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(Cultist of the Darkmoon)

Druid / Rogue is a hybrid magical class, both dealing damage and serving as a healer. Despite being a hybrid, it's nonetheless a very good class combination, having a good role in group PvE and some of the strongest debuffs in PvP. While most of its important abilities come from its elite skills and not from Rogue directly, the greatest benefit Rogue brings to the Druid is its Energy bar. With fewer skills relying on mana, it puts this combo at a greater advantage when it comes to spellcasting compared to some of the other Druid combos. This is an all-around solid choice for a player looking to have greater participation in all modes of play.

Main Ways of Build[ | ]

As with most spellcasters, Intelligence, Wisdom, and some Stamina are all attributes to look for while gearing up. If the Druid / Rogue is being relied on more for healing, Wisdom would probably take priority over Intelligence, but if this combo is given enough practice Intelligence can be focused on more to deal more damage. Even a middle ground between the two is a fine option for gearing.

As a hybrid, this combination can choose whether or not to have Shadow Contract up. While buffed, damage is increased, but without the buff, healing is increased. Dark Moon is a buff given to allies, preferably ones with very high critical damage, which supplements both damage and healing. While some may be worried that a player dealing damage and healing at the same time would cause issues on the aggro table, that's hardly a worry for this combo. Both Poisonous Widow Embrace and Corrosive Poison are damage-over-time effects, which prevents a dangerous aggro spike from happening, and don't affect the combo's mana pool so they can continue healing. During burn phases, Earth Arrow enhanced with Magic Turmoil is still a reliable source of damage, rather than relying solely on DoTs, and Speed Catalysis helps everyone make the most of their damage during those short windows.

For PvP, there's almost nothing like a Druid / Rogue. Weakening Seed and Withering Seed greatly weaken enemy defenses, and even Rockslide increases the chance for a target to take critical damage. Necrotic Wound reduces an enemy's ability to heal, and eventually gains the power to root targets. While on their own this combo may not have the highest spike damage potential to quickly kill other players, in a group, their support through debuffing enemies is top-rate, and being a damage-dealing healer means that a group with them in it is going to be very hard to kill.

Skills[ | ]

(to see Class Main Skills of Druid, see Druid Skills)

Secondary Class Basic Skills[ | ]

Classicon thief Rogue General[ | ]

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Skill thi1-1 Shadowstab 1 20 energy Instant 50 Causes 70.0% main hand weapon DPS + 0.20 x Dexterity physical damage with an additional Bleed effect. For 10.0 seconds Bleed causes 5.0 damage every 2 seconds. (Extra effect is only produced only if the main hand is wielding a dagger.) +4.9% and +2.5 per level
Skill thi1-2 Throw 4 1 projectile Instant 4 seconds Throws a hidden weapon at the target, causing 50.0% main hand weapon DPS plus 1.00 times Projectile Damage. +3.5% per level
Skill thi9-1 Blind Stab 8 20 energy Instant 10 seconds 50 Inflicts 20.0 + 0.20 x Dexterity physical damage with an additional Blind effect for 15.0 seconds. (Must be in front of the target to use skill.) +4.0 per level
Skill thi1-3 Projectile Training 12 Can equip projectiles.
Skill war30-3 Off Hand Training 16 1-H weapons can be held in off hand. (Class-related limitations still apply.)
Skill thi12-2 Agility 20 Permanently increases dodge rate by 2.0%.

The maximum level of this skill is 50.

+0.1% per level
Skill thi15-2 Nimble Hands 24 Increases attack speed by 2.0%. +0.1% per level
Skill thi27-2 Shadow Step 28 20 energy Insant 20 seconds 100 Instantly move behind the target.

Elite Skills[ | ]

Classicon druid thief Druid / Rogue[ | ]

Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade
Skill dru new15-2 Poisonous Widow Embrace 15 30 energy 2 seconds 200 Summons the sinister plant, Poisonous Widow, to seize and attack your target. Inflicts 50.0 Dark Damage and restores 1 point of Nature's Power.

If you possess Nature's Power, it will automatically consume 1 point of Nature's Power to enhance abilities and inflict 65.0 Dark Damage on your targets. Also, 1 point of Nature's Power will be restored.

+16 and +20.8 per level
Skill dru new20-2 Speed Catalysis 20 15 energy Instant 5 minutes Temporarily raises the physical attack and casting speed of party members within a range of 150 by 20.0% for 20.0 seconds.
Skill dru new25-2 Corrosive Poison 25 30 energy Instant 200 Corrodes your target, inflicting 16.0 points of dark damage every 2 seconds for 12.0 seconds. +4.2 per level
Skill thi new30-2 Necrotic Wound 30 30 energy Instant 10 seconds 180 Reduces healing received by target by 2.0% for 20.0 seconds.

(If the target is a player, the amount he is healed is decreased by 2.0% for 10.0 seconds.)
If you possess Nature's Power, it will automatically consume 1 point of Nature's Power to enhance abilities and reduce healing received by target by 2.0%.
The maximum level of this skill is 50.

Skill thi new35-2dt Shadow Contract 35 10 MP Instant Increases your maximum MP by 70.0 and your Dark Damage by 5.0%, but reduces healing power by 5.0% for 900.0 seconds. (Your Dark Damage can be increased up to a maximum of 45.0% and healing power can be decreased up to 45.0%.) +12.6, +0.9% and +0.9% per level
Skill thi new40-2dt Magic Turmoil 40 30 MP Instant 1 minute, 30 seconds Increases your magical critical hit rate by 25.0 for 900.0 seconds.
Skill dru new45-4 Curtain of Darkness 45 Covers you in the power of darkness, permanently reducing magical damage received by 2.0% and making it so your Seed of Weakening and Withering Seed no longer require Nature's Power to recover their original abilities.

The maximum level of this skill is 50

+0.02% per level
Skill dru new50-4 Dark Moon 50 30 MP, 5% MP Instant 6 minutes 250 Increases the Critical Physical Hit Rate and Critical Magical Hit Rate of a friendly target by 145.0 for 300.0 seconds. Also, when their attacks go critical, you may gain the Power of the Dark Moon status which increases your magic power by 5.0% and healing power by 5.0% for 30.0 seconds.

(This skill cannot be used on yourself.)

Skill dru thi60 Wasteland 60 Enables Earth Arrow to inflict extra Dark Damage. While the Rockslide is in effect, the target's critical hit rate resistance is reduced. Earth Arrow: This extra damage is as it have a total increas of damage of +88.96% (It can compite with a Flamme from mage).

Rockslide: -50.0..2050.0 critical hit resistance. (0.75..30.75% of critical chance vs a target of lvl 100)

Skill dru thi70 Knee Ulcer 70 Casts a Necrotic Wound and roots the target for 5 seconds.

Combos[ | ]

(to see Basic Combos of class, see at Druid)

Notes[ | ]

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