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+ | {{:Rogue Elite Skills/LL}} |
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− | Most [[Rogue]] [[Rogue Elite Skills|Elite Skills]] focus on increasing damage output but are fairly eclectic in terms of actual utility. |
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+ | Most '''[[Rogue]] Elite Skills''' focus on increasing damage output but are fairly eclectic in terms of actual utility. |
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− | == [[Image:Classicon thief psyron.png]] Rogue / Champion == |
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− | (''[[Champion_Elite_Skills#Champion_/_Rogue|Champion/Rogue]]'') |
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+ | == [[File:Classicon thief psyron.png|link=|alt=]] Rogue / Champion -- Artificer== |
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− | |||
+ | |||
− | {|class="romtable" border="1" cellpadding="5" cellspacing="0" style="border-collapse:collapse; border:1px #000 solid; text-align:center;" |
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+ | {{see also|Champion Elite Skills#Champion / Rogue|t1=Champion/Rogue}} |
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− | |- style="background:#97AEBD;" |
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+ | |||
− | ! <span style="color:white">Icon !! <span style="color:white">Skill Name !! <span style="color:white">Level !! <span style="color:white">Cost !! <span style="color:white">Cast Time !! <span style="color:white">Cooldown !! <span style="color:white">Range !! <span style="color:white">Skill Effect !! <span style="color:white">Upgrade |
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+ | {|class="romtable" style="border-collapse:collapse; text-align:center; margin-bottom:5em;" |
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+ | |- |
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+ | ! scope="col" style="background:#241405; color:white;" | Icon |
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+ | ! scope="col" style="background:#241405; color:white;" | Skill Name |
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+ | ! scope="col" style="background:#241405; color:white;" | Level |
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+ | ! scope="col" style="background:#241405; color:white;" | Cost |
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+ | ! scope="col" style="background:#241405; color:white;" | Cast Time |
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+ | ! scope="col" style="background:#241405; color:white;" | Cooldown |
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+ | ! scope="col" style="background:#241405; color:white;" | Range |
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+ | ! scope="col" style="background:#241405; color:white;" | Skill Effect |
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+ | ! scope="col" style="background:#241405; color:white;" | Upgrade |
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| [[File:Confusion Mechanism.png]] |
| [[File:Confusion Mechanism.png]] |
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− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Confusion Mechanism |
+ | | 15 |
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− | | <span style="color:white">15 |
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− | | |
+ | | 20 rage |
− | | |
+ | | Instant |
− | | |
+ | | 60 seconds |
+ | | 180 |
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− | | <span style="color:white">180 |
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| <span style="color:deepskyblue">Creates a Confusion Mechanism near the target. This mechanism forces the target to attack it and reduces the target's Physical Defense by <span style="color:yellow">5.0%</span>..<span style="color:red">17.5%</span> and Magical Defense by <span style="color:yellow">5.0%</span>..<span style="color:red">17.5%</span> in the process. Confusion Mechanism exists for 3 seconds. |
| <span style="color:deepskyblue">Creates a Confusion Mechanism near the target. This mechanism forces the target to attack it and reduces the target's Physical Defense by <span style="color:yellow">5.0%</span>..<span style="color:red">17.5%</span> and Magical Defense by <span style="color:yellow">5.0%</span>..<span style="color:red">17.5%</span> in the process. Confusion Mechanism exists for 3 seconds. |
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<span style="color:#CC00CC">The maximum level of this skill is 50. |
<span style="color:#CC00CC">The maximum level of this skill is 50. |
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− | | |
+ | | |
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| [[File:Foot Mechanism.png]] |
| [[File:Foot Mechanism.png]] |
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− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Foot Mechanism |
+ | | 20 |
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− | | <span style="color:white">20 |
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− | | |
+ | | 20 rage |
− | | |
+ | | Instant |
− | | |
+ | | 30 seconds |
− | | |
+ | | |
| <span style="color:deepskyblue">Creates a Foot Mechanism under the caster's feet. When a party member hits the mechanism, it will increase Movement Speed by 20.% for 8.0 seconds. This mechanism will affect a maximum of 6 party members or last for 30 seconds then disappear. |
| <span style="color:deepskyblue">Creates a Foot Mechanism under the caster's feet. When a party member hits the mechanism, it will increase Movement Speed by 20.% for 8.0 seconds. This mechanism will affect a maximum of 6 party members or last for 30 seconds then disappear. |
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(Only one mechanism can exist at a time.) |
(Only one mechanism can exist at a time.) |
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− | | |
+ | | |
|- |
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| [[File:Stepping Mechanism.png]] |
| [[File:Stepping Mechanism.png]] |
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− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Stepping Mechanism |
+ | | 25 |
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− | | <span style="color:white">25 |
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− | | |
+ | | 25 energy |
− | | |
+ | | Instant |
− | | |
+ | | 20 seconds |
− | | |
+ | | |
| <span style="color:deepskyblue">Creates a Stepping Mechanism under the caster's feet. When a target passes through the mechanism, it will activate and create a Slow area which reduces the Movement Speed of most targets in the area by 10.0%. This mechanism lasts for 10 seconds. |
| <span style="color:deepskyblue">Creates a Stepping Mechanism under the caster's feet. When a target passes through the mechanism, it will activate and create a Slow area which reduces the Movement Speed of most targets in the area by 10.0%. This mechanism lasts for 10 seconds. |
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− | | |
+ | | |
|- |
|- |
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| [[File:Silent Rune Bomb.png]] |
| [[File:Silent Rune Bomb.png]] |
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− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Silent Rune Bomb |
+ | | 30 |
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− | | <span style="color:white">30 |
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− | | |
+ | | 20 rage |
− | | |
+ | | Instant |
− | | |
+ | | 15 seconds |
+ | | 200 |
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− | | <span style="color:white">200 |
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− | | <span style="color:deepskyblue">Drops a Silent Rune Bomb that inflicts <span style="color:yellow">80.0%</span>..<span style="color:red">510.0%</span> main hand weapon Non-Elemental Damage DPS on most targets in the area. Also carries a Silenced effect for <span style="color:yellow">4.0</span>..<span style="color:red"> |
+ | | <span style="color:deepskyblue">Drops a Silent Rune Bomb that inflicts <span style="color:yellow">80.0%</span>..<span style="color:red">510.0%</span> main hand weapon Non-Elemental Damage DPS on most targets in the area. Also carries a Silenced effect for <span style="color:yellow">4.0</span>..<span style="color:red">12.0</span> seconds. |
| +0.1 seconds Silenced |
| +0.1 seconds Silenced |
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|- |
|- |
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| [[File:Pulse Rune Bomb.png]] |
| [[File:Pulse Rune Bomb.png]] |
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− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Pulse Rune Bomb |
+ | | 35 |
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− | | <span style="color:white">35 |
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− | | |
+ | | 25 rage |
− | | |
+ | | Instant |
− | | |
+ | | 30 seconds |
+ | | 200 |
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− | | <span style="color:white">200 |
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| <span style="color:deepskyblue">Drops a Pulse Rune Bomb that inflicts <span style="color:yellow">80.0%</span>..<span style="color:red">510.0%</span> main hand weapon Non-Elemental Damage DPS on most targets in the area. Also carries a Stunned effect for 5.0 seconds. |
| <span style="color:deepskyblue">Drops a Pulse Rune Bomb that inflicts <span style="color:yellow">80.0%</span>..<span style="color:red">510.0%</span> main hand weapon Non-Elemental Damage DPS on most targets in the area. Also carries a Stunned effect for 5.0 seconds. |
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− | | |
+ | | |
|- |
|- |
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| [[File:Mechanism Activation Spike.png]] |
| [[File:Mechanism Activation Spike.png]] |
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− | ! |
+ | ! scope="row" style="background:#241405; color:seagreen;" | Mechanism Activation Spike |
+ | | 40 |
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− | | <span style="color:white">40 |
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− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
| <span style="color:deepskyblue">Each time an elite skill is used, your next normal attack will cause extra damage. Lasts for 5.0 seconds. |
| <span style="color:deepskyblue">Each time an elite skill is used, your next normal attack will cause extra damage. Lasts for 5.0 seconds. |
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− | | |
+ | | |
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| [[File:Burying Mechanism.png]] |
| [[File:Burying Mechanism.png]] |
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− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Burying Mechanism |
+ | | 45 |
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− | | <span style="color:white">45 |
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− | | |
+ | | 20 energy |
− | | |
+ | | Instant |
− | | |
+ | | 40 seconds |
− | | |
+ | | |
| <span style="color:deepskyblue">Creates a Burying Mechanism under the caster's feet. When a target passes through the mechanism, it activates and increases the damage received by the target by 10.0%. It also reduces the target's Critical Physical Resistance and Critical Magical Resistance by 100.0 for 6.0 seconds. This mechanism lasts for 25 seconds. |
| <span style="color:deepskyblue">Creates a Burying Mechanism under the caster's feet. When a target passes through the mechanism, it activates and increases the damage received by the target by 10.0%. It also reduces the target's Critical Physical Resistance and Critical Magical Resistance by 100.0 for 6.0 seconds. This mechanism lasts for 25 seconds. |
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(Only one mechanism can exist at a time.) |
(Only one mechanism can exist at a time.) |
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− | | |
+ | | |
|- |
|- |
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|[[File:Nerve Gear.png]] |
|[[File:Nerve Gear.png]] |
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− | ! |
+ | ! scope="row" style="background:#241405; color:seagreen;" | Nerve Gear |
+ | | 50 |
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− | | <span style="color:white">50 |
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− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
| <span style="color:deepskyblue">Every time an elite skill is used, it increases Physical Attack Speed by 5.0% and Dodge Rate by 2.0% for 5.0 seconds. Can be stacked 5 times. |
| <span style="color:deepskyblue">Every time an elite skill is used, it increases Physical Attack Speed by 5.0% and Dodge Rate by 2.0% for 5.0 seconds. Can be stacked 5 times. |
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− | | |
+ | | |
|- |
|- |
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− | |[[ |
+ | |[[File:Guidance_Feedback.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:seagreen;" | Guidance Feedback</span> |
+ | | 60 |
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− | | <span style="color:white">60 |
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− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
| <span style="color:deepskyblue">Each time a mechanism is triggered it reduces the cooldown time of all mechanism skills by 5 seconds. |
| <span style="color:deepskyblue">Each time a mechanism is triggered it reduces the cooldown time of all mechanism skills by 5 seconds. |
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− | | |
+ | | |
|- |
|- |
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− | |[[ |
+ | |[[File:Electrocution_Mechanism.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Electrocution Mechanism |
+ | | 70 |
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− | | <span style="color:white">70 |
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− | | |
+ | | 35 Rage |
− | | |
+ | | |
− | | |
+ | | 40 seconds |
− | | |
+ | | |
| <span style="color:deepskyblue">Creates a mechanism at the caster's location that continuously releases electrical shocks to enemies within a range of 60 at a maximum of three targets per second. The electrical shocks inflict 500% main hand weapon DPS for 20 seconds. |
| <span style="color:deepskyblue">Creates a mechanism at the caster's location that continuously releases electrical shocks to enemies within a range of 60 at a maximum of three targets per second. The electrical shocks inflict 500% main hand weapon DPS for 20 seconds. |
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<span style="color:lightblue">(This skill stat will increase and decrease based on equipment and target strength)<br> |
<span style="color:lightblue">(This skill stat will increase and decrease based on equipment and target strength)<br> |
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− | == [[ |
+ | == [[File:Classicon_thief_druid.png|link=|alt=]] Rogue / Druid -- Poisoner == |
+ | |||
− | (''[[Druid_Elite_Skills#Druid_/_Rogue|Druid/Rogue]]'') |
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+ | {{see also|Druid Elite Skills#Druid / Rogue|t1=Druid/Rogue}} |
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A mix able to do average Area of Effect damage, but most notable in how it provides self-buffs and healing. Hysteric Vengeance increasing the player's attack rate whenever they are hit every 20 seconds, and Poisonous Antibodies is a helpful spell in Player versus Player environments for preventing constant poisoning. Killin' Time is ridiculous in increasing critical chance and critical damage, providing a massive boost to damage. Slaughter Blessing provides some healing to allies, as well as an increase to damage. Shadow Smash causes Poison Shroud to unleash more damage, and then a sudden blast of Dark damage after it ends. Quick Light Protection causes your stealth ability Blind Spot to cost less and restore health to anyone in your party with the lowest health. |
A mix able to do average Area of Effect damage, but most notable in how it provides self-buffs and healing. Hysteric Vengeance increasing the player's attack rate whenever they are hit every 20 seconds, and Poisonous Antibodies is a helpful spell in Player versus Player environments for preventing constant poisoning. Killin' Time is ridiculous in increasing critical chance and critical damage, providing a massive boost to damage. Slaughter Blessing provides some healing to allies, as well as an increase to damage. Shadow Smash causes Poison Shroud to unleash more damage, and then a sudden blast of Dark damage after it ends. Quick Light Protection causes your stealth ability Blind Spot to cost less and restore health to anyone in your party with the lowest health. |
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<span style="color:green">version 6.0.6.2689</span> |
<span style="color:green">version 6.0.6.2689</span> |
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− | {|class="romtable |
+ | {|class="romtable" style="border-collapse:collapse; text-align:center; margin-bottom:5em;" |
− | |- style="background:#97AEBD;" |
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− | ! <span style="color:white">Icon !! <span style="color:white">Skill Name !! <span style="color:white">Level !! <span style="color:white">Cost !! <span style="color:white">Cast Time !! <span style="color:white">Cooldown !! <span style="color:white">Range !! <span style="color:white">Skill Effect !! <span style="color:white">Upgrade |
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|- |
|- |
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+ | ! scope="col" style="background:#241405; color:white;" | Icon |
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− | | [[Image:Skill thi new15-6.png]] |
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− | ! |
+ | ! scope="col" style="background:#241405; color:white;" | Skill Name |
− | + | ! scope="col" style="background:#241405; color:white;" | Level |
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− | + | ! scope="col" style="background:#241405; color:white;" | Cost |
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− | + | ! scope="col" style="background:#241405; color:white;" | Cast Time |
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+ | ! scope="col" style="background:#241405; color:white;" | Cooldown |
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− | | |
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+ | ! scope="col" style="background:#241405; color:white;" | Range |
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− | | |
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+ | ! scope="col" style="background:#241405; color:white;" | Skill Effect |
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− | | <span style="color:deepskyblue">If you are hit by physical attacks in the next 900.0 seconds, your Critical Physical Hit Rate will increase by 30.0 for 10.0 seconds. |
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+ | ! scope="col" style="background:#241405; color:white;" | Upgrade |
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− | (After the effect has ended it cannot be triggered again for 20.0 seconds.) |
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− | | <span style="color:white">+5.4 per level |
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|- |
|- |
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− | | [[ |
+ | | [[File:Skill thi new15-6.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Hysteric Vengeance |
+ | | 15 |
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− | | <span style="color:white">20 |
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− | | |
+ | | 50 MP |
− | | |
+ | | Instant |
− | | |
+ | | |
− | | |
+ | | |
+ | | <span style="color:deepskyblue">If you are hit by physical attacks in the next <span style="color:pink">900.0</span> seconds, your Critical Physical Hit Rate will increase by <span style="color:yellow">30.0</span>.. <span style="color:red">570.0</span> for <span style="color:pink">10.0</span> seconds. |
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− | | <span style="color:deepskyblue">Makes it so you cannot be affected by poison for 5 seconds after you successfully use Antidote. |
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+ | (After the effect has ended it cannot be triggered again for <span style="color:pink">20.0</span> seconds.)<br /><br /> |
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− | | |
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+ | <span style="color:#009900">'''Max. Chance vs 100 lvl''': +8.55% |
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+ | | +5.4 per level |
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|- |
|- |
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− | | [[ |
+ | | [[File:Skill thi new20-6.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:seagreen;" | Poison Antibodies |
+ | | 20 |
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− | | <span style="color:white">25 |
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+ | | |
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− | | <span style="color:white">70 MP, 1 poison bottle |
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+ | | |
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− | | <span style="color:white">1 second |
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+ | | |
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− | | <span style="color:white">15 seconds |
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+ | | |
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− | | <span style="color:white">150 |
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+ | | <span style="color:deepskyblue">Makes it so you cannot be affected by poison for <span style="color:pink">5</span> seconds after you successfully use [[Antidote]]. |
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+ | | |
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+ | |- |
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+ | | [[File:Skill thi new25-1.png]] |
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+ | ! scope="row" style="background:#241405; color:white;" | Poison Shroud [[Poison Shroud|(+)]] |
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+ | | 25 |
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+ | | 70 (+10,5Lvl) MP, 1 poison bottle |
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+ | | 1 second |
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+ | | 15 seconds |
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+ | | 150, Circle (R: 75) |
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| <span style="color:deepskyblue">Poison Shroud inflicts <span style="color:yellow">40.0</span>.. <span style="color:red">1640.0</span> points of poison damage every <span style="color:pink">2</span> seconds on most targets within a range of <span style="color:pink">70</span> for <span style="color:pink">12.0</span> seconds. |
| <span style="color:deepskyblue">Poison Shroud inflicts <span style="color:yellow">40.0</span>.. <span style="color:red">1640.0</span> points of poison damage every <span style="color:pink">2</span> seconds on most targets within a range of <span style="color:pink">70</span> for <span style="color:pink">12.0</span> seconds. |
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− | | |
+ | | +16 per level |
|- |
|- |
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− | | [[ |
+ | | [[File:Skill thi new30-4.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Killin' Time |
+ | | 30 |
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− | | <span style="color:white">30 |
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− | | |
+ | | 45 energy |
− | | |
+ | | Instant |
− | | |
+ | | 60 seconds |
− | | |
+ | | |
− | | <span style="color:deepskyblue">Increases the critical physical hit rate of your next 4 attacks by 120.0 points and critical damage by 1.0% for 15.0 seconds. (This effect continues until expended or time runs out.) |
+ | | <span style="color:deepskyblue">Increases the critical physical hit rate of your next <span style="color:pink">4</span> attacks by <span style="color:yellow">120.0</span>.. <span style="color:red">2040.0</span> points and critical damage by <span style="color:yellow">1.0</span>.. <span style="color:red">17.0</span>% for <span style="color:pink">15.0</span> seconds. (This effect continues until expended or time runs out.)<br /><br /> |
− | + | <span style="color:#009900">'''Max. Chance vs 100 lvl''': +30.60% |
|
+ | | +19.2 and + 0.16% per level |
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|- |
|- |
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− | | [[ |
+ | | [[File:skill_thi_new35-3td.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:seagreen;" | Crippling Poison |
+ | | 35 |
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− | | <span style="color:white">35 |
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− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
− | | <span style="color:deepskyblue">Your Poisonous Effect will additionally reduce the target's Casting Speed and Physical Attack Speed. |
+ | | <span style="color:deepskyblue">Your [[Poison (Rogue)|Poisonous Effect]] will additionally reduce the target's Casting Speed and Physical Attack Speed.<br /><br /> |
+ | <span style="color:#009900">'''Per Stack''': -<span style="color:pink">5.0</span>%<br /> |
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− | | |
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+ | <span style="color:#009900">'''At Max. Stack''': -<span style="color:pink">20.0</span>% |
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+ | | |
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|- |
|- |
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− | | [[ |
+ | | [[File:skill_thi_new40-4td.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Slaughter Blessing |
+ | | 40 |
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− | | <span style="color:white">40 |
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− | | |
+ | | 25 MP |
− | | |
+ | | Instant |
− | | |
+ | | 60 seconds |
+ | | Circle (R: 100) |
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− | | |
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− | | <span style="color:deepskyblue">Instantly restores (current Maximum HP x 1.0%) + 30.0 HP to you and your party members, and temporarily increases Physical Attack Power and Magical Attack Power by 5.0% for 15.0 seconds. |
+ | | <span style="color:deepskyblue">Instantly restores (current Maximum HP x <span style="color:yellow">1.0</span>.. <span style="color:red">9.4</span>%) + <span style="color:yellow">30.0</span>.. <span style="color:red">318.0</span> HP to you and your party members, and temporarily increases Physical Attack Power and Magical Attack Power by <span style="color:pink">5.0</span>% for <span style="color:pink">15.0</span> seconds. |
− | | |
+ | | +0.084% and +2.88 per level |
|- |
|- |
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− | |[[ |
+ | |[[File:skill_thi_new45-2d.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:seagreen;" | Shadow Smash |
+ | | 45 |
||
− | | <span style="color:white">45 |
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− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
− | | <span style="color:deepskyblue">Extends your Poison Shroud effect by 4 seconds and inflicts Dark damage to all targets within a range of 70 after the effect ends. |
+ | | <span style="color:deepskyblue">Extends your [[Poison Shroud]] effect by <span style="color:pink">4</span> seconds and inflicts Dark damage to all targets within a range of <span style="color:pink">70</span> after the effect ends. |
− | | |
+ | | |
|- |
|- |
||
− | |[[ |
+ | |[[File:skill_thi_new50-1d.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:seagreen;" | Quick Light Protection |
+ | | 50 |
||
− | | <span style="color:white">50 |
||
− | | |
||
| |
| |
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− | | |
+ | | |
− | | |
+ | | |
+ | | |
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− | | <span style="color:deepskyblue">Reduces the energy required for your Blind Spot attack by 10 and when you strike a target it has a chance of restoring HP to the party member with the lowest HP. |
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+ | | <span style="color:deepskyblue">Reduces the energy required for your [[Blind Spot]] attack by <span style="color:pink">10.0</span> and when you strike a target it has a chance of restoring HP to the party member with the lowest HP.<br /><br /> |
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+ | <span style="color:#009900">'''Healing''': <span style="color:pink">10.0</span>% of Max. HP<br /> |
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+ | <span style="color:#009900">'''Chance''': <span style="color:pink">20.0</span>% |
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| |
| |
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|- |
|- |
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− | |[[ |
+ | |[[File:Malicious_Intent_Release.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:seagreen;" | Malicious Intent Release</span> |
+ | | 60 |
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− | | <span style="color:white">60 |
||
− | | |
+ | | |
+ | | |
||
+ | | |
||
| |
| |
||
+ | | <span style="color:deepskyblue">Your [[Killin' Time]] will not be limited in the times it can be used, but its time limit is reduced from <span style="color:pink">15</span> seconds to <span style="color:pink">7</span> seconds. |
||
− | | |
||
− | | |
||
− | | <span style="color:deepskyblue">Your Killin' Time will not be limited in the times it can be used, but its time limit is reduced from 15 seconds to 7 seconds. |
||
| |
| |
||
|- |
|- |
||
− | |[[ |
+ | |[[File:Erosion.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:seagreen;" | Erosion</span> |
+ | | 70 |
||
− | | <span style="color:white">70 |
||
− | | |
||
| |
| |
||
− | | |
+ | | |
− | | |
+ | | |
+ | | |
||
− | | <span style="color:deepskyblue">Causes an additional reduction of your target's Physical Defense and Magical Defense while Poison Shroud is in effect. Also any additional inflicted damage gives you extra Dexterity. |
||
+ | | <span style="color:deepskyblue">Causes an additional reduction of your target's Physical Defense and Magical Defense while [[Poison Shroud]] is in effect. Also any Dexterity gives you extra additional inflicted dark damage.<br /><br /> |
||
+ | <span style="color:#009900"> Extra initial true damage from Dex: + <span style="color:yellow">0.20</span>.. <span style="color:red">4.20</span> x Dex<br /><br /> |
||
+ | <span style="color:#009900">[[Poison Shroud]] become an Instant <br /><br /> |
||
+ | <span style="color:#009900"> Reduction of Physical Defense and Magical Defense: <span style="color:pink">10</span>% when aditional Dark damage hit. |
||
| |
| |
||
|- |
|- |
||
|} |
|} |
||
− | == [[ |
+ | == [[File:Classicon_thief_knight.png|link=|alt=]] Rogue / Knight -- Duelist== |
+ | {{see also|Knight Elite Skills#Knight / Rogue|t1=Knight/Rogue}} |
||
− | Rogue / [[Knight|Knights]] gain a host of self buffs, increasing the damage of [[Disarmament]] ([[Armor Breaker]]), temporary immunity vs. Poison ([[Poison Protection]]), a physical damage buff ([[Lion's Protection]]), an anti-magic PVP cooldown ([[Holy Light Protection]]), and a cooldown that grants party members temporary immunity to fear ([[Courageous Guard]]). |
||
+ | Rogue / [[Knight|Knights]] gain a host of self buffs, increasing the damage of [[Disarmament]] ([[Armor Breaker]]), temporary immunity vs. Poison ([[Poison Protection]]), a physical damage buff ([[Lion's Protection]]), an anti-magic PVP cooldown ([[Holy Light Protection]]), and a cooldown that grants party members temporary immunity to fear ([[Courageous Guard]]). |
||
− | (''[[Knight_Elite_Skills#Knight_/_Rogue|Knight/Rogue]]'') |
||
− | {|class="romtable |
+ | {|class="romtable" style="border-collapse:collapse; text-align:center; margin-bottom:5em;" |
− | |- style="background:#97AEBD;" |
||
− | ! <span style="color:white">Icon !! <span style="color:white">Skill Name !! <span style="color:white">Level !! <span style="color:white">Cost !! <span style="color:white">Cast Time !! <span style="color:white">Cooldown !! <span style="color:white">Range !! <span style="color:white">Skill Effect !! <span style="color:white">Upgrade |
||
|- |
|- |
||
+ | ! scope="col" style="background:#241405; color:white;" | Icon |
||
− | | [[Image:Skill thi new60-9.png]] |
||
− | ! |
+ | ! scope="col" style="background:#241405; color:white;" | Skill Name |
− | + | ! scope="col" style="background:#241405; color:white;" | Level |
|
+ | ! scope="col" style="background:#241405; color:white;" | Cost |
||
− | | |
||
+ | ! scope="col" style="background:#241405; color:white;" | Cast Time |
||
− | | |
||
+ | ! scope="col" style="background:#241405; color:white;" | Cooldown |
||
− | | |
||
+ | ! scope="col" style="background:#241405; color:white;" | Range |
||
− | | |
||
+ | ! scope="col" style="background:#241405; color:white;" | Skill Effect |
||
+ | ! scope="col" style="background:#241405; color:white;" | Upgrade |
||
+ | |- |
||
+ | | [[File:Skill thi new60-9.png]] |
||
+ | ! scope="row" style="background:#241405; color:seagreen;" | Armor Breaker |
||
+ | | 15 |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
| <span style="color:deepskyblue">Raises the damage by way of Disarmament, and adds a cooldown time of 3 seconds. 5% boost to start. 0.4% boost on upgrades. |
| <span style="color:deepskyblue">Raises the damage by way of Disarmament, and adds a cooldown time of 3 seconds. 5% boost to start. 0.4% boost on upgrades. |
||
| |
| |
||
|- |
|- |
||
− | | [[ |
+ | | [[File:Skill thi new45-5.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Poison Protection |
+ | | 20 |
||
− | | <span style="color:white">20 |
||
− | | |
+ | | 30 MP |
− | | |
+ | | Instant |
− | | |
+ | | 2 minutes |
− | | |
+ | | |
| <span style="color:deepskyblue">When activated, this will protect you from getting Poisoned for the next 20.0 seconds. |
| <span style="color:deepskyblue">When activated, this will protect you from getting Poisoned for the next 20.0 seconds. |
||
| |
| |
||
|- |
|- |
||
− | | [[ |
+ | | [[File:Skill thi new50-2.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Lion's Protection |
+ | | 25 |
||
− | | <span style="color:white">25 |
||
− | | |
+ | | 30 MP |
− | | |
+ | | Instant |
− | | |
+ | | |
− | | |
+ | | |
| <span style="color:deepskyblue">You feel strong like a lion! Your Physical Attack Power is increased by 1.0% for 900.0 seconds. |
| <span style="color:deepskyblue">You feel strong like a lion! Your Physical Attack Power is increased by 1.0% for 900.0 seconds. |
||
− | | |
+ | | +0.09% per level |
|- |
|- |
||
− | | [[ |
+ | | [[File:Skill thi new15-5.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Holy Light Protection |
+ | | 30 |
||
− | | <span style="color:white">30 |
||
− | | |
+ | | 180 MP |
− | | |
+ | | Instant |
− | | |
+ | | 2 minutes |
− | | |
+ | | |
| <span style="color:deepskyblue">Lowers Magical Damage you suffer by 2.0% and renders you immune to Root or Slow effects for the next 10.0 seconds. (Effect can only be removed if target has Movement Impairing Effect) |
| <span style="color:deepskyblue">Lowers Magical Damage you suffer by 2.0% and renders you immune to Root or Slow effects for the next 10.0 seconds. (Effect can only be removed if target has Movement Impairing Effect) |
||
<span style="color:#CC00CC">The maximum level of this skill is 50.</span> |
<span style="color:#CC00CC">The maximum level of this skill is 50.</span> |
||
− | | |
+ | | +1.1% per level |
|- |
|- |
||
− | | [[ |
+ | | [[File:Skill thi new35-3.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Courageous Guard |
+ | | 35 |
||
− | | <span style="color:white">35 |
||
− | | |
+ | | 100 MP |
− | | |
+ | | Instant |
− | | |
+ | | 60 seconds |
− | | |
+ | | |
| <span style="color:deepskyblue">Protects party members in a range of 100 from Fear for 5.0 seconds. |
| <span style="color:deepskyblue">Protects party members in a range of 100 from Fear for 5.0 seconds. |
||
<span style="color:#CC00CC">(This skill can be used even if you are in a state that doesn't allow you to cast spells.) |
<span style="color:#CC00CC">(This skill can be used even if you are in a state that doesn't allow you to cast spells.) |
||
− | | |
+ | | |
|- |
|- |
||
− | | [[ |
+ | | [[File:Skill thi new40-5.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Power of the Lion |
+ | | 40 |
||
− | | <span style="color:white">40 |
||
− | | |
+ | | |
− | | |
+ | | Instant |
− | | |
+ | | 60 seconds |
− | | |
+ | | |
| <span style="color:deepskyblue">While you are under the Lion's Protection, you can turn it into Power of the Lion to instantly restore your HP by (current Maximum HP x 1.0%) + 30.0. |
| <span style="color:deepskyblue">While you are under the Lion's Protection, you can turn it into Power of the Lion to instantly restore your HP by (current Maximum HP x 1.0%) + 30.0. |
||
− | | |
+ | | +0.14% and +4.5 per level |
|- |
|- |
||
− | | [[ |
+ | | [[File:Skill thi new45-10.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Searing Light |
+ | | 45 |
||
− | | <span style="color:white">45 |
||
− | | |
+ | | 40 MP, 8% MP |
− | | |
+ | | Instant |
− | | |
+ | | 60 seconds |
− | | |
+ | | |
| <span style="color:deepskyblue">Causes your normal attacks to deal additional 10.0 Light damage for 900.0 seconds. Also, when your physical attacks hit the target your Critical Physical Hit Rate increases by 20.0 points for 8.0 seconds. (This effect is mutually exclusive with Poisonous.) |
| <span style="color:deepskyblue">Causes your normal attacks to deal additional 10.0 Light damage for 900.0 seconds. Also, when your physical attacks hit the target your Critical Physical Hit Rate increases by 20.0 points for 8.0 seconds. (This effect is mutually exclusive with Poisonous.) |
||
(After the effect has ended it cannot be triggered again for 20.0 seconds.) |
(After the effect has ended it cannot be triggered again for 20.0 seconds.) |
||
− | | |
+ | | +0.6 damage and +2.48 Critical Physical Hit Rate per level. |
|- |
|- |
||
− | | [[ |
+ | | [[File:Skill thi new50-8.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:seagreen;" | Reckless Warrior |
+ | | 50 |
||
− | | <span style="color:white">50 |
||
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
| <span style="color:deepskyblue">Whenever you use Low Blow or Blind Spot and successfully hit your target your Physical Attack Power increases by 1.0% and 50 points. Effective for 8.0 seconds. |
| <span style="color:deepskyblue">Whenever you use Low Blow or Blind Spot and successfully hit your target your Physical Attack Power increases by 1.0% and 50 points. Effective for 8.0 seconds. |
||
(After the effect has ended it cannot be triggered again for 20.0 seconds.) |
(After the effect has ended it cannot be triggered again for 20.0 seconds.) |
||
− | | |
+ | | +5.5 points per level. |
|- |
|- |
||
− | |[[ |
+ | |[[File:Illegal_Punishment.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:seagreen;" | Illegal Punishment</span> |
+ | | 60 |
||
− | | <span style="color:white">60 |
||
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
| <span style="color:deepskyblue">Inflicts additional damage caused by your Punishment depending on Dexterity. |
| <span style="color:deepskyblue">Inflicts additional damage caused by your Punishment depending on Dexterity. |
||
− | | |
+ | | |
|- |
|- |
||
− | |[[ |
+ | |[[File:Punishment_Thrust.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:seagreen;" | Punishment Thrust</span> |
+ | | 70 |
||
− | | <span style="color:white">70 |
||
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
| <span style="color:deepskyblue">Your Strike of Punishment now stuns the target instead of preventing Physical Attacks. |
| <span style="color:deepskyblue">Your Strike of Punishment now stuns the target instead of preventing Physical Attacks. |
||
<span style="color:#CC00CC">The stun time for players is the same for monsters which is up to 8.5 seconds.</span> |
<span style="color:#CC00CC">The stun time for players is the same for monsters which is up to 8.5 seconds.</span> |
||
− | | |
+ | | |
|- |
|- |
||
|} |
|} |
||
− | == [[ |
+ | == [[File:Classicon_thief_mage.png|link=|alt=]] Rogue / Mage -- Trickster== |
+ | {{see also|Mage Elite Skills#Mage / Rogue|t1=Mage/Rogue}} |
||
Rogue / [[Mage|Mages]] focuses on using projectile weapons to deal damage. With skills that deal damage from a range and up close, Rogue/Mage is a formidable foe and ally in all situations. Their skills include Area of Effect and Crowd Control abilities for the most part, pulling from their Mage inspiration. In keeping with the projectile theme, even their physical attacks and hits received carry an extra projectile thrown at the target. |
Rogue / [[Mage|Mages]] focuses on using projectile weapons to deal damage. With skills that deal damage from a range and up close, Rogue/Mage is a formidable foe and ally in all situations. Their skills include Area of Effect and Crowd Control abilities for the most part, pulling from their Mage inspiration. In keeping with the projectile theme, even their physical attacks and hits received carry an extra projectile thrown at the target. |
||
+ | {|class="romtable" style="border-collapse:collapse; text-align:center; margin-bottom:5em;" |
||
− | (''[[Mage_Elite_Skills#Mage_/_Rogue|Mage/Rogue]]'') |
||
− | |||
− | {|class="romtable" border="1" cellpadding="5" cellspacing="0" style="border-collapse:collapse; border:1px #000 solid; text-align:center;" |
||
− | |- style="background:#97AEBD;" |
||
− | ! <span style="color:white">Icon !! <span style="color:white">Skill Name !! <span style="color:white">Level !! <span style="color:white">Cost !! <span style="color:white">Cast Time !! <span style="color:white">Cooldown !! <span style="color:white">Range !! <span style="color:white">Skill Effect !! <span style="color:white">Upgrade |
||
|- |
|- |
||
+ | ! scope="col" style="background:#241405; color:white;" | Icon |
||
− | |[[Image:Enchanted Throw_.png]] |
||
− | ! |
+ | ! scope="col" style="background:#241405; color:white;" | Skill Name |
− | + | ! scope="col" style="background:#241405; color:white;" | Level |
|
− | + | ! scope="col" style="background:#241405; color:white;" | Cost |
|
− | + | ! scope="col" style="background:#241405; color:white;" | Cast Time |
|
+ | ! scope="col" style="background:#241405; color:white;" | Cooldown |
||
− | | |
||
+ | ! scope="col" style="background:#241405; color:white;" | Range |
||
− | | |
||
+ | ! scope="col" style="background:#241405; color:white;" | Skill Effect |
||
+ | ! scope="col" style="background:#241405; color:white;" | Upgrade |
||
+ | |- |
||
+ | |[[File:Enchanted Throw_.png]] |
||
+ | ! scope="row" style="background:#241405; color:seagreen;" | Enchanted Throw |
||
+ | | 15 |
||
+ | | 25 MP |
||
+ | | Instant |
||
+ | | |
||
+ | | |
||
| <span style="color:deepskyblue">Enchants your projectile weapons so that every normal attack will carry additional Throw damage. |
| <span style="color:deepskyblue">Enchants your projectile weapons so that every normal attack will carry additional Throw damage. |
||
<span style="color:#CC00CC">(Launching during an attack will consume one projectile weapon.)</span> |
<span style="color:#CC00CC">(Launching during an attack will consume one projectile weapon.)</span> |
||
− | | |
+ | | |
|- |
|- |
||
− | |[[ |
+ | |[[File:Enlivened_Blade.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Enlivened Blade |
+ | | 20 |
||
− | | <span style="color:white">20 |
||
− | | |
+ | | 20 energy, 1 projectile |
− | | |
+ | | Instant |
− | | |
+ | | 12 seconds |
+ | | 200 |
||
− | | <span style="color:white">200 |
||
| <span style="color:deepskyblue">Launches an enchanted projectile at the specified area and causes 50.0% main hand weapon DPS + 1.00 x Projectile Damage physical damage to a maximum of 5 enemies in the area. If the attack causes damage to more than 3 enemies, then the skill's cooldown time is reduced by half. |
| <span style="color:deepskyblue">Launches an enchanted projectile at the specified area and causes 50.0% main hand weapon DPS + 1.00 x Projectile Damage physical damage to a maximum of 5 enemies in the area. If the attack causes damage to more than 3 enemies, then the skill's cooldown time is reduced by half. |
||
<span style="color:#CC00CC">(Consumes one projectile weapon.)</span> |
<span style="color:#CC00CC">(Consumes one projectile weapon.)</span> |
||
− | | |
+ | | +3.5% and +0.07 per level |
|- |
|- |
||
− | |[[ |
+ | |[[File:Evil_Intent.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:seagreen;" | Evil Intent |
+ | | 25 |
||
− | | <span style="color:white">25 |
||
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
| <span style="color:deepskyblue">Enables you to use Premeditation in a battle, but it will have a 90 second cooldown time. |
| <span style="color:deepskyblue">Enables you to use Premeditation in a battle, but it will have a 90 second cooldown time. |
||
− | | |
+ | | |
|- |
|- |
||
− | |[[ |
+ | |[[File:Day_of_Rain.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Day of Rain |
+ | | 30 |
||
− | | <span style="color:white">30 |
||
− | | |
+ | | 2 projectiles |
− | | |
+ | | Instant |
− | | |
+ | | 25 seconds |
− | | |
+ | | |
| <span style="color:deepskyblue">Launches a projectile at all surrounding enemies and causes 100.0% main hand weapon DPS + 1.00 x Projectile Damage physical damage. Every time Throw is used, the skill's cooldown time can be reduced by 1 second. If Enchanted Throw is used in conjunction, then it only has a 50% hit rate. |
| <span style="color:deepskyblue">Launches a projectile at all surrounding enemies and causes 100.0% main hand weapon DPS + 1.00 x Projectile Damage physical damage. Every time Throw is used, the skill's cooldown time can be reduced by 1 second. If Enchanted Throw is used in conjunction, then it only has a 50% hit rate. |
||
<span style="color:#CC00CC">(Consumes 2 projectiles.)</span> |
<span style="color:#CC00CC">(Consumes 2 projectiles.)</span> |
||
− | | |
+ | | +7.0% and +0.07 per level |
|- |
|- |
||
− | |[[ |
+ | |[[File:Vengeance_Sting.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:seagreen;" | Vengeance Sting |
+ | | 35 |
||
− | | <span style="color:white">35 |
||
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
+ | | 100 |
||
− | | <span style="color:white">100 |
||
| <span style="color:deepskyblue">If you are attacked while Enchanted Throw is in effect, this will inflict 50.0% main hand weapon DPS + 1.00 x Projectile Damage physical damage to your attacker. You will also receive a Retaliation Resistance effect which reduces received Physical Damage and Magical Damage by 10.0%. Lasts 4.0 seconds. |
| <span style="color:deepskyblue">If you are attacked while Enchanted Throw is in effect, this will inflict 50.0% main hand weapon DPS + 1.00 x Projectile Damage physical damage to your attacker. You will also receive a Retaliation Resistance effect which reduces received Physical Damage and Magical Damage by 10.0%. Lasts 4.0 seconds. |
||
+ | | |
||
− | | <span style="color:white"> |
||
|- |
|- |
||
− | |[[ |
+ | |[[File:Life_Rope_Throw.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:seagreen;" | Life Rope Throw |
+ | | 40 |
||
− | | <span style="color:white">40 |
||
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
| <span style="color:deepskyblue">Reduces the interval time of Combo Throw to 0.5 seconds and increases the number of throws to 4.<br>(Consumes one projectile weapon each time.) |
| <span style="color:deepskyblue">Reduces the interval time of Combo Throw to 0.5 seconds and increases the number of throws to 4.<br>(Consumes one projectile weapon each time.) |
||
− | | |
+ | | |
|- |
|- |
||
− | | [[ |
+ | | [[File:Skill thi new45-8.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Create Opportunity |
+ | | 45 |
||
− | | <span style="color:white">45 |
||
+ | | |
||
− | | <span style="color:white"> |
||
− | | |
+ | | Instant |
− | | |
+ | | 2 Minutes |
− | | |
+ | | |
| <span style="color:deepskyblue">Increases Critical Physical Hit Rate by 20.0 points for 15.0 seconds and has a chance of Stunning your target for 4.0 seconds. |
| <span style="color:deepskyblue">Increases Critical Physical Hit Rate by 20.0 points for 15.0 seconds and has a chance of Stunning your target for 4.0 seconds. |
||
− | | |
+ | | +3.6 per level |
|- |
|- |
||
− | |[[ |
+ | |[[File:Disabling_Blade.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:seagreen;" | Disabling Blade |
+ | | 50 |
||
− | | <span style="color:white">50 |
||
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
| <span style="color:deepskyblue">Renders enemies that are being attacked by Enlivened Blade and Day of Rain unable to carry out physical attacks and use physical skills, and slows their Movement Speed by 30% for a period of time. Lasts for 3.0 seconds. |
| <span style="color:deepskyblue">Renders enemies that are being attacked by Enlivened Blade and Day of Rain unable to carry out physical attacks and use physical skills, and slows their Movement Speed by 30% for a period of time. Lasts for 3.0 seconds. |
||
− | | |
+ | | |
|- |
|- |
||
− | |[[ |
+ | |[[File:Instant_Shadow.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Instant Shadow |
+ | | 60 |
||
− | | <span style="color:white">60 |
||
− | | |
+ | | |
− | | |
+ | | Instant |
− | | |
+ | | |
− | | |
+ | | |
| <span style="color:deepskyblue">This effect can be triggered after you do a dodge maneuver. It quickly conceals you. |
| <span style="color:deepskyblue">This effect can be triggered after you do a dodge maneuver. It quickly conceals you. |
||
− | | |
+ | | |
|- |
|- |
||
− | |[[ |
+ | |[[File:Illusion_Blade_Dance.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Illusion Blade Dance |
+ | | 70 |
||
− | | <span style="color:white">70 |
||
− | | |
+ | | |
− | | |
+ | | Instant |
− | | |
+ | | 2 Minutes |
− | | |
+ | | |
− | | <span style="color:deepskyblue">After this |
+ | | <span style="color:deepskyblue">After this cast, you enter a Illusion Blade Dance state that lasts for 30 seconds. It will also cause 100% projectile DPS + 1.00 x Projectile Damage physical damage to surrounding enemies every 2 seconds. While in effect, it also increases Physical Attack Speed by 2% and critical damage by 5%. (Consumes 10 projectiles.) |
+ | |||
<span style="color:#CC00CC">The maximum level of this skill is 50. |
<span style="color:#CC00CC">The maximum level of this skill is 50. |
||
− | | |
+ | | +7.0% projectile DPS +.07 Projectile Damage +.4% Attack Speed +.9% Critical Damage |
|- |
|- |
||
|} |
|} |
||
− | == [[ |
+ | == [[File:Classicon_thief_augur.png|link=|alt=]] Rogue / Priest -- Assassin == |
+ | {{see also|Priest Elite Skills#Priest / Rogue|t1=Priest/Rogue}} |
||
The Rogue / [[Priest]] combination has a varied elite skill set, giving a party-wide dodge buff ([[Quickness Aura]]), an increase in [[Wound Attack]]'s chance to crit ([[Wound Tear]]), the ability to use [[Sneak Attack]] when in combat ([[Shadow Walker]]), a cooldown making the rogue immune to fear effects for a short time ([[Fearless]]), and a powerful strike with a slowing component ([[Kick]]). |
The Rogue / [[Priest]] combination has a varied elite skill set, giving a party-wide dodge buff ([[Quickness Aura]]), an increase in [[Wound Attack]]'s chance to crit ([[Wound Tear]]), the ability to use [[Sneak Attack]] when in combat ([[Shadow Walker]]), a cooldown making the rogue immune to fear effects for a short time ([[Fearless]]), and a powerful strike with a slowing component ([[Kick]]). |
||
− | {|class="romtable |
+ | {|class="romtable" style="border-collapse:collapse; text-align:center; margin-bottom:5em;" |
+ | |- |
||
− | |- style="background:#97AEBD;" |
||
+ | ! scope="col" style="background:#241405; color:white;" | Icon |
||
− | ! <span style="color:white">Icon !! <span style="color:white">Skill Name !! <span style="color:white">Level !! <span style="color:white">Cost !! <span style="color:white">Cast Time !! <span style="color:white">Cooldown !! <span style="color:white">Range !! <span style="color:white">Skill Effect !! <span style="color:white">Upgrade |
||
+ | ! scope="col" style="background:#241405; color:white;" | Skill Name |
||
+ | ! scope="col" style="background:#241405; color:white;" | Level |
||
+ | ! scope="col" style="background:#241405; color:white;" | Cost |
||
+ | ! scope="col" style="background:#241405; color:white;" | Cast Time |
||
+ | ! scope="col" style="background:#241405; color:white;" | Cooldown |
||
+ | ! scope="col" style="background:#241405; color:white;" | Range |
||
+ | ! scope="col" style="background:#241405; color:white;" | Skill Effect |
||
+ | ! scope="col" style="background:#241405; color:white;" | Upgrade |
||
|- |
|- |
||
| [[File:skill_thi_new15-2.png]] |
| [[File:skill_thi_new15-2.png]] |
||
− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Quickness Aura |
+ | | 15 |
||
− | | <span style="color:white">15 |
||
− | | |
+ | | 30 MP |
− | | |
+ | | Instant |
− | | |
+ | | |
− | | |
+ | | |
| <span style="color:deepskyblue">Your and your party members' dodge rate raises by 2.0% for 900.0 seconds. |
| <span style="color:deepskyblue">Your and your party members' dodge rate raises by 2.0% for 900.0 seconds. |
||
<span style="color:#CC00CC">The maximum level of this skill is 50.</span> |
<span style="color:#CC00CC">The maximum level of this skill is 50.</span> |
||
− | | |
+ | | +0.28% per level |
|- |
|- |
||
| [[File:skill_thi_new45-2.png]] |
| [[File:skill_thi_new45-2.png]] |
||
− | ! |
+ | ! scope="row" style="background:#241405; color:seagreen;" | Wound Tear |
+ | | 20 |
||
− | | <span style="color:white">20 |
||
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
| <span style="color:deepskyblue">Raises your Wound Attack's critical hit rate by 30%. |
| <span style="color:deepskyblue">Raises your Wound Attack's critical hit rate by 30%. |
||
− | | |
+ | | |
|- |
|- |
||
− | | [[ |
+ | | [[File:Skill thi new60-6.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:seagreen;" | Shadow Walker |
+ | | 25 |
||
− | | <span style="color:white">25 |
||
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
| <span style="color:deepskyblue">You can use Sneak Attack during battle. The energy cost is reduced by 10, but the cooldown is increased by 10 seconds. |
| <span style="color:deepskyblue">You can use Sneak Attack during battle. The energy cost is reduced by 10, but the cooldown is increased by 10 seconds. |
||
− | | |
+ | | |
|- |
|- |
||
− | | [[ |
+ | | [[File:Skill thi new60-7.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Fearless |
+ | | 30 |
||
− | | <span style="color:white">30 |
||
− | | |
+ | | 40 MP |
− | | |
+ | | Instant |
− | | |
+ | | 60 seconds |
+ | | 50 |
||
− | | <span style="color:white">50 |
||
| <span style="color:deepskyblue">Immune to Fear effect for the next 10.0 seconds. |
| <span style="color:deepskyblue">Immune to Fear effect for the next 10.0 seconds. |
||
<span style="color:#CC00CC">(This skill can be used even if you are in a state that doesn't allow you to cast spells.)</span> |
<span style="color:#CC00CC">(This skill can be used even if you are in a state that doesn't allow you to cast spells.)</span> |
||
− | | |
+ | | |
|- |
|- |
||
− | | [[ |
+ | | [[File:Skill thi new35-5.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Kick |
+ | | 35 |
||
− | | <span style="color:white">35 |
||
− | | |
+ | | 30 MP |
− | | |
+ | | Instant |
− | | |
+ | | 15 seconds |
+ | | 50 |
||
− | | <span style="color:white">50 |
||
| <span style="color:deepskyblue">Kicks the target's shinbone causing 80.0% main hand weapon DPS + 0.20 x Dexterity physical damage. Due to great pain the target's movement speed is lowered by 10.0% for 8.0 seconds. |
| <span style="color:deepskyblue">Kicks the target's shinbone causing 80.0% main hand weapon DPS + 0.20 x Dexterity physical damage. Due to great pain the target's movement speed is lowered by 10.0% for 8.0 seconds. |
||
(Movement speed of players is lowered by 10.0% for 4.0 seconds.)<br> |
(Movement speed of players is lowered by 10.0% for 4.0 seconds.)<br> |
||
(This skill lowers the movement speed by a maximum of 55.0%.) |
(This skill lowers the movement speed by a maximum of 55.0%.) |
||
− | | |
+ | | +4.8%, +0.9% and +0.8% per level |
|- |
|- |
||
− | | [[ |
+ | | [[File:Skill thi new40-2.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Slowing Poison |
+ | | 40 |
||
− | | <span style="color:white">40 |
||
− | | |
+ | | 1 poison bottle |
− | | |
+ | | 1 second |
− | | |
+ | | 30 seconds |
+ | | 120 |
||
− | | <span style="color:white">120 |
||
| <span style="color:deepskyblue">Using Slowing Poison on your target reduces the target's Physical Attack Speed by 60.0% for 10 seconds. (Physical Attack Speed of players reduces by 30.0% for 5.0 seconds.) |
| <span style="color:deepskyblue">Using Slowing Poison on your target reduces the target's Physical Attack Speed by 60.0% for 10 seconds. (Physical Attack Speed of players reduces by 30.0% for 5.0 seconds.) |
||
(Consumes one poison bottle.) |
(Consumes one poison bottle.) |
||
− | | |
+ | | |
|- |
|- |
||
− | | [[ |
+ | | [[File:Skill thi new45-9.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:seagreen;" | Sinister Methods |
+ | | 45 |
||
− | | <span style="color:white">45 |
||
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
| <span style="color:deepskyblue">Making a successful hit with Low Blow or Blind Spot instantly increases your Critical Physical Hit Rate for 10.0 seconds. |
| <span style="color:deepskyblue">Making a successful hit with Low Blow or Blind Spot instantly increases your Critical Physical Hit Rate for 10.0 seconds. |
||
(After the effect has ended it cannot be triggered again for 20.0 seconds.) |
(After the effect has ended it cannot be triggered again for 20.0 seconds.) |
||
− | | |
+ | | |
|- |
|- |
||
− | | [[ |
+ | | [[File:Skill thi new50-7.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:seagreen;" | Mana Surge |
+ | | 50 |
||
− | | <span style="color:white">50 |
||
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
| <span style="color:deepskyblue">Magic Barrier will recover MP whenever you receive a physical attack, and reduce the damage inflicted on you by 5.0%. (After the effect has ended it cannot be triggered again for 30.0 seconds.) |
| <span style="color:deepskyblue">Magic Barrier will recover MP whenever you receive a physical attack, and reduce the damage inflicted on you by 5.0%. (After the effect has ended it cannot be triggered again for 30.0 seconds.) |
||
− | | |
+ | | |
|- |
|- |
||
− | |[[ |
+ | |[[File:Mana_Needle.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:seagreen;" | Mana Needle</span> |
+ | | 60 |
||
− | | <span style="color:white">60 |
||
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
| <span style="color:deepskyblue">While in a Magic Barrier, received Physical Damage will stun the attacker for 2 seconds. (After the effect has ended it cannot be triggered again for 30 seconds.) |
| <span style="color:deepskyblue">While in a Magic Barrier, received Physical Damage will stun the attacker for 2 seconds. (After the effect has ended it cannot be triggered again for 30 seconds.) |
||
− | | |
+ | | |
|- |
|- |
||
− | |[[ |
+ | |[[File:Demonstration_of_Evil.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:seagreen;" | Demonstration of Evil</span> |
+ | | 70 |
||
− | | <span style="color:white">70 |
||
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
| <span style="color:deepskyblue">When Sinister Methods are triggered, your party members receive half the effect. |
| <span style="color:deepskyblue">When Sinister Methods are triggered, your party members receive half the effect. |
||
− | | |
+ | | |
|} |
|} |
||
− | == [[ |
+ | == [[File:Classicon_thief_ranger.png|link=|alt=]] Rogue / Scout -- Ninja== |
+ | {{see also|Scout Elite Skills#Scout / Rogue|t1=Scout/Rogue}} |
||
Rogue / [[Scout|Scouts]] lean toward critical hits and buffs to the Scout aspect, including an increase in [[Shot]]'s chance to critically hit ([[Deadly Shot]]), a silence component to [[Throat Attack]] ([[Slit Throat]]), a cooldown generating energy from successful normal attacks ([[Energy Thief]]), a self-buff increasing the chance to crit and damage done by crits ([[Combat Master]]), and a cooldown that absorbs one physical attack ([[Substitute]]). |
Rogue / [[Scout|Scouts]] lean toward critical hits and buffs to the Scout aspect, including an increase in [[Shot]]'s chance to critically hit ([[Deadly Shot]]), a silence component to [[Throat Attack]] ([[Slit Throat]]), a cooldown generating energy from successful normal attacks ([[Energy Thief]]), a self-buff increasing the chance to crit and damage done by crits ([[Combat Master]]), and a cooldown that absorbs one physical attack ([[Substitute]]). |
||
+ | {|class="romtable" style="border-collapse:collapse; text-align:center; margin-bottom:5em;" |
||
− | (''[[Scout_Elite_Skills#Scout_/_Rogue|Scout/Rogue]]'') |
||
− | |||
− | {|class="romtable" border="1" cellpadding="5" cellspacing="0" style="border-collapse:collapse; border:1px #000 solid; text-align:center;" |
||
− | |- style="background:#97AEBD;" |
||
− | ! <span style="color:white">Icon !! <span style="color:white">Skill Name !! <span style="color:white">Level !! <span style="color:white">Cost !! <span style="color:white">Cast Time !! <span style="color:white">Cooldown !! <span style="color:white">Range !! <span style="color:white">Skill Effect !! <span style="color:white">Upgrade |
||
|- |
|- |
||
+ | ! scope="col" style="background:#241405; color:white;" | Icon |
||
− | | [[Image:Skill war new45-1.png]] |
||
− | ! |
+ | ! scope="col" style="background:#241405; color:white;" | Skill Name |
− | + | ! scope="col" style="background:#241405; color:white;" | Level |
|
+ | ! scope="col" style="background:#241405; color:white;" | Cost |
||
− | | |
||
+ | ! scope="col" style="background:#241405; color:white;" | Cast Time |
||
− | | |
||
+ | ! scope="col" style="background:#241405; color:white;" | Cooldown |
||
− | | |
||
+ | ! scope="col" style="background:#241405; color:white;" | Range |
||
− | | |
||
+ | ! scope="col" style="background:#241405; color:white;" | Skill Effect |
||
+ | ! scope="col" style="background:#241405; color:white;" | Upgrade |
||
+ | |- |
||
+ | | [[File:Skill war new45-1.png]] |
||
+ | ! scope="row" style="background:#241405; color:seagreen;" | Deadly Shot |
||
+ | | 15 |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
| <span style="color:deepskyblue">Raises your Shot's critical hit rate by 30%. |
| <span style="color:deepskyblue">Raises your Shot's critical hit rate by 30%. |
||
− | | |
+ | | |
|- |
|- |
||
− | | [[ |
+ | | [[File:Skill thi new60-4.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:seagreen;" | Slit Throat |
+ | | 20 |
||
− | | <span style="color:white">20 |
||
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
| <span style="color:deepskyblue">Your Throat Attack now also Silences the target for 4 seconds. |
| <span style="color:deepskyblue">Your Throat Attack now also Silences the target for 4 seconds. |
||
− | | |
+ | | |
|- |
|- |
||
− | | [[ |
+ | | [[File:skill_thi_new45-2.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Energy Thief |
+ | | 25 |
||
− | | <span style="color:white">25 |
||
− | | |
+ | | 20 focus |
− | | |
+ | | Instant |
− | | |
+ | | 2 minutes |
− | | |
+ | | |
| <span style="color:deepskyblue">Every normal attack restores 20 points of energy. This effect will last 15.0 seconds. |
| <span style="color:deepskyblue">Every normal attack restores 20 points of energy. This effect will last 15.0 seconds. |
||
− | | |
+ | | |
|- |
|- |
||
− | | [[ |
+ | | [[File:Skill thi new60-5.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Combat Master |
+ | | 30 |
||
− | | <span style="color:white">30 |
||
− | | |
+ | | 30 focus |
− | | |
+ | | Instant |
− | | |
+ | | |
− | | |
+ | | |
| <span style="color:deepskyblue">Raises your Critical Physical Hit Rate by 25.0 and enhances Critical Physical Damage by 5.00% for 900.0 seconds. (This skill increases Critical Physical Damage by a maximum of 60.0%.) |
| <span style="color:deepskyblue">Raises your Critical Physical Hit Rate by 25.0 and enhances Critical Physical Damage by 5.00% for 900.0 seconds. (This skill increases Critical Physical Damage by a maximum of 60.0%.) |
||
− | | |
+ | | +3.8 and +1.1% per level |
|- |
|- |
||
− | | [[ |
+ | | [[File:Skill thi new35-1.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Substitute |
+ | | 35 |
||
− | | <span style="color:white">35 |
||
− | | |
+ | | 30 focus |
− | | |
+ | | Instant |
− | | |
+ | | 60 seconds |
+ | | |
||
− | | <span style="color:white"> |
||
| <span style="color:deepskyblue">Conjures a substitute for you for 20.0 seconds to take 1 physical attack for you. |
| <span style="color:deepskyblue">Conjures a substitute for you for 20.0 seconds to take 1 physical attack for you. |
||
− | | |
+ | | |
|- |
|- |
||
− | | [[ |
+ | | [[File:Skill thi new40-4.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Tongue Poison |
+ | | 40 |
||
− | | <span style="color:white">40 |
||
− | | |
+ | | 1 poison bottle |
− | | |
+ | | 1 second |
− | | |
+ | | 30 seconds |
+ | | 120 |
||
− | | <span style="color:white">120 |
||
| <span style="color:deepskyblue">Using Tongue Poison on your target causes the target's Casting Time to increase by 60.0% for 10.0 seconds. (Casting time of players increases by 60.0% for 5.0 Seconds) |
| <span style="color:deepskyblue">Using Tongue Poison on your target causes the target's Casting Time to increase by 60.0% for 10.0 seconds. (Casting time of players increases by 60.0% for 5.0 Seconds) |
||
(Consumes one poison bottle.) |
(Consumes one poison bottle.) |
||
− | | |
+ | | |
|- |
|- |
||
− | | [[ |
+ | | [[File:Skill thi new45-7.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Coerce |
+ | | 45 |
||
− | | <span style="color:white">45 |
||
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
| <span style="color:deepskyblue">The energy cost for using Low Blow is reduced by 5. When your target's HP drops below 30%, using Low Blow on your target will increase the damage of your physical attack by 2.0%. |
| <span style="color:deepskyblue">The energy cost for using Low Blow is reduced by 5. When your target's HP drops below 30%, using Low Blow on your target will increase the damage of your physical attack by 2.0%. |
||
− | | |
+ | | +0.4% per level |
|- |
|- |
||
− | | [[ |
+ | | [[File:Skill thi new50-5.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:seagreen;" | Wraith Attack |
+ | | 50 |
||
− | | <span style="color:white">50 |
||
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
| <span style="color:deepskyblue">Your Shadowstab will damage 2 targets at once. However, damage done to the second target will be half. |
| <span style="color:deepskyblue">Your Shadowstab will damage 2 targets at once. However, damage done to the second target will be half. |
||
− | | |
+ | | |
|- |
|- |
||
− | |[[ |
+ | |[[File:Paralysis_Attack.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:seagreen;" | Paralysis Attack</span> |
+ | | 60 |
||
− | | <span style="color:white">60 |
||
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
| <span style="color:deepskyblue">Transforms your Numbing Dagger to arrow use. |
| <span style="color:deepskyblue">Transforms your Numbing Dagger to arrow use. |
||
− | | |
+ | | |
|- |
|- |
||
− | |[[ |
+ | |[[File:Shadow_Figure.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:seagreen;" | Shadow Figure</span> |
+ | | 70 |
||
− | | <span style="color:white">70 |
||
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
| <span style="color:deepskyblue">Summons a real Substitute on the spot when a Substitute is used. The Substitute exists for 20 seconds and maintains a Taunt with a range of 70. After it is attacked 5 times it will blow up, causing damage and Stun for 2 seconds. |
| <span style="color:deepskyblue">Summons a real Substitute on the spot when a Substitute is used. The Substitute exists for 20 seconds and maintains a Taunt with a range of 70. After it is attacked 5 times it will blow up, causing damage and Stun for 2 seconds. |
||
− | | |
+ | | |
|} |
|} |
||
− | == [[ |
+ | == [[File:Classicon_thief_warden.png|link=|alt=]] Rogue / Warden -- Stalker== |
+ | |||
+ | {{see also|Warden Elite Skills#Warden / Rogue|t1=Warden/Rogue}} |
||
− | (''[[Warden_Elite_Skills#Warden_/_Rogue|Warden/Rogue]]'') |
||
While this mixture may feel as if not having a two-handed weapon will benefit the Warden aspect of the mix, general skills from both classes (allowing dual-wielding and main-weapon enhancing damage) make this combination quite powerful. The first Hidden Master skill benefits the Hide ability, making stealth a bit more resilient. Crazed Creed keeps the all-important critical strike chance high. Emotional Obstruction, though weakened in PvP, is nevertheless a potent skill to take down Mage- and- Priest-based classes. The second Hidden Master lets your Power of the Wood Spirit be a boon to your whole party, increasing magic and weapon damage. Wound Patch is extremely effective while in combat, as it will heal you over time while depleting a barely-used mana pool. Finally, Phantom Blade (on top of dealing good damage) can summon two Oak Walkers to help you fight, and in combat, numbers matter. |
While this mixture may feel as if not having a two-handed weapon will benefit the Warden aspect of the mix, general skills from both classes (allowing dual-wielding and main-weapon enhancing damage) make this combination quite powerful. The first Hidden Master skill benefits the Hide ability, making stealth a bit more resilient. Crazed Creed keeps the all-important critical strike chance high. Emotional Obstruction, though weakened in PvP, is nevertheless a potent skill to take down Mage- and- Priest-based classes. The second Hidden Master lets your Power of the Wood Spirit be a boon to your whole party, increasing magic and weapon damage. Wound Patch is extremely effective while in combat, as it will heal you over time while depleting a barely-used mana pool. Finally, Phantom Blade (on top of dealing good damage) can summon two Oak Walkers to help you fight, and in combat, numbers matter. |
||
− | {|class="romtable |
+ | {|class="romtable" style="border-collapse:collapse; text-align:center; margin-bottom:5em;" |
− | |- style="background:#97AEBD;" |
||
− | ! <span style="color:white">Icon !! <span style="color:white">Skill Name !! <span style="color:white">Level !! <span style="color:white">Cost !! <span style="color:white">Cast Time !! <span style="color:white">Cooldown !! <span style="color:white">Range !! <span style="color:white">Skill Effect !! <span style="color:white">Upgrade |
||
|- |
|- |
||
+ | ! scope="col" style="background:#241405; color:white;" | Icon |
||
− | | [[Image:Skill_thi_new15-7.png]] |
||
− | ! |
+ | ! scope="col" style="background:#241405; color:white;" | Skill Name |
− | + | ! scope="col" style="background:#241405; color:white;" | Level |
|
− | + | ! scope="col" style="background:#241405; color:white;" | Cost |
|
− | + | ! scope="col" style="background:#241405; color:white;" | Cast Time |
|
− | + | ! scope="col" style="background:#241405; color:white;" | Cooldown |
|
− | + | ! scope="col" style="background:#241405; color:white;" | Range |
|
+ | ! scope="col" style="background:#241405; color:white;" | Skill Effect |
||
+ | ! scope="col" style="background:#241405; color:white;" | Upgrade |
||
+ | |- |
||
+ | | [[File:Skill_thi_new15-7.png]] |
||
+ | ! scope="row" style="background:#241405; color:white;" | Weak Point Strike |
||
+ | | 15 |
||
+ | | 30 MP |
||
+ | | Instant |
||
+ | | 4 seconds |
||
+ | | 50 |
||
| <span style="color:deepskyblue">Inflicts 50.0% main hand weapon DPS + 0.20 Dexterity physical damage. This skill has a chance of causing the target's weak point to suffer a powerful attack, suffering 95.0% main hand weapon physical DPS. |
| <span style="color:deepskyblue">Inflicts 50.0% main hand weapon DPS + 0.20 Dexterity physical damage. This skill has a chance of causing the target's weak point to suffer a powerful attack, suffering 95.0% main hand weapon physical DPS. |
||
− | | |
+ | | +2.7% and +5.4% per level |
|- |
|- |
||
− | | [[ |
+ | | [[File:Skill_thi_new20-7.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:seagreen;" | Hidden Master |
+ | | 20 |
||
− | | <span style="color:white">20 |
||
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
| <span style="color:deepskyblue">Reduces Physical Damage and Magical Damage received while in Hide status. |
| <span style="color:deepskyblue">Reduces Physical Damage and Magical Damage received while in Hide status. |
||
− | | |
+ | | |
|- |
|- |
||
− | | [[ |
+ | | [[File:Skill thi new25-2.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Bloodthirsty Blade |
+ | | 25 |
||
− | | <span style="color:white">25 |
||
− | | |
+ | | 30 MP, 3% MP |
− | | |
+ | | Instant |
− | | |
+ | | |
+ | | 50 |
||
− | | <span style="color:white">50 |
||
| <span style="color:deepskyblue">Causes 75.0% main hand weapon DPS + 0.20 x Dexterity physical damage. Successful attacks increase your Critical Physical Hit Rate by 6.0 points for 10.0 seconds. |
| <span style="color:deepskyblue">Causes 75.0% main hand weapon DPS + 0.20 x Dexterity physical damage. Successful attacks increase your Critical Physical Hit Rate by 6.0 points for 10.0 seconds. |
||
(After the effect has ended it cannot be triggered again for 20.0 seconds.) |
(After the effect has ended it cannot be triggered again for 20.0 seconds.) |
||
− | | |
+ | | |
|- |
|- |
||
− | | [[ |
+ | | [[File:Skill thi new30-3.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:seagreen;" | Crazed Creed |
+ | | 30 |
||
− | | <span style="color:white">30 |
||
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
| <span style="color:deepskyblue">Permanently raises your Critical Physical Damage by 1.0%. |
| <span style="color:deepskyblue">Permanently raises your Critical Physical Damage by 1.0%. |
||
− | | |
+ | | |
|- |
|- |
||
− | | [[ |
+ | | [[File:skill_thi_new35-4tw.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Emotional Obstruction |
+ | | 35 |
||
− | | <span style="color:white">35 |
||
− | | |
+ | | 30 energy, 1 Poison Bottle |
− | | |
+ | | Instant |
− | | |
+ | | 1 minute, 30 seconds |
+ | | 150 |
||
− | | <span style="color:white">150 |
||
| <span style="color:deepskyblue">Creates a purple fog that temporarily reduces the magical damage done by the target by 5.0% for 10.0 seconds. |
| <span style="color:deepskyblue">Creates a purple fog that temporarily reduces the magical damage done by the target by 5.0% for 10.0 seconds. |
||
(If the target is a player, the damage done will be reduced by 5.0% for 5.0 seconds.)<br> |
(If the target is a player, the damage done will be reduced by 5.0% for 5.0 seconds.)<br> |
||
<span style="color:#CC00CC">The maximum level of this skill is 50.</span> |
<span style="color:#CC00CC">The maximum level of this skill is 50.</span> |
||
− | | |
+ | | |
|- |
|- |
||
− | | [[ |
+ | | [[File:skill_thi_new40-3tw.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:seagreen;" | Wood Spirit's Grasp |
+ | | 40 |
||
− | | <span style="color:white">40 |
||
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
| <span style="color:deepskyblue">Increases the damage of Power of the Wood Spirit. Additionally, a successful hit will increase your and your party members' Magical Damage and Physical Damage. |
| <span style="color:deepskyblue">Increases the damage of Power of the Wood Spirit. Additionally, a successful hit will increase your and your party members' Magical Damage and Physical Damage. |
||
(After the effect has ended it cannot be triggered again for 20.0 seconds.) |
(After the effect has ended it cannot be triggered again for 20.0 seconds.) |
||
− | | |
+ | | |
|- |
|- |
||
− | |[[ |
+ | |[[File:skill_thi_new45-1w.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Wound Patch |
+ | | 45 |
||
− | | <span style="color:white">45 |
||
− | | |
+ | | 50 energy |
− | | |
+ | | Instant |
− | | |
+ | | |
− | | |
+ | | |
− | | <span style="color:deepskyblue">When you suffer physical or magic attacks within 900.0 seconds, you will recover 30.0 HP. |
+ | | <span style="color:deepskyblue">When you suffer physical or magic attacks within 900.0 seconds, you will recover 30.0 HP and your dodge rate will be continuously increased by 20.0% for 6.0 seconds. |
− | (After the effect has ended it cannot be triggered again for 30.0 seconds.) |
+ | (After the effect has ended it cannot be triggered again for 30.0 seconds.)<br /><br /> |
+ | <span style="color:#009900">This healing works with '''Wisdom Modifier''', '''Half of Magic Damage (Healing)''' and '''HPI''' - Healing Power Increased Points (or Healing Poins Increased) |
||
− | | <span style="color:white">+5.4 per level |
||
+ | | +5.4 per level |
||
|- |
|- |
||
− | |[[ |
+ | |[[File:skill_thi_new50-2w.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Phantom Blade |
+ | | 50 |
||
− | | <span style="color:white">50 |
||
− | | |
+ | | 5% HP, 5% MP |
− | | |
+ | | Instant |
− | | |
+ | | 2 minutes |
+ | | 50 |
||
− | | <span style="color:white">50 |
||
| <span style="color:deepskyblue">Causes 75.0% main hand weapon DPS + 0.20 x Dexterity physical damage. A successful hit will summon two Oak Walkers that will attack your opponent for 15 seconds. |
| <span style="color:deepskyblue">Causes 75.0% main hand weapon DPS + 0.20 x Dexterity physical damage. A successful hit will summon two Oak Walkers that will attack your opponent for 15 seconds. |
||
<br> |
<br> |
||
(Oak Walkers will also use Phantom Blade for attacking. Damage increases with skill level.) |
(Oak Walkers will also use Phantom Blade for attacking. Damage increases with skill level.) |
||
− | | |
+ | | +4.2% per level |
|- |
|- |
||
− | |[[ |
+ | |[[File:Revival.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Revival |
+ | | 60 |
||
− | | <span style="color:white">60 |
||
− | | |
+ | | 15 MP |
− | | |
+ | | Instant |
+ | | 8s |
||
− | | <span style="color:white"> 8s |
||
− | | |
+ | | Self |
| <span style="color:deepskyblue">While in a Wound Patch state, each time you receive Physical or Magical Damage you can stack a Revival effect. Effect can be stacked a maximum of 10 times. Actively using Revival makes you recover HP. The amount of HP you recover is dependent on Revival. <br /><br /> |
| <span style="color:deepskyblue">While in a Wound Patch state, each time you receive Physical or Magical Damage you can stack a Revival effect. Effect can be stacked a maximum of 10 times. Actively using Revival makes you recover HP. The amount of HP you recover is dependent on Revival. <br /><br /> |
||
<span style="color:#009900"> The number of Stacks, multiply the total heal. It get up until a maximum of <span style="color:pink">11</span> times <span style="color:pink">5</span>% of Max. HP. It can use without Stacks. |
<span style="color:#009900"> The number of Stacks, multiply the total heal. It get up until a maximum of <span style="color:pink">11</span> times <span style="color:pink">5</span>% of Max. HP. It can use without Stacks. |
||
+ | | - |
||
− | | <span style="color:white">- |
||
|- |
|- |
||
|[[File:Group Panic.png|64px]] |
|[[File:Group Panic.png|64px]] |
||
− | ! |
+ | ! scope="row" style="background:#241405; color:seagreen;" | Group Panic</span> |
+ | | 70 |
||
− | | <span style="color:white">70 |
||
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
| <span style="color:deepskyblue">Makes your Emotional Obstruction cause an additional reduction of Physical and Magical Damage. Also changes effects from solo to group. |
| <span style="color:deepskyblue">Makes your Emotional Obstruction cause an additional reduction of Physical and Magical Damage. Also changes effects from solo to group. |
||
− | | |
+ | | |
|} |
|} |
||
− | == [[ |
+ | == [[File:Classicon thief harpsyn.png|link=|alt=]] Rogue / Warlock -- Soulknife== |
+ | |||
− | (''[[Warlock_Elite_Skills#Warlock_/_Rogue|Warlock/Rogue]]'') |
||
+ | {{see also|Warlock Elite Skills#Warlock / Rogue|t1=Warlock/Rogue}} |
||
− | The "Shadow", that combo class can focus on MAttack or PAttack. The PAttack way is a Rouge that can do very nice Burst Magic Damage with combo of "Ghostly Strike + Soul Stab". By other way, the MAttack way, with basic skills of Warlock and some elite skills: "Dark Soul Smelt" & "Dark Soul Assail", can compete with mages. A magic melee DPS, remember 2xMagical Daggers have similar magic damage as a Wand. See [[Rogue / Warlock|Shadow]]. |
||
+ | |||
+ | The "Shadow", that combo class can focus on MAttack or PAttack. The PAttack way is a Rogue that can do very nice Burst Magic Damage with combo of "Ghostly Strike + Soul Stab". By other way, the MAttack way, with basic skills of Warlock and some elite skills: "Dark Soul Smelt" & "Dark Soul Assail", can compete with mages. A magic melee DPS, remember 2x Magical Daggers have similar magic damage as a Wand. See [[Rogue / Warlock|Shadow]]. |
||
<span style="color:yellow">+0</span> |
<span style="color:yellow">+0</span> |
||
<span style="color:red">+100 or max</span> |
<span style="color:red">+100 or max</span> |
||
<span style="color:pink">constant</span> |
<span style="color:pink">constant</span> |
||
− | <span style="color:green">version 6.0.6.2689</span> |
+ | <span style="color:green">version 6.0.6.2689</span> |
+ | |||
− | {|class="romtable" border="1" cellpadding="5" cellspacing="0" style="border-collapse:collapse; border:1px #000 solid; text-align:center;" |
||
+ | {|class="romtable" style="border-collapse:collapse; text-align:center; margin-bottom:5em;" |
||
− | |- style="background:#97AEBD;" |
||
+ | |- |
||
− | ! <span style="color:white">Icon !! <span style="color:white">Skill Name !! <span style="color:white">Level !! <span style="color:white">Cost !! <span style="color:white">Cast Time !! <span style="color:white">Cooldown !! <span style="color:white">Range !! <span style="color:white">Skill Effect !! <span style="color:white">Upgrade |
||
+ | ! scope="col" style="background:#241405; color:white;" | Icon |
||
+ | ! scope="col" style="background:#241405; color:white;" | Skill Name |
||
+ | ! scope="col" style="background:#241405; color:white;" | Level |
||
+ | ! scope="col" style="background:#241405; color:white;" | Cost |
||
+ | ! scope="col" style="background:#241405; color:white;" | Cast Time |
||
+ | ! scope="col" style="background:#241405; color:white;" | Cooldown |
||
+ | ! scope="col" style="background:#241405; color:white;" | Range |
||
+ | ! scope="col" style="background:#241405; color:white;" | Skill Effect |
||
+ | ! scope="col" style="background:#241405; color:white;" | Upgrade |
||
|- |
|- |
||
| [[File:Dark Soul Barrier.png]] |
| [[File:Dark Soul Barrier.png]] |
||
− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Dark Soul Barrier [[Dark Soul Barrier|(+)]] |
+ | | 15 |
||
− | | <span style="color:white">15 |
||
− | | |
+ | | 20 energy |
− | | |
+ | | Instant |
− | | |
+ | | 2 minutes |
+ | | 150 |
||
− | | <span style="color:white">150 |
||
− | | <span style="color:deepskyblue">Sets up a dark spirit barrier in a designated area. This barrier will increase the Dodge of all party members inside the barrier by <span style="color:yellow">10.0</span>.. <span style="color:red">50.0</span>%. The Dark Soul Barrier lasts for <span style="color:pink">12</span> seconds. |
+ | | <span style="color:deepskyblue">Sets up a dark spirit barrier in a designated area. This barrier will increase the Dodge of all party members inside the barrier by <span style="color:yellow">10.0</span>.. <span style="color:red">50.0</span>%. The Dark Soul Barrier lasts for <span style="color:pink">12</span> seconds. |
+ | |||
<span style="color:#009900">Overrides Evasion. |
<span style="color:#009900">Overrides Evasion. |
||
− | | |
+ | | +0.4% per level |
|- |
|- |
||
| [[File:Energy Conservation.png]] |
| [[File:Energy Conservation.png]] |
||
− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Energy Conservation [[Energy Conservation|(+)]] |
+ | | 20 |
||
− | | <span style="color:white">20 |
||
− | | |
+ | | 20 energy |
− | | |
+ | | Instant |
− | | |
+ | | 30 seconds |
+ | | Self |
||
− | | <span style="color:white">Self |
||
| <span style="color:firebrick">Use of this skill requires an HP less than 75%.</span> |
| <span style="color:firebrick">Use of this skill requires an HP less than 75%.</span> |
||
<span style="color:deepskyblue">Restores <span style="color:pink">3.0</span>% HP every second until HP reaches <span style="color:pink">75</span>% or the effect lasts <span style="color:pink">8.0</span> seconds |
<span style="color:deepskyblue">Restores <span style="color:pink">3.0</span>% HP every second until HP reaches <span style="color:pink">75</span>% or the effect lasts <span style="color:pink">8.0</span> seconds |
||
+ | | - |
||
− | | <span style="color:white"> - |
||
|- |
|- |
||
| [[File:Soul Stab.png]] |
| [[File:Soul Stab.png]] |
||
− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Soul Stab [[Soul Stab|(+)]] |
+ | | 25 |
||
− | | <span style="color:white">25 |
||
− | | |
+ | | 30 focus |
− | | |
+ | | Instant |
− | | |
+ | | 8 seconds |
+ | | 50 |
||
− | | <span style="color:white">50 |
||
− | | <span style="color:deepskyblue">Inflicts <span style="color:yellow">130.0</span>.. <span style="color:red">910.0</span>% + 0.20 x Dexterity main hand weapon Magical Damage DPS on the target. If target is in a '''Weakened state''' then they will receive <span style="color:yellow">150.0</span>.. <span style="color:red">1050.0</span>% + 0.30 x Dexterity main hand weapon Magical Damage DPS. |
+ | | <span style="color:deepskyblue">Inflicts <span style="color:yellow">130.0</span>.. <span style="color:red">910.0</span>% + 0.20 x Dexterity main hand weapon Magical Damage DPS on the target. If target is in a '''Weakened state''' then they will receive <span style="color:yellow">150.0</span>.. <span style="color:red">1050.0</span>% + 0.30 x Dexterity main hand weapon Magical Damage DPS. |
+ | |||
<span style="color:#009900"> Increases with '''PAttack''', no with Mattack, and is '''Dark Magic Damage'''. |
<span style="color:#009900"> Increases with '''PAttack''', no with Mattack, and is '''Dark Magic Damage'''. |
||
− | | |
+ | | +7.8% per level & +9.0% per level |
|- |
|- |
||
| [[File:Begin When Ready.png]] |
| [[File:Begin When Ready.png]] |
||
− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Begin When Ready [[Begin When Ready|(+)]] |
+ | | 30 |
||
− | | <span style="color:white">30 |
||
+ | | - |
||
− | | <span style="color:white">- |
||
− | | |
+ | | Instant |
− | | |
+ | | 3 minutes |
+ | | - |
||
− | | <span style="color:white">- |
||
| <span style="color:deepskyblue">Immediately resets the cooldown time for [[Fervent Attack]] and [[Evasion]]. |
| <span style="color:deepskyblue">Immediately resets the cooldown time for [[Fervent Attack]] and [[Evasion]]. |
||
+ | | - |
||
− | | <span style="color:white">- |
||
|- |
|- |
||
| [[File:Dark Soul Precision.png]] |
| [[File:Dark Soul Precision.png]] |
||
− | ! |
+ | ! scope="row" style="background:#241405; color:seagreen;" | Dark Soul Precision [[Dark Soul Precision|(+)]] |
+ | | 35 |
||
− | | <span style="color:white">35 |
||
− | | |
+ | | Soul Pain (15 Focus) |
− | | |
+ | | Soul Pain (Instant) |
+ | | - |
||
− | | <span style="color:white"> - |
||
− | | |
+ | | Soul Pain (225) |
− | | <span style="color:deepskyblue">[[Soul Pain|Soul Pain]] doesn't need any casting time and reduces target's Physical Defense. |
+ | | <span style="color:deepskyblue">[[Soul Pain|Soul Pain]] doesn't need any casting time and reduces target's Physical Defense. |
+ | |||
<span style="color:#009900"> Increases damage of Soul Pain and it reduces target's Physical Defense by <span style="color:pink">2</span>%. |
<span style="color:#009900"> Increases damage of Soul Pain and it reduces target's Physical Defense by <span style="color:pink">2</span>%. |
||
+ | | - |
||
− | | <span style="color:white"> - |
||
|- |
|- |
||
| [[File:Soul Agility.png]] |
| [[File:Soul Agility.png]] |
||
− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Soul Agility [[Soul Agility|(+)]] |
+ | | 40 |
||
− | | <span style="color:white">40 |
||
+ | | - |
||
− | | <span style="color:white">- |
||
− | | |
+ | | Instant |
− | | |
+ | | 60 seconds |
+ | | Self |
||
− | | <span style="color:white">Self |
||
| <span style="color:deepskyblue">Increases Dexterity by (Current Dexterity + <span style="color:yellow">10.0</span>.. <span style="color:red">110.0</span>) x <span style="color:yellow">1.0</span>.. <span style="color:red">5.5</span>% + <span style="color:yellow">10.0</span>.. <span style="color:red">110.0</span> for <span style="color:pink">30.0</span> seconds. |
| <span style="color:deepskyblue">Increases Dexterity by (Current Dexterity + <span style="color:yellow">10.0</span>.. <span style="color:red">110.0</span>) x <span style="color:yellow">1.0</span>.. <span style="color:red">5.5</span>% + <span style="color:yellow">10.0</span>.. <span style="color:red">110.0</span> for <span style="color:pink">30.0</span> seconds. |
||
<span style="color:#CC00CC">The maximum level of this skill is 50.</span> |
<span style="color:#CC00CC">The maximum level of this skill is 50.</span> |
||
− | | |
+ | | +2.0, +0.09% and +2.0 per level |
|- |
|- |
||
| [[File:Dark Soul Smelt.png]] |
| [[File:Dark Soul Smelt.png]] |
||
− | ! |
+ | ! scope="row" style="background:#241405; color:seagreen;" | Dark Soul Smelt [[Dark Soul Smelt|(+)]] |
+ | | 45 |
||
− | | <span style="color:white">45 |
||
− | | |
+ | | Be in Poisonous state |
− | | |
+ | | Basic Attack |
+ | | - |
||
− | | <span style="color:white">- |
||
− | | |
+ | | Basic Attack |
− | | <span style="color:deepskyblue">While in a [[Poison (Rogue)|Poisonous state]], normal attack hits can cause additional Dark Damage. |
+ | | <span style="color:deepskyblue">While in a [[Poison (Rogue)|Poisonous state]], normal attack hits can cause additional Dark Damage. |
+ | |||
− | <span style="color:#009900"> Each time enemy is hit with basic atacks, when enemy is poisoned, applies Dark Magic Damage. It can be critical. It uses '''Magic Attack'''. The damage done is <span style="color:pink">100</span>% of equipe magic damage per hit. |
||
+ | <span style="color:#009900"> Each time enemy is hit with basic attacks, when enemy is poisoned, applies Dark Magic Damage. It can be critical. It uses '''Magic Attack'''. The damage done is <span style="color:pink">6.66</span> + <span style="color:pink">75</span>% of equipment magic damage per hit. After got elite 60, <span style="color:pink">10</span> + <span style="color:pink">112.5</span>%. |
||
− | | <span style="color:white"> - |
||
+ | | - |
||
|- |
|- |
||
| [[File:Ghostly Strike.png]] |
| [[File:Ghostly Strike.png]] |
||
− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Ghostly Strike [[Ghostly Strike|(+)]] |
+ | | 50 |
||
− | | <span style="color:white">50 |
||
− | | |
+ | | 30 focus |
− | | |
+ | | Instant |
− | | |
+ | | 8 seconds |
+ | | 50 |
||
− | | <span style="color:white">50 |
||
| <span style="color:deepskyblue">Inflicts <span style="color:yellow">150.0</span>.. <span style="color:red">1050.0</span>% + 0.30 x Dexterity main hand weapon Magical Damage DPS and carries a '''Weakened effect'''. |
| <span style="color:deepskyblue">Inflicts <span style="color:yellow">150.0</span>.. <span style="color:red">1050.0</span>% + 0.30 x Dexterity main hand weapon Magical Damage DPS and carries a '''Weakened effect'''. |
||
− | (This skill stat will increase and decrease based on equipment and target strength) |
+ | (This skill stat will increase and decrease based on equipment and target strength) |
+ | |||
− | <span style="color:#009900"> Increases with '''PAttack''', no with Mattack, and is '''Dark Magic Damage'''.<br /><br /> '''Weekened Effect''': Dark damage taken increas <span style="color:yellow">4.0</span>.. <span style="color:red">10.0</span>% |
||
+ | <span style="color:#009900"> Increases with '''PAttack''', not with Mattack, and is '''Dark Magic Damage'''. |
||
− | | <span style="color:white">+9.0% per level |
||
+ | |||
+ | '''Weakened Effect''': Dark damage taken increased <span style="color:yellow">4.0</span>.. <span style="color:red">10.0</span>% |
||
+ | | +9.0% and 0.06% per level |
||
|- |
|- |
||
− | |[[ |
+ | |[[File:Dark_Soul_Assail.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:seagreen;" | Dark Soul Assail [[Dark Soul Assail|(+)]]</span> |
+ | | 60 |
||
− | | <span style="color:white">60 |
||
+ | | - |
||
− | | <span style="color:white">- |
||
+ | | - |
||
− | | <span style="color:white">- |
||
+ | | - |
||
− | | <span style="color:white">- |
||
+ | | - |
||
− | | <span style="color:white">- |
||
− | | <span style="color:deepskyblue">Increases Dark Damage. In a state of [[Soul Agility]], Dark Damage is increased too. |
+ | | <span style="color:deepskyblue">Increases Dark Damage. In a state of [[Soul Agility]], Dark Damage is increased too. |
+ | |||
− | <span style="color:#009900">+<span style="color:pink">50</span>% Passive Increas of Dark Damage and +<span style="color:pink">50</span>% of Icreased Dark Damage when be in state of Soul Agility. <br /><br /> |
||
− | + | <span style="color:#009900">+<span style="color:pink">50</span>% Passive Increase of Dark Damage and +<span style="color:pink">50</span>% of Increased Dark Damage when be in state of Soul Agility. |
|
+ | |||
− | | <span style="color:white"> ? |
||
+ | Total Increase in a state of Soul Agility: +<span style="color:pink">125</span>% |
||
+ | | ? |
||
|- |
|- |
||
− | |[[ |
+ | |[[File:Soul_Curtain.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:seagreen;" | Soul Curtain [[Soul Curtain|(+)]]</span> |
+ | | 70 |
||
− | | <span style="color:white">70 |
||
+ | | - |
||
− | | <span style="color:white"> - |
||
− | | |
+ | | Vanish (Instant) |
− | | |
+ | | Vanish (60 seconds) |
+ | | Self |
||
− | | <span style="color:white">Self |
||
− | | <span style="color:deepskyblue">Decreases the cooldown time of [[Vanish]] |
+ | | <span style="color:deepskyblue">Decreases the cooldown time of [[Vanish]] by <span style="color:pink">60.0</span> seconds. When Vanish is being cast, it removes the effect of being Helpless and leaves a Substitute that Taunts nearby enemies for <span style="color:pink">5</span> seconds. |
+ | | - |
||
− | |<span style="color:white"> - |
||
|} |
|} |
||
− | == [[ |
+ | == [[File:Classicon_thief_warrior.png|link=|alt=]] Rogue / Warrior -- Blackguard== |
+ | {{see also|Warrior Elite Skills#Warrior / Rogue|t1=Warrior/Rogue}} |
||
Rogue / [[Warrior|Warriors]] benefit from a Slow effect added to [[Throw]] ([[Throwing Mastery]]), an increase in damage done by one-handed axes ([[One-Hand Axe Mastery]]), a buff to [[Whirlwind]] ([[Whirlwind Mastery]]), an effect reducing the effectiveness of heals by a target ([[Death's Touch]]), and a skill that causes melee damage in addition to causing [[Shadowstab]] and [[Slash]]'s bleed effects to cause additional poison damage ([[Poisonous Infection]]). |
Rogue / [[Warrior|Warriors]] benefit from a Slow effect added to [[Throw]] ([[Throwing Mastery]]), an increase in damage done by one-handed axes ([[One-Hand Axe Mastery]]), a buff to [[Whirlwind]] ([[Whirlwind Mastery]]), an effect reducing the effectiveness of heals by a target ([[Death's Touch]]), and a skill that causes melee damage in addition to causing [[Shadowstab]] and [[Slash]]'s bleed effects to cause additional poison damage ([[Poisonous Infection]]). |
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+ | {|class="romtable" style="border-collapse:collapse; text-align:center; margin-bottom:5em;" |
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− | (''[[Warrior_Elite_Skills#Warrior_/_Rogue|Warrior/Rogue]]'') |
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− | |||
− | {|class="romtable" border="1" cellpadding="5" cellspacing="0" style="border-collapse:collapse; border:1px #000 solid; text-align:center;" |
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− | |- style="background:#97AEBD;" |
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− | ! <span style="color:white">Icon !! <span style="color:white">Skill Name !! <span style="color:white">Level !! <span style="color:white">Cost !! <span style="color:white">Cast Time !! <span style="color:white">Cooldown !! <span style="color:white">Range !! <span style="color:white">Skill Effect !! <span style="color:white">Upgrade |
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|- |
|- |
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+ | ! scope="col" style="background:#241405; color:white;" | Icon |
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− | |[[Image:Skill thi new60-1.png]] |
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− | ! |
+ | ! scope="col" style="background:#241405; color:white;" | Skill Name |
− | + | ! scope="col" style="background:#241405; color:white;" | Level |
|
+ | ! scope="col" style="background:#241405; color:white;" | Cost |
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− | | |
||
+ | ! scope="col" style="background:#241405; color:white;" | Cast Time |
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− | | |
||
+ | ! scope="col" style="background:#241405; color:white;" | Cooldown |
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− | | |
||
+ | ! scope="col" style="background:#241405; color:white;" | Range |
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− | | |
||
+ | ! scope="col" style="background:#241405; color:white;" | Skill Effect |
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+ | ! scope="col" style="background:#241405; color:white;" | Upgrade |
||
+ | |- |
||
+ | |[[File:Skill thi new60-1.png]] |
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+ | ! scope="row" style="background:#241405; color:seagreen;" | Throwing Mastery |
||
+ | | 15 |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
| <span style="color:deepskyblue">Your Throw can now Slow the target for 5 seconds. |
| <span style="color:deepskyblue">Your Throw can now Slow the target for 5 seconds. |
||
− | | |
+ | | |
|- |
|- |
||
− | |[[ |
+ | |[[File:Skill thi new60-2.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:seagreen;" | One-Hand Axe Mastery |
+ | | 20 |
||
− | | <span style="color:white">20 |
||
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
| <span style="color:deepskyblue">One-hand axe damage increases by 5.0%. |
| <span style="color:deepskyblue">One-hand axe damage increases by 5.0%. |
||
<span style="color:#CC00CC">The maximum level of this skill is 50.</span> |
<span style="color:#CC00CC">The maximum level of this skill is 50.</span> |
||
− | | |
+ | | +1.3% per level |
|- |
|- |
||
− | |[[ |
+ | |[[File:Skill thi new60-3.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:seagreen;" | Whirlwind Mastery |
+ | | 25 |
||
− | | <span style="color:white">25 |
||
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
| <span style="color:deepskyblue">Reduces the cost of Whirlwind by 20 rage and decreases cooldown by 20 seconds. |
| <span style="color:deepskyblue">Reduces the cost of Whirlwind by 20 rage and decreases cooldown by 20 seconds. |
||
− | | |
+ | | |
|- |
|- |
||
− | |[[ |
+ | |[[File:Skill thi new45-3.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Death's Touch |
+ | | 30 |
||
− | | <span style="color:white">30 |
||
− | | |
+ | | 15 rage |
− | | |
+ | | Instant |
− | | |
+ | | 10 seconds |
+ | | 50 |
||
− | | <span style="color:white">50 |
||
| <span style="color:deepskyblue">For 10.0 seconds causes 70.0% main hand weapon DPS + 0.20 x Dexterity physical damage to your target, reduces healing effects received by the target by 2.0% and increases your Physical Attack Power by 1.0%. |
| <span style="color:deepskyblue">For 10.0 seconds causes 70.0% main hand weapon DPS + 0.20 x Dexterity physical damage to your target, reduces healing effects received by the target by 2.0% and increases your Physical Attack Power by 1.0%. |
||
(This skill reduces the target's received healing by a maximum of 50.0%.)<br> |
(This skill reduces the target's received healing by a maximum of 50.0%.)<br> |
||
(Received healing of players is reduces by 2.0% for 5.0 seconds.)<br> |
(Received healing of players is reduces by 2.0% for 5.0 seconds.)<br> |
||
<span style="color:#CC00CC">The maximum level of this skill is 50.</span> |
<span style="color:#CC00CC">The maximum level of this skill is 50.</span> |
||
− | | |
+ | | |
|- |
|- |
||
− | |[[ |
+ | |[[File:Skill thi new35-4.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Poisonous Infection |
+ | | 35 |
||
− | | <span style="color:white">35 |
||
− | | |
+ | | 20 rage |
− | | |
+ | | Instant |
− | | |
+ | | 15 seconds |
+ | | 50 |
||
− | | <span style="color:white">50 |
||
| <span style="color:deepskyblue">While Poisonous, each successful hit can poison the target inflicting 12.0 poison damage every 2 seconds. Additionally 85.0% main hand weapon DPS + 0.20 x Dexterity physical damage is dealt to the target. |
| <span style="color:deepskyblue">While Poisonous, each successful hit can poison the target inflicting 12.0 poison damage every 2 seconds. Additionally 85.0% main hand weapon DPS + 0.20 x Dexterity physical damage is dealt to the target. |
||
− | | |
+ | | |
|- |
|- |
||
− | |[[ |
+ | |[[File:Skill thi new40-1.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Poison Spray |
+ | | 40 |
||
− | | <span style="color:white">40 |
||
− | | |
+ | | 15 rage |
− | | |
+ | | Instant |
− | | |
+ | | 6 seconds |
+ | | 50 |
||
− | | <span style="color:white">50 |
||
| <span style="color:deepskyblue">Can be used when the target is Poisoned from a Poisonous Infection to spread the poison to nearby targets and cause 200.0 damage. |
| <span style="color:deepskyblue">Can be used when the target is Poisoned from a Poisonous Infection to spread the poison to nearby targets and cause 200.0 damage. |
||
− | | |
+ | | |
|- |
|- |
||
− | |[[ |
+ | |[[File:Skill thi new45-6.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:white;" | Decay |
+ | | 45 |
||
− | | <span style="color:white">45 |
||
− | | |
+ | | 30 energy |
− | | |
+ | | Instant |
− | | |
+ | | 4 seconds |
+ | | 50 |
||
− | | <span style="color:white">50 |
||
| <span style="color:deepskyblue">Can be used when Poisonous. It causes 85.0% main hand weapon DPS + 0.20 x Dexterity physical damage and increases your Critical Physical Hit Rate by 20.0 and Critical Physical Damage by 1.0%. (Effective for 12.0 seconds.) |
| <span style="color:deepskyblue">Can be used when Poisonous. It causes 85.0% main hand weapon DPS + 0.20 x Dexterity physical damage and increases your Critical Physical Hit Rate by 20.0 and Critical Physical Damage by 1.0%. (Effective for 12.0 seconds.) |
||
(After the effect has ended it cannot be triggered again for 20.0 seconds.) |
(After the effect has ended it cannot be triggered again for 20.0 seconds.) |
||
− | | |
+ | | |
|- |
|- |
||
− | |[[ |
+ | |[[File:Skill thi new50-4.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:seagreen;" | Reclaim Energy |
+ | | 50 |
||
− | | <span style="color:white">50 |
||
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
| <span style="color:deepskyblue">When you use Shadowstab, you have a chance of recovering energy. When you use Poisonous Infection, there is a chance that your rage will increase. |
| <span style="color:deepskyblue">When you use Shadowstab, you have a chance of recovering energy. When you use Poisonous Infection, there is a chance that your rage will increase. |
||
− | | |
+ | | |
|- |
|- |
||
− | |[[ |
+ | |[[File:Toxic_Splash.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:seagreen;" | Toxic Splash</span> |
+ | | 60 |
||
− | | <span style="color:white">60 |
||
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
| <span style="color:deepskyblue">Makes Poison Spray trigger a Poisonous Infection effect that causes damage and poisons all surrounding enemies. |
| <span style="color:deepskyblue">Makes Poison Spray trigger a Poisonous Infection effect that causes damage and poisons all surrounding enemies. |
||
− | | |
+ | | |
|- |
|- |
||
− | |[[ |
+ | |[[File:Poison_Battle_Technique.png]] |
− | ! |
+ | ! scope="row" style="background:#241405; color:seagreen;" | Poison Battle Technique</span> |
+ | | 70 |
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− | | <span style="color:white">70 |
||
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
− | | |
+ | | |
| <span style="color:deepskyblue">If target hit by your Whirlwind has a Toxic Splash effect, then extra damage is inflicted. |
| <span style="color:deepskyblue">If target hit by your Whirlwind has a Toxic Splash effect, then extra damage is inflicted. |
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− | | |
+ | | |
|} |
|} |
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− | |||
{{Class navigation}} |
{{Class navigation}} |
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− | |||
[[Category:Class Skills]] |
[[Category:Class Skills]] |
Latest revision as of 03:38, 27 November 2020
Most Rogue Elite Skills focus on increasing damage output but are fairly eclectic in terms of actual utility.
Rogue / Champion -- Artificer[ | ]
Rogue / Druid -- Poisoner[ | ]
A mix able to do average Area of Effect damage, but most notable in how it provides self-buffs and healing. Hysteric Vengeance increasing the player's attack rate whenever they are hit every 20 seconds, and Poisonous Antibodies is a helpful spell in Player versus Player environments for preventing constant poisoning. Killin' Time is ridiculous in increasing critical chance and critical damage, providing a massive boost to damage. Slaughter Blessing provides some healing to allies, as well as an increase to damage. Shadow Smash causes Poison Shroud to unleash more damage, and then a sudden blast of Dark damage after it ends. Quick Light Protection causes your stealth ability Blind Spot to cost less and restore health to anyone in your party with the lowest health.
+0 +100 or max constant version 6.0.6.2689
Icon | Skill Name | Level | Cost | Cast Time | Cooldown | Range | Skill Effect | Upgrade |
---|---|---|---|---|---|---|---|---|
Hysteric Vengeance | 15 | 50 MP | Instant | If you are hit by physical attacks in the next 900.0 seconds, your Critical Physical Hit Rate will increase by 30.0.. 570.0 for 10.0 seconds.
(After the effect has ended it cannot be triggered again for 20.0 seconds.) |
+5.4 per level | |||
Poison Antibodies | 20 | Makes it so you cannot be affected by poison for 5 seconds after you successfully use Antidote. | ||||||
Poison Shroud (+) | 25 | 70 (+10,5Lvl) MP, 1 poison bottle | 1 second | 15 seconds | 150, Circle (R: 75) | Poison Shroud inflicts 40.0.. 1640.0 points of poison damage every 2 seconds on most targets within a range of 70 for 12.0 seconds. | +16 per level | |
Killin' Time | 30 | 45 energy | Instant | 60 seconds | Increases the critical physical hit rate of your next 4 attacks by 120.0.. 2040.0 points and critical damage by 1.0.. 17.0% for 15.0 seconds. (This effect continues until expended or time runs out.) Max. Chance vs 100 lvl: +30.60% |
+19.2 and + 0.16% per level | ||
Crippling Poison | 35 | Your Poisonous Effect will additionally reduce the target's Casting Speed and Physical Attack Speed. Per Stack: -5.0% |
||||||
Slaughter Blessing | 40 | 25 MP | Instant | 60 seconds | Circle (R: 100) | Instantly restores (current Maximum HP x 1.0.. 9.4%) + 30.0.. 318.0 HP to you and your party members, and temporarily increases Physical Attack Power and Magical Attack Power by 5.0% for 15.0 seconds. | +0.084% and +2.88 per level | |
Shadow Smash | 45 | Extends your Poison Shroud effect by 4 seconds and inflicts Dark damage to all targets within a range of 70 after the effect ends. | ||||||
Quick Light Protection | 50 | Reduces the energy required for your Blind Spot attack by 10.0 and when you strike a target it has a chance of restoring HP to the party member with the lowest HP. Healing: 10.0% of Max. HP |
||||||
Malicious Intent Release | 60 | Your Killin' Time will not be limited in the times it can be used, but its time limit is reduced from 15 seconds to 7 seconds. | ||||||
Erosion | 70 | Causes an additional reduction of your target's Physical Defense and Magical Defense while Poison Shroud is in effect. Also any Dexterity gives you extra additional inflicted dark damage. Extra initial true damage from Dex: + 0.20.. 4.20 x Dex |
Rogue / Knight -- Duelist[ | ]
Rogue / Knights gain a host of self buffs, increasing the damage of Disarmament (Armor Breaker), temporary immunity vs. Poison (Poison Protection), a physical damage buff (Lion's Protection), an anti-magic PVP cooldown (Holy Light Protection), and a cooldown that grants party members temporary immunity to fear (Courageous Guard).
Rogue / Mage -- Trickster[ | ]
Rogue / Mages focuses on using projectile weapons to deal damage. With skills that deal damage from a range and up close, Rogue/Mage is a formidable foe and ally in all situations. Their skills include Area of Effect and Crowd Control abilities for the most part, pulling from their Mage inspiration. In keeping with the projectile theme, even their physical attacks and hits received carry an extra projectile thrown at the target.
Rogue / Priest -- Assassin[ | ]
The Rogue / Priest combination has a varied elite skill set, giving a party-wide dodge buff (Quickness Aura), an increase in Wound Attack's chance to crit (Wound Tear), the ability to use Sneak Attack when in combat (Shadow Walker), a cooldown making the rogue immune to fear effects for a short time (Fearless), and a powerful strike with a slowing component (Kick).
Rogue / Scout -- Ninja[ | ]
Rogue / Scouts lean toward critical hits and buffs to the Scout aspect, including an increase in Shot's chance to critically hit (Deadly Shot), a silence component to Throat Attack (Slit Throat), a cooldown generating energy from successful normal attacks (Energy Thief), a self-buff increasing the chance to crit and damage done by crits (Combat Master), and a cooldown that absorbs one physical attack (Substitute).
Rogue / Warden -- Stalker[ | ]
While this mixture may feel as if not having a two-handed weapon will benefit the Warden aspect of the mix, general skills from both classes (allowing dual-wielding and main-weapon enhancing damage) make this combination quite powerful. The first Hidden Master skill benefits the Hide ability, making stealth a bit more resilient. Crazed Creed keeps the all-important critical strike chance high. Emotional Obstruction, though weakened in PvP, is nevertheless a potent skill to take down Mage- and- Priest-based classes. The second Hidden Master lets your Power of the Wood Spirit be a boon to your whole party, increasing magic and weapon damage. Wound Patch is extremely effective while in combat, as it will heal you over time while depleting a barely-used mana pool. Finally, Phantom Blade (on top of dealing good damage) can summon two Oak Walkers to help you fight, and in combat, numbers matter.
Rogue / Warlock -- Soulknife[ | ]
The "Shadow", that combo class can focus on MAttack or PAttack. The PAttack way is a Rogue that can do very nice Burst Magic Damage with combo of "Ghostly Strike + Soul Stab". By other way, the MAttack way, with basic skills of Warlock and some elite skills: "Dark Soul Smelt" & "Dark Soul Assail", can compete with mages. A magic melee DPS, remember 2x Magical Daggers have similar magic damage as a Wand. See Shadow.
+0 +100 or max constant version 6.0.6.2689
Icon | Skill Name | Level | Cost | Cast Time | Cooldown | Range | Skill Effect | Upgrade |
---|---|---|---|---|---|---|---|---|
Dark Soul Barrier (+) | 15 | 20 energy | Instant | 2 minutes | 150 | Sets up a dark spirit barrier in a designated area. This barrier will increase the Dodge of all party members inside the barrier by 10.0.. 50.0%. The Dark Soul Barrier lasts for 12 seconds.
Overrides Evasion. |
+0.4% per level | |
Energy Conservation (+) | 20 | 20 energy | Instant | 30 seconds | Self | Use of this skill requires an HP less than 75%.
Restores 3.0% HP every second until HP reaches 75% or the effect lasts 8.0 seconds |
- | |
Soul Stab (+) | 25 | 30 focus | Instant | 8 seconds | 50 | Inflicts 130.0.. 910.0% + 0.20 x Dexterity main hand weapon Magical Damage DPS on the target. If target is in a Weakened state then they will receive 150.0.. 1050.0% + 0.30 x Dexterity main hand weapon Magical Damage DPS.
Increases with PAttack, no with Mattack, and is Dark Magic Damage. |
+7.8% per level & +9.0% per level | |
Begin When Ready (+) | 30 | - | Instant | 3 minutes | - | Immediately resets the cooldown time for Fervent Attack and Evasion. | - | |
Dark Soul Precision (+) | 35 | Soul Pain (15 Focus) | Soul Pain (Instant) | - | Soul Pain (225) | Soul Pain doesn't need any casting time and reduces target's Physical Defense.
Increases damage of Soul Pain and it reduces target's Physical Defense by 2%. |
- | |
Soul Agility (+) | 40 | - | Instant | 60 seconds | Self | Increases Dexterity by (Current Dexterity + 10.0.. 110.0) x 1.0.. 5.5% + 10.0.. 110.0 for 30.0 seconds.
The maximum level of this skill is 50. |
+2.0, +0.09% and +2.0 per level | |
Dark Soul Smelt (+) | 45 | Be in Poisonous state | Basic Attack | - | Basic Attack | While in a Poisonous state, normal attack hits can cause additional Dark Damage.
Each time enemy is hit with basic attacks, when enemy is poisoned, applies Dark Magic Damage. It can be critical. It uses Magic Attack. The damage done is 6.66 + 75% of equipment magic damage per hit. After got elite 60, 10 + 112.5%. |
- | |
Ghostly Strike (+) | 50 | 30 focus | Instant | 8 seconds | 50 | Inflicts 150.0.. 1050.0% + 0.30 x Dexterity main hand weapon Magical Damage DPS and carries a Weakened effect.
(This skill stat will increase and decrease based on equipment and target strength) Increases with PAttack, not with Mattack, and is Dark Magic Damage. Weakened Effect: Dark damage taken increased 4.0.. 10.0% |
+9.0% and 0.06% per level | |
Dark Soul Assail (+) | 60 | - | - | - | - | Increases Dark Damage. In a state of Soul Agility, Dark Damage is increased too.
+50% Passive Increase of Dark Damage and +50% of Increased Dark Damage when be in state of Soul Agility. Total Increase in a state of Soul Agility: +125% |
? | |
Soul Curtain (+) | 70 | - | Vanish (Instant) | Vanish (60 seconds) | Self | Decreases the cooldown time of Vanish by 60.0 seconds. When Vanish is being cast, it removes the effect of being Helpless and leaves a Substitute that Taunts nearby enemies for 5 seconds. | - |
Rogue / Warrior -- Blackguard[ | ]
Rogue / Warriors benefit from a Slow effect added to Throw (Throwing Mastery), an increase in damage done by one-handed axes (One-Hand Axe Mastery), a buff to Whirlwind (Whirlwind Mastery), an effect reducing the effectiveness of heals by a target (Death's Touch), and a skill that causes melee damage in addition to causing Shadowstab and Slash's bleed effects to cause additional poison damage (Poisonous Infection).