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Runes of Magic Wiki
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== Clothes == There are several different slots armor goes Every class can equip armor in these slots. *Head *Shoulders *Body *Hands *Legs *Feet Shoulders and head armor are not available to humans until higher levels, but can be obtained as quest rewards on [[Elven Island]], the [[Elves|Elves']] starting area. Armor comes in four different types, cloth, leather, chain and plate, which are restricted to certain classes. Classes such as [[Champion]]s and [[Knight]]s have access to most types of armor (Champions can't wear plate or shields, Knights can't wear talismans), but usually choose to wear the heaviest armor possible. * Cloth is the only option for [[Mage]]s, [[Druid]]s, [[Priest]]s, and [[Warlock]]s. Other class combinations that deal magical damage, such as [[Warrior]]/Mages, sometimes wear cloth. * Leather is favored by [[Scout]]s and [[Rogue]]s who are physical attackers. * Chain is favored by [[Warrior]]s, [[Warden]]s, and [[Champion]]s who are physical attackers. Classes that can wear plate, like [[Knight]]s, sometimes wear chain at low levels, when plate is not yet available, or if they concentrate on dealing physical damage, such as when soloing. * Plate is favored by [[Knight]]s, as well as [[Warden]]/Warriors and [[Warrior]]/Knights who tank for parties. In addition, all types of armor sometimes come in sets. A set will include armor that goes in several different slots, such as a helm, leggings, and body. This armor gives special bonuses for wearing multiple pieces of a set. See [[:Category:Item Sets|Item Sets]]. There are both talismans and shields. Both of these go in the off-hand slot, and cannot be used in combination with a 2H weapon or dual wielded weapons. Shields provide physical defense and tend to have tanking and healing stats, while talismans provide magical defense, physical defense to a lesser degree, and tend to have magical damage dealing stats.
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