Runes of Magic Wiki
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This event is fired every time the player or a partymember is healed or causes healing. (includes potions)

This event doesn't use arg1, arg2, etc. It uses pre-defined global variables. These variables are as follows:

_source
The name of the source of the healing, usually the name of the player casting the healing spell or using the potion.
_target
The name of the target of the healing, usually the name of the player being healed.
_heal
The amount of healing done.
Example: 69
_skill
The name of the skill or item that was used to cause the healing.
Example: "Recover" or "Basic Medicine"

This event appears to fire before the UNIT_HEALTH event. Also, the function UnitHealth will return the unit's health before the healing if called during this event.

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