(Poison Medic)
Rogue / Druid is, to put it crudely, akin to a killer getting high on narcotics and killing everything around them. It boasts what is arguably the strongest player AoE skill in the game, Poison Shroud, and its Poisonous effect greatly handicaps other players' casting and attack speeds, while the spell Antidote gives them a brief poison immunity. This combination is fantastic in a PvP environment, but due to the tremendous AoE damage it can be less than ideal in group PvE.
Despite damage coming from Dark sources and Poison damage being checked against an opponent's Magical Defense, Dexterity remains the strongest attribute option for a Rogue / Druid, since Poison damage is based on the physical damage of the caster, and Erosion enhances Poison Shroud through Dexterity. Stamina would also be beneficial to invest in. The standard Shadowstab->Low Blow->Grievous Wound is a part of this build, along with Blind Spot for when behind a target. Even though it's not a healing class, putting points into Recover will help cut down on health potion consumption.
Main Ways of Build[ | ]
Poison Shroud is the crux of the build. Its huge damage and ability to hit multiple enemies makes it one of the most potent skills not just for this class, but in any possible rogue's arsenal. Be careful that you don't get too greedy with kills and pull too many enemies. The issue is that having it active in group PvE when adds are appearing greatly diminishes the tank's ability to hold aggro. Saving it until the tank is far up on the aggro table is the safest option; until then, Blind Spot makes a great attacking option, opening up Low Blow with its bleed effect while supporting party members. In PvP, Poison becomes much more potent, and as usual you'll have access to Numbing Dagger for closing in or for escapes.
It probably doesn't need to be written, but keep stocked up on your poison bottles!
Skills[ | ]
(to see Class Main Skills of Rogue, see Rogue Skills)
Secondary Class Basic Skills[ | ]
Druid General[ | ]
Icon | Skill Name | Level | Cost | Cast Time | Cooldown | Range | Skill Effect | Upgrade |
---|---|---|---|---|---|---|---|---|
Recover | 1 | 55 MP | 2 seconds | 250 | Restores 40.0 HP to your target and 20.0 HP every 2 seconds for 14.0 seconds. | +8 and +3.6 per level | ||
Antidote (+) | 4 | 150 MP | Instant | 10 seconds | 200 | Cleanses your target from poison. | ||
Savage Blessing | 8 | 35 MP | Instant | 180 | Increases target's Physical Attack Accuracy and Magical Accuracy by 1.0% + 20.0 for 1800.0 seconds. | +0.1% per level | ||
Earth Pulse | 12 | 40 MP | Instant | 15 seconds | 180 | The power of Mother Earth strikes the targets in a straight line before you causing 30.0 Earth damage. | +7.5 per level | |
Knowledge of Nature | 16 | Increases Wisdom by (current Wisdom + 1.0) x 1.0% +10.0. | +1, +0.1% and +1 per level | |||||
Mother Earth's Protection | 20 | 100 MP | Instant | 1 minute, 30 seconds | 150 | Uses the power of Mother Earth to build a protective shield around your target reducing its suffered magical and physical damage by 20.0% for 5.0 seconds. |
Elite Skills[ | ]
Rogue / Druid[ | ]
Icon | Skill Name | Level | Cost | Cast Time | Cooldown | Range | Skill Effect | Upgrade |
---|---|---|---|---|---|---|---|---|
Hysteric Vengeance | 15 | 50 MP | Instant | If you are hit by physical attacks in the next 900.0 seconds, your Critical Physical Hit Rate will increase by 30.0.. 570.0 for 10.0 seconds.
(After the effect has ended it cannot be triggered again for 20.0 seconds.) |
+5.4 per level | |||
Poison Antibodies | 20 | Makes it so you cannot be affected by poison for 5 seconds after you successfully use Antidote. | ||||||
Poison Shroud (+) | 25 | 70 (+10,5Lvl) MP, 1 poison bottle | 1 second | 15 seconds | 150, Circle (R: 75) | Poison Shroud inflicts 40.0.. 1640.0 points of poison damage every 2 seconds on most targets within a range of 70 for 12.0 seconds. | +16 per level | |
Killin' Time | 30 | 45 energy | Instant | 60 seconds | Increases the critical physical hit rate of your next 4 attacks by 120.0.. 2040.0 points and critical damage by 1.0.. 17.0% for 15.0 seconds. (This effect continues until expended or time runs out.) Max. Chance vs 100 lvl: +30.60% | +19.2 and + 0.16% per level | ||
Crippling Poison | 35 | Your Poisonous Effect will additionally reduce the target's Casting Speed and Physical Attack Speed. Per Stack: -5.0% At Max. Stack: -20.0% |
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Slaughter Blessing | 40 | 25 MP | Instant | 60 seconds | Circle (R: 100) | Instantly restores (current Maximum HP x 1.0.. 9.4%) + 30.0.. 318.0 HP to you and your party members, and temporarily increases Physical Attack Power and Magical Attack Power by 5.0% for 15.0 seconds. | +0.084% and +2.88 per level | |
Shadow Smash | 45 | Extends your Poison Shroud effect by 4 seconds and inflicts Dark damage to all targets within a range of 70 after the effect ends. | ||||||
Quick Light Protection | 50 | Reduces the energy required for your Blind Spot attack by 10.0 and when you strike a target it has a chance of restoring HP to the party member with the lowest HP. Healing: 10.0% of Max. HP Chance: 20.0% |
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Malicious Intent Release | 60 | Your Killin' Time will not be limited in the times it can be used, but its time limit is reduced from 15 seconds to 7 seconds. | ||||||
Erosion | 70 | Causes an additional reduction of your target's Physical Defense and Magical Defense while Poison Shroud is in effect. Also any Dexterity gives you extra additional inflicted dark damage. Extra initial true damage from Dex: + 0.20.. 4.20 x Dex Poison Shroud become an Instant |
Combos[ | ]
(to see Basic Combos of class, see at Rogue)