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Mage Mage is another class that is available to all races, making a large selection of available Class Combos.

Mage Elite Skills universally increase their ability to do magical damage, usually focused on specific types depending on the secondary class.

Classicon mage psyron Mage / Champion -- Stormbringer[ | ]

See also: Champion/Mage
Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Electric Explosion Expertise Electric Explosion Expertise 15 While in a Charged state, every Electric Explosion hit adds an additional 15 rage and recovers 2% MP.
Brain Shock Brain Shock 20 30 rage Instant Global Personal Ends the cooldown time for your Lightning Lightning and Discharge. Also increases Intelligence by 2.0%...10.0% for 10.0 seconds.

The maximum level of this skill is 50 .

+.16 per level
Electric Current Arc Electric Current Arc 25 Increases Plasma Arrow Plasma Arrow damage and continuously 3 rage for 6 seconds.
Voltage Seize Voltage Seize 30 Instant Global 220 There is a chance this skill becomes usable when a current inflicts continuous damage. Inflicts 100.03250.0 + 0.40 x INT Wind Damage.

(This skill stat will increase and decrease based on equipment and target strength)

+35 per level
Energy Passage Energy Passage 35 After a Static Field finishes, this skill inflicts an extra reduction of the target's Movement Speed by 40.0%.
Electrolysis Power Electrolysis Power 40 20 rage Instant 2 minutes Personal Largely increases damage caused by Discharge and reduces the cooldown time by10 seconds, but also cancels Stun effect.
Electrostatic Charge Expertise Electrostatic Charge Expertise 45 Reduces Electrostatic Charge cooldown time by 30 seconds.
Ion Storm Ion Storm 50 30 rage Instant 2 minutes Self Circle (R: 75) Consumes 5.0 rage every second to cause 25.0 Wind Damage on most targets nearby. Also reduces wind attribute resistance by 2% for 8.0 seconds and can be stacked 10 times.

(This state ends when rage has been exhausted.)

Skill mag psy60 Lightning Shield 60 3% MP Instant 20 seconds Self Obtain a Lightning Shield that deals 65 + 0.4% INT Wind Damage to the source of any damage dealt to you and has a chance to trigger a Voltage Seize.

Voltage Seize activation chance: 20% with each hit.

Lightning Shield duration: 180 seconds. Hiden gear magic multiplier is like a spell of level 0.

-
Skill mag psy70 Ion Barrier 70 2 seconds While in an Ion Storm state, reduces damage suffered by 30.0% but increases the required rage points by 10.

Classicon mage druid Mage / Druid -- Mystic[ | ]

See also: Druid/Mage

The Mage/Druid combination favors strong single-target damage at the lower-levels from Fireball and Flame in sync with Control Flame, and then adds some Area of Effect capabilities once the player learns the Earth Attack buff to make Earth Pulse more effective. Green Guardian makes the Mother Earth's Protection buff even more covetable with its healing ability. Boiling Rock works in sync with Magma Blade to cause more damage on top of giving mana regeneration. Finally, Elven Mystic allows the player to build up energy to unleash a powerful burst of energy.

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Skill mag new15-6 Perception 15 100 MP Instant Temporarily increases Maximum MP by (current Maximum MP + 30.0) x 1.0% + 30.0. Also increases Magical Attack Power by (current Magical Attack Power + 20.0) x 1.0% + 20.0 for 900.0 seconds. +0.05%, +6, +0.05% and +4 per level
Skill mag new20-7 Magic Target 20 100 MP Instant Temporarily increases your magic accuracy by 10.0 for 900.0 seconds. +0.3 per level
Skill mag new25-1 Control Flame 25 When your Eruption effect is triggered, Magical Attack Power additionally increases by 8.0%.

(After the effect has ended it cannot be triggered again for 20.0 seconds.)

+0.4 per level
Skill mag new30-4 Green Guardian 30 After Mother Earth's Protection effect ends, additionally restores 2.0% + 30.0 HP every 2 seconds for 10.0 seconds.
Skill mag new35-4md Magma Blade 35 30 MP Instant 6 seconds 250 Forms the power of earth and fire into a blade dealing 30.0 + 0.15 x INT Fire Damage and 10.0 + 0.15 x INT Earth Damage. +9 per level
Skill mag new40-4md Boiling Rock 40 The critical hit rate for your Magma Blade's Fire damage is increased and its Earth damage has a chance of restoring MP.
Skill mag new45-2d Earth Attack 45 Causes the damage range of Earth Pulse to become fan-shaped and reduces cooldown by 5 seconds. When it hits, it will increase earth damage inflicted on the target.
Skill mag new50-2d Elven Mystic 50 300 MP, 10% MP Instant 3 minutes Using ancient Elven magic lets you concentrate magical energy inside your body for 40.0 seconds. While in effect casting offensive spells will give you the chance to get Energetically Charged. When this effect stacks 5 times, further casting of offensive spells will give you the chance of receiving Mystic Energy. Mystic Energy can be released to inflict 700.0 + 0.20x INT Wind Damage on your target. +35 per level
Skill mag dru60 Infiltration Spirit 60 After a target is hit by your Earth Pulse, it causes an additional reduction of target's Magical Defense. (Depends your level of Earth Pulse) (Starts at 5% magical defense reduction. +.35% per level. 30.5% at level 85)
Skill mag dru70 Pulse Link 70 You will receive Mother Earth's Protection as well when you use Mother Earth's Protection on a target.

Classicon mage knight Mage / Knight -- Theurgist[ | ]

See also: Knight/Mage

Updated by Kurvabg (82k/82m) of Macantacht.
version 6.0.6.2689
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Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Skill mag new15-5 Holy Light Strike 15 15..210 MP 2 seconds 150 Inflicts 40.0..1640.0 + 0.40 x INT Light damage on the target. +16.0 per level
Skill mag new45-5 Stars of Light 20 30..420 MP Instant 2 seconds 200 The opponent is showered with exploding hexagrams of Light. For 5 seconds each second one flare explodes, dealing 25.0..1025.0 + 0.10 x INT Light damage. +10.0 per level
Skill mag new60-4 Enhanced Holy Light Strike 25 Holy Light Strike now has a 30% chance to Stun the target.

Stun duration 4 seconds.

Cannot be upgraded
Skill mag new20-5 Messenger of Light 30 30..180 MP Instant When activated, all damage caused by your Light based spells is increased by 5.0..60.0%. This lasts 900.0 seconds.

The maximum level of this skill is 50.

+1.1% per level
Skill mag new35-4 Light Charge 35 30..420 MP Instant 8 seconds 150 The power of Light enters your enemy's body with a violent shock, inflicting 40.0..1240.0 + 0.30 x INT Light damage and Slowing him down by 10.0..40.0% for 5.0 seconds.

(This skill slows the target down by a maximum of 40.0%.)
(Players get slowed down by 10.0..40.0%.)

+12.0 and +0.6% per level
Skill mag new40-5 Concentrated Attention 40 Causes your Messenger of Light to increase your Magical Accuracy.

+2% Magical Accuracy.

Cannot be upgraded
Skill mag new45-10 Light of Day 45 When you successfull strike your opponent with Holy Light Strike or Light Charge, it instantly increases your Light damage for 15.0 seconds.

(After the effect has ended it cannot be triggered again for 20.0 seconds.)

+8% Light damage
When this buff ends it interupts the caster's current gathering/casting/item-use - this is probably a bug.

Cannot be upgraded
Skill mag new50-15 Energy Recovery 50 Causes your Energy Influx to boost your Critical Magical Damage by an additional 2.0..18%. While this is in effect, each critical strike your Holy Light Strike lands will also recover (current Maximum MP x 1.0..10%) + 15.0..465.0 MP.
Skill mag kni60 Brilliance Award 60 Reduces your Stars of Light chant time by half. Also increases target's Light damage by 3%. Can be stacked 5 times.

Each time Stars of Light inflicts damage to the target, it adds a stackable debuff that increases the Light damage taken by 3% per stack, 5 stacks max, it lasts for 12 seconds.
Stars of Light:
Paints a light hexagram on the target and detonates. Cast out 1 light bolt and causes (same damage) Light damage on the target. Lasts for 5 seconds.

Cannot be upgraded
Skill mag kni70 Saint's Resilience 70 Instant 5 minutes Removes Helpless, Dizzy, Root, Slow and Fear states. (Target must be in a Root, Slow or Dizzy state for removal effect to work.) This skill can be used under any state that hinders casting. Also reduces your received damage by 60% and lasts for 7 seconds. After the Saint's Resilience effect wears off, it causes an extra increase in your Movement Speed. Lasts for 7 seconds.

+20% Movement Speed

Cannot be upgraded

Classicon mage augur Mage / Priest -- Elementalist[ | ]

See also: Priest/Mage

The Mage / Priest combination is the most utilitarian of the combinations, affording access to the desirable Essence of Magic buff, the ability to remove curses (Purify), an increase in the potential of Flame and Fireball (Eruption), a change in Rising Tide's mechanics (Rising Tide Mastery), and a self-healing effect to Holy Aura (Shrine of the Holy Aura).

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Skill mag new60-2 Essence of Magic 15 35 MP Instant 200 Increases Magical Attack Power by (current Magical Attack Power + 10.0) x (1.0%) + 10.0 for 900.0 seconds. +6.0 and +0.09% per level
Skill mag new45-4 Purify 20 150 MP Instant 10 seconds 200 Can dispel curses from your target.
Skill mag new20-4 Outburst 25 Flame and Fireball now have a higher chance to deal additional damage.
Skill mag new60-3 Rising Tide Mastery 30 Your Rising Tide is now an instant cast with a cooldown of 4 seconds.
Skill mag new35-5 Shine of the Holy Aura 35 Used with a Holy Aura, there is extra recovery of HP but all mana costs raise by 1%.

Holy Aura recovers 2.0% HP per second for its duration, but its cost raises from 2% MP to 3% MP.

Skill mag new40-4 Grand Dispel 40 Allows your Purify to also dispel harmful effects.
Skill mag new45-9 Disable 45 A successful Flame or Plasma Arrow hit decreases the target's Critical Magical Resistance for 15.0 seconds.

(After the effect has ended it cannot be triggered again for 30.0 seconds.)

Disable decreases Critical Magical Resistance by 22.0, plus 2.75 per level of Flame / Plasma Arrow.

Skill mag new50-14 Magic Drain 50 40 MP Instant 60 seconds 180 Steal the target's attack power, and lower the target's Physical Attack Power and Magical Attack Power by 2.0%. It also increases your own Magical Attack Power by 2.0%. Effective for 15.0 seconds. +0.16% per level
Boiling Impact Boiling Impact 60 Increases Rising Tide damage and transforms Rising Tide into Fire Damage. It can also be affected by Eruption.
Intelligence Seize Intelligence Seize 70 Makes your Magic Drain cause an extra reduction of the target's Intelligence and increases your Intelligence.

Classicon mage thief Mage / Rogue -- Vampire[ | ]

See also: Rogue/Mage

The Mage / Rogue combination focuses on Dark magic with a vampiric theme, giving a powerful damage over time effect (Cursed Fangs), a 60 second cooldown life-draining nuke (Kiss of the Vampire), a powerful PVP cooldown (Demoralized), a self-buff increasing Dark damage done (Fang Ritual), and a skill that temporarily moves you to the bottom of the aggro table (Distract).

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Skill mag new15-2 Cursed Fangs 15 30 energy Instant 200 Puts a curse on your hidden weapons. For 12.0 seconds targets hit with these cursed projectiles suffer 16.0 Dark damage every 2 seconds. (As long as your Fang Ritual is active, additional 20.0 + 0.30 x INT Dark Damage will be done.) +4.8 and +5.0 per level
Skill mag new45-2 Kiss of the Vampire 20 40 MP Instant 60 seconds 150 Inflicts 30.0 + 0.30 x INT Dark Damage on your opponent and restores 10.0% to your HP. +7.5 per level
Skill mag new50-2 Demoralize 25 30 energy Instant 60 seconds 150 Your target cannot attack for 6.0 seconds.
Skill mag new20-2 Fang Ritual 30 30 MP Instant Raise the damage dealt by Dark magic by 5.0% for 900.0 seconds.

The maximum level of this skill is 50.

+1.1% per level
Skill mag new35-2 Distract 35 70 MP Instant 2 minutes Distracts the target, so that it loses its focus on you. You get the lowest place in the aggro table for 10.0 seconds.
Skill mag new40-3 Shadow Shroud 40 Sinister magic shrouds your target, causing your Demoralize to additionally lower the target's magic defense.
Skill mag new45-8 Shadow Protection 45 60 MP Instant Increases your casting speed by 1.0% for 900.0 seconds. If you receive a critical physical hit while it is in effect, your movement speed is instantly increased by 10.0% for 3.0 seconds.

(After the effect has ended it cannot be triggered again for 15.0 seconds.)
The maximum level of this skill is 50.

Skill mag new50-13 Gift of the Baron 50 When you succeed in casting Kiss of the Vampire, you will additionally increase the damage of your next two magical attacks. Effective for 15.0 seconds.
Skill mag thi60 Night Refuge 60 When Shadow Protection is in effect and you receive a normal attack, this instills Fear in the attacker for 3 seconds. It also immediately casts Kiss of the Vampire on the attacker.

(After the effect has ended it cannot be triggered again for 15 seconds.)

Skill mag new45-2 Kiss of the Vampire (upgrade) 65 40 MP Instant 30 seconds 150 Inflicts 16.0 Dark Damage each 2s over 12s on your opponent and restores 10.0% to your HP. +4.8 per level
Skill mag thi70 Pride of the Baron 70 When you have the Fang Ritual effect, the critical attack caused by your spells will reduce the cooldown time of Kiss of the Vampire by 3 seconds. Your Gift of the Baron will then have an additional increase to the Critical Magical Hit Rate.

Duration: 52 seconds. Versus a level 100 enemy it is a +3% of critical chance.

Classicon mage ranger Mage / Scout -- Pyromancer[ | ]

See also: Scout/Mage

The Mage / Scout combination focuses on Fire damage, giving them a Root (Thunderclap), a buff imbuing their arrows with Fire (Fire Arrow), a Fire damage over time (Seed), a nuke dependant on the DoT (Fire Rose Explosion), the ability to summon a Fire-based pet (Flame Spirit), and the pet's primary nuke (Flame of Fire).

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Skill mag new15-1 Thunderclap 15 20 focus 1 second 10 seconds 225 A magic arrow binds the target for 5.0 seconds to its current location.

{If the target is a player, they cannot move for 5.0 seconds.)
(The effect is removed when the target is attacked.)

Skill mag new20-1 Fire Arrow 20 30 MP Instant Your Critical Magical Hit Rate is increased by 150.0 and Shot inflicts additionally fire damage. This effect lasts for 900.0 seconds.

(You cannot have Fire Arrow and Power of the Wind at the same time.)

Skill mag new45-1 Fire Rose 25 35 MP Instant 225 Plants a rose seed inside the target that causes 8.0 Fire damage every 2 seconds for 12.0 seconds. +1.6 per level
Skill mag new50-1 Fire Rose Explosion 30 45 MP Instant 10 seconds 225 Instantly ignites all Fire Roses planted in target, causing 70.0 + 0.80 x INT Fire Damage.

(Requires 3 seeds in the target.)

+28.0 per level
Skill mag new35-3 Flame Spirit 35 250 MP Instant 3 minutes Turns your flame energy for 40 seconds into concrete substance to support your attacks.
Skill mag6-2 Flame of Fire 35 60 MP 2 seconds Causes 40.0 Fire damage.

(Right-click to activate auto attack modus.)

+12.0 per level
Skill mag new40-2 Power of the Wind 40 30 MP Instant Increases Magical Accuracy by 50.0. Shot also inflicts Wind damage for 900.0 seconds.

(You cannot have Fire Arrow and Power of the Wind at the same time.)

Skill mag new45-7 Fire Rose Storm 45 You deal extra Magical Damage when you successfully launch a Fire Rose.

(After the effect has ended it cannot be triggered again for 30.0 seconds.)

Fire Rose Storm increases Magical Damage by 10.0 + 1.0%, plus 2.8 + 0.03% per level of Fire Rose, for 15.0 seconds.

Skill mag new50-12 Magic Crossflow 50 30 MP Instant 40 seconds Raises the casting speed of master and pet by 2.0% for 25.0 seconds.

(If the pet disappears, this effect will be cancelled.)
The maximum level of this skill is 50.

+0.46% per level
Skill mag ran60 Strength of Ashes 60 After your Flame Spirit disappears, this provides you with an increase in Magical Damage. Lasts 20 seconds.
Skill mag ran70 Wind Fire Cultivation 70 Earn both Fire Arrow and Power of the Wind at the same time.

Classicon mage warden Mage / Warden -- Geomancer[ | ]

See also: Warden/Mage

The Mage/Warden combination receives most of its abilities from its Elite Skills set. The most common spells this combination features is Fireball, Earth Surge, and Earth Groaning Wind Blade. Although this doesn't favor Area of Effect damage, these two boast powerful single-target damage. Elves' Favor causes the Elven Amulet ability to not only reduce melee damage but to also cause melee attacks to make your spells be fired faster. Earth Marking makes the player's abilities even more powerful, increasing critical chance with all spells by a ridiculous amount, and earth spells, specifically, an even higher critical chance.

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Skill mag new15-7 Earth Surge 15 20 MP Instant 3 seconds 200 Causes massive damage to target, but the chance of hitting the target is pretty low. Inflicts 140.0 + 0.60 x INT Earth Damage. +42 per level
Skill mag new20-6 Absence 20 50 MP Instant 60 seconds 200 Causes target to become absent minded, reducing Magical accuracy by 5.0% for 20.0 seconds.

(When the target is a player, lowers Magical Accuracy by 5.0% for 7.0 seconds.)
The maximum level of this skill is 50.

+0.25% per level
Skill mag new25-2 Flame Follower 25 The flame follower understands the flow of flame energy, reducing your Fireball cooldown by 1 second and increasing your Fireball critical rate.
Skill mag new30-3 Earth Groaning Wind Blade 30 30 MP Instant 6 Seconds 250 Combines the power of earth and wind. Slice through the air, causing the earth to resonate, inflicting 30.0 + 0.20 x INT Wind Damage and 30.0 + 0.20 x INT Earth Damage. +9 and +9 per Level
Skill mag new35-3mw Earth Scepter 35 30 MP Instant Your done magical Earth damage is increased by 5.0% for 900.0 seconds.

The maximum level of this skill is 50.

+1.1% per level
Skill mag new40-3mw Feedback 40 A successful hit of your Earth Groaning Wind Blade has a chance of restoring MP.
Skill mag new45-1w Elves' Favor 45 When you use Elven Amulet, any attack damage suffered while the effect lasts may cause your next two spell casting times to be 1 second. (Only triggers again 5 seconds after the Elves' Favor wears off.)
Skill mag new50-1w Earth Marking 50 200 MP, 5% MP Instant 2 minutes Earth Markings branded on your body will increase your chance to inflict critical damage with magic attacks by 25.0 for 30.0 seconds. When using earth spells this chance will be additionally increased by another 40.0 points. This effect can be stacked up to 10 times. +3 and +20 per level
Skill mag ward60 Follower's Ground 60 While Earth Scepter is in effect, this provides an extra increase in your Intelligence and Stamina. Also your Absence will cause an additional increase in the Earth Damage received by the target
Skill mag ward70 Earth Core Barrier 70 Instant 3 minutes Reduces your received damage by 60%. Also all spells are transformed to instant spells. Lasts for 5 seconds.

Classicon mage harpsyn Mage / Warlock -- Psionic[ | ]

See also: Warlock/Mage
Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Static Resonance Static Resonance 15 Instant 2 minutes Immediately resets the cooldown time for Electrostatic Charge.
Industry Fire Industry Fire 20 Increases damage dealt by Soul Pain and transforms it into fire damage. Also inflicts extra fire damage when used.
Lightning Display Lightning Display 25 Increases the effective time of Charged caused by the Plasma Arrow to 18.0 seconds and increases your Wind Damage.

Wind Damage Increase: 1.0..13.0%

Breath Erase Breath Erase 30 10 focus Instant 2 minutes Aggro is reduced by 10.0% for 5.0 seconds.
Elements of Pride Elements of Pride 35 You will receive Wind Spirit Pride effect when Flame is used, increasing the Wind Damage. You will receive Fire Spirit Pride effect when Electric Explosion is used, increasing the Fire Damage. These effects can be stacked individually up to 2 times. The effects last 13.0 seconds.
Soul Stepping Soul Stepping 40 30 focus Instant 1 minute, 30 seconds For 6.0 seconds, allows you to move while casting any spell.

The maximum level of this skill is 50.

Deep Inspiration Deep Inspiration 45 3 minutes Immediately resets the cooldown time for Intensification and Energy Well.
Fire Lightning Burst Fire Lightning Burst 50 25 focus 2 seconds 7 seconds 225 Inflicts 60.0 + 0.20 x INT Fire Damage and 60.0 + 0.20 INT Wind Damage on target. If the target doesn't die during this attack, then the skill's cooldown time is immediately reset.

(After the effect has ended it cannot be triggered again for 6.0 seconds.)
(This skill stat will increase and decrease based on equipment and target strength)

Skill mag har60 Soul Speed 60 Causes Soul Stepping to additionally increase movement speed by 20% and casting speed by 20%.
Skill mag har70 Elemental Extraction 70 When attacked by Flame or Electric Explosion, the target's Physical Defense and Magical Defense will be reduced by 30% for 10.0 seconds.

Classicon mage warrior Mage / Warrior -- Bladesinger[ | ]

See also: Warrior/Mage

Mage / Warriors trade fixed increments of rage for powerful buffs, giving them an increase in maximum MP (Magical Talent), a buff to mana regeneration (Magical Enlightenment), increased chance to crit (Elemental Explosion), a straight rage to mana conversion (Rage Mana), and the ability to turn mana into rage (Activate Mana).

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Skill mag new15-3 Magical Talent 15 20 rage Instant Temporarily increases your Maximum MP by (current Maximum MP + 50.0) x 1.0% + 50.0 for 900.0 seconds. +10.0 per level
Skill mag new20-3 Magical Enlightenment 20 35 rage Instant Lets you regenerate 10.0 MP every 5 seconds for 900.0 seconds. +1.0 per level
Skill mag new50-3 Elemental Explosion 25 35 rage Instant Your Critical Magical Hit Rate is increased by 25.0 for 900.0 seconds. +1.2 per level
Skill mag new60-1 Rage Mana 30 35 rage Instant 2 minutes Converts your rage into 20.0 points of MP and increases your magical damage by 10.0% for 12 seconds. +20.0 and +0.2 per level
Skill mag new35-1 Activate Mana 35 80 MP, 5% MP Instant 1 minute, 30 seconds Transforms your mana into 20.0 points of rage and reduces Aggro by 20.0% for 15 seconds.

The maximum level of this skill is 50.

+1.6 per level
Skill mag new40-1 Magic Boost 40 Lets your Berserk simultaneously raise your magic attack and physical attack while lowering your Physical Defense and Magical Defense.
Skill mag new45-6 Enhanced Intensification 45 Lets your Intensification increase the Magical Damage. Also increases Critical Magical Damage while in effect.
Skill mag new50-11 Meditative Current 50 Whenever you hit a target with Plasma Arrow or Flame, your Casting Speed increases additionally. Effective for 10.0 seconds.

(After the effect has ended it cannot be triggered again for 30.0 seconds.)

Skill mag war60 Meditation Path 60 When you cast Fireball, Lightning, Discharge or Phoenix, you can achieve a mobile casting skill state. Lasts for 7 seconds.
Skill mag war70 Wisdom and Bravery 70 Gives your Brute Strength an extra increase in Stamina. After it is used, it increases your Intelligence by 50% of your Stamina plus 50% of your Strength. Lasts 30 seconds.
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