You can only have two classes active at any time but, except for racial restrictions, you can actually have all of them to choose from. Visiting a House Maid will allow you to change your currently-active Primary and Secondary classes.
Remember that you can use a Home-sweet-home rune to portal to your house from anywhere. There, just talk to the House Maid by your front door to change your Primary and Secondary classes.
Monster's Class[ | ]
Every mob has a Class and his attacks will be based on that Class. If you are on RoM-Welten looking at a mob entry, click on the GUID# to see the raw data, then search (ctrl-F) for "vocation" to find the number that reveals this mob's Class.
Vocation# | Class | Vocation# | Class |
---|---|---|---|
0 | GM or Knight |
7 | Warden |
1 | Warrior | 8 | Druid |
2 | Scout | 9 | Warlock |
3 | Rogue | 10 | Champion |
4 | Mage | 11 | |
5 | Priest | 12 | |
6 | Knight | 13 |
MOST mobs default to vocation=0. IF the character is NOT a GM, then 0 is treated as Knight (which is also vocation=6).
Note: "vocation_sub" indicates the mob's Secondary Class, if they have one. MOST non-Boss mobs do not and this field's value will be 0 or -1. Many Boss mobs will have a Secondary Class.
Combining More Than One Class[ | ]
This is possibly the single thing that sets Runes of Magic apart from all other MMORPGs. In RoM you can have more than one class at a time, and actually have the ability to learn all (or most) of them.
Primary Class[ | ]
Your Primary is your main class. All skills of that class will be available to you, plus any non-exclusive skills of your Secondary class, and certain Elite Skills available only to those with the specific combination you are using.
Generally, your party Role is determined by your Primary Class, but some combos can help fill a different Role in a pinch.
Secondary Class[ | ]
This controls what additional skills you may have, in addition to the skills of your Primary class.
For instance, although a Warden cannot heal himself except through certain weapon skills, if you are a Warden/Priest or a Warden/Druid, you will be able to use some basic Buff and Healing Spells belonging to your Secondary class.
Third Class (and beyond)[ | ]
Although you can only have two active classes at a time, having an extra class, or five, to choose from makes you a more well-rounded and universally useful player.
To get your third class you can talk to Johnny Dutin [Eye of Wisdom] in the Hall of the Eye of Wisdom in Varanas. You must be at least level 20 in both of your first two classes to do this. He starts the quest, [10] The Price for Improvement: A Promise.
For Humans, you may now go talk to a Class representative to get your new class.
For Elves, you need to talk to mob name missing in POI name needed.
For Dwarves, to complete this task you must go talk to one of the Class Instructors standing around Karfan Blackbook [Ceremony Minister] in Morfantas City.
Additional classes may be unlocked by purchasing (for 699 ($20.86)† from the Item Shop) and using a Class Maximum Expansion Ticket.
What is the Most Useful Class?[ | ]
Please see this post on the Joint Forums for a good guide to the most useful classes, by role.
Ultimately, the right class combo for you is the one you enjoy playing!
If you would like to have a guide as to what each class combination can do, refer to Class Combinations by Role.
Physical vs. Magical[ | ]
Those classes that, when single-classed, do most of their damage through physical attacks are the Physical Classes, regardless of how they act when dual-classed. Those that use magical attacks are the Magical Classes.
For instance, even though he does most of his damage via magic, a Warrior/Mage is still a Physical Class. The same is true of a Rogue/Mage. A Mage/Warrior or a Mage/Rogue, on the other hand, is a Magical Class because Mage is.
There are six Physical Classes: Warrior, Scout, Rogue, Knight, Warden, and Champion.
The remaining four are the Magical Classes: Mage, Priest, Druid, and Warlock.
The Classes[ | ]
Class | Combat role | Resource | Recommended armor | Recommended weapon |
---|---|---|---|---|
Warrior |
Melee DPS | Rage | Chain (and shield) | Swords or axes |
Scout (Ranger) |
Ranged DPS (physical) | Focus | Leather | Dagger or sword, and bow or crossbow |
Rogue (Thief) |
Melee DPS | Energy | Leather | Daggers, poisons, and projectiles |
Mage |
Ranged DPS (magical) | Mana | Cloth | Staff or wand |
Knight |
Tank | Mana | Plate and shield | One-handed hammer |
Priest (Augur) |
Healer | Mana | Cloth (and shield) | Staff or wand |
Warden |
Tank or melee DPS | Mana | Chain | Two-handed axe or two-handed sword |
Druid |
Healer or ranged DPS (magical) | Mana and nature's power | Cloth (and Shield) | Staff or wand |
Champion |
Melee DPS or tank | Rage | Chain | Hammers |
Warlock (Harpsyn) |
Ranged DPS (magical) or Support | Focus and soul points (psi) | Cloth | Staff or wand |