Rogue / Priest -- The Duelist
Main Way of Playing[ | ]
The Rogue / Priest has a melee DPS role designed around heavy stuns and high critical damage. Aesthetically, it fits the role of heavily weakening another melee class to constantly stay in a superior position. Key attributes for it include Dexterity and Stamina. This combination prefers to use daggers to make the most of its abilities.
Key abilities include Shadowstab, Low Blow, Wound Attack, Blind Spot, Sneak Attack, and Magic Barrier.
Equipment Available[ | ]
(1H) Dagger |
1H Sword |
1H Axe |
1H Hammer |
2H Sword |
2H Axe |
2H Hammer |
(1H) Wand |
(2H) Staff |
(R) Bow |
(R) Crossbow |
(R) Thrown |
---|---|---|---|---|---|---|---|---|---|---|---|
Cloth | Leather | Chain | Plate | Shield | Talisman |
---|---|---|---|---|---|
Rogue General[ | ]
Rogue Class-specific[ | ]
Icon | Skill Name | Level | Cost | Cast Time | Cooldown | Range | Skill Effect | Upgrade |
---|---|---|---|---|---|---|---|---|
Assassins Rage | 1 | - | Instant | 5 minutes | Self | For 15.0 seconds, the chance to deal critical hits is raised by 1500.0, and during that time critical damage is enhanced as well. Critical Physical Hit Rate: 1500 (vs a 100 lvl => 22,5% of critical hit chance) |
- | |
Low Blow | 2 | 30 energy | Instant | 50 | Inflicts 100.0% main hand weapon DPS + 0.30 x Dexterity physical damage, and if the target already suffers a Bleed effect, it can cause an additional Grievous Wound for 10.0 seconds. | +7.0% per level | ||
Wound Attack | 6 | 35 energy | Instant | 6 seconds | 50 | Causes 105.0% main hand weapon DPS + 0.30 x Dexterity physical damage. For each Bleeding or Grievous Wound caused by the Rogue skills (cast by you), Wound Attack can cause additional damage. | +6.3% per level | |
Dagger Mastery | 10 | Increases dagger damage by 10.0%.
The maximum level of this skill is 50. |
+1.2% per level | |||||
Blind Spot | 14 | 25 energy | Instant | 6 seconds | 50 | Attacks target from behind, causing 150.0% main hand weapon DPS + 0.30 x Dexterity physical damage and adds a bleeding that deals 5.0 damage every 2 seconds for 6.0 seconds. (Must hold a dagger and be behind the target.) | +9.0% and +2.5 per level | |
Numbing Dagger | 16 | 1 projectile | 1 second | 150 | Throws a poisoned dagger that can numb the target for 10.0 seconds. Can only be used on Humanoids and living creatures. (Requires you to be Poisonous; consumes 1 projectile, the numbed target awakens when attacked; only one target at a time can be kept under control.)
(For players this effect lasts for 3.0 seconds.) |
+0.4 per level | ||
Poison (+) | 16 | 1 poison bottle | 1 second | - | - | For 900.0 seconds normal attacks have a 50% chance to add Poisoned effects and the target's damage is lowered by 2%. (Can be stacked 4 times, until a maximum of 8%) | - | |
Hide | 18 | Instant | You go into hiding to avoid discovery by the enemy. Your movement speed is reduced by 50.0%.
The maximum level of this skill is 50. |
-0.6% per level | ||||
Premeditation | 18 | 20 energy | Instant | Makes your next attack a critical attack, and the power of the critical attack is increased by 40.0%. (Cannot be used in combat.) | ||||
Sneak Attack | 22 | 30 energy | Instant | 50 | By attacking the target from behind, Sneak Attack causes 130.0% main hand weapon DPS + 0.30 x Dexterity physical damage with an additional 3.0-second Stun and 6.0-second Bleed effect. (Cannot be used when already in combat. Can only be used when behind the target. Requires dagger to cause Bleed effect.) | +7.8% per level | ||
Treasure Hunter | 26 | Increases your and your party's chances of finding items by 5.0%.
The maximum level of this skill is 50. |
+0.3% per level | |||||
Vanish | 30 | Instant | 10 minutes | Vanish from sight for 20.0 seconds, removing all aggro and leaving combat. | ||||
Off Hand Mastery | 32 | Increases off hand damage by 4.0% and accuracy by 4.0%.
The maximum level of this skill is 50. |
+0.3% and +0.3% per level | |||||
Sprint | 34 | Instant | 5 minutes | 100 | Increases movement speed by 10.0% for 30 seconds.
The maximum level of this skill is 50. |
+0.6% per level | ||
Evasion | 36 | Instant | 2 minutes | Increases dodge rate by 10.0% for 10.0 seconds.
The maximum level of this skill is 50. |
+0.5% and +0.2 per level | |||
Combo Throw | 38 | 1 projectile | Instant | 4 seconds | Throws 2 hidden weapons. Each weapon causes 50.0% main hand weapon DPS plus 1.00 times Projectile Damage. | +7.0% per level | ||
Shadow Prison | 40 | 50 energy | Instant | 180 | Binds the enemy's shadow. The target cannot move or use skills for 5.0 seconds. | |||
Informer | 42 | Instant | 5 minutes | Increases party members' chance to deal critical hits by 30.0 for 60.0 seconds. | +5.4 per level | |||
Fervent Attack | 44 | Instant | 5 minutes | For 30.0 seconds, Physical Attack Speed is increased by 5.0% and Physical Defense is decreased by 5.0%.
The maximum level of this skill is 50. |
+0.3% and +0.3% per level |
Priest General[ | ]
Rogue / Priest[ | ]
Tips and Tactics[ | ]
- A Rogue / Priest has advantage against both physical and magical classes thanks to its many stuns, damage dampening, and high critical damage, which makes it effective in PvP.
- Switching to a Priest / Rogue makes it an effective magical DPS class and secondary healer, giving it a different role to try out.