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{{TOCright}} == Primary Resources == ===Hit Points=== Some skills and [[Warrior / Champion|Berserker]] use <span style="color:{{Colors|Pool|HP}}">HP</span> as skills cost. The pool for this resource can be increased by gaining '''Stamina''' and '''Strength'''. HP regeneration rate depends on '''Stamina'''. The maximum for this resource is dependent on your statistics. See [[Attributes]] for rate of increase per stat point. *'''Maximum''': <span style="color:{{Colors|Pool|HP}}">Max HP + 5 x Sta + 0.1 x Str</span> HP. *'''Regeneration''' (out combat): <span style="color:{{Colors|Pool|HP}}">0.05 x Sta</span> HP per 2 seconds. (<span style="color:{{Colors|Pool|HP}}">0.025 x Sta</span> HP/second). *'''Regeneration''' (Out combat & sit ["press x"]): <span style="color:{{Colors|Pool|HP}}">0.10 x Sta</span> HP per 2 seconds. (<span style="color:{{Colors|Pool|HP}}">0.05 x Sta</span> HP/second). *'''Regeneration''' (in combat): <span style="color:{{Colors|Pool|HP}}">0.0?? x Sta</span> HP per 2 seconds. (<span style="color:{{Colors|Pool|HP}}">0.00?? x Sta</span> HP/second). Note: "Maximum HP" does not increase "HP Regeneration"! Hitpoints can be restored faster with the use of [[Health Potions]]. === Mana === [[Mage|Mages]], [[Priest|Priests]], [[Knight|Knights]], [[Druid|Druids]], and [[Warden|Wardens]] use <span style="color:{{Colors|Pool|Mana}}">Mana</span>. The pool for this resource can be increased by gaining '''Wisdom''' and '''Intelligence'''. Mana regeneration rate depends on '''Wisdom'''. The maximum for this resource is dependent on your statistics. See [[Attributes]] for rate of increase per stat point. *'''Maximum''': <span style="color:{{Colors|Pool|Mana}}">Max MP + 5 x Wis + 1 x Int</span> MP. *'''Regeneration''' (out combat): <span style="color:{{Colors|Pool|Mana}}">0.1 x Wis + 2xMReg</span> MP per 2 seconds. (<span style="color:{{Colors|Pool|Mana}}">0.05 x Wis + MReg</span> MP/second). *'''Regeneration''' (Out combat & sit ["press x"]): <span style="color:{{Colors|Pool|Mana}}">0.20 x Wis</span> MP per 2 seconds. (<span style="color:{{Colors|Pool|Mana}}">0.1 x Wis</span> MP/second). *'''Regeneration''' (in combat): <span style="color:{{Colors|Pool|Mana}}">0.0125 x Wis</span> MP per 2 seconds. (<span style="color:{{Colors|Pool|Mana}}">0.00625 x Wis</span> MP/second). (1/8 of Out of combat regeneration) '' '''Note:''' Try to avoid "Maximum MP" as a stat, since some skills cost a percentage of the maximum. "Maximum MP" does not increase "Mana Points Regeneration"! Mana can be restored faster with the use of [[Mana Potions]]. === Rage === [[Warrior|Warriors]] and [[Champion|Champions]] use <span style="color:{{Colors|Pool|Rage}}">Rage</span>. This resource is generated during combat by your '''Basic Melee Attack Hits''', as well as '''Been Hit'''. This resource will fade quickly when out of combat, so don't be afraid to use it up. *'''Maximum Rage''': <span style="color:{{Colors|Pool|Rage}}">100</span>/<span style="color:{{Colors|Pool|Rage}}">100</span> ''rage''. *'''Generation per Basic Attack''': <span style="color:{{Colors|Pool|Rage}}">5 x ['''Weapon Base Cadence''' (seconds / attack)]</span> ''rage''. Or, same as, <span style="color:{{Colors|Pool|Rage}}">10.0</span> ''rage'' per 2 seconds (<span style="color:{{Colors|Pool|Rage}}">5.0</span> rage/second), if continous attack and no buff of speed. (Does not matter what weapon is used, but speed modifiers help to increase earned rage per second) *'''Generation per Been Hit''': <span style="color:{{Colors|Pool|Rage}}">7</span> ''rage''. *'''Fade Out of Combat''': - <span style="color:{{Colors|Pool|Rage}}">5</span> ''rage'' per 2 seconds (- <span style="color:{{Colors|Pool|Rage}}">2.5</span> rage/second). === Energy === [[Rogue|Rogues]] use <span style="color:{{Colors|Pool|Energy}}">Energy</span>. This resource generates over time at a quick rate, 20 points at a time. *'''Maximum''': <span style="color:{{Colors|Pool|Energy}}">100</span>/<span style="color:{{Colors|Pool|Energy}}">100</span> energy. *'''Regeneration''': <span style="color:{{Colors|Pool|Energy}}">15</span> energy per 2 seconds (<span style="color:{{Colors|Pool|Energy}}">7.5</span> energy/second). === Focus === [[Scout|Scouts]] and [[Warlock|Warlocks]] use <span style="color:{{Colors|Pool|Focus}}">Focus</span>. This resource generates over time at a slower rate than Energy, but at a decent rate considering the cost of abilities. *'''Maximum''': <span style="color:{{Colors|Pool|Focus}}">100</span>/<span style="color:{{Colors|Pool|Focus}}">100</span> focus. *'''Regeneration''' (still & out combat): <span style="color:{{Colors|Pool|Focus}}">15</span> focus per 2 seconds. (<span style="color:{{Colors|Pool|Focus}}">7.5</span> focus/second). *'''Regeneration''' (still & in combat): <span style="color:{{Colors|Pool|Focus}}">10</span> focus per 2 seconds. (<span style="color:{{Colors|Pool|Focus}}">5</span> focus/second). *'''Regeneration''' (moving): <span style="color:{{Colors|Pool|Focus}}">10/3 or 3.33...</span> focus per 2 seconds. (<span style="color:{{Colors|Pool|Focus}}">5/3</span> focus/second). == Secondary Resources == === Ammunition === {{itemlink|Arrows}} ([[Scout|Scouts]]) and [[Ammunition#Projectiles|Projectiles]] ([[Rogue|Rogues]]) are consumables and need to be replenished when they run out. Usually, [[:Category:General (Merchant Type)|General Merchants]] will carry these. See [[Ammunition]]. === Nature's Power === Special [[Druid]] resource. See [[Druid Skills]] to learn which abilities generate and consume this resource. === Soul Points (Psi) === Special [[Warlock]] resource. See [[Warlock Skills]] to learn which abilities generate and consume this resource. === Poisons === Some [[Rogue]]Β΄s Skills consume {{itemlink|Poison Bottle|Poison Bottles}} and/or {{itemlink|Poison Powder|Poison Powders}}. Usually, [[:Category:General (Merchant Type)|General Merchants]] will carry these. See [[Poisons]].
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