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Classicon augur warrior Priest / Warrior -- The Monk

Main Way of Playing[ | ]

The Priest / Warrior has a melee DPS role that trades healing for Physical Attack and Physical Defense. Its elite skills fit the aesthetic of self-sustainability in conjunction with high critical damage and successive stun effects. This combination prioritizes Strength and Stamina; more specifically, Physical Attack and Physical Defense to survive in melee combat. It prefers to avoid the use of wands, due to their low physical damage, and instead encourages the use of an axe or mace with a shield, or a staff.

Key abilities for the Priest / Warrior are Wave Armor, Amplified Attack, Berserk, and Defensive Formation.

Equipment Available[ | ]

Weapon Types
(1H)
Dagger
1H
Sword
1H
Axe
1H
Hammer
2H
Sword
2H
Axe
2H
Hammer
(1H)
Wand
(2H)
Staff
(R)
Bow
(R)
Crossbow
(R)
Thrown
no no yes yes no no no yes yes no no no
Armor Types
Cloth Leather Chain Plate Shield Talisman
yes no no no yes yes

Classicon augur Priest General[ | ]

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Skill aug1-1 Rising Tide 1 12 MP 2 seconds Summons a torrent that deals (40..1104) Water damage to the target. +11.2 per level
Skill aug42-3 Urgent Heal 1 25 MP 1 second 250 Quickcast that restores (35..700) points of target's HP. +7.0 per level
Skill aug3-1 Regenerate 4 35 MP Instant 180 Regenerate (20..362) of target's HP every 2 seconds for 20.0 seconds. +3.6 per level
Skill aug54-1 Holy Aura 8 2% MP Instant 2 minutes Immune to all damage for 5.0 seconds.
Skill aug69-1 Magic Barrier 12 120 MP Instant For 900.0 seconds, all party members' Magical Defense increases by (6.0%..39%).

The maximum level of this skill is 50.

+0.65% per level
Skill aug42-1 Blessed Spring Water 16 120 MP Instant Increases party's Water resistance by (10..200) points for 900.0 seconds. +2.0 per level

Classicon augur Priest Class-Specific[ | ]

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Skill aug18-1 Soul Source 1 Instant 5 minutes The HP of all teammates within range is fully restored. Does not consume any MP.
Skill aug3-2 Wave Armor 3 60 MP Instant 20 seconds 180 Casts a shield of holy spring water that absorbs up to (50..2187.5) points of damage. Also reduces Received Physical Damage and Received Magical Damage by (1.0%..9.6%). Effect lasts for 60.0 seconds. +22.5 per level
Skill aug1-2 Heal 6 40 MP 2 seconds 250 Restore (90..2655) points of target's HP. +27.0 per level
Skill aug12-4 Bone Chill 8 30 MP Instant 180 For 12.0 seconds, Bone Chill will cause (8.0..312) points of damage every 2 seconds. +3.2 per level
Skill aug6-1 Ice Fog Rank 1 8 40 MP 1 second 15 seconds 200 Casts a cloud of icy fog around the target, causing 4.0 seconds of Slow effect.
Skill aug36-1 Soul Bond 10 400 MP Instant 30 minutes 225 For 1800.0 seconds, the target can revive once in the same place.
Skill aug9-2 Resurrection 10 150 MP 5 seconds 150 Revives a dead target which accumulates 30% less death debt.

(Cannot be used in combat.)

Skill aug21-2 Grace of Life 14 30 MP Instant 200 Increases Maximum HP increases by (current Maximum HP + (50..1285)) x (1%..9.6%)) + (50..1285)) for 1800.0 seconds.
Skill aug12-2 Group Heal 14 70 MP 3 seconds Restores (65..1300)) HP to all party members within range of 120. You will enter a state of Exhaustion, increasing the mana requirement for group healing skills. +13.0 per level
Skill aug24-2 Cleanse 18 150 MP Instant 10 seconds 200 Removes harmful effects from target.
Skill aug12-3 Chain of Light (+) 18 60 (+9 per Lvl) MP Instant (Cast hold: 4s) 6 seconds 217 Continuously deals 30.0.. 885.0 Light damage to the target.

It has 4 seconds of cast and hit 4 times. But stops if damage recived or movement. You can use it as instant when you move, but only 1 hit done!

+9.0 per level
Skill mag powerup Amplified Attack 20 36 MP Instant 150 Increases Physical Attack Power by (current Physical Attack Power + (50..1000))) x (1%..9.6%)) + (50..1000)) for 1800.0 seconds.

(This effect does not stack with similar effects.)

Skill aug9-2 Advanced Resurrection 20 150 MP, Amulet of Light Amulet of Light 5 seconds 150 Revives a dead target which accumulates 45% less death debt. Requires an Amulet of Light Amulet of Light.
(Cannot be used in combat.)
Skill aug1-3 Prayer 22 Increases Water Resistance by (2.0..50)) points and magical Water Damage by (5.0%..62.5%)).

The maximum level of this skill is 50.

+0.4 and +1.0% per level
Skill aug36-1 Faith 24 Effectiveness of Heal effects increases by (5.0%..35.0%)).

The maximum level of this skill is 50.

+0.5% per level
Skill aug6-1 Ice Fog Rank 2 26 120 MP 1 second 15 seconds 200 (Requires Grace of Life +20)

Casts a cloud of icy fog around the target, causing 6.0 seconds of Slow effect.

Skill aug30-2 Healing Salve 28 50 MP Instant 30 seconds 150 The effectiveness of heals received by the target increaes by (5.0%..20%)) for 60.0 seconds.

The maximum level of this skill is 50.

+0.25% per level
Skill aug51-2 Blessing of Humility 30 99 MP Instant 3 minutes For 15.0 seconds, you temporarily become the one with the least aggro.
Skill aug9-2 Supreme Resurrection 30 150 MP, Golden Amulet Golden Amulet 5 seconds 150 Revives a dead target which accumulates 75% less death debt. Requires a Golden Amulet Golden Amulet.
(Cannot be used in combat.)
Skill aug6-1 Ice Fog Rank 3 32 200 MP 1 second 15 seconds 200 (Requires Grace of Life +30)

Casts a cloud of icy fog around the target, causing 8.0 seconds of Slow effect.

Skill aug72-1 Holy Candle 34 Instant 10 minutes Consumes 6.0% HP per second and increases effectiveness of heals by (5%..30%))

The maximum level of this skill is 50.

+0.4% per level.

Classicon warrior Warrior General[ | ]

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Wp axe01 010 001 Equip Axe 1 Can equip 1-H axes.
Skill war1-1 Slash 1 25 rage Instant 50 Inflicts 80% main hand weapon DPS to the target with an additional chance to add Bleed effect for 8 seconds. (Bleed effect only with equipped axe or sword.) +4.8% per level
Skill war aggregation Enraged 4 Instant 40 seconds Immediately increase rage by 20 points.
Skill war15-2 Whirlwind 8 50 rage Instant 30 seconds Oneself Circle (R:50) Whirling in place you cause 70% main hand weapon DPS to the targets within range.

Max hits: 15

+4.2% per level
Skill war12-1 Berserk 12 Instant 1 minute 25 Increases attacks by 3% and decreases defense by 3% for 30.0 seconds.

The maximum level of this skill is 50.

+0.6% and +0.6% per level
Skill war24-2 Defensive Formation 16 Instant 2 minutes 25 Increases your physical defense by 5% and decreases your physical and magical attack by 5% for 30.0 seconds.

The maximum level of this skill is 50.

+.9% and +.9% per level
Skill war1-2 Brute Strength 20 Increases strength by 10.7 points and .7%. +1.0 and +0.1% per level

Classicon augur warrior Priest / Warrior Elite Skills[ | ]

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Skill aug new50-3 Battle Monk Stance 15 20 MP Instant When the stance is activated, Physical Attack Power will be increased by (current Physical Attack Power + (30..654) x (2.0%..20.7%) + (30..654), and Physical Defense will be raised by (10%..56%), but healing ability will be reduced by (3%..30%). The stance is effective for 900.0 seconds.
+.2% + 6, +0.6% and -0.5% per level.
Skill aug new30-1 Explosion of Fighting Spirit 20 15 MP Instant 50 Mana is converted into fighting spirit to attack the target and inflict (80.0%..496%) main hand weapon DPS. If you have an Accuracy Halo, it inflicts (140.0%..886%) main hand weapon DPS.
(Requires Battle Monk Stance)
+4.0% (with Halo +7.17%) per level
Skill aug new35-3 Fighting Spirit Combination 25 30 MP Instant 6 seconds 50 Releases two successive bursts of fighting spirit, that cause (90.0%..558%) main hand weapon DPS. With the level 60 Eliteskill (Light Healer Fighting Spirit) it will restore (20..252) HP back.

(This skill stat will increase and decrease based on equipment)
(Requires Battle Monk Stance)

+4.5% / + 2.23 HP per level
Skill aug new45-3 Ascending Dragon Strike 30 30 rage Instant 50 Transforms rage into a dragon-like form inflicting (180.0%..930%) main hand weapon DPS. If you are under the influence of an Accuracy Halo, the chance of your Ascending Dragon Strike landing a critical hit is 20%.
With the level 70 Eliteskill (Violent Kick) and Accuracy Halo in effect this skill carries a Stun-effect of 1 second and when this effect wears off, a 50% Slow-effect is invoked for 2 seconds.
(Requires Battle Monk Stance)
+7.2% per level
Skill aug new35-10 Power Build-Up 35 40 MP Instant 30 seconds Converts Mana into fighting spirit, which accumulates in you. Increases for 900.0 seconds your 1-H Weapon Damage by (3.0%..45%..), 2-H Staff Damage by (..2.0%..30%.., and your maximum HP by ( 1.0%..15%).

(Requires Battle Monk Stance
The maximum level of this skill is 50.

+0.8%, +0.6%, +0.3%, per level
Skill aug new40-1 Vindictive Strike 40 10 rage Instant 30 seconds 70 Inflicts 300.0 DPS on the target, and Stuns it for 5.0 seconds.
Skill aug new45-4 Condensed Rage 45 25 rage Instant Instantly lets you enter Condensed Rage state for 900.0 seconds. When attacked in this state you recover (50..1090) HP.


(Requires Battle Monk Stance)
(This skill stat will increase and decrease based on equipment)
(After the effect has ended it cannot be triggered again for 30.0 seconds.)

+4.5 per level
Skill aug new50-6 Fire Fairy 50 250 MP 6 seconds Summons a fire fairy to assist you.
Skill aug new50-13 Accuracy Halo 50 Instant 200 Increases the physical attack accuracy of party members within a radius of 200 by 6.0%. While this effect lasts, the critical hit chance of the master's Ascending Dragon Strike increases with 20% and using Explosion of Fighting Spirit has a chance of inflicting even greater damage.
Skill pri war60 Light Healer Fighting Spirit 60 Instant When Fighting Spirit Combination hits a target, it can recover the caster's HP.
Skill pri war70 Violent Kick 70 Instant When Accuracy Halo is in effect, Ascending Dragon Strike carries a Stun effect and when this effect wears off, a Slow effect is invoked.

Tips and Tricks[ | ]

  • Battle Monk Stance doesn't always have to be active. In fact, talent points can easily be spent on healing abilities for this very reason, with one's second gear set serving as healing equipment to cater to groups.
  • Priest / Warrior has excellent survivability simply because of its access to self-healing, both from its priest kit and from elite skills. This makes it a decent choice for players who will find themselves soloing more often than not.
  • Like all Priests, at level 50, the player gets access to a Fairy. Fire Fairy strongly complements groups loaded with melee DPS, giving Priest / Warrior a specialized niche role in group content.
  • Switching to Warrior / Priest can give the player an edge in some aspects of PvP content.

Notes[ | ]

The Priest / Warrior completely changes the intended role of the class. Be aware that while this combination is drastically different from others, after Runes of Magic being active for eleven years, this class combination as a DPS slot in PvE content is a hard sell outside of guilds.

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