Runes of Magic Wiki
Advertisement

(Water Master)

Priest / Scout is a hybrid build, able to both deal Light and Water damage while providing healing and support to allies. Unlike other hybrid combinations, Priest / Scout is one of the better healing classes, and in some situations can be considered one of the best. However, since it's a hybrid of both damage dealing and healing, the player needs to be active and aware in group situations to know when it's time to focus on one or the other.

As a hybrid, Intelligence tends to take priority over Wisdom (though both are important) to raise the Priest's Magical and Ranged damage, via Tide Control. Stamina will also be helpful for general survival. Rising Tide, Chain of Light, Wave Armor, and Heal (and to some extent Urgent Heal) are all important skills, as is Throat Attack for dealing with enemy casters.

Main Ways of Build[ | ]

This combination requires a little more practice than some other healing builds, as the player has to learn how to read a situation to know when it's okay to deal damage, and when it would be better to heal someone. Sometimes doing a bit of both could be better. For example, some situations may call for emergency healing through Heal and Curing Shot; others, maybe a Wave Armor and Chain of Light to keep everyone sustained; or maybe going all-out with Rising Tide and Ice Blade to burn through a boss. Scout / Priest as a versatile tool kit, and to play it effectively, you will need to learn what it is that your guild needs in multiple situations.

Skills[ | ]

(to see Class Main Skills of Priest, see Priest Skills)

Secondary Class Basic Skills[ | ]

Classicon ranger Scout general skills[ | ]

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Skill ran1-3 Bow Training 1 Can equip bows and crossbows.
Skill ran1-2 Shot 1 1 piece of ammunition Instant 2 180 Fires one shot at the target causing 40.0% ranged weapon DPS. +2.4% per level
Skill ran6-3 Vampire Arrows 4 20 focus Instant 10 seconds 180 Inflicts 55.0% ranged weapon DPS and additionally consumes the target's 16.0 HP every 2 seconds for 10.0 seconds. +3.3% and +8.0 per level
Skill ran1-1 Joint Blow 8 15 focus Instant 100 Causes 16.4 points of physical damage and Slows the target by 40% for 4.0 seconds. (For players this effect lasts for 2.0 seconds.) +3.28 and +0.12 (+0.06) per level
Skill ran9-1 Blood Arrow 12 Instant 2 minutes For 30.0 seconds, every second your HP are reduced by 3% and ranged damage is increased by 5.0%. (Right click the Buff icon to stop effect.) +0.9% per level
Skill ran6-1 Throat Attack 16 15 focus Instant 12 seconds 100 Causes 16.4 physical damage and interrupts the target's spell casting. (The interrupted spell will enter a cooldown phase. If the interrupted spell has no cooldown, all spells will enter a cooldown time of 3 seconds.) +3.28 per level
Skill ran18-2 Wrist Attack 20 35 focus Instant 30 seconds 50 Damage dealt by the target is decreased by 30.0% for 5.0 seconds.
Skill war1-2 Swiftness 24 Permanently increases Dexterity by (current dexterity + 11.0) x 1.0% +11.0. +0.99 and +0.09% per level
Skill ran15-2 Speed Shooting Mastery 28 The speed of bows and crossbows is increased by 11.0%.

The maximum level of this skill is 50.

+0.55% pe

Elite Skills[ | ]

Classicon augur ranger Priest / Scout[ | ]

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Skill aug new15-3 Embrace of the Water Spirit 15 100 MP Instant Beseeches the Water Spirits for their blessing, and raises your and your party members' Magical Attack Power by (current Magical Attack Power + 20.0) x 1.0% + 20.0 for 900.0 seconds. +0.09% and +8 per level
Skill ran new60-1 Throat Stab 20 Increase the range of Throat Attack.

Throat Attack's range increases from 100 to 150.

Skill aug new35-4 Enhanced Wave Armor 25 Your Wave Armor now also increases defense.

Wave Armor increases Physical Defense by 1.0%, plus 0.25% per level of Wave Armor.

Skill war new20-3 Tide Control 30 Rising Tide now additionally causes ranged weapon damage.

Rising Tide causes 40.0% ranged weapon DPS, plus 2.4% ranged weapon DPS per level of Rising Tide.

Skill aug new35-9 Curing Shot 35 120 MP 2 seconds 6 seconds 200 Shoots an arrow filled with the power of Light on 5 friendly targets within reach, healing them for 20.0 HP and additionally restores 10.0 HP every 2 seconds for 20.0 seconds. +3 and +1.5 per level
Skill aug new40-2 Ice Blade 40 30 MP Instant 3 seconds 200 Turns magic into a knife blade to attack the target, causing 25.0 points of water damage. +7.5 per level
Skill aug new45-5 Saint's Blessing 45 When you cast a Heal on a friendly target whose HP is lower than 30%, the healing effect will be additionally enhanced by 30.0 + 1.0%. +5.4 and +0.19% per level
Skill aug new50-8 Water Fairy 50 250 MP 6 seconds Summons a water fairy to assist you.
Skill aug new50-9 Frost Halo 50 Instant Lowers the Received Magical Damage of party members within a radius of 200 by 10.0%. Also while Frost Halo is in effect, the Critical Magical Hit Chance of Rising Tide increases by 10% and damage caused by Ice Blade increases by 10%.
Skill pri ran60 Area of Light Chain 60 When Chain of Light hits, it recovers the HP of all party members within an area of 60.
Skill pri ran70 Waterstop Curse 70 When Frost Halo is in effect, casting Heal has a chance to reset the cooldown time of Curing Shot.

Combos[ | ]

(to see Basic Combos of class, see at Priest)

Notes[ | ]

Advertisement