This event is fired every time the player or a partymember is healed or causes healing. (includes potions)
This event doesn't use arg1, arg2, etc. It uses pre-defined global variables. These variables are as follows:
- _source
- The name of the source of the healing, usually the name of the player casting the healing spell or using the potion.
- _target
- The name of the target of the healing, usually the name of the player being healed.
- _heal
- The amount of healing done.
- Example: 69
- _skill
- The name of the skill or item that was used to cause the healing.
- Example: "Recover" or "Basic Medicine"
This event appears to fire before the UNIT_HEALTH event. Also, the function UnitHealth will return the unit's health before the healing if called during this event.