This disambiguation page lists articles associated with the same, or a similar, title. If an internal link led you here, you may wish to change the link to point directly to the intended article. |
Chapter II Instances: Heart of the Ocean, The Origin, Hall of Survivors, Cave of the Water Dragon
This Page title appears as both the name of an instanced dungeon and the area just outside the entrance.
POI[ | ]
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Black Codex[ | ]
- Hal Chitooli [Black Codex] - Attribute Stone Exchange (8 to 10)
- Loki Debloom [Black Codex] - Potions and Lunchboxes
- Mike Sabudis [Black Codex] - level 55 rings, earrings, and necklaces from the following Labyrinth Accessories sets:
- Adonis Caffert [Black Codex] - level 55 Cloaks, Belts, and Leggings (no set bonuses)
- Millie Debloom [Black Codex] - Level 55 Gloves, Chest and Shoulders armor for the following sets:
- Member Sets of Collective Item Set Survivors Minor (aka Survivors Codex):
- Battle Dress of Fury - Chain
- Bloody Battle Dress - Cloth
- Combat Dress of the Void - Cloth
- Giant Fist Leather Armor - Leather
- Leather Armor of the Goddess - Leather
- Armor Destruction - Plate
- A better set drops from Bosses inside Hall of Survivors: Survivors ISS
- Member Sets of Collective Item Set Survivors Minor (aka Survivors Codex):
The information on this page relates to level 55 recipes and gear available from the Black Codex vendors at Hall of Survivors entrance in Silversprings in exchange for ancient mementos. See the Hall of Survivors page for more information.
Ancient Mementos are dropped from Dungeon Bosses in Heart of the Ocean and higher dungeons.
See also: Category:Black Codex for a list of all related pages.
Zone[ | ]
This page refers to content introduced in the expansion, Chapter II: The Elven Prophecy. |
Zone Information | |||||||
---|---|---|---|---|---|---|---|
Continent | Candara | ||||||
Type | Instanced Dungeon | ||||||
Expansion | Ch.II: The Elven Prophecy | ||||||
Level Range | 55 | ||||||
Connecting Zones | Silverspring, Savage Lands | ||||||
Resources | There are no harvestable resource nodes in this zone. | ||||||
Max Players | 6 (Easy), 12 (Normal) | ||||||
Progress Saved? | No | ||||||
Easy Mode | Available | ||||||
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Rise to the challenge and put an end to one of the greatest follies in the history of Taborea. Amongst lava-damaged ruins lurk seven gigantic man-made guardians which have evaded eradication. Destroy them and their leader, Andaphelmor, before it’s too late...— from us.runesofmagic.gameforge.com
Please see Instance List for a table of all Instances, by the zone they are found in, and the quests that are involved with them.
Armor Sets[ | ]
There are 2 sets that are dropped by bosses in this zone. Both Collective Item Sets have the same appearances and share a single set of Weapons.
- Survivors Minor does not have Item Set Skills
- Survivors ISS does have extractable Item Set Skills
Quests[ | ]
See Savage Lands (Quest Series)#Hall of Survivors
Trash[ | ]
All trash mobs are 55-57 Elite. All mobs in this zone are Machines unless race is otherwise noted.
Bosses[ | ]
# | Boss Name | Ancient Mementos | ||
---|---|---|---|---|
Easy | Normal | |||
1 | Andriol | 4 | 6 | |
2 | Glamo | 4 | 6 | |
3 | Guldamor | 4 | 6 | |
4 | Vrantal | 4 | 6 | |
5 | Zygro | 4 | 6 | |
6 | Light Warhorse Mantarick Sydaphex |
4 | 6 | |
7 | Andaphelmor | 7 | 10 | |
Totals | 31 | 46 | 0 |
Andriol
Andriol [Sword Punisher] (58 Crown Elite)
Strategy:
Only thing you need to watch is the 3 horses that randomly appear,
try to stay in the middle lane of the field and a bit to the start of it so you can watch further and have more time
3 horses will come running down the field,
1 horse won't move.
Goto the free lane, or stay put if it was the middle one
when the flames clear, go back to the middle lane
(flames do 2000dmg/sec on easy)
Tank and Spank
Difficulty | Easy | Normal | Hard |
---|---|---|---|
Hitpoints | 3,611,630 HP | 4,012,185 HP | n/a |
Ancient Mementos | 4 | 6 | n/a |
Glamo
Glamo [Wrath Punisher] (58 Crown Elite)
Strategy:
Tank just does his\her thing
Careful! don't use Discharge on the Boss so keep it a few tiles from you mages and healers
A few mobs will spawn to the right of the field (they shouldn't be attempted to kill)
Hunters will just choose a target and create massive aggro on themselves for their target
The other 3 mobs are usually called by color:
Red
Blue
Green, Can cast Horror(Fear)
Try to discharge them with a mage and let your priests and scouts root them for a long time using freeze and lasso
Will despawn after 15 seconds or so
Every now and then the boss will call out a name and throw a weak AOE attack on that player,
that kills all the adds surrounding it
So stick together with the healers/mages/scouts so all adds will be gone there
Difficulty | Easy | Normal | Hard |
---|---|---|---|
Hitpoints | 3,604,991 HP | 4,001,120 HP | n/a |
Ancient Mementos | 4 | 6 | n/a |
Guldamor
Guldamor [Steel Punisher] (58 Crown Elite)
Strategy:
Tank just does his\her thing
Little circles are spawned near the boss which increases the damage done on the boss
(boss seems to get the buff himself too, but doesn't seem effected)
Boss will spawn red balls (Like Red Uguda, Cyclops Lair) using the attack Electric Charge
kill these balls as they will do damage to the whole field when the boss makes them explode with Magnetic Attack
(2000dmg to whole field for each ball in easy)
Boss will draw in a crystal twice quick in a row starting with the attack Energy Thirst
All except tank help killing that crystal, Boss won't attack at that point
(Good time to take some potions too)
If the boss grabs the crystal he will get a buff
(Effect unknown)
Difficulty | Easy | Normal | Hard |
---|---|---|---|
Hitpoints | 4,501,260 HP | 6,001,681 HP | n/a |
Ancient Mementos | 4 | 6 | n/a |
Vrantal
Vrantal [Guardian] (58 Crown Elite)
Strategy: strategy needed
Difficulty | Easy | Normal | Hard |
---|---|---|---|
Hitpoints | 7,201,131 HP | 8,000,028 HP | n/a |
Ancient Mementos | 4 | 6 | n/a |
Zygro
Zygro [Blood Punisher] (58 Crown Elite)
Strategy: strategy needed
Difficulty | Easy | Normal | Hard |
---|---|---|---|
Hitpoints | 4,501,260 HP | 5,001,401 HP | n/a |
Ancient Mementos | 4 | 6 | n/a |
Light Warhorse, Mantarick, and Sydaphex
Light Warhorse
Light Warhorse (58 Crown Elite)
Strategy:
Kill the Light Warhorse and then Mantarick to get to Sydaphex
Difficulty | Easy | Normal | Hard |
---|---|---|---|
Hitpoints | need | need | n/a |
Ancient Mementos | n/a | n/a | n/a |
Mantarick
Mantarick [Light Punisher] (58 Crown Elite)
Strategy:
Kill the Light Warhorse and then Mantarick to get to Sydaphex
Difficulty | Easy | Normal | Hard |
---|---|---|---|
Hitpoints | 413,882 HP | 413,832 HP | n/a |
Ancient Mementos | n/a | n/a | n/a |
Sydaphex
Sydaphex (58 Crown Elite)
Strategy:
While tank occupies Sydaphex, other players may get a debuff with a color. Click the colored crystal matching the color of the debuff before the timer runs out.
Difficulty | Easy | Normal | Hard |
---|---|---|---|
Hitpoints | 2,250,630 HP | 2,500,700 HP | n/a |
Ancient Mementos | 4 | 6 | n/a |
Andaphelmor
Andaphelmor (58 Crown Elite)
Strategy:
There are 6 different colored doors you need to pay attention to. While the tank keeps the focus of the boss in the center of the room, everyone else needs to select a door with a color and when they see a mob with a name in reference to a color they must grab the attention of a mob, take it to the corresponding color and kill it. Once dead the mob will activate a seal (a glowing circle) right in front of the door. When all mobs are killed or a certain unknown amount of time has passed, everyone in the party will receive a "color" in their debuff row under the mini map in the top right corner of their user interface. Depending whatever color it is in the debuff area, the person must run to the corresponding colored door and remove the debuff from inside the seal. Quickly step in the seal then right out. Standing inside the seal when the next wave begins, will cause the person to instantly die. Standing next to someone when the next wave begins, causes both persons to die instantly.
Note: The BLUE door is referred to as Ice by the monsters. In other words, the name of the monster will be Ice, not Blue.
Difficulty | Easy | Normal | Hard |
---|---|---|---|
Hitpoints | 9,000,308 HP | 10,000,588 HP | n/a |
Ancient Mementos | 7 | 10 | n/a |