage combination teaches a defensive dispel (Purifying Arrow), a buff to Fire damage (Blazing Arrow), a ranged area of effect spell (Ignite), a tool to escape combat (Gone with the Wind), and a damage over time effect that also reduces healing done to the target (Cursed Arrow).
Icon
Skill Name
Level
Cost
Cast Time
Cooldown
Range
Skill Effect
Upgrade
Purifying Arrow
15
150 MP
Instant
10.0 seconds
150
Removes curses and harmful effects from target.
Blazing Energy
20
30 MP
Instant
When activated, power of your Fire based spells increases by 2.0% and area damage increases by 3.0%. The effect lasts 900.0 seconds. If you use Shot during the effect time, there is a chance to cast Fireball automatically.
Cannot stack with Frost Arrow.
+0.36 and +.5 per level
Ignite
25
30 MP + 5% MP
Instant
150
Causes (40%, based on the DPS of the ranged weapon, + 0,30 x intelligence) Fire Damage to all targets within range.
+2,4% and +0.1 per level
Gone with the Wind
30
30 MP
Instant
120.0 seconds
Wind magic makes the caster invisible for 6.0 seconds, clearing aggro and ending combat.
Cursed Arrow
35
30 MP
2.0 seconds
15.0 seconds
Puts a poisonous curse on your arrow to inflict 23.5 damage on the target. Healing effects on the target is reduced by 5.0% for 15 seconds.
The maximum level of this skill is 50.
+4.33 and +0.9% per level
Prairie Fire
40
Increases damage of Ignite and may also Root your opponent.
Wilderness Campaign
45
If successfully hits the target by Combo Shot, the Physical Attack Power of party members nearby is instantly increased by (current Physical Attack Power + 50) x 1% + 50, and increased Magical Attack Power by (current Magical Attack Power + 50) x 1% + 50 for 10.0 seconds. (Effect is cancelled if damage is taken) (Can be used only once every 30 seconds.)
+5 and +0.09% per level of Combo Shot
Aggro Transfer
50
35 focus
Instant
120 seconds
200
Need to use Shot while Aggro Transfer is in effect to trigger Secret Hatred, lasting for 5.0 seconds. While Secret Hatred is in effect, you can transfer your aggro to a party member through the power of the wind. If Aggro Transfer is in effect for 20 seconds, this party member can recover 3 points of mana. (This buff cannot be cast on yourself.)
+0.9 per upgrade
Cross-Domain Discipline
60
Allows you to equip a staff. When you do and you hit a target with your Wind Arrows, there is a chance that it will carry (40 + 0.1 * INT) Wind damage.
+2.4 per level
Wind Return
70
Earns you a Wind Return effect after your Gone with the Wind effect wears off. Increases Physical Attack Power by 1% and Magical Attack Power by 1%. Also recovers 20 HP every two seconds. Lasts 6 seconds.
Scout / Priests get a ranged defensive dispel (Purifying Shot), a absorbs % of all damage (Mana Arrows), a slight buff to Snipe (Sniper), a powerful group cooldown increasing attack and casting speed (Spiritual Leader), and a buff to Vampire Arrow causing it to heal the Scout (Vampiric Transformation).
Icon
Skill Name
Level
Cost
Cast Time
Cooldown
Range
Skill Effect
Upgrade
Purifying Shot
15
150 MP
Instant
10 seconds
230
Removes one harmful effect from target.
Mana Arrows
20
30 MP
Instant
30 seconds
Casting Mana Arrow to the party members of your range of 50 absorbs all damage equal to 5.0% of the targets' max HP for 10.0 seconds.
Lvl 90 - 18,5%
+0.15% per level
Sniper
25
Reduces casting time of Snipe by 1 second. Also prevents Snipe from being interrupted when damage is taken.
Snipe's casting time is reduced from 3 seconds to 2 seconds.
Spiritual Leader
30
40 MP
Instant
5 minutes
Raises the speed of physical attacks and spell casting of you and your party members by 2.0% for 25.0 seconds.
The maximum level of this skill is 50. max 22%
+0.4% speed per level
Vampiric Transformation
35
Transforms the blood drawn by your Vampire Arrows into heals for your own group members.
If Vampire Arrows hits, the Scout and party members within 100 range of the Scout gain Vampiric Transformation for 10 seconds. Every 2 seconds, this buff restores 4.0 HP, plus 0.92 HP per level of Vampire Arrows, subject to the Scout's healing ability and crits, and a flat 3.0% of each person's maximum HP.
Target Neck
40
Extends the range of your Neck Strike, but requires long range weapons.
Neck Strike's range increases from 50 to 150, but a ranged weapon must be equipped to use it.
Drums of War
45
Each time you hit your target with a Shot, it instantly increases the Critical Physical Hit Rate and Critical Magical Hit Rate of party members near you. Effective for 8 seconds.
(After the effect has ended it cannot be triggered again for 15.0 seconds.)
+20.0 Critical Physical Hit Rate and Critical Magical Hit Rate, +2.48 per level of Shot
Aggro Lead
50
35 focus
Instant
60 seconds
200
Using Shot while Aggro Lead is in effect triggers Secret Hatred, which lasts for 10.0 seconds. While Secret Hatred is in effect, you can transfer your aggro to a party member through the power of the wind.
Aggro Lead is in effect for 20 seconds, during this time Physical Damage and Magical Damage suffered by this party member are decreased by 2.0%. (Cannot be cast on yourself.)
(In order to transfer aggro to a party member your target needs to be within a range of 500.)
The maximum level of this skill is 50.
+0.16% damage decrease per level
Revival Engraving
60
Increases your companions' Received Healing by 3...6%, reduces Received Physical Damage and Magical Damage by 3...6 % after a target is hit by your Mana Drain Shots.
The maximum level of this skill is 50.
+0.06% per level
Screen Attack
70
Causes an additional 2...10% increase in damage inflicted by your and your friendly targets' Aggro Lead.
The Scout / Rogue combo features a medium-cooldown skill that does damage and buffs crit rate (Weak Spot), a pacifying skill (Blinding Powder), a buff to Lasso (Lasso Master), a powerful defense reducing cooldown (Sapping Arrows), and a powerful ranged attack that also reduces the target's maximum HP (Poisonous Bite).
Icon
Skill Name
Level
Cost
Cast Time
Cooldown
Range
Skill Effect
Upgrade
Weak Spot
15
20 focus
Instant
15.0 seconds
230
Aiming at the target's weak spot inflicts 60.0% ranged weapon DPS. Also increases your chance to do critical damage by 20 for 15.0 seconds.
+3.6% and +2.5 per level
Blinding Powder
20
30 energy
Instant
60.0 seconds
100
Prevents your target from attacking for 5.0 seconds. (Effect removed when target is attacked.)
Lasso Master
25
Your Lasso now hinders the target from movement and attacks.
Sapping Arrows
30
30 energy
Instant
20.0 seconds
230
Decreases the target's magic and physical defense by 1.0% for 12 seconds.
The maximum level of this skill is 50.
+0.3% per level
Poisonous Bite
35
20 focus
1.0 second
10.0 seconds
160
The deadly poison on your arrow inflicts 60% ranged weapon DPS. When the target is under the effect of Vampire Arrow, Deadly Poison Bite will also cause 40.0% ranged weapon DPS.
+4.8% +7.2% per level
Exploiting Shot
40
When your shot makes a critical hit, your target receives additional 2.0% physical damage. Lasts 12 seconds. (Can be triggered only once every 20 seconds.)
The maximum level of this skill is 50.
+0.3%per level
Deadly Counterattack
45
When your Piercing Arrow hits the target it may cause your next physical attack to be a critical hit. (Can be used only once every 20 seconds. Increases critical hit rate by 18.4 points for 12 seconds, critical hit rate is increased per level of Piercing Arrow.)
+2.5 per level
Poisonous Spit
50
Keep your Reflected Shot from losing reflective damage. Also, with every Reflected Shot or Combo Shot, there is a chance that the target will be poisoned if you are carrying Poison Powder. (This effect can only be triggered once in a 20-second period.)
Master Reflected Shot
60
Makes your Reflected Shot fire 2 additional shots. Also increases damage from each Reflected Shot.
Meridian Attack
70
Makes your Wrist Attack cause an additional decrease in the target's Magical Damage. Also prolongs the effect.
The synergy provided from the Scout/Warden mix is almost ridiculous. Thorn Arrow leads to your Briar Shield not only acting as a melee defense, but the source of a decent attack. Entling Offering keeps the opponent damaged for ten minutes -- a boon in PvP combat. Hide Scent drops you to the bottom of the aggro table, and boosts the Hidden Peril ability, which then drops the cast time of the powerful Snipe ability to one second. Charged Power makes your Charged Chop ability a ranged attack, giving this combination more ranged abilities. Natural Care boosts the healing your receive and increases your ranged weapon damage. (Ranged weapon power is also boosted from Swiftness, Speed Shooting Mastery, and Ranged Weapon Mastery.) Wind Attack makes your Combo Shot deadly beyond belief, as not even damage stops the attack, and can de-buff the enemy. Finally, Gryphon Bash is a beautiful AoE attack, focusing on a primary target, only to hurt all enemies around him or her.
Icon
Skill Name
Level
Cost
Cast Time
Cooldown
Range
Skill Effect
Upgrade
Thorn Arrow
15
30 MP
Instant
6.0 seconds
200
Use it when you have the briar shield to turn the thorns that surround you into thorn arrows that attack your target inflicting 80% ranged weapon DPS. (The Briar shield will not disappear.)
+4.4% per level
Entling Offering
20
200 MP
Instant
For 900.0 seconds, each time your Shot hits a target, the target will also take ranged damage.
Hidden Peril
25
30 focus + 1 piece of ammunition
Instant
10 seconds
180
You attack your target using the forest for cover, inflicting 70.0% ranged weapon DPS on the target. There is a chance of reducing the casting time of Snipe to 1 second, the next time you cast it.
+4.9% per level
Charged Power
30
1 second
15 seconds
180
Your Charged Chop can be activated from a distance, but cooldown is changed to 15 seconds and it also causes a Knockdown effect.
Base dmg increased to (insert X).
Scaling increased from 7.2% to 12% / lvl.
Natural Care
35
Permanently increases your received healing by 1%, and also additionally increases your ranged weapon damage by 1%.
The maximum level of this skill is 50.
+0.18% and +0.08% per level
Hide Scent
40
150 MP
Instant
2 minutes
While merged with your surrounding, all enemies will lose interest in you allowing you to leave combat for 6 seconds and erasing all aggro. Additionally, your next Hidden Peril damage is increased by 20.0% for 20 seconds.
Wind Attack
45
Makes it so damage suffered from your Combo Shots cannot be interrupted. Also when you make a critical hit it may lower the target's physical critical resistance and magical critical resistance.
25 + 2,7 per lvl Combo Shot
Gryphon Bash
50
50 MP + 5% MP
Instant
10 seconds
120
Like a mighty gryphon using its sharp claws to attack an enemy, it shoots a fierce arrow, causing 40.0% ranged weapon DPS. When the target is struck, it may also damage all targets within a radius of 80.
(This skill has a fairly high chance to make a critical hit.)
+2.4% per level
Deep Roots
60
Increases the distance of your Briar Shield reflected shot to 180. Also each reflected shot has a a chance to root the enemy for 5 seconds. (When the reflected shot target is a player, the rooting effect is reduced.)
Forest Guidance
70
When a target is hit by your Snipe, it causes a 2% increase in Physical Damage received by the enemy. Lasts for 10 seconds.
Scout / Warriors turn rage into powerful temporary buffs, increasing their dexterity (Battle Instinct), gain a permanent buff to HP (Master of Survival), a buff to Throat Attack (Enhanced Throat Attack), a buff increasing concentration regeneration (Mental Focus), and increasing the physical damage done to a target (Target Lock).
Icon
Skill Name
Level
Cost
Cast Time
Cooldown
Range
Skill Effect
Upgrade
Battle Instinct
15
30 rage
Instant
Temporarily raises your dexterity by 0.4% + 20.0 points for 900.0 seconds.
+0.1% and +2.8 per level
Master of Survival
20
Maximum HP increased by 0.4% + 50 points.
+0.1% and +10.0 per level
Enhanced Throat Attack
25
Your Throat Attack can cause an additional 4.0 seconds of Silence to the target, and also increases the range of Throat Attack.
Mental Focus
30
30 rage
Instant
Recovers 5.0 points of focus every 5 seconds for 120.0 seconds.
The maximum level of this skill is 50.
+0.5 per level
Target Lock
35
30 focus
Instant
60.0 seconds
180
Physical damage received by the target is increased by 10.0% for 30 seconds.
Gale
40
Increases damage of Combo Shot and prevents you from being interrupted by an attack.
Accurate Targeting
45
When your Shot hits a target there is a chance to increase the physical attack power. Effective for 8 seconds. (Can only be used once every 20 seconds.)
Recover Vitality
50
Upon hitting a target with Snipe or Piercing Arrow, there is a chance that it will increase Rage. Additionally, upon hitting a target with a Snipe, there is a chance of canceling beneficial effects.
Vital Reflection
60
Increases damage inflicted by your Reflected Shot on targets that have less than 30.0% HP.
Breathing Obstruction
70
If a target uses a skill in the time allotted after being hit by your Mana Drain Shot, then that skill's cooldown time will be increased by an extra 5 seconds. If the skill doesn't have a cooldown time then the cooldown times for all skills will be 1 second.