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(Spring Guider)

Druid / Scout is one of the greatest healing classes in the game, and a solid choice for anyone looking to play a healer in end-game PvE content. The downside to having such tremendous healing is that there's not anything going for it that provides damage. While Earth Arrow, Earth Pulse, and Shot do exist as skills available, none of these skills are enhanced by the combination's elite skills. While this combo absolutely has a place in major group content, it might benefit a player to turn towards another combination to level Druid up to at least 50, and then use the third class option available from the quest [10] The Price for Improvement: A Promise to gain Scout; alternatively, leveling up Scout and some other class, and then using said quest to gain Druid.

Main Ways of Build[ | ]

This combination absolutely loves Wisdom to make the most out of healing. While Intelligence and Stamina are nice options to add on, Wisdom should be the primary focus when gearing up.

This combination is very straight-forward, since it's all about maximizing healing effectiveness. While it wouldn't hurt to invest in Earth Arrow, Earth Arrow's main purpose would be to generate Nature's Power, not deal damage. While there isn't much variety in Druid / Scout, it's nonetheless extremely effective, and is almost guaranteed a spot in any group due to the support that it provides.

Skills[ | ]

(to see Class Main Skills of Druid, see Druid Skills)

Secondary Class Basic Skills[ | ]

Classicon ranger Scout general skills[ | ]

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Skill ran1-3 Bow Training 1 Can equip bows and crossbows.
Skill ran1-2 Shot 1 1 piece of ammunition Instant 2 180 Fires one shot at the target causing 40.0% ranged weapon DPS. +2.4% per level
Skill ran6-3 Vampire Arrows 4 20 focus Instant 10 seconds 180 Inflicts 55.0% ranged weapon DPS and additionally consumes the target's 16.0 HP every 2 seconds for 10.0 seconds. +3.3% and +8.0 per level
Skill ran1-1 Joint Blow 8 15 focus Instant 100 Causes 16.4 points of physical damage and Slows the target by 40% for 4.0 seconds. (For players this effect lasts for 2.0 seconds.) +3.28 and +0.12 (+0.06) per level
Skill ran9-1 Blood Arrow 12 Instant 2 minutes For 30.0 seconds, every second your HP are reduced by 3% and ranged damage is increased by 5.0%. (Right click the Buff icon to stop effect.) +0.9% per level
Skill ran6-1 Throat Attack 16 15 focus Instant 12 seconds 100 Causes 16.4 physical damage and interrupts the target's spell casting. (The interrupted spell will enter a cooldown phase. If the interrupted spell has no cooldown, all spells will enter a cooldown time of 3 seconds.) +3.28 per level
Skill ran18-2 Wrist Attack 20 35 focus Instant 30 seconds 50 Damage dealt by the target is decreased by 30.0% for 5.0 seconds.
Skill war1-2 Swiftness 24 Permanently increases Dexterity by (current dexterity + 11.0) x 1.0% +11.0. +0.99 and +0.09% per level
Skill ran15-2 Speed Shooting Mastery 28 The speed of bows and crossbows is increased by 11.0%.

The maximum level of this skill is 50.

+0.55% per leve

Elite Skills[ | ]

Classicon druid ranger Druid / Scout[ | ]

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Skill dru new15-1 Camellia Flower 15 25 MP Instant 200 Causes target to recover 15.0 hp per second for 6.0 seconds. Can be stacked up to 3 times. +2.4 per level
Skill dru new25-1 Life Guide 20 Causes you to recover HP every 2 seconds when you use Recover.
Skill dru new20-1 Healing Arrows 25 20 focus 2 seconds 5 seconds 200 Restores 16.0 HP every 2 seconds to 5 friendly targets in range. Lasts for 12.0 seconds.

If you possess Nature's Power, it automatically will consume 1 point of Nature's Power to enhance abilities and restore 20.0 HP.
(Requires ranged weapon.)

+3.6 per level
Skill ran new30-3 Group Exorcism 30 70 MP 1 second 10 seconds 180 Requires 1 point of Nature's Power. Removes harmful effects from multiple friendly targets within a range of 50.
Skill ran new35-2dr Warm Spring 35 Instant 3 minutes Party members within a range of 100 recover 30.0 MP every 2 seconds for 10.0 seconds. +4.5 per level
Skill ran new40-2dr Mother Earth's Blessing 40 40 MP Instant 60 seconds Increases your healing power by 25.0 for 20.0 seconds. This effect ends after you have used healing spells for 3 times. (This spell will reward you 2 points of Nature's Power.) +5.0 per level
Skill dru new45-2 Brilliance of Nature 45 Increases your maximum amount of Nature's Power up to 15.
Skill dru new50-2 Spring Flower Eulogy 50 When casting Camellia Flower, if the target's HP is lower than 50%, the effect will automatically be stacked 3 times. There is also a chance of restoring 1 Nature's Power to you. When Camellia Flower ends, it will restore additional HP.
Skill dru ran60 Spring Carol 60 Reduces your Warm Spring cooldown time to 30 seconds and gives your Camellia Flower an area effect.
Skill dru ran70 Spirit Shackles 70 Allows your Spirit Guidance to be used on players, but it won't make them become friendly. In fact it makes the target player unable to move, attack or cast spells. Received Healing is also reduced by 100%.

Combos[ | ]

(to see Basic Combos of class, see at Druid)

Notes[ | ]

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