This is a list of common terms in this game, as well as some general internet slang that has evolved from game websites and forums.
Words that are abbreviations have their expanded version in parentheses.
Group Roles[]
Term | Definition |
---|---|
Tank | A character who purposely holds the attention of enemies (see aggro) and is more capable of surviving damage than other characters in his group. |
Healer | A character whose task is to keep the other members of the group alive through the use of healing magic. |
Damage Dealer | A character whose task is to deal as much damage as possible to enemies. These players are also expected to be responsible when it comes to taking unnecessary damage, to reduce strain on the healer. |
Melee DPS | A damage-focused character who fights enemies at close range. See also: toe-to-toe, melee range |
Ranged DPS | A damage-focused character who fights enemies at long range. Usually a caster, but Scouts also fall into this category. |
General Terms[]
Term | Definition |
---|---|
Aggro (Aggression) | The amount of threat generated by a player toward a monster. The player with the most threat for a particular monster will "have aggro (have the attention of the monster)" - the tank is the ideal person for this, but high DPS players can potentially take aggro which can be dangerous. |
AOE (Area of Effect) | Abilities that affect targets in an area, usually originating from the caster's location. There are also abilities that affect the area around the caster's target, and abilities that can target a location. |
Caster | A character that primarily uses magic spells and abilities. These characters are generally very weak at melee combat and their weapons focus on Magic Damage. |
Crit | A Critical hit. This can be referred to in either terms of numbers or %'s. |
Dex / DEX | Dexterity in a number format. |
DMG | Damage. Often referring to the number in the Character Interface, and not the actual output on a skill (which is is referred to as DPS). |
DPS | Damage per second. This often used to describe how much damage one can deal in 1 second of real time. |
Dia | Diamonds, an in game currency that can be obtained by spending real money through the website. |
DoT | Damage over Time. A skill that produces a debuff or buff resulting in the target taking damage over a period of time, which is skill dependent. Also known as a Tick. |
Gear | Equipment; Refers to any item that can be equipped. |
Gear Check | An enemy or encounter that can be used as a test to see if your gear is adequate for the content you've started. Usually the first or second boss in a dungeon, but can be applied to other things as well. |
HoT | Heal over Time. A skill that produces a debuff or buff resulting in the target receiving healing over a period of time, which is skill dependent. Also known as a Tick. |
Int / INT | Intelligence in a number format. |
MA | Magical Attack in a number format. |
Mdef | Magical Defense in a number format. |
Mems / Mentos | Mementos, a currency in the game. These ae often used for exchanging with Black Codex Vendors, which gives you gear. They may aslo be used to buy foods, deserts, potions, mounts, even materials for crafting. |
PA | Physical Attack in a number format. |
Pdef | Physical Defense in a number format. |
Proofs / POM’s | Proof of Myth, an item used as in game currency. These are often used to exchange for some of the most powerful items in the game. |
Puri | Purified Fusion Stone. Used for putting stats on equipment. |
Solo | Playing alone; Sometimes used as a verb to denote the player will be doing an activity alone (i.e. soloing a dungeon) |
Stam / STA | Stamina in a number format. |
Str / STR | Strength in a number format. |
Token | Phirius Token, an item used in Minigames and in the ‘Token’ shop. They can be obtained by doing dailies. |
Vendor Trash | Items and equipment that are not valuable to other players in any way. White equipment is generally a good example of this. |
Wis / WIS | Wisdom in a number format. |