Scout / Warden is one of the best combinations for a Scout, even if it requires one to play an elvish character. An extremely aggressive combination, it makes the most of delivering high levels of burst damage against a single target, giving them an edge in boss fights or against other players. While other Scout combos tend to give the class a broader tool kit to handle with a variety of situations, this one goes all-out on the offensive, and with such an overwhelming attack it more than makes up for what, at first glance, appears to be lacking.
Dexterity is once again the most important attribute to be looking at to enhance Physical Attack Power, given how most of the damaging skills are based on ranged weapon damage. Strength is another good stat to look for, though it takes lower precedence over Dexterity since the only thing it really enhances is the damage from Charged Chop and Briar Shield. Stamina is also a good secondary stat to invest in, to maintain a good level of health.
As soon as level 15 it becomes apparent how aggressive this combo is. Briar Shield, normally a defensive tool, becomes an attack through Thorn Arrow; later on, the reflected damage of the Shield can root targets. This is one of two tools that give players control over other enemies, the other being that Charged Power grants Charged Chop a knockdown effect. This gives the combo both a kiting tool and a chasing tool in PvP, and both of them can deal considerable damage once properly trained.
What's unique to this combo is Entling Offering, a tool that is generally applied to bosses so Autoshot can deal damage both to it, and to smaller groups of mobs at the same time, especially when used with Gryphon Bash. While this doesn't affect other skills besides Shot, it nonetheless gives the combo an unusual amount of consistency. When it comes to focusing on bosses, Hide Scent allows one to drop towards the bottom of the aggro table, while enhancing the skill Hidden Peril, which in turn enhances Snipe, which then increases the Physical damage that it takes; a tremendous amount of synergy, even if the cooldowns don't sync up to let this be done consistently. Combo Shot also helps with increasing the chances of a target taking critical damage, complementing the combo's aggressive playstyle.
Skills[ | ]
(to see Class Main Skills of Scout, see Scout Skills)
Secondary Class Basic Skills[ | ]
Warden General[ | ]
Icon
Skill Name
Level
Cost
Cast Time
Cooldown
Range
Skill Effect
Upgrade
Charged Chop
1
20 MP
Instant
1 second
50
Concentrates power in your weapon, then releases it to strike a mighty blow! Causes 120.0% main hand weapon DPS plus 0.30 times STR to your target.
It shares Cooldown with Power of the Wood Spirit.
+7.3% per level
Briar Shield
4
30 MP
Instant
Thorns surround you for 900.0 seconds increasing your Physical Defense by 5.0%. When you are physically attacked, it reflects 1.0% main hand weapon DPS. (Only effective on targets within a range of 50)
The maximum level of this skill is 50.
lvl 50 = 38% and 5,8%
Power of the Wood Spirit
8
15 MP
Instant
1 second
50
Uses the Power of the Wood Spirit to attack up to 3 targets, causing 60.0% main hand weapon DPS. It shares Cooldown with Charged Chop.
+3.6% per level
Enhanced Accuracy
12
Increases your physical attack accuracy by 1.0%.
The maximum level of this skill is 50.
+.08% per level
Elven Amulet
16
150 MP
Instant
1 minute, 10 seconds
You obtain the protection of the Elves. Received physical damage is reduced by 20.0% for 10.0 seconds.
Savage Power
20
40 MP
Instant
1 minute, 30 seconds
Draw out the savage power inside of you, temporarily increasing your physical attack power by 3.0% for 30.0 seconds.
The maximum level of this skill is 50.
+0.28% per level
Elite Skills[ | ]
Scout / Warden[ | ]
Icon
Skill Name
Level
Cost
Cast Time
Cooldown
Range
Skill Effect
Upgrade
Thorn Arrow
15
30 MP
Instant
6.0 seconds
200
Use it when you have the briar shield to turn the thorns that surround you into thorn arrows that attack your target inflicting 80% ranged weapon DPS. (The Briar shield will not disappear.)
+4.4% per level
Entling Offering
20
200 MP
Instant
For 900.0 seconds, each time your Shot hits a target, the target will also take ranged damage.
Hidden Peril
25
30 focus + 1 piece of ammunition
Instant
10 seconds
180
You attack your target using the forest for cover, inflicting 70.0% ranged weapon DPS on the target. There is a chance of reducing the casting time of Snipe to 1 second, the next time you cast it.
+4.9% per level
Charged Power
30
1 second
15 seconds
180
Your Charged Chop can be activated from a distance, but cooldown is changed to 15 seconds and it also causes a Knockdown effect.
Base dmg increased to (insert X).
Scaling increased from 7.2% to 12% / lvl.
Natural Care
35
Permanently increases your received healing by 1%, and also additionally increases your ranged weapon damage by 1%.
The maximum level of this skill is 50.
+0.18% and +0.08% per level
Hide Scent
40
150 MP
Instant
2 minutes
While merged with your surrounding, all enemies will lose interest in you allowing you to leave combat for 6 seconds and erasing all aggro. Additionally, your next Hidden Peril damage is increased by 20.0% for 20 seconds.
Wind Attack
45
Makes it so damage suffered from your Combo Shots cannot be interrupted. Also when you make a critical hit it may lower the target's physical critical resistance and magical critical resistance.
25 + 2,7 per lvl Combo Shot
Gryphon Bash
50
50 MP + 5% MP
Instant
10 seconds
120
Like a mighty gryphon using its sharp claws to attack an enemy, it shoots a fierce arrow, causing 40.0% ranged weapon DPS. When the target is struck, it may also damage all targets within a radius of 80. (This skill has a fairly high chance to make a critical hit.)
+2.4% per level
Deep Roots
60
Increases the distance of your Briar Shield reflected shot to 180. Also each reflected shot has a a chance to root the enemy for 5 seconds. (When the reflected shot target is a player, the rooting effect is reduced.)
Forest Guidance
70
When a target is hit by your Snipe, it causes a 2% increase in Physical Damage received by the enemy. Lasts for 10 seconds.