For 900.0 seconds normal attacks have a 50% chance to add Poisoned effects and the target's damage is lowered by 2%. (Can be stacked 4 times, until a maximum of 8%)
For 900.0 seconds normal attacks have a 50% chance to add Poisoned effects and the target's damage is lowered by 2%. (Can be stacked 4 times, until a maximum of 8%). Additionally, It reduce too the target's Casting Speed and Physical Attack Speed by 5% per stack, until a maximum of (Can be stacked 20%.
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Notes[ | ]
On summary of acumulated effects, -8% and -20%, it lower phisical damage about -25%.
For 900.0 seconds normal attacks have a 50% chance to add Poisoned effects and the target's damage is lowered by 2%. (Can be stacked 4 times, until a maximum of 8%) When target is in a Poisonous state, normal attack hits can cause additional Dark Damage.
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Notes[ | ]
Each time enemy is hit with basic attacks, when enemy is poisoned, applies Dark Magic Damage. It can be critical. It uses Magic Attack. The damage done is 100% of equipe magic damage per hit.