Runes of Magic Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main Page
Recent changes
Community portal
Random page
Admin noticeboard
wiki navigation
Classes
Equipment
Regions and Cities
Quests
Bestiary
Gathering
Processing
Production
Sitemap
Transmutation Chart
Attributes
portals
Runes of Magic
Joint RoM Forum
Official Games Status
RoM Discord Servers
Unofficial Server Status 1
Unofficial Server Status 2
Unofficial Server Status 3
Twitch
RoM-Welten database
Wikia RoM Wiki
Wikidot RoM Wiki
ZAM RoM Wiki
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Runes of Magic Wiki
28,470
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main Page
Recent changes
Community portal
Random page
Admin noticeboard
wiki navigation
Classes
Equipment
Regions and Cities
Quests
Bestiary
Gathering
Processing
Production
Sitemap
Transmutation Chart
Attributes
portals
Runes of Magic
Joint RoM Forum
Official Games Status
RoM Discord Servers
Unofficial Server Status 1
Unofficial Server Status 2
Unofficial Server Status 3
Twitch
RoM-Welten database
Wikia RoM Wiki
Wikidot RoM Wiki
ZAM RoM Wiki
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Mage / Druid
Back to page
Edit
VisualEditor
History
Talk (0)
Edit Page
Mage / Druid
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
'''<big><big><big>(Shaman)</big></big></big>''' Mage / Druid encourages the use of primarily instant-cast skills to deal damage while on the move. This makes this combination extremely bursty, and by not being able to be interrupted, gives them quite the advantage compared to other casting classes. It also boasts supplemental skills that compliment a sudden surge in damage, such as Eruption and Elven Mystic, as well as some supplementary support through Mother Earth's Protection. Intelligence, and to a lesser extent Wisdom and Stamina, are what makes this combo shine. Flame, Fireball, and Earth Pulse provide great damage for this build, and as already stated Mother Earth's Protection provides helpful damage reduction and, eventually, some healing. ==Main Ways of Build== While the instant-cast spells are the highlight of this combination, they do have their own cooldowns. Fireball and Magma Blade both have 6-second cooldowns, Phoenix has a 10-second cooldown, and Earth Pulse has a 15-second one. This means that Flame needs to be properly trained to supplement the instant-cast skills, since to do otherwise would mean there are huge windows where you won't be able to do effective damage. The instant abilities should be saved for a proper burn window or when needing to run away; Lightning doesn't need to leveled up to still get a 3-second root, so for example Mother Earth's Protection->Phoenix->Lightning->Earth Pulse->Fireball->Magma Blade can deal a surprising amount of damage while running away. If skills that boost your magical damage, the instant burst can drop many targets; for example, Energy Well->Energy Influx->Elemental Weakness->Elemental Catalysis->Intensification. For both "rotations" any part can be removed (except for the Lightning) to still provide consistent damage and boosting, but both are presented as "perfect" options. It could behoove a player to learn Recover, not because it will see use in group PvE, but because it will help cut down on healing potions when playing by one's self. Purgatory Fire and Thunderstorm can both be trained since they are instant cast, but Purgatory Fire requires enemies to be within melee range, which is very dangerous, and Thunderstorm deals Wind damage, which is something Mage / Druid doesn't use particularly often, and would best serve only for its slow down effect. ==Skills== (to see Class Main Skills of Mage, see [[Mage Skills]]) ===Secondary Class Basic Skills=== ==[[File:Classicon_druid.png|link=|alt=]] Druid General== {| class="romtable" |- ! scope="col" |Icon ! scope="col" |Skill Name ! scope="col" |Level ! scope="col" |Cost ! scope="col" |Cast Time ! scope="col" |Cooldown ! scope="col" |Range ! scope="col" |Skill Effect ! scope="col" |Upgrade |- |[[File:skill_dru1-1.png|link=https://runesofmagic.fandom.com/wiki/File:Skill_dru1-1.png]] ! scope="row" |Recover |1 |55 MP |2 seconds | |250 |<span>Restores 40.0 HP to your target and 20.0 HP every 2 seconds for 14.0 seconds. | +8 and +3.6 per level |- |[[File:skill_dru4-1.png|link=https://runesofmagic.fandom.com/wiki/File:Skill_dru4-1.png]] ! scope="row" |Antidote [[Antidote (Skill)|(+)]] |4 |150 MP |Instant |10 seconds |200 |<span>Cleanses your target from poison. | |- |[[File:skill_dru8-1.png|link=https://runesofmagic.fandom.com/wiki/File:Skill_dru8-1.png]] ! scope="row" |Savage Blessing |8 |35 MP |Instant | |180 |<span>Increases target's Physical Attack Accuracy and Magical Accuracy by 1.0% + 20.0 for 1800.0 seconds. | +0.1% per level |- |[[File:skill_dru12-1.png|link=https://runesofmagic.fandom.com/wiki/File:Skill_dru12-1.png]] ! scope="row" |Earth Pulse |12 |40 MP |Instant |15 seconds |180 |<span>The power of Mother Earth strikes the targets in a straight line before you causing 30.0 Earth damage. | +7.5 per level |- |[[File:skill_dru16-1.png|link=https://runesofmagic.fandom.com/wiki/File:Skill_dru16-1.png]] ! scope="row" |Knowledge of Nature |16 | | | | |<span>Increases Wisdom by (current Wisdom + 1.0) x 1.0% +10.0. | +1, +0.1% and +1 per level |- |[[File:skill_dru20-1.png|link=https://runesofmagic.fandom.com/wiki/File:Skill_dru20-1.png]] ! scope="row" |Mother Earth's Protection |20 |100 MP |Instant |1 minute, 30 seconds |150 |<span>Uses the power of Mother Earth to build a protective shield around your target reducing its suffered magical and physical damage by 20.0% for 5.0 seconds. | |} ===Elite Skills=== ==[[File:Classicon_mage_druid.png|link=|alt=]] Mage / Druid== {| class="romtable" |- ! scope="col" |Icon ! scope="col" |Skill Name ! scope="col" |Level ! scope="col" |Cost ! scope="col" |Cast Time ! scope="col" |Cooldown ! scope="col" |Range ! scope="col" |Skill Effect ! scope="col" |Upgrade |- |[[File:skill_mag_new15-6.png|link=https://runesofmagic.fandom.com/wiki/File:Skill_mag_new15-6.png]] ! scope="row" |Perception |15 |100 MP |Instant | | |<span>Temporarily increases Maximum MP by (current Maximum MP + 30.0) x 1.0% + 30.0. Also increases Magical Attack Power by (current Magical Attack Power + 20.0) x 1.0% + 20.0 for 900.0 seconds. | +0.05%, +6, +0.05% and +4 per level |- |[[File:skill_mag_new20-7.png|link=https://runesofmagic.fandom.com/wiki/File:Skill_mag_new20-7.png]] ! scope="row" |Magic Target |20 |100 MP |Instant | | |<span>Temporarily increases your magic accuracy by 10.0 for 900.0 seconds. | +0.3 per level |- |[[File:skill_mag_new25-1.png|link=https://runesofmagic.fandom.com/wiki/File:Skill_mag_new25-1.png]] ! scope="row" |Control Flame |25 | | | | |<span>When your Eruption effect is triggered, Magical Attack Power additionally increases by 8.0%. (After the effect has ended it cannot be triggered again for 20.0 seconds.) | +0.4 per level |- |[[File:skill_mag_new30-4.png|link=https://runesofmagic.fandom.com/wiki/File:Skill_mag_new30-4.png]] ! scope="row" |Green Guardian |30 | | | | |<span>After Mother Earth's Protection effect ends, additionally restores 2.0% + 30.0 HP every 2 seconds for 10.0 seconds. | |- |[[File:skill_mag_new35-4md.png|link=https://runesofmagic.fandom.com/wiki/File:Skill_mag_new35-4md.png]] ! scope="row" |Magma Blade |35 |30 MP |Instant |6 seconds |250 |<span>Forms the power of earth and fire into a blade dealing 30.0 + 0.15 x INT Fire Damage and 10.0 + 0.15 x INT Earth Damage. | +9 per level |- |[[File:skill_mag_new40-4md.png|link=https://runesofmagic.fandom.com/wiki/File:Skill_mag_new40-4md.png]] ! scope="row" |Boiling Rock |40 | | | | |<span>The critical hit rate for your Magma Blade's Fire damage is increased and its Earth damage has a chance of restoring MP. | |- |[[File:skill_mag_new45-2d.png|link=https://runesofmagic.fandom.com/wiki/File:Skill_mag_new45-2d.png]] ! scope="row" |Earth Attack |45 | | | | |<span>Causes the damage range of Earth Pulse to become fan-shaped and reduces cooldown by 5 seconds. When it hits, it will increase earth damage inflicted on the target. | |- |[[File:skill_mag_new50-2d.png|link=https://runesofmagic.fandom.com/wiki/File:Skill_mag_new50-2d.png]] ! scope="row" |Elven Mystic |50 |300 MP, 10% MP |Instant |3 minutes | |<span>Using ancient Elven magic lets you concentrate magical energy inside your body for 40.0 seconds. While in effect casting offensive spells will give you the chance to get Energetically Charged. When this effect stacks 5 times, further casting of offensive spells will give you the chance of receiving Mystic Energy. Mystic Energy can be released to inflict 700.0 + 0.20x INT Wind Damage on your target. | +35 per level |- |[[File:Skill_mag_dru60.png|link=https://runesofmagic.fandom.com/wiki/File:Skill_mag_dru60.png]] ! scope="row" |Infiltration Spirit |60 | | | | |<span>After a target is hit by your Earth Pulse, it causes an additional reduction of target's Magical Defense. (Depends your level of ''Earth Pulse'') (Starts at 5% magical defense reduction. +.35% per level. 30.5% at level 85) | |- |[[File:Skill_mag_dru70.png|link=https://runesofmagic.fandom.com/wiki/File:Skill_mag_dru70.png]] ! scope="row" |Pulse Link |70 | | | | |<span>You will receive Mother Earth's Protection as well when you use Mother Earth's Protection on a target. | |} ==Combos== (to see Basic Combos of class, see at [[Mage]]) ==Notes== * [[Category:Class Combo]] [[Category:Mage]] [[Category:SemiHealer]] [[Category:Magical DPS]] [[Category:Wind Element]] [[Category:Fire Element]] [[Category:Earth Element]] [[Category:Range]] [[Category:SelfShielder]]
Summary:
Please note that all contributions to the Runes of Magic Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab