Rogue class information
The following races can choose the Rogue class: Human • Elf • Dwarf
RoM website description
"The Cunning Scoundrel"
Rogues feel most at home in the winding back alleys of bustling cities – full of people and their poorly guarded purses. When backed into a corner, a conveniently concealed dagger is a Rogue’s best friend.
Combat Role
Rogues are a melee-based damage dealing class. They can go into stealth to avoid being detected by their enemies. Rogues can dual-wield one-handed weapons, fighting with a weapon in each hand. They can use poison to increase their Damage Over Time.
Class Summary
Combat Roles: Melee DPS
Combat Resource: Energy
Best Armor Type: Leather
Best Primary Weapon Type: Dagger • Sword
Best Ranged Weapon Type: Thrown
Attributes (Character Stats)
Primary Attribute
- Dexterity (Dexterity increases physical attack power for Rogues, and increases accuracy and the ability to dodge.)
All classes need Stamina to increase their HP. Dungeon bosses often have area attacks that can kill players who neglect this stat.
Stat Values Gained from Equipment
values shown for 1 point of each stat - see Attributes for more details
Strength | Dexterity | Stamina | Intelligence | Wisdom |
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Base Attributes
Strength: 12 • Dexterity: 14 • Stamina: 11 • Intelligence: 7 • Wisdom: 7
Equipment Available
(1H) Dagger |
1H Sword |
1H Axe |
1H Hammer |
2H Sword |
2H Axe |
2H Hammer |
(1H) Wand |
(2H) Staff |
(R) Bow |
(R) Crossbow |
(R) Thrown |
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only
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only
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only
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only
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Cloth | Leather | Chain | Plate | Shield | Talisman |
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Class Combos
- Rogue / Champion --> Engineer
- Rogue / Druid --> Ophiuchus (Poison) Medic
- Rogue / Knight --> Bodyguard
- Rogue / Mage --> Telekinetic
- Rogue / Priest --> Duelist
- Rogue / Scout --> Assasin
- Rogue / Warden --> Ranger
- Rogue / Warlock --> Shadow
- Rogue / Warrior --> Death
Skill Combos
General Combo
Time (seconds) | Skill | Energy cost | Energy gain |
---|---|---|---|
Preparation | Premeditation | 0 (20) | 100 |
1 | Shadowstab | 20 | 100–120 |
2 | Low Blow | 50 | 100–120 |
3 | Wound Attack | 85 | 100–120 |
4 | Free | 85 | 120 |
5 | Free | 85 | 120–140 |
6 | Free | 85 | 120–140 |
7 | Free | 85 | 120–140 |
8 | Free | 85 | 140 |
9 | Wound Attack | 120 | 140–160 |
10 | Free | 120 | 140–160 |
11 | Shadowstab | 140 | 140–160 |
12 | Low Blow | 170 | 160 |
13 | Free | 170 | 160–180 |
14 | Free | 170 | 160–180 |
15 | Wound Attack | 205 | 160–180 |
- 20 energy regenerates every 4 seconds. The range on energy gain reflects the variable 4-second timing.
- Red energy costs may exceed normal energy regeneration.
- In "free" seconds, a rogue can use items or no energy skills (second class skills, throw skills, etc.).