The Scout / Mage has a ranged DPS role that gives the Scout magical burst potential as opposed to its typical physical prowess. Aesthetically, it fits the role of a wilderness ranger that uses magic to overcome sudden setbacks. Key attributes include Dexterity, Stamina, and Intellect; more specifically, Physical Attack helps amplify important abilities.
Key skills include Shot, Wind Arrows, and Combo Shot.
Equipment Available[ | ]
Weapon Types
(1H) Dagger
1H Sword
1H Axe
1H Hammer
2H Sword
2H Axe
2H Hammer
(1H) Wand
(2H) Staff
(R) Bow
(R) Crossbow
(R) Thrown
Armor Types
Cloth
Leather
Chain
Plate
Shield
Talisman
Scout general skills[ | ]
Icon
Skill Name
Level
Cost
Cast Time
Cooldown
Range
Skill Effect
Upgrade
Bow Training
1
Can equip bows and crossbows.
Shot
1
1 piece of ammunition
Instant
2
180
Fires one shot at the target causing 40.0% ranged weapon DPS.
+2.4% per level
Vampire Arrows
4
20 focus
Instant
10 seconds
180
Inflicts 55.0% ranged weapon DPS and additionally consumes the target's 16.0 HP every 2 seconds for 10.0 seconds.
+3.3% and +8.0 per level
Joint Blow
8
15 focus
Instant
100
Causes 16.4 points of physical damage and Slows the target by 40% for 4.0 seconds. (For players this effect lasts for 2.0 seconds.)
+3.28 and +0.12 (+0.06) per level
Blood Arrow
12
Instant
2 minutes
For 30.0 seconds, every second your HP are reduced by 3% and ranged damage is increased by 5.0%. (Right click the Buff icon to stop effect.)
+0.9% per level
Throat Attack
16
15 focus
Instant
12 seconds
100
Causes 16.4 physical damage and interrupts the target's spell casting. (The interrupted spell will enter a cooldown phase. If the interrupted spell has no cooldown, all spells will enter a cooldown time of 3 seconds.)
+3.28 per level
Wrist Attack
20
35 focus
Instant
30 seconds
50
Damage dealt by the target is decreased by 30.0% for 5.0 seconds.
Swiftness
24
Permanently increases Dexterity by (current dexterity + 11.0) x 1.0% +11.0.
+0.99 and +0.09% per level
Speed Shooting Mastery
28
The speed of bows and crossbows is increased by 11.0%.
The maximum level of this skill is 50.
+0.55% per level
Scout class-specific skills[ | ]
Icon
Skill Name
Level
Cost
Cast Time
Cooldown
Range
Skill Effect
Upgrade
Arrow of Essence
1
Instant
5 minutes
Increases ranged weapon damage by 40.0% and increases attack speed by 40.0% for 15.0 seconds.
Autoshot
1
1 piece of ammunition
Instant
2 seconds
180
Fires a shot at the target inflicting ranged weapon Damage. (Afterwards Autoshot mode will be active.)
Wind Arrows
2
15 focus
Instant
225
Quick shot at the target, causing 35% ranged weapon DPS.
+2.8% per level
Ranged Weapon Mastery
6
Bow and crossbow accuracy is increased by 8.0%, and ranged damage is increased by 8.0%.
The maximum level of this skill is 50.
+0.64% and +0.64% per level
Frost Arrow
10
20 focus
Instant
For 600.0 seconds, all Wind Arrow shots will have a chance of adding Frost, slowing down target for 6 seconds.
Frost Slowdown slows by 40.0%.
Mana Drain Shot
12
Instant
30 seconds
180
Inflict 60% ranged weapon DPS, reduces target's Magical Damage by 1.0% for 10.0 seconds.
+3,6% and +0.19% per level
Lasso
14
35 focus
1 second
150
Throw a lasso, rooting the enemy for 10.0 seconds. This effect will disappear if the target is further attacked.
(For players this effect lasts for 3.0 seconds if not further attacked.)
(Only one target at a time can be kept under control.) The maximum level of this skill is 50.
+0.4 (+0.14) per level
Piercing Arrow
18
2 pieces of ammunition
Instant
4 seconds
220
Fires a piercing arrow at the target and all enemies in a straight line behind the target for 70.0% ranged weapon DPS + 20.0 damage.
+4.2% and +3.0 per level
Eagle Eyes
20
Your chance to deal critical damage is permanently increased by 25.0.
+3.825 per level
Cripple Joint
20
Adds a 55% chance to your Joint Blow to Root the target for 5 seconds.
Snipe
22
1 piece of ammunition
3 seconds
15 seconds
240
For Snipe, your range is increased by 60 and deals 250.0% ranged weapon DPS plus 100.0 damage. (Will be interrupted as soon as damage is taken.)
+15% and +10.0 per level
Detection
26
9 focus
Instant
While the skill lasts the caster can detect nearby hidden enemies. (This skill costs 5 focus points every three seconds. Status disappears once focus reaches 0.)
Combo Shot
30
3 pieces of ammunition
Instant
8 seconds
180
Fires triple shots at the target causing 45.0% ranged weapon DPS. (Will be interrupted as soon as damage is taken.)
+2.7% per level
Neck Strike
34
30 focus
Instant
30 seconds
50
Target is Stunned for 6.0 seconds. (For players this effect lasts for 3.0 seconds.)
Reflected Shot
36
1 piece of ammunition
Instant
10 seconds
180
Causes 75.0% ranged weapon DPS. Shot will deflect 2 times to other targets within range. Damage decreases by half each time.
+4.5% per level
Concentration
38
Instant
5 minutes
For 10.0 seconds, focus regeneration speed is increased by 50.0%.
+0.5 seconds per level
Target Area
40
Instant
While the effect lasts, your accuracy is increased by 10.0% and the critical hit rate is increased by 30.0. (This skill costs 3.0 focus points per second. Effect disappears once focus reaches 0.)
+11.7 per level
Mage General[ | ]
Icon
Skill Name
Level
Cost
Cast Time
Cooldown
Range
Skill Effect
Upgrade
Fireball
4
30 MP
Instant
6 seconds
225
Casts a fireball, causing 70.0 + 0.30 x INT Fire Damage.
+28.0 per level
Lightning
8
20 MP
Instant
20 seconds
150
A lightning strike inflicts 35.8 + 0.10 x INT Wind Damage, rooting the target for 3.0 seconds.
(For players this effect lasts for 3.0 seconds.)
+6.95 and +0.12 (+0.09) per level
Wisdom
12
Increases Intelligence by (current Intelligence + 11.0) x 1.0% + 11.0.
+0.99 and +0.9% per level
Intensification
16
10 MP
Instant
2 minutes
For 20.0 seconds, Magical Damage is increased by 100.0.
+45.0 per level
Silence
20
50 MP
Instant
24 seconds
150
Silences the target for 4.0 seconds.
(For players this effect lasts for 2.0 seconds.)
The maximum level of this skill is 50.
+0.12 (+0.06) per level
Fire Ward
24
120 MP
Instant
Increase the party's Fire resistance by 10.0 points for 10 minutes.
+2.0 per level
Scout / Mage[ | ]
Icon
Skill Name
Level
Cost
Cast Time
Cooldown
Range
Skill Effect
Upgrade
Purifying Arrow
15
150 MP
Instant
10.0 seconds
150
Removes curses and harmful effects from target.
Blazing Energy
20
30 MP
Instant
When activated, power of your Fire based spells increases by 2.0% and area damage increases by 3.0%. The effect lasts 900.0 seconds. If you use Shot during the effect time, there is a chance to cast Fireball automatically.
Cannot stack with Frost Arrow.
+0.36 and +.5 per level
Ignite
25
30 MP + 5% MP
Instant
150
Causes (40%, based on the DPS of the ranged weapon, + 0,30 x intelligence) Fire Damage to all targets within range.
+2,4% and +0.1 per level
Gone with the Wind
30
30 MP
Instant
120.0 seconds
Wind magic makes the caster invisible for 6.0 seconds, clearing aggro and ending combat.
Cursed Arrow
35
30 MP
2.0 seconds
15.0 seconds
Puts a poisonous curse on your arrow to inflict 23.5 damage on the target. Healing effects on the target is reduced by 5.0% for 15 seconds.
The maximum level of this skill is 50.
+4.33 and +0.9% per level
Prairie Fire
40
Increases damage of Ignite and may also Root your opponent.
Wilderness Campaign
45
If successfully hits the target by Combo Shot, the Physical Attack Power of party members nearby is instantly increased by (current Physical Attack Power + 50) x 1% + 50, and increased Magical Attack Power by (current Magical Attack Power + 50) x 1% + 50 for 10.0 seconds. (Effect is cancelled if damage is taken) (Can be used only once every 30 seconds.)
+5 and +0.09% per level of Combo Shot
Aggro Transfer
50
35 focus
Instant
120 seconds
200
Need to use Shot while Aggro Transfer is in effect to trigger Secret Hatred, lasting for 5.0 seconds. While Secret Hatred is in effect, you can transfer your aggro to a party member through the power of the wind. If Aggro Transfer is in effect for 20 seconds, this party member can recover 3 points of mana. (This buff cannot be cast on yourself.)
+0.9 per upgrade
Cross-Domain Discipline
60
Allows you to equip a staff. When you do and you hit a target with your Wind Arrows, there is a chance that it will carry (40 + 0.1 * INT) Wind damage.
+2.4 per level
Wind Return
70
Earns you a Wind Return effect after your Gone with the Wind effect wears off. Increases Physical Attack Power by 1% and Magical Attack Power by 1%. Also recovers 20 HP every two seconds. Lasts 6 seconds.
Tips and Tactics[ | ]
S/M is just pure dps fun. Ignite is the most OP AoE/CC in the game in imho. STE farms go pretty fast when you can ignite for 600-700k hits using a modified t-storm macro, that aoe spam kills pretty much any group. Ignite is a physical dps skill, so stacking patk + pdmg buffs helps a lot. So using food & pots, it's easy to get in > 1 mil ignites on bosses. I generally stat using dex/patk, int/patk, dex/int because Ignite also adds like 10% of your intelligence per hit. It's not a lot, but that's like an additional 1.4k w/ 14k int. Here I use cibel set + the lvl 85 set for double pdmg buffs, T8 statted 2-h staff & +23 T12 xbow. Most of the boss fights, with a k/w, Ignite burn is nasty at the beginning & then just cycle through pew pew skills :)
Switching to a Mage / Scout gives the player a magical DPS role for a different feel of play.