Rogue / Knight -- The Bodyguard
Main Way of Playing[ | ]
The Rogue / Knight has a melee DPS role designed around sustained damage over time and sudden burst. Its elite skills fit the aesthetic of forcing a "fair fight" with plenty of crowd control removal, unavoidable damage, and a skill kit that penalizes classes that try to kite. This combination prioritizes Dexterity, Stamina, and Intelligence; more specifically, Physical Attack and Magical Attack, both, to maximize damage. It also prefers to dual-wield daggers, to activate Bleed effects.
Key abilities for Rogue / Knight are Shadowstab, Low Blow, Wound Attack, Blind Spot, Holy Strike, Punishment, and Disarmament.
Equipment Available[ | ]
(1H) Dagger |
1H Sword |
1H Axe |
1H Hammer |
2H Sword |
2H Axe |
2H Hammer |
(1H) Wand |
(2H) Staff |
(R) Bow |
(R) Crossbow |
(R) Thrown |
---|---|---|---|---|---|---|---|---|---|---|---|
Cloth | Leather | Chain | Plate | Shield | Talisman |
---|---|---|---|---|---|
Rogue General[ | ]
Rogue Class-specific[ | ]
Icon | Skill Name | Level | Cost | Cast Time | Cooldown | Range | Skill Effect | Upgrade |
---|---|---|---|---|---|---|---|---|
Assassins Rage | 1 | - | Instant | 5 minutes | Self | For 15.0 seconds, the chance to deal critical hits is raised by 1500.0, and during that time critical damage is enhanced as well. Critical Physical Hit Rate: 1500 (vs a 100 lvl => 22,5% of critical hit chance) |
- | |
Low Blow | 2 | 30 energy | Instant | 50 | Inflicts 100.0% main hand weapon DPS + 0.30 x Dexterity physical damage, and if the target already suffers a Bleed effect, it can cause an additional Grievous Wound for 10.0 seconds. | +7.0% per level | ||
Wound Attack | 6 | 35 energy | Instant | 6 seconds | 50 | Causes 105.0% main hand weapon DPS + 0.30 x Dexterity physical damage. For each Bleeding or Grievous Wound caused by the Rogue skills (cast by you), Wound Attack can cause additional damage. | +6.3% per level | |
Dagger Mastery | 10 | Increases dagger damage by 10.0%.
The maximum level of this skill is 50. |
+1.2% per level | |||||
Blind Spot | 14 | 25 energy | Instant | 6 seconds | 50 | Attacks target from behind, causing 150.0% main hand weapon DPS + 0.30 x Dexterity physical damage and adds a bleeding that deals 5.0 damage every 2 seconds for 6.0 seconds. (Must hold a dagger and be behind the target.) | +9.0% and +2.5 per level | |
Numbing Dagger | 16 | 1 projectile | 1 second | 150 | Throws a poisoned dagger that can numb the target for 10.0 seconds. Can only be used on Humanoids and living creatures. (Requires you to be Poisonous; consumes 1 projectile, the numbed target awakens when attacked; only one target at a time can be kept under control.)
(For players this effect lasts for 3.0 seconds.) |
+0.4 per level | ||
Poison (+) | 16 | 1 poison bottle | 1 second | - | - | For 900.0 seconds normal attacks have a 50% chance to add Poisoned effects and the target's damage is lowered by 2%. (Can be stacked 4 times, until a maximum of 8%) | - | |
Hide | 18 | Instant | You go into hiding to avoid discovery by the enemy. Your movement speed is reduced by 50.0%.
The maximum level of this skill is 50. |
-0.6% per level | ||||
Premeditation | 18 | 20 energy | Instant | Makes your next attack a critical attack, and the power of the critical attack is increased by 40.0%. (Cannot be used in combat.) | ||||
Sneak Attack | 22 | 30 energy | Instant | 50 | By attacking the target from behind, Sneak Attack causes 130.0% main hand weapon DPS + 0.30 x Dexterity physical damage with an additional 3.0-second Stun and 6.0-second Bleed effect. (Cannot be used when already in combat. Can only be used when behind the target. Requires dagger to cause Bleed effect.) | +7.8% per level | ||
Treasure Hunter | 26 | Increases your and your party's chances of finding items by 5.0%.
The maximum level of this skill is 50. |
+0.3% per level | |||||
Vanish | 30 | Instant | 10 minutes | Vanish from sight for 20.0 seconds, removing all aggro and leaving combat. | ||||
Off Hand Mastery | 32 | Increases off hand damage by 4.0% and accuracy by 4.0%.
The maximum level of this skill is 50. |
+0.3% and +0.3% per level | |||||
Sprint | 34 | Instant | 5 minutes | 100 | Increases movement speed by 10.0% for 30 seconds.
The maximum level of this skill is 50. |
+0.6% per level | ||
Evasion | 36 | Instant | 2 minutes | Increases dodge rate by 10.0% for 10.0 seconds.
The maximum level of this skill is 50. |
+0.5% and +0.2 per level | |||
Combo Throw | 38 | 1 projectile | Instant | 4 seconds | Throws 2 hidden weapons. Each weapon causes 50.0% main hand weapon DPS plus 1.00 times Projectile Damage. | +7.0% per level | ||
Shadow Prison | 40 | 50 energy | Instant | 180 | Binds the enemy's shadow. The target cannot move or use skills for 5.0 seconds. | |||
Informer | 42 | Instant | 5 minutes | Increases party members' chance to deal critical hits by 30.0 for 60.0 seconds. | +5.4 per level | |||
Fervent Attack | 44 | Instant | 5 minutes | For 30.0 seconds, Physical Attack Speed is increased by 5.0% and Physical Defense is decreased by 5.0%.
The maximum level of this skill is 50. |
+0.3% and +0.3% per level |
Knight General[ | ]
Rogue / Knight Elite Skills[ | ]
Tips and Tactics[ | ]
- Generally speaking, the strongest burst combo against a mob is to use Shadow Prison->Shadow Step->Blind Spot->Shadowstab->Low Blow->Wound Attack spam.
- Against some mobs, either with a resistance to Bleed or a weakness to Light, using Holy Strike with Punishment hits harder than setting up Wound Attack.
- In PvP, Hide can be used to prepare Poison Protection, Holy Light Protection, and Courageous Guard. Use this time to waste enemy cooldowns by rendering their abilities null. Hide can also be used to set up a Bleed effect through Sneak Attack, and the stun will help with a Blind Spot.
- While Searing Light is mutually exclusive with Poisonous, a Numbing Dagger can still help with positioning to deliver a Blind Spot.
- Switching to Knight/Rogue can make you a very effective, critical-based off-tank that's still enjoyable to solo with.
Notes[ | ]
Overall, R/K is a fun and cool class no matter what build you go. I personally enjoy the magical build, also because you can buy hybrid stats like DEX/MATK, and/or STR/MATK to help out with your DPS. I've had a ton of fun and hope you will too! :P