This is arguably the be-all / end-all of PvE tanking. While other combinations may be better in certain situations, the Knight / Warrior has no discernible weaknesses no matter who they're up against. It also holds a special place in certain PvP objectives due to its sheer survivability, making it a combination that is highly desired for groups.
Strength and Stamina are the greatest attributes for this, and being able to dump those stats into gear gives it an overwhelming advantage over other combos that are more "hybrid"; for example, Knight / Mage needing Intelligence, or Knight / Scout wanting Dexterity. Holy Strike and Punishment deal with bosses, Whirlwind and Whirlwind Shield make it effective at handling groups, while Shield of Valor and Shield of Discipline help with survival.
While tanking should be practiced, Knight / Warrior is a very forgiving combo for PvE scenarios given its sheer power and endurance. Using Holy Strike->Punishment for bosses and the Whirlwind skills for adds and groups will let you maintain high aggro and keep your teammates safe from enemies' attention.
Skills[ | ]
(to see Class Main Skills of Knight, see Knight Skills)
Secondary Class Basic Skills[ | ]
Warrior General[ | ]
Icon
Skill Name
Level
Cost
Cast Time
Cooldown
Range
Skill Effect
Upgrade
Equip Axe
1
Can equip 1-H axes.
Slash
1
25 rage
Instant
50
Inflicts 80% main hand weapon DPS to the target with an additional chance to add Bleed effect for 8 seconds. (Bleed effect only with equipped axe or sword.)
+4.8% per level
Enraged
4
Instant
40 seconds
Immediately increase rage by 20 points.
Whirlwind
8
50 rage
Instant
30 seconds
Oneself Circle (R:50)
Whirling in place you cause 70% main hand weapon DPS to the targets within range.
Max hits:15
+4.2% per level
Berserk
12
Instant
1 minute
25
Increases attacks by 3% and decreases defense by 3% for 30.0 seconds.
The maximum level of this skill is 50.
+0.6% and +0.6% per level
Defensive Formation
16
Instant
2 minutes
25
Increases your physical defense by 5% and decreases your physical and magical attack by 5% for 30.0 seconds.
The maximum level of this skill is 50.
+.9% and +.9% per level
Brute Strength
20
Increases strength by 10.7 points and .7%.
+1.0 and +0.1% per level
Elite Skills[ | ]
Knight / Warrior[ | ]
Icon
Skill Name
Level
Cost
Cast Time
Cooldown
Range
Skill Effect
Upgrade
Whirlwind Shield Mastery
15
Increases the main hand weapon damage dealt by Whirlwind Shield. (From base 40% to 70%, slacing from +2,8% to +3,5%)
Weapon Master
20
You can now equip all swords, axes, and hammers and increase their damage by 4.0%...38%.
The maximum level of this skill is 50.
+0.68% damage per upgrade
Deadly Whirlwind
25
The rage cost for Whirlwind is reduced by 10 points, cooldown is reduced by 20 seconds. For 10 seconds the target suffers Deadly Wounds and the effectiveness of healings is reduced by 30%.
Quick Reflexes
30
20 rage
Instant
2 minutes
Gives you panther-like reflexes. Raises your Parry Rate by 210.0...3469.2 and your critical hit rate by 150.0...2478 for 30.0 seconds.
+33.6 and 24.0 per level
Fearless
35
10 rage
Instant
60 seconds
Increases your courage. During the effect time, you are immune against Fear. Also increases Strength and Stamina for 20.0 seconds
(This skill can be used even if you are in a state that doesn't allow you to cast spells.)
3% Increase
Master of Parry
40
30 rage
Instant
2 minutes
Increases your Parry Rate by 5000.0.
(Disappears after two successful blocks or 15 seconds)
Survival Instinct
45
When attacked while under the protection of Shield of Valor or Shield of Discipline, there is a chance that your physical defense and dexterity will temporarily increase. Lasts for 10.0 seconds.
10% Increase
Authoritative Deterrence
50
10 rage
Instant
60 seconds
50
Forces a target to face and attack you, and you become the one with the most aggro. Also increases your aggro by 1.0%..13.6%. Increases all damage on the target by 5.0%..48.7% for 3 seconds.
0.14% and +0.45% per upgrade
United Efforts
60
15 rage
Instant
25 seconds
180
Rushes to party members and provides a shield for them and you. Reduces Physical Damage and Magical Damage by 30%. Lasts for 6 seconds.
Divine Punishment
70
Increases damage dealt by Punishment by 1%..26%. When Punishment hits the target, it will increase the Light damage on the target by 1%..26% for 10 seconds.