The Scout / Knight has a ranged support role designed around healing and restoring the resources of allies. Its elite skills fit the aesthetic of maintaining overwatch, keeping an eye on enemies and party members simultaneously to know who to focus on next. This combination prioritizes Dexterity, Stamina, and Wisdom; more specifically, Physical Attack and Healing to provide the best healing possible.
Key abilities for Scout / Knight are Reflected Shot, Disarmament, and Enhanced Armor.
Equipment Available[ | ]
Weapon Types
(1H) Dagger
1H Sword
1H Axe
1H Hammer
2H Sword
2H Axe
2H Hammer
(1H) Wand
(2H) Staff
(R) Bow
(R) Crossbow
(R) Thrown
Armor Types
Cloth
Leather
Chain
Plate
Shield
Talisman
Scout general skills[ | ]
Icon
Skill Name
Level
Cost
Cast Time
Cooldown
Range
Skill Effect
Upgrade
Bow Training
1
Can equip bows and crossbows.
Shot
1
1 piece of ammunition
Instant
2
180
Fires one shot at the target causing 40.0% ranged weapon DPS.
+2.4% per level
Vampire Arrows
4
20 focus
Instant
10 seconds
180
Inflicts 55.0% ranged weapon DPS and additionally consumes the target's 16.0 HP every 2 seconds for 10.0 seconds.
+3.3% and +8.0 per level
Joint Blow
8
15 focus
Instant
100
Causes 16.4 points of physical damage and Slows the target by 40% for 4.0 seconds. (For players this effect lasts for 2.0 seconds.)
+3.28 and +0.12 (+0.06) per level
Blood Arrow
12
Instant
2 minutes
For 30.0 seconds, every second your HP are reduced by 3% and ranged damage is increased by 5.0%. (Right click the Buff icon to stop effect.)
+0.9% per level
Throat Attack
16
15 focus
Instant
12 seconds
100
Causes 16.4 physical damage and interrupts the target's spell casting. (The interrupted spell will enter a cooldown phase. If the interrupted spell has no cooldown, all spells will enter a cooldown time of 3 seconds.)
+3.28 per level
Wrist Attack
20
35 focus
Instant
30 seconds
50
Damage dealt by the target is decreased by 30.0% for 5.0 seconds.
Swiftness
24
Permanently increases Dexterity by (current dexterity + 11.0) x 1.0% +11.0.
+0.99 and +0.09% per level
Speed Shooting Mastery
28
The speed of bows and crossbows is increased by 11.0%.
The maximum level of this skill is 50.
+0.55% per level
Scout class-specific skills[ | ]
Icon
Skill Name
Level
Cost
Cast Time
Cooldown
Range
Skill Effect
Upgrade
Arrow of Essence
1
Instant
5 minutes
Increases ranged weapon damage by 40.0% and increases attack speed by 40.0% for 15.0 seconds.
Autoshot
1
1 piece of ammunition
Instant
2 seconds
180
Fires a shot at the target inflicting ranged weapon Damage. (Afterwards Autoshot mode will be active.)
Wind Arrows
2
15 focus
Instant
225
Quick shot at the target, causing 35% ranged weapon DPS.
+2.8% per level
Ranged Weapon Mastery
6
Bow and crossbow accuracy is increased by 8.0%, and ranged damage is increased by 8.0%.
The maximum level of this skill is 50.
+0.64% and +0.64% per level
Frost Arrow
10
20 focus
Instant
For 600.0 seconds, all Wind Arrow shots will have a chance of adding Frost, slowing down target for 6 seconds.
Frost Slowdown slows by 40.0%.
Mana Drain Shot
12
Instant
30 seconds
180
Inflict 60% ranged weapon DPS, reduces target's Magical Damage by 1.0% for 10.0 seconds.
+3,6% and +0.19% per level
Lasso
14
35 focus
1 second
150
Throw a lasso, rooting the enemy for 10.0 seconds. This effect will disappear if the target is further attacked.
(For players this effect lasts for 3.0 seconds if not further attacked.)
(Only one target at a time can be kept under control.) The maximum level of this skill is 50.
+0.4 (+0.14) per level
Piercing Arrow
18
2 pieces of ammunition
Instant
4 seconds
220
Fires a piercing arrow at the target and all enemies in a straight line behind the target for 70.0% ranged weapon DPS + 20.0 damage.
+4.2% and +3.0 per level
Eagle Eyes
20
Your chance to deal critical damage is permanently increased by 25.0.
+3.825 per level
Cripple Joint
20
Adds a 55% chance to your Joint Blow to Root the target for 5 seconds.
Snipe
22
1 piece of ammunition
3 seconds
15 seconds
240
For Snipe, your range is increased by 60 and deals 250.0% ranged weapon DPS plus 100.0 damage. (Will be interrupted as soon as damage is taken.)
+15% and +10.0 per level
Detection
26
9 focus
Instant
While the skill lasts the caster can detect nearby hidden enemies. (This skill costs 5 focus points every three seconds. Status disappears once focus reaches 0.)
Combo Shot
30
3 pieces of ammunition
Instant
8 seconds
180
Fires triple shots at the target causing 45.0% ranged weapon DPS. (Will be interrupted as soon as damage is taken.)
+2.7% per level
Neck Strike
34
30 focus
Instant
30 seconds
50
Target is Stunned for 6.0 seconds. (For players this effect lasts for 3.0 seconds.)
Reflected Shot
36
1 piece of ammunition
Instant
10 seconds
180
Causes 75.0% ranged weapon DPS. Shot will deflect 2 times to other targets within range. Damage decreases by half each time.
+4.5% per level
Concentration
38
Instant
5 minutes
For 10.0 seconds, focus regeneration speed is increased by 50.0%.
+0.5 seconds per level
Target Area
40
Instant
While the effect lasts, your accuracy is increased by 10.0% and the critical hit rate is increased by 30.0. (This skill costs 3.0 focus points per second. Effect disappears once focus reaches 0.)
+11.7 per level
Knight General[ | ]
Icon
Skill Name
Level
Cost
Cast Time
Cooldown
Range
Skill Effect
Upgrade
Holy Strike
1
15 MP
Instant
50
Deals 65% to 483,6% main hand weapon Physical Light Damage per second, and adds one layer of Holy Seal effect. Each skill level adds to aggro. Holy Seal: Causes 2 Physical Damage every 2 seconds for 10 seconds. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
+4.55% per level
Punishment
1
20 MP
Instant
8 seconds
50
Activates the Light Seals on the target.
If the target has the Holy Seal effect, according to the amount of the effect stacks, the Holy Seal will deal extra 30 to 120 + current Stamina x 0.16 to 0.64 Physical Light Damage. Every Holy Seal stack adds 30 + current Stamina x 0.16 Light damage. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
(Requires at least one Light Seal on the target.)
+9 light damage per level per seal
Disarmament
4
20 MP
Instant
50
Inflicts 65.0% main hand weapon DPS to the target and reduces its armor value by 3% to 12% for 8.0 seconds. Can be stacked 4 times.
Reduces targets physical defence
+4.76% dps per level
Shield of Atonement
8
6 MP
Instant
30 seconds
90
Attacks target with a shield, causing 20.0 physical damage. Also prevents the opponent from using physical and common attacks for 3.0 seconds. (Shield must be equipped.)
Removed
+5 and +0.055 per level
Enhanced Armor
12
20 MP
Instant
Increases Physical Defense by 5.0% for 300.0 seconds.
The maximum level of this skill is 50.
+1.15% per level
Defense Technique
16
Increases parry rate by 25.0.
+3.4 per level
Resilience
20
Increases Stamina by (current Stamina + 12) x 1.0% + 12.
+1.0 and +0.1% per level
Shield of Discipline
36
99 MP
Instant
60 seconds
Changed from “class-specific skill” to “general skill”, and the skill description now reads
Enhances the shield with the power of Light to absorb 5% Magical Damage in the next 30 seconds. Also deals 100 points Light damage to the attacking spell caster. (Must have a shield equipped)
The maximum level of this skill is 50.
+1.2% per level
Scout / Knight[ | ]
Icon
Skill Name
Level
Cost
Cast Time
Cooldown
Range
Skill Effect
Upgrade
Repelling Arrow
15
30 mana
Instant
25.0 seconds
150
Repelling your target Roots it for 4.0 seconds and inflicts 50.0% ranged weapon DPS.
+3.0% per level
Healing Shot
20
20 MP
Instant
8 seconds
150
Heals your target for (30.0 + 0.20 x (ranged weapon damage)) HP.
+5.4 HP per upgrade
Enhanced Armor Perfection
25
Enhanced Armor now lasts 600 seconds.
Mana Conversion
30
50 MP
Instant
60.0 seconds
Converts mana into 10.0 focus points.
+1.8 focus per upgrade
Mana Recovery
35
Gives your Healing Shots a certain chance to recover 50 mana as well.
+5 per level
Armor-piercing Arrow
40
Extends the range of your Disarmament. (Requires ranged weapon.)
35% of r.dps,
+2,1%/lvl
Escape Danger
45
Instant
5 minutes
For 10 seconds you are immune against Helpless, Stun, Root, and Slow effects.
Spirit Meld
50
Keep your Reflected Shots from losing reflective damage. Also, with every Reflected Shot, there is a chance that party members within a radius of 100 will receive a boost to their physical and magic attacks. (This effect can only be triggered once in a 20-second period.)
Blessed Quiver
60
Reduces your Healing Shot cooldown time by 4 seconds. Also increases your Healing Shot critical hit rate. When your Healing Shot is a critical attack, it will definitely trigger a Mana Recovery.
Transformation Torrent
70
When you use Mana Conversion, it affects all party members in a range of 90 by recovering Energy, Rage, and Focus.
Tips and Tactics[ | ]
Don't be afraid to prioritize high damage equipment over gear with Healing. Wisdom is useful mainly for keeping a large mana pool, and Healing Shot increases its damage based on your ranged weapon's strength.
Despite using a ranged weapon, Scout / Knight prefers to be close to allies to help them with Transformation Torrent. Enhanced Armor helps you handle damage from enemies when you get close to the rest of your party for this very reason.
Despite having healing abilities, this isn't a primary healing class. Use your abilities to supplement the party healer.
Switching to a Knight / Scout gives the player a decent tanking option with a surprising amount of self-sustain.
Notes[ | ]
Torrential Torrent helps give Scout / Knight a niche role when it comes to groups. This is a good combination to use if you want to help your party succeed, even if they make mistakes with their own skills, whether it comes to rotations or timing.