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(Earth Disciple)

Mage / Warden gives the Mage a stronger Earth spell kit, while also dramatically reducing spellcasting time, sometimes to instant. A decent option for use in group PvE and in PvP, this combination has great "reversal" options through the use of Elves' Favor and Earth Core Barrier, turning spells that would otherwise have a long cast time into one second or less; Flame, for example, can be spammed repeatedly while Earth Core Barrier is in effect for tremendous damage.

Intelligence is the most important attribute here for the spell damage, but a larger mana pool through Wisdom and more health from Stamina. This combo greatly appreciates the extra damage of Eruption from both Fireball and Flame.

Main Ways of Build[ | ]

Similar to the Mage / Druid build, Mage / Warden appreciates its instant-cast spells. The difference, however, is that this combination has a little more hatred for other spellcasters in PvP through Absence, which also has quite some benefit for bosses in group PvE thanks to Follower's Ground, and arguably better emergency survival thanks to Elven Amulet and Earth Core Barrier.

It should be noted that Earth Surge has a lesser chance of hitting compared to other spells, but when it hits while Earth Marking is up, it hits.

Skills[ | ]

(to see Class Main Skills of Mage, see Mage Skills)

Secondary Class Basic Skills[ | ]

Classicon warden Warden General[ | ]

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Skill ward1-1 Charged Chop 1 20 MP Instant 1 second 50 Concentrates power in your weapon, then releases it to strike a mighty blow! Causes 120.0% main hand weapon DPS plus 0.30 times STR to your target.

It shares Cooldown with Power of the Wood Spirit.

+7.3% per level
Skill ward4-1 Briar Shield 4 30 MP Instant Thorns surround you for 900.0 seconds increasing your Physical Defense by 5.0%. When you are physically attacked, it reflects 1.0% main hand weapon DPS. (Only effective on targets within a range of 50)

The maximum level of this skill is 50.

lvl 50 = 38% and 5,8%
Skill ward8-1 Power of the Wood Spirit 8 15 MP Instant 1 second 50 Uses the Power of the Wood Spirit to attack up to 3 targets, causing 60.0% main hand weapon DPS. It shares Cooldown with Charged Chop. +3.6% per level
Skill ward12-1 Enhanced Accuracy 12 Increases your physical attack accuracy by 1.0%.

The maximum level of this skill is 50.

+.08% per level
Skill ward16-1 Elven Amulet 16 150 MP Instant 1 minute, 10 seconds You obtain the protection of the Elves. Received physical damage is reduced by 20.0% for 10.0 seconds.
Skill ward20-1 Savage Power 20 40 MP Instant 1 minute, 30 seconds Draw out the savage power inside of you, temporarily increasing your physical attack power by 3.0% for 30.0 seconds.

The maximum level of this skill is 50.

+0.28% per level

Elite Skills[ | ]

Classicon mage warden Mage / Warden -- Geomancer[ | ]

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Skill mag new15-7 Earth Surge 15 20 MP Instant 3 seconds 200 Causes massive damage to target, but the chance of hitting the target is pretty low. Inflicts 140.0 + 0.60 x INT Earth Damage. +42 per level
Skill mag new20-6 Absence 20 50 MP Instant 60 seconds 200 Causes target to become absent minded, reducing Magical accuracy by 5.0% for 20.0 seconds.

(When the target is a player, lowers Magical Accuracy by 5.0% for 7.0 seconds.)
The maximum level of this skill is 50.

+0.25% per level
Skill mag new25-2 Flame Follower 25 The flame follower understands the flow of flame energy, reducing your Fireball cooldown by 1 second and increasing your Fireball critical rate.
Skill mag new30-3 Earth Groaning Wind Blade 30 30 MP Instant 6 Seconds 250 Combines the power of earth and wind. Slice through the air, causing the earth to resonate, inflicting 30.0 + 0.20 x INT Wind Damage and 30.0 + 0.20 x INT Earth Damage. +9 and +9 per Level
Skill mag new35-3mw Earth Scepter 35 30 MP Instant Your done magical Earth damage is increased by 5.0% for 900.0 seconds.

The maximum level of this skill is 50.

+1.1% per level
Skill mag new40-3mw Feedback 40 A successful hit of your Earth Groaning Wind Blade has a chance of restoring MP.
Skill mag new45-1w Elves' Favor 45 When you use Elven Amulet, any attack damage suffered while the effect lasts may cause your next two spell casting times to be 1 second. (Only triggers again 5 seconds after the Elves' Favor wears off.)
Skill mag new50-1w Earth Marking 50 200 MP, 5% MP Instant 2 minutes Earth Markings branded on your body will increase your chance to inflict critical damage with magic attacks by 25.0 for 30.0 seconds. When using earth spells this chance will be additionally increased by another 40.0 points. This effect can be stacked up to 10 times. +3 and +20 per level
Skill mag ward60 Follower's Ground 60 While Earth Scepter is in effect, this provides an extra increase in your Intelligence and Stamina. Also your Absence will cause an additional increase in the Earth Damage received by the target
Skill mag ward70 Earth Core Barrier 70 Instant 3 minutes Reduces your received damage by 60%. Also all spells are transformed to instant spells. Lasts for 5 seconds.

Combos[ | ]

(to see Basic Combos of class, see at Mage)

Notes[ | ]

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