Knights have a wide array of skills but the vast majority of them can be split into two groups; skills that help establish and maintain aggro and skills that increase the knight's durability. Many of the former work within the Light / Holy seal system and many of the latter are either passive bonuses or revolve around the use of a shield.
Knights who wish to further specialize in damage-dealing or tanking niches are better served examining secondary classes and associated Elite Skills.
Knight General[]
Icon
Skill Name
Level
Cost
Cast Time
Cooldown
Range
Skill Effect
Upgrade
Holy Strike
1
15 MP
Instant
50
Deals 65% to 483,6% main hand weapon Physical Light Damage per second, and adds one layer of Holy Seal effect. Each skill level adds to aggro. Holy Seal: Causes 2 Physical Damage every 2 seconds for 10 seconds. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)(acts as Magic Dmg on hit while not benefiting from magic dmg buffs. See
Hall of the Demon Lord anti physical add at the last boss)
+4.55% per level
Punishment
1
20 MP
Instant
8 seconds
50
Activates the Light Seals on the target.
If the target has the Holy Seal effect, according to the amount of the effect stacks, the Holy Seal will deal extra 30 to 120 + current Stamina x 0.16 to 0.64 Physical Light Damage. Every Holy Seal stack adds 30 + current Stamina x 0.16 Light damage. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
(Requires at least one Light Seal on the target.)
+9 light damage per level per seal
Disarmament
4
20 MP
Instant
50
Inflicts 65.0% main hand weapon DPS to the target and reduces its armor value by 3% to 12% for 8.0 seconds. Can be stacked 4 times.
Reduces targets physical defence
+4.76% dps per level
Shield of Atonement
8
6 MP
Instant
30 seconds
90
Attacks target with a shield, causing 20.0 physical damage. Also prevents the opponent from using physical and common attacks for 3.0 seconds. (Shield must be equipped.)
Removed
+5 and +0.055 per level
Enhanced Armor
12
20 MP
Instant
Increases Physical Defense by 5.0% for 300.0 seconds.
The maximum level of this skill is 50.
+1.15% per level
Defense Technique
16
Increases parry rate by 25.0.
+3.4 per level
Resilience
20
Increases Stamina by (current Stamina + 12) x 1.0% + 12.
+1.0 and +0.1% per level
Shield of Discipline
36
99 MP
Instant
60 seconds
Changed from “class-specific skill” to “general skill”, and the skill description now reads
Enhances the shield with the power of Light to absorb 5% Magical Damage in the next 30 seconds. Also deals 100 points Light damage to the attacking spell caster. (Must have a shield equipped)
The maximum level of this skill is 50.
+1.2% per level
Knight Primary Only[]
Icon
Skill Name
Level
Cost
Cast Time
Cooldown
Range
Skill Effect
Upgrade
Holy Shield
1
Instant
5 minutes
For 5.0 seconds, every party member within range receives a shield which can block all physical damage.
Holy Seal
2
30 MP
Instant
10 seconds
Deals 65% main hand weapon Physical Light Damage per second, and immediately adds 4 layers of Holy Seal effect. Each skill level adds to aggro. Holy Seal: Causes 2 Physical Damage every 2 seconds for 10 seconds. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
+4.55%, +1 Physical damage
Holy Power Explosion
2
Instant
40 seconds
100
Gives a buff restoring MP by 3% every 2 seconds, and increases the aggro of all attacks by 10%. It also restores 50 MP for 20 seconds while receiving healing.
+.5% aggro, +10 MP
Whirlwind Shield
6
20 MP
Instant
6 seconds
Deals 40% + 0.1 x the shield's defense value main hand weapon Physical Light Damage per second on multiple targets. Each skill level adds to aggro. (Must have a shield equipped) (This skill stat will increase and decrease based on equipment and target strength)
+2.8%
Shackles of Light
10
73 MP
Instant
60 seconds
Emanate shackles of light, Rooting an enemy for 6.0 seconds.
Resolution
14
120 MP
Instant
3 minutes
Increases maximum HP by (current Maximum HP + 350.0) x 1.0% + 350.0 for 60.0 seconds,
and restores 350.0 + (current Maximum HP) x (1.0%).
Charge
18
Instant
30 seconds
120
Charging towards the target causes 25 Physical Damage, stuns the target for 2 seconds and adds 2 layers Holy Seal effects. (For players the stun effect time lasts 2 seconds.) Holy Seal: Causes 2 Physical Damage every 2 seconds for 10 seconds. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
+5 and +1 per level
Threaten
20
30 MP
Instant
8 seconds
60
Deals 30 + current stamina x 0.15 Physical Light Damage and increases aggro by 21%...136,5% for 8 seconds.
If the target has the Holy Seal effect, it will deal 5...55 to 20...220 Physical Light Damage according to the number of the effect stacks and reduce the target's Physical Attack Power and Magical Attack Power by 1%...13,5% to 4%...54% for 8 seconds. Each Holy Seal adds 5...55 Light damage and reduces the target's physical and magical attack power by 1%...13,5%. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
The maximum level of this skill is 50.
+6, +2.31%
Shield Mastery
22
Increases shield's Physical Defense by 5.0%.
The maximum level of this skill is 50.
+1.0% per level
Devotion
24
Increases maximum MP by (current max MP + 30) * (1.0%) + 30, the healing you receive by 1% and Light damage dealt by you, by 1%.
Increases magical & physical light damage since patch 6.2.1.2729
+15.0, +0.1%, +0.25% healing & light damage
Plate Ability
24
Can equip plate armor.
Shield of Valor
26
30 MP
Instant
60 seconds
Enhances shield with the power of Light, increasing Parry rate by 5%. Each successful parry will reduce the cooldown time of the Holy Seal skill by 1 seconds for 15 seconds. (Must have a shield equipped)
The maximum level of this skill is 50.
+0.9%
Truth Shield Bash
28
150 MP
Instant
60 seconds
Deals 40 + 0.1 x the shield's defense value Physical Light Damage per second, based on the main hand weapon's damage per second. If the caster is under the Holy Power Explosion effect, the inflicted aggro will be increased too. If the target has the Holy Seal effect, all the Holy Seal effect will be consumed to generate a shield, absorbing an amount of damage equal to 2 ~ 8% maximum HP. Each shield generated by the Holy Seal can absorb an amount of damage equal to 2% maximal HP. The shield can be stacked up to 4 times. (Must have a shield equipped) (This skill stat will increase and decrease based on equipment and target strength)
+8 damage, +.005
Shock
30
25 MP
Instant
30 seconds
150
Deals 50% main hand weapon Light DPS and stuns the target for 1 second. If the target has the Holy Seal effect, it will deal additional 10 ~ 40 Light damage and increase the stun effect time by 2 ~ 5 seconds. Each Holy Seal increases Light damage by 10 and the stun effect time by 1 second. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
+5%
Holy Strength
34
50 MP
Instant
2 minutes
Increases Strength by 1%...20% and Light damage dealt by you, by 1%...20% for 15 seconds.
The maximum level of this skill is 50.
Increases magical & physical light damage since patch 6.2.1.2729
+.38%
Hall of Dead Heroes
42
Instant
3 minutes
After use, all party members within range will receive the Hall of Dead Heroes effect. Received Physical Damage decreases by 10%, Received Magical Damage decreases by 10%, and Movement Speed increases by 30% for 15 seconds.
Knight Item Set Skills[]
Icon
Skill Name
Level
Cost
Cast Time
Cooldown
Range
Description
Item Set
Flawless Scarlet Sword
55
130 MP, 1% MP
Instant
4 seconds
50
Untainted holy energy adheres to the weapon, giving the target a severe punishment. Causes 400.0% main hand weapon DPS.
The bright full moon gives you a sainly power. Trace a graceful full moon to heavily injure multiple nearby targets. Causes 250.0% main hand weapon DPS to multiple targets within a range of 80.
The King's lion-like roar causes 100.0% main hand weapon DPS + 0.10 x STA damage to multiple targets within a range of 80 and forces them to concentrate on you, and you become the one with the most aggro. Also increases your aggro by 5.0%.
Hero's Child, Lanaik emits a miserable roar, causing 200.0% main hand weapon DPS + 0.10 x STA damage to multiple targets within a range of 80 and forces them to concentrate on you, and you become the one with the most aggro for 10.0 seconds.