(Assassin)
Rogue / Scout is evasive through its use of deception and trickery, while using the Scout's bow training to give them farther reach than what is normally afforded to them with thrown weapons. Their elite skills let them slip away from dangerous physical attacks, while giving them tools that prevent spellcasters from taking advantage of them.
Like most Rogues, Shadowstab->Low Blow->Grievous Wound is important to fill out, and investing in Shot and Throat Attack will help round out this combination. Dexterity is once again the most important stat, and without the need to invest in Intelligence lets them focus on heavy critical damage. As usual, Stamina is good to add on for extra survival.
Main Ways of Build[ | ]
This combination doesn't have many tricks different from other Rogue combos, but the tricks it does have make it great at pursuing enemies. While at lower levels Numbing Dagger doesn't get use despite its effectiveness because of the use of arrows over thrown projectiles, once you get to 60 you suddenly have access to great pursuing abilities. If an enemy is too far away, Shot's damage is good for picking on them, but once they're in range Numbing Dagger will give you the opportunity to catch up to them. If things get a little too heated, Substitute (along with Joint Blow) provides a means of escape, or at the very least a small stun window to make the most of Coerce and Wrist Attack should a fight drag on a little too long.
Skills[ | ]
(to see Class Main Skills of Rogue, see Rogue Skills)
Secondary Class Basic Skills[ | ]
Scout general skills[ | ]
Elite Skills[ | ]
Rogue / Scout[ | ]
Combos[ | ]
(to see Basic Combos of class, see at Rogue)