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Classicon ranger knight Scout / Knight -- The Spiritual Arrow[ | ]

Main Way of Playing[ | ]

The Scout / Knight has a ranged support role designed around healing and restoring the resources of allies. Its elite skills fit the aesthetic of maintaining overwatch, keeping an eye on enemies and party members simultaneously to know who to focus on next. This combination prioritizes Dexterity, Stamina, and Wisdom; more specifically, Physical Attack and Healing to provide the best healing possible.

Key abilities for Scout / Knight are Reflected Shot, Disarmament, and Enhanced Armor.

Equipment Available[ | ]

Weapon Types
(1H)
Dagger
1H
Sword
1H
Axe
1H
Hammer
2H
Sword
2H
Axe
2H
Hammer
(1H)
Wand
(2H)
Staff
(R)
Bow
(R)
Crossbow
(R)
Thrown
yes yes no no no no no no no yes yes no
Armor Types
Cloth Leather Chain Plate Shield Talisman
yes yes no no no no

Classicon ranger Scout general skills[ | ]

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Skill ran1-3 Bow Training 1 Can equip bows and crossbows.
Skill ran1-2 Shot 1 1 piece of ammunition Instant 2 180 Fires one shot at the target causing 40.0% ranged weapon DPS. +2.4% per level
Skill ran6-3 Vampire Arrows 4 20 focus Instant 10 seconds 180 Inflicts 55.0% ranged weapon DPS and additionally consumes the target's 16.0 HP every 2 seconds for 10.0 seconds. +3.3% and +8.0 per level
Skill ran1-1 Joint Blow 8 15 focus Instant 100 Causes 16.4 points of physical damage and Slows the target by 40% for 4.0 seconds. (For players this effect lasts for 2.0 seconds.) +3.28 and +0.12 (+0.06) per level
Skill ran9-1 Blood Arrow 12 Instant 2 minutes For 30.0 seconds, every second your HP are reduced by 3% and ranged damage is increased by 5.0%. (Right click the Buff icon to stop effect.) +0.9% per level
Skill ran6-1 Throat Attack 16 15 focus Instant 12 seconds 100 Causes 16.4 physical damage and interrupts the target's spell casting. (The interrupted spell will enter a cooldown phase. If the interrupted spell has no cooldown, all spells will enter a cooldown time of 3 seconds.) +3.28 per level
Skill ran18-2 Wrist Attack 20 35 focus Instant 30 seconds 50 Damage dealt by the target is decreased by 30.0% for 5.0 seconds.
Skill war1-2 Swiftness 24 Permanently increases Dexterity by (current dexterity + 11.0) x 1.0% +11.0. +0.99 and +0.09% per level
Skill ran15-2 Speed Shooting Mastery 28 The speed of bows and crossbows is increased by 11.0%.

The maximum level of this skill is 50.

+0.55% per level

Classicon ranger Scout class-specific skills[ | ]

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Skill ran mentalarrow Arrow of Essence 1 Instant 5 minutes Increases ranged weapon damage by 40.0% and increases attack speed by 40.0% for 15.0 seconds.
Skill ran new35-7 Autoshot 1 1 piece of ammunition Instant 2 seconds 180 Fires a shot at the target inflicting ranged weapon Damage. (Afterwards Autoshot mode will be active.)
Skill ran3-3 Wind Arrows 2 15 focus Instant 225 Quick shot at the target, causing 35% ranged weapon DPS. +2.8% per level
Skill ran15-2 Ranged Weapon Mastery 6 Bow and crossbow accuracy is increased by 8.0%, and ranged damage is increased by 8.0%.

The maximum level of this skill is 50.

+0.64% and +0.64% per level
Skill ran15-1 Frost Arrow 10 20 focus Instant For 600.0 seconds, all Wind Arrow shots will have a chance of adding Frost, slowing down target for 6 seconds.

Frost Slowdown slows by 40.0%.

Skill ran12-2 Mana Drain Shot 12 Instant 30 seconds 180 Inflict 60% ranged weapon DPS, reduces target's Magical Damage by 1.0% for 10.0 seconds. +3,6% and +0.19% per level
Skill ran21-2 Lasso 14 35 focus 1 second 150 Throw a lasso, rooting the enemy for 10.0 seconds. This effect will disappear if the target is further attacked.

(For players this effect lasts for 3.0 seconds if not further attacked.)
(Only one target at a time can be kept under control.)
The maximum level of this skill is 50.

+0.4 (+0.14) per level
Skill ran21-1 Piercing Arrow 18 2 pieces of ammunition Instant 4 seconds 220 Fires a piercing arrow at the target and all enemies in a straight line behind the target for 70.0% ranged weapon DPS + 20.0 damage. +4.2% and +3.0 per level
Skill ran3-2 Eagle Eyes 20 Your chance to deal critical damage is permanently increased by 25.0. +3.825 per level
Skill ran1-1 Cripple Joint 20 Adds a 55% chance to your Joint Blow to Root the target for 5 seconds.
Skill ran18-1 Snipe 22 1 piece of ammunition 3 seconds 15 seconds 240 For Snipe, your range is increased by 60 and deals 250.0% ranged weapon DPS plus 100.0 damage. (Will be interrupted as soon as damage is taken.) +15% and +10.0 per level
Skill ran51-2 Detection 26 9 focus Instant While the skill lasts the caster can detect nearby hidden enemies. (This skill costs 5 focus points every three seconds. Status disappears once focus reaches 0.)
Skill ran3-1 Combo Shot 30 3 pieces of ammunition Instant 8 seconds 180 Fires triple shots at the target causing 45.0% ranged weapon DPS. (Will be interrupted as soon as damage is taken.) +2.7% per level
Skill ran12-1 Neck Strike 34 30 focus Instant 30 seconds 50 Target is Stunned for 6.0 seconds. (For players this effect lasts for 3.0 seconds.)
Skill ran27-1 Reflected Shot 36 1 piece of ammunition Instant 10 seconds 180 Causes 75.0% ranged weapon DPS. Shot will deflect 2 times to other targets within range. Damage decreases by half each time. +4.5% per level
Skill ran48-2 Concentration 38 Instant 5 minutes For 10.0 seconds, focus regeneration speed is increased by 50.0%. +0.5 seconds per level
Skill ran54-1 Target Area 40 Instant While the effect lasts, your accuracy is increased by 10.0% and the critical hit rate is increased by 30.0. (This skill costs 3.0 focus points per second. Effect disappears once focus reaches 0.) +11.7 per level

Classicon knight Knight General[ | ]

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Skill kni5-1 Holy Strike 1 15 MP Instant 50 Deals 65% to 483,6% main hand weapon Physical Light Damage per second, and adds one layer of Holy Seal effect. Each skill level adds to aggro. Holy Seal: Causes 2 Physical Damage every 2 seconds for 10 seconds. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength) +4.55% per level
Skill kni1-2 Punishment 1 20 MP Instant 8 seconds 50 Activates the Light Seals on the target.


If the target has the Holy Seal effect, according to the amount of the effect stacks, the Holy Seal will deal extra 30 to 120 + current Stamina x 0.16 to 0.64 Physical Light Damage. Every Holy Seal stack adds 30 + current Stamina x 0.16 Light damage. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
(Requires at least one Light Seal on the target.)

+9 light damage per level per seal
Skill kni12-1 Disarmament 4 20 MP Instant 50 Inflicts 65.0% main hand weapon DPS to the target and reduces its armor value by 3% to 12% for 8.0 seconds. Can be stacked 4 times.


Reduces targets physical defence

+4.76% dps per level
Skill kni6-1 Shield of Atonement 8 6 MP Instant 30 seconds 90 Attacks target with a shield, causing 20.0 physical damage. Also prevents the opponent from using physical and common attacks for 3.0 seconds. (Shield must be equipped.)


Removed

+5 and +0.055 per level
Skill kni3-1 Enhanced Armor 12 20 MP Instant Increases Physical Defense by 5.0% for 300.0 seconds.


The maximum level of this skill is 50.

+1.15% per level
Skill kni9-2 Defense Technique 16 Increases parry rate by 25.0. +3.4 per level
Skill kni3-2 Resilience 20 Increases Stamina by (current Stamina + 12) x 1.0% + 12. +1.0 and +0.1% per level
Skill kni48-1 Shield of Discipline 36 99 MP Instant 60 seconds Changed from “class-specific skill” to “general skill”, and the skill description now reads

Enhances the shield with the power of Light to absorb 5% Magical Damage in the next 30 seconds. Also deals 100 points Light damage to the attacking spell caster. (Must have a shield equipped)

The maximum level of this skill is 50.

+1.2% per level

Classicon ranger knight Scout / Knight[ | ]

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Skill ran new25-5 Repelling Arrow 15 30 mana Instant 25.0 seconds 150 Repelling your target Roots it for 4.0 seconds and inflicts 50.0% ranged weapon DPS. +3.0% per level
Skill ran new20-1 Healing Shot 20 20 MP Instant 8 seconds 150 Heals your target for (30.0 + 0.20 x (ranged weapon damage)) HP. +5.4 HP per upgrade
Skill ran new60-6 Enhanced Armor Perfection 25 Enhanced Armor now lasts 600 seconds.
Skill ran new50-5 Mana Conversion 30 50 MP Instant 60.0 seconds Converts mana into 10.0 focus points. +1.8 focus per upgrade
Skill ran new35-5 Mana Recovery 35 Gives your Healing Shots a certain chance to recover 50 mana as well. +5 per level
Skill ran new40-5 Armor-piercing Arrow 40 Extends the range of your Disarmament. (Requires ranged weapon.) 35% of r.dps,

+2,1%/lvl

Skill ran new45-5 Escape Danger 45 Instant 5 minutes For 10 seconds you are immune against Helpless, Stun, Root, and Slow effects.
Skill ran new50-10 Spirit Meld 50 Keep your Reflected Shots from losing reflective damage. Also, with every Reflected Shot, there is a chance that party members within a radius of 100 will receive a boost to their physical and magic attacks. (This effect can only be triggered once in a 20-second period.)
Skill ran kni60 Blessed Quiver 60 Reduces your Healing Shot cooldown time by 4 seconds. Also increases your Healing Shot critical hit rate. When your Healing Shot is a critical attack, it will definitely trigger a Mana Recovery.
Skill ran kni70 Transformation Torrent 70 When you use Mana Conversion, it affects all party members in a range of 90 by recovering Energy, Rage, and Focus.

Tips and Tactics[ | ]

  • Don't be afraid to prioritize high damage equipment over gear with Healing. Wisdom is useful mainly for keeping a large mana pool, and Healing Shot increases its damage based on your ranged weapon's strength.
  • Despite using a ranged weapon, Scout / Knight prefers to be close to allies to help them with Transformation Torrent. Enhanced Armor helps you handle damage from enemies when you get close to the rest of your party for this very reason.
  • Despite having healing abilities, this isn't a primary healing class. Use your abilities to supplement the party healer.
  • Switching to a Knight / Scout gives the player a decent tanking option with a surprising amount of self-sustain.

Notes[ | ]

Torrential Torrent helps give Scout / Knight a niche role when it comes to groups. This is a good combination to use if you want to help your party succeed, even if they make mistakes with their own skills, whether it comes to rotations or timing.

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