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Scout / Druid
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Scout / Druid
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'''<big><big><big>(Mystic Archer)</big></big></big>''' Scout / Druid is a supportive, yet dangerous, combination; while it doesn't function has a healer, it boasts some of the best party-wide defensive effects, as well as status-cleansing effects. Also, unlike most of the other Scout combos that gain a mana pool, this is one of the variations that has some of the least worries when it comes to mana management. This is one of the best options for a player looking to be a dependable group member in both PvE and PvP. ==Main Ways of Build== Like most Scouts, Dexterity is an important attribute for damage. However, unlike other Scouts, this combo gains Focus, which converts Wisdom into Physical Attack Power. This means that investing in Wisdom is genuinely useful, as it not only increases bow damage, but also assists with keeping a larger mana pool and improving the effectiveness of Recovery. Stamina, as with other classes, is good to supplement the health pool. Curse Breaker, Unbinding Magic, and Antidote from Druid gives this combo a healthy amount of dispelling. Furthermore, Vampire Arrows replenishes allies' mana, energy, focus, and rage, and Shot (through Archer Blessing) reduces the damage allies take. By investing in Wisdom, Recovery from Druid is also a reliable healing skill. All of this gives this combo a well-rounded supportive kit to supplement the main healer in group PvE. Elven Eye is similar to Blood Arrow. Instead of draining health for direct damage, Elven Eye consumes mana for increased critical hit chance. With the larger mana pool from Wisdom, this is a good skill to use when damage is the primary focus. For PvP, Vampire Arrows and Snake Poison Arrow deal consistent damage over time, and Snake Poison Arrow can cause a stun. This, along with Unbinding Magic and Joint Blow, makes these effective tools for kiting and wearing down opponents. ==Skills== (to see Class Main Skills of Scout, see [[Scout Skills]]) ===Secondary Class Basic Skills=== ==[[File:Classicon_druid.png|link=|alt=]] Druid General== {| class="romtable" |- ! scope="col" |Icon ! scope="col" |Skill Name ! scope="col" |Level ! scope="col" |Cost ! scope="col" |Cast Time ! scope="col" |Cooldown ! scope="col" |Range ! scope="col" |Skill Effect ! scope="col" |Upgrade |- |[[File:skill_dru1-1.png|link=https://runesofmagic.fandom.com/wiki/File:Skill_dru1-1.png]] ! scope="row" |Recover |1 |55 MP |2 seconds | |250 |<span>Restores 40.0 HP to your target and 20.0 HP every 2 seconds for 14.0 seconds. | +8 and +3.6 per level |- |[[File:skill_dru4-1.png|link=https://runesofmagic.fandom.com/wiki/File:Skill_dru4-1.png]] ! scope="row" |Antidote [[Antidote (Skill)|(+)]] |4 |150 MP |Instant |10 seconds |200 |<span>Cleanses your target from poison. | |- |[[File:skill_dru8-1.png|link=https://runesofmagic.fandom.com/wiki/File:Skill_dru8-1.png]] ! scope="row" |Savage Blessing |8 |35 MP |Instant | |180 |<span>Increases target's Physical Attack Accuracy and Magical Accuracy by 1.0% + 20.0 for 1800.0 seconds. | +0.1% per level |- |[[File:skill_dru12-1.png|link=https://runesofmagic.fandom.com/wiki/File:Skill_dru12-1.png]] ! scope="row" |Earth Pulse |12 |40 MP |Instant |15 seconds |180 |<span>The power of Mother Earth strikes the targets in a straight line before you causing 30.0 Earth damage. | +7.5 per level |- |[[File:skill_dru16-1.png|link=https://runesofmagic.fandom.com/wiki/File:Skill_dru16-1.png]] ! scope="row" |Knowledge of Nature |16 | | | | |<span>Increases Wisdom by (current Wisdom + 1.0) x 1.0% +10.0. | +1, +0.1% and +1 per level |- |[[File:skill_dru20-1.png|link=https://runesofmagic.fandom.com/wiki/File:Skill_dru20-1.png]] ! scope="row" |Mother Earth's Protection |20 |100 MP |Instant |1 minute, 30 seconds |150 |<span>Uses the power of Mother Earth to build a protective shield around your target reducing its suffered magical and physical damage by 20.0% for 5.0 seconds. | |} ===Elite Skills=== ==[[File:Classicon_ranger_druid.png|link=|alt=]] Scout / Druid== {| class="romtable" |- ! scope="col" |Icon ! scope="col" |Skill Name ! scope="col" |Level ! scope="col" |Cost ! scope="col" |Cast Time ! scope="col" |Cooldown ! scope="col" |Range ! scope="col" |Skill Effect ! scope="col" |Upgrade |- |[[File:Skill ran new15-1.png|link=https://runesofmagic.fandom.com/wiki/File:Skill_ran_new15-1.png]] ! scope="row" |Curse Breaker |15 |100 MP |Instant |10 seconds |150 |<span>Removes target's cursed status. (Requires ranged weapon.) | |- |[[File:Skill ran new20-1.png|link=https://runesofmagic.fandom.com/wiki/File:Skill_ran_new20-1.png]] ! scope="row" |Snake Poison Arrow |20 |50 MP, 1 piece of ammunition |Instant |15 seconds | |<span>Turns your magic into poisonous snakes, inflicting 60.0% ranged weapon DPS and 11 poison every 2 seconds for 12 seconds. When the target is affected by "Vampire Arrows", it will stun the target for 3.0 seconds. | +3.6% ranged weapon DPS. +2.6 Damage |- |[[File:Skill ran new25-1rd.png|link=https://runesofmagic.fandom.com/wiki/File:Skill_ran_new25-1rd.png]] ! scope="row" |Unbinding Magic |25 |100 MP |Instant |10 seconds |180 |<span>Removes Root and Slow from target's body. (Requires ranged weapon) (Effective only when the Movement Impairing Effect on the target is displayed. | |- |[[File:Skill ran new30-5.png|link=https://runesofmagic.fandom.com/wiki/File:Skill_ran_new30-5.png]] ! scope="row" |Elven Eye |30 |5.0% MP per second |Instant | | |<span>Temporarily increases critical physical hit rate by 30.0 points for 60.0 seconds. Every second costs 5.0% mana. | +6.6 per level |- |[[File:skill_ran_new35-4rd.png|link=https://runesofmagic.fandom.com/wiki/File:Skill_ran_new35-4rd.png]] ! scope="row" |Devour Blood |35 | | | | |<span>A successful hit of your Vampire Arrows restores MP to friendly party members in a range of 100. (After the effect has ended it cannot be triggered again for 30.0 seconds.) | |- |[[File:skill_ran_new40-4rd.png|link=https://runesofmagic.fandom.com/wiki/File:Skill_ran_new40-4rd.png]] ! scope="row" |Focus |40 | |Instant | | |<span>For 1800.0 seconds 50% of your wisdom will be converted into Physical Attack Power. | |- |[[File:skill_ran_new45-2d.png|link=https://runesofmagic.fandom.com/wiki/File:Skill_ran_new45-2d.png]] ! scope="row" |Archer Blessing |45 | | | | |<span>When your Shot hits a target, the damage received from the next attack for 3 party members is reduced. (After the effect has ended it cannot be triggered again for 30.0 seconds.) | |- |[[File:skill_ran_new50-2d.png|link=https://runesofmagic.fandom.com/wiki/File:Skill_ran_new50-2d.png]] ! scope="row" |Ancestor's Blessing |50 | | | | |<span>Permanently reduces the damage you receive by 1.0% and when you strike a target with Piercing Arrow the aggro of your next action is reduced. (After the effect has ended it cannot be triggered again for 30.0 seconds.)<br> {{max50}} | +0.14% per level |- |[[File:skill_ran_dru60.png|link=https://runesofmagic.fandom.com/wiki/File:Skill_ran_dru60.png]] ! scope="row" |Efficiency Guidance |60 | | | | |<span>When your Devour Blood is triggered, it recovers 2...7.6* of your companions' Rage, Focus, and Energy. The maximum level of this skill is 50 | +.112 per level |- |[[File:skill_ran_dru70.png|link=https://runesofmagic.fandom.com/wiki/File:Skill_ran_dru70.png]] ! scope="row" |Soul Blessing |70 | | | | |<span>When your Archer Blessing is triggered, it affects your entire party and has an enhanced effect. | |- |} ==Combos== (to see Basic Combos of class, see at [[Scout]]) ==Notes== * [[Category:Class Combo]] [[Category:Scout]] [[Category:Physical DPS]] [[Category:Range]] [[Category:Poisoner]] [[Category:SemiHealer]]
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