Rogue / Warden is a combination that does quite well in group PvE, PvP, and solo play, offering a wide variety of effects that give them consistent damage increases and survival. Unlike most other Rogues, this combo gives options to attack outside of solely relying on Shadowstab->Low Blow->Grievous Wounds, putting an otherwise untouched mana pool to good use. With skills that support party members and handicap enemy spellcasters, as well as reliable self-healing, the combo is a good option for most players looking to participate in all areas of play.
As with other Rogues, Dexterity is the most important stat here, especially since it directly improves Weak Point Strike, Bloodthirsty Blade, and Phantom Blade. Stamina is also helpful just to keep one's health pool up. Wound Patch does scale with Wisdom and other healing modifiers, but it's probably better to keep Dexterity as high as possible to deal greater damage.
What's interesting to note is that the damaging attacks that come from the elite skills (Weak Point Strike, Bloodthirsty Blade, and Phantom Blade) don't require daggers to use, nor does Power of the Wood Spirit, which is a strong source of damage to groups of enemies. While not using daggers does prevent the use of the standard Rogue combo, using swords instead can potentially lead to higher damage. However, giving up daggers means the player is entirely dependent on their mana pool to deal large amounts of damage.
For PvP, Hidden Master gives an extra edge when dealing with AoE attacks while using Hide, and Emotional Obstruction is shockingly powerful against enemy casters. With Revival and Group Panic, it's entirely possible with enough gear (and maybe some luck) to sneak right in to a group and take out a key target before slipping out again.
Skills[ | ]
(to see Class Main Skills of Rogue, see Rogue Skills)
Secondary Class Basic Skills[ | ]
Warden General[ | ]
Icon
Skill Name
Level
Cost
Cast Time
Cooldown
Range
Skill Effect
Upgrade
Charged Chop
1
20 MP
Instant
1 second
50
Concentrates power in your weapon, then releases it to strike a mighty blow! Causes 120.0% main hand weapon DPS plus 0.30 times STR to your target.
It shares Cooldown with Power of the Wood Spirit.
+7.3% per level
Briar Shield
4
30 MP
Instant
Thorns surround you for 900.0 seconds increasing your Physical Defense by 5.0%. When you are physically attacked, it reflects 1.0% main hand weapon DPS. (Only effective on targets within a range of 50)
The maximum level of this skill is 50.
lvl 50 = 38% and 5,8%
Power of the Wood Spirit
8
15 MP
Instant
1 second
50
Uses the Power of the Wood Spirit to attack up to 3 targets, causing 60.0% main hand weapon DPS. It shares Cooldown with Charged Chop.
+3.6% per level
Enhanced Accuracy
12
Increases your physical attack accuracy by 1.0%.
The maximum level of this skill is 50.
+.08% per level
Elven Amulet
16
150 MP
Instant
1 minute, 10 seconds
You obtain the protection of the Elves. Received physical damage is reduced by 20.0% for 10.0 seconds.
Elite Skills[ | ]
Rogue / Warden[ | ]
Icon
Skill Name
Level
Cost
Cast Time
Cooldown
Range
Skill Effect
Upgrade
Weak Point Strike
15
30 MP
Instant
4 seconds
50
Inflicts 50.0% main hand weapon DPS + 0.20 Dexterity physical damage. This skill has a chance of causing the target's weak point to suffer a powerful attack, suffering 95.0% main hand weapon physical DPS.
+2.7% and +5.4% per level
Hidden Master
20
Reduces Physical Damage and Magical Damage received while in Hide status.
Bloodthirsty Blade
25
30 MP, 3% MP
Instant
50
Causes 75.0% main hand weapon DPS + 0.20 x Dexterity physical damage. Successful attacks increase your Critical Physical Hit Rate by 6.0 points for 10.0 seconds.
(After the effect has ended it cannot be triggered again for 20.0 seconds.)
Crazed Creed
30
Permanently raises your Critical Physical Damage by 1.0%.
Emotional Obstruction
35
30 energy, 1 Poison Bottle
Instant
1 minute, 30 seconds
150
Creates a purple fog that temporarily reduces the magical damage done by the target by 5.0% for 10.0 seconds.
(If the target is a player, the damage done will be reduced by 5.0% for 5.0 seconds.) The maximum level of this skill is 50.
Wood Spirit's Grasp
40
Increases the damage of Power of the Wood Spirit. Additionally, a successful hit will increase your and your party members' Magical Damage and Physical Damage.
(After the effect has ended it cannot be triggered again for 20.0 seconds.)
Wound Patch
45
50 energy
Instant
When you suffer physical or magic attacks within 900.0 seconds, you will recover 30.0 HP and your dodge rate will be continuously increased by 20.0% for 6.0 seconds.
(After the effect has ended it cannot be triggered again for 30.0 seconds.)
This healing works with Wisdom Modifier, Half of Magic Damage (Healing) and HPI - Healing Power Increased Points (or Healing Poins Increased)
+5.4 per level
Phantom Blade
50
5% HP, 5% MP
Instant
2 minutes
50
Causes 75.0% main hand weapon DPS + 0.20 x Dexterity physical damage. A successful hit will summon two Oak Walkers that will attack your opponent for 15 seconds.
(Oak Walkers will also use Phantom Blade for attacking. Damage increases with skill level.)
+4.2% per level
Revival
60
15 MP
Instant
8s
Self
While in a Wound Patch state, each time you receive Physical or Magical Damage you can stack a Revival effect. Effect can be stacked a maximum of 10 times. Actively using Revival makes you recover HP. The amount of HP you recover is dependent on Revival. The number of Stacks, multiply the total heal. It get up until a maximum of 11 times 5% of Max. HP. It can use without Stacks.
-
Group Panic
70
Makes your Emotional Obstruction cause an additional reduction of Physical and Magical Damage. Also changes effects from solo to group.