Runes of Magic Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main Page
Recent changes
Community portal
Random page
Admin noticeboard
wiki navigation
Classes
Equipment
Regions and Cities
Quests
Bestiary
Gathering
Processing
Production
Sitemap
Transmutation Chart
Attributes
portals
Runes of Magic
Joint RoM Forum
Official Games Status
RoM Discord Servers
Unofficial Server Status 1
Unofficial Server Status 2
Unofficial Server Status 3
Twitch
RoM-Welten database
Wikia RoM Wiki
Wikidot RoM Wiki
ZAM RoM Wiki
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Runes of Magic Wiki
28,993
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main Page
Recent changes
Community portal
Random page
Admin noticeboard
wiki navigation
Classes
Equipment
Regions and Cities
Quests
Bestiary
Gathering
Processing
Production
Sitemap
Transmutation Chart
Attributes
portals
Runes of Magic
Joint RoM Forum
Official Games Status
RoM Discord Servers
Unofficial Server Status 1
Unofficial Server Status 2
Unofficial Server Status 3
Twitch
RoM-Welten database
Wikia RoM Wiki
Wikidot RoM Wiki
ZAM RoM Wiki
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Rogue / Champion
(section)
Back to page
Edit
VisualEditor
History
Talk (0)
Edit Page
Rogue / Champion
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Notes== Rogue/champion is generally looked down upon by the community, almost as much as rogue/priest. It's gimmicky, its early elite skills offer next to nothing in terms of improving leveling or general PvE, it's "useful" elite skills are on a tremendous cooldown that isn't "fixed" until level 60, and gaining hammers for a class that really likes its daggers is almost insulting, considering this combo does nothing to make dual-wielding hammers viable. Of course, rogue/champion has some uses, but those uses are generally hidden underneath the rather "ugly" surface. The standard skills of Shadowstab, Low Blow, and Wound Attack are leveled up, as should Agility given how the extra dodge compliments Nerve Gear (culminating into a total of +17% dodge at level 50 during combat). Champion gives us Runecraft - Solidify as a skill to level up for the extra stamina, which is great for general survival. At higher levels, champion also gives us Energy Influx Strike to make the most of Electrocution Mechanism. As for the mechanisms, we begin to see a problem with them already at level 15. Confusion Mechanism taunts targets, which is great for soloing, but less so when running in a group where the tank is trying to distract mobs and bosses. Foot Mechanism can only benefit other players if they're following you in a line, and step over it themselves. The same can be said for Stepping Mechanism and Burying Mechanism, only instead of other players, it's dependent on mob '''pathing''' to do anything, which is egregious as a game mechanic. Four of the combo's elite skills are tricky to use, and in most (but not all) situations do very little to help out the group in both PvE and PvP, especially compared to other rogues. Guidance Feedback, in theory, makes it worthwhile to use mechanisms, since each one triggered reduces the cooldown on all of them by 5 seconds. So, naturally, the four other mechanisms would reduce Electrocution Mechanism from a 40 second cooldown to 20 seconds, which is fantastic given Electrocution Mechanism's 20 second duration. But, this is not what happens. Burying and Stepping Mechanisms eat 45 energy, which makes Shadowstab->Low Blow->Wound Attack almost impossible to use. Meanwhile, Confusion and Foot Mechanisms consume 40 rage, which is rough to build up with a warrior-like Enrage skill at the start of a fight, especially after needing another 35 rage to use Electrocution Mechanism in the first place, with another 25 rage to use Energy Influx Strike afterwards. To put it simply, an entire bar of rage is needed to use Electrocution Mechanism->Energy Influx Strike->Confusion Mechanism->Foot Mechanism. Even then, Confusion's massive 60 second (standard) cooldown prevents any kind of feasible rotation from appearing to pull this off consistently. This makes the combo clunky, the mechanisms using resources to do very little in comparison to other classes, and overall it's just a mess. Silent Rune Bomb and Pulse Rune Bomb are nice skills in general, dealing large amounts of damage with useful silence and stun effects, but their cooldown is unaffected by Guidance Feedback, and they each use 20 and 25 rage, respectively, which makes them difficult to use with Electrocution Mechanism and Energy Influx Strike against large groups of enemies. That's what makes this combo such a headache. There is so much that it '''could''' be doing, but its core gameplay design isn't allowing it to happen. * [[Category:Class Combo]] [[Category:Rogue]] [[Category:Physical DPS]] [[Category:Melee]] [[Category:Mechanism Summoner]]
Summary:
Please note that all contributions to the Runes of Magic Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab