Champion / Priest -- The Divine Craftsman
Main Way of Playing[ | ]
The Champion / Priest has a melee supportive role that focuses on restoring allies and off-tanking. Aesthetically, it fits the role of a divine martyr to greatly bolster allies' abilities. Key attributes of the combination are Strength, Stamina, and Wisdom.
Shield Form is the cornerstone of this class.
Equipment Available[ | ]
(1H) Dagger |
1H Sword |
1H Axe |
1H Hammer |
2H Sword |
2H Axe |
2H Hammer |
(1H) Wand |
(2H) Staff |
(R) Bow |
(R) Crossbow |
(R) Thrown |
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Cloth | Leather | Chain | Plate | Shield | Talisman |
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Champion General[ | ]
Icon | Skill Name | Level | Cost | Cast Time | Cooldown | Range | Skill Effect | Upgrade |
---|---|---|---|---|---|---|---|---|
Heavy Bash | 1 | 20 rage | Instant | 50 | Inflicts 65.0%..389% main hand weapon physical DPS on the target. There is also a chance it will cause Heavy Bash when it lands a hit. This reduces Physical Attack Power and Physical Defense by 2%. Lasts 12.0 seconds. Can be stacked max. 3 times.
(This skill stat will increase based on equipment and target strength) |
+3.6% per level | ||
Electrocution | 1 | 20 rage | Instant | 8 seconds | 50 | Inflicts 90.0%..612% main hand weapon physical DPS on target. Also invokes a state of Electrocution and interrupts target's spell casting. Lasts 8.0 seconds.
(This skill stat will increase and decrease based on equipment and target strength) |
+5.8% per level | |
Hammer Weapon Proficiency | 4 | Hammer weapons can be equipped. | ||||||
Energy Influx Strike | 6 | 25 rage | Instant | 6 seconds | 50 | Adds a Charge Rune to your attacks. Inflicts 70.0%..385% main hand weapon DPS physical damage on targets. If the target is in an Electrocution state, this attack always lands a critical hit.
(This skill stat will increase and decrease based on equipment and target strength) |
+3.5% per level | |
Runecraft - Diversion | 12 | Increases Parry Rate by 75.0 points. | +11.3 per level | |||||
Runecraft - Solidify | 16 | Increases your stamina. (Current stamina + 11.0 x 1.0% +11.0)
The maximum level of this skill is 50. |
+1.0, +0.1% and +1.0 per level | |||||
Shock Strike | 20 | 25 rage | Instant | 6 seconds | Cone (R: 100) | Inflicts 75.0%..417% main hand weapon physical DPS on multiple targets within a range of 100 in a fan-shaped area in front of you. Also Stuns targets for 1.0 seconds.
If used while in a Shield Form, then there is an extra increase of aggro caused by this skill. |
+3.8% per level |
Champion Primary Only[ | ]
Icon | Skill Name | Level | Cost | Cast Time | Cooldown | Range | Skill Effect | Upgrade |
---|---|---|---|---|---|---|---|---|
Forge | 2 | - | Instant | - | Self | Normal attack hits increase caster's Physical Attack Power by 2.0% for 300.0 seconds. Can be stacked 5 times. Also increases rage by 10.0 points and has a chance to make your next Rune Pulse be an instant spell and increases inflicted damage by 20.0%% for 8 seconds. The Increasing of Extra Rage when hit is a chance, is: ??.?% It does not depend of Weapon Base Cadence as Normal Rage Generation, it is per hit. |
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Rune Draw | 4 | - | Instant | 40 seconds | 150 | Uses rune power to drag targets to the front and interrupts its spell casting. Also forces it to concentrate on you and you become the one with the most aggro. It also increases your aggro by 5.0%. | ||
Finishing Hammer | 8 | - | - | - | Self | Increases damage of one-handed and two-handed hammers by 5%.
The maximum level of this skill is 50. |
+1.4% per level | |
Rune Pulse | 10 | 2 seconds | 6 seconds | 225 | Inflicts 80%..512% main hand weapon DPS. If used while in shield form, the amount of aggro generated by this skill increases per level. | +4.8% per level | ||
Fearless Blow | 16 | 15 rage | Instant | 25 seconds | 200 | Inflicts 85%..544% main hand weapon DPS on the target in addition to restoring 3.0..16.5 rage. When the target's HP is below 30% this skill's damage increases by 30%. | +5.1% and +0.15 per level | |
Shield Form | 18 | Instant | Activates Shield Form. Increases your accuracy by 5.0% and converts 10%..80% of your Strength to Stamina.
The maximum level of this skill is 50. |
+1.4% per level | ||||
Runecraft - Fortify | 18 | While in shield form, Physical Defense is increased by 9.0%.
The maximum level of this skill is 50. |
+2.1% per level | |||||
Rune Energy Influx | 20 | 10 rage | Instant | 10 seconds | Converts rage to life. Restores 1.0%..2.7% HP. If used while in Shield Form, then the amount of aggro caused by attacks is increased by 15.0%..163.5%. | +0.02% and +1.65% per level | ||
Chain Drive | 22 | While Forge is in effect, all hits landed by normal attacks have a chance to reset the cooldown time of Rune Pulseand and increase damage dealt. Also, turn the next charging skill into an instant skill. | ||||||
Rune Growth | 24 | Instant | 15 seconds | Enhances your equipment in normal states. Increases Physical Attack Power by 1.0%..10.9% for 15.0 seconds.
When used in a Shield Form state, causes a reduction of Received Physical Damage and Received Magical Damage by 5.0%..18.5%. |
+0.11% and +0.15% per level | |||
Agitated Whirlpool | 26 | Instant | 5 minutes | Self circle (R: 75) | Forces multiple targets within a radius of 75 to turn towards you, and you become the one with the most aggro. Also increases your aggro by 1.0%. When it hits, it will reduce Received Physical Damage and Received Magical Damage by 5.0% for 5.0 seconds. (Can only be used in a Shield Form state.) |
+0.1% and +0.2% per level | ||
Vacuum Wave | 28 | 40 rage | Instant | 30 seconds | Self circle (R: 75) | Silences multiple enemies within a radius of 75 for 2.0 seconds.
(If the target is a player, state lasts 2.0 seconds.) |
+0.1% per level | |
Last Line of Defense | 30 | When used while in a Shield Form state and current HP is less than 30%, it reduces Received Physical Damage and Received Magical Damage by 2.0%.
The maximum level of this skill is 50. |
+0.3% per level | |||||
Imprisonment Pulse | 32 | 30 rage | Instant | 30 seconds | 150, Circle (R:50) | Sets up an imprisonment field in a designated area, inflicting 50.0%..320% main hand weapon physical DPS on most targets. Also reduces Movement Speed by 10.0%..30% for 5.0 seconds. Reduces target's Movement Speed by a maximum of 30.0%. If the target is a player, this state lasts for 5.0 seconds.
(This skill stat will increase and decrease based on equipment and target strength) |
+3.0% and +0.4% per level | |
Kinetic Burn | 34 | 30 rage | Instant | 60 seconds | Self circle (R: 50) | Heat is dispelled 30 times in an instant. Inflicts 20.0%..128% main hand weapon physical DPS to most targets in range. Also inflicts 3.0..124.5 points Fire Damage every 2 seconds. Lasts for 6.0 seconds.
(This skill stat will increase and decrease based on equipment and target strength) |
+1.2% and +1.35 per level | |
Feedback Defense | 36 | 10 rage | Instant | 60 seconds | Self | Activates a protective shield that lasts for 3.0 seconds. Raises Physical Defense by 5.0%..15.0% while in effect. Attacks received are reflected and cause 2.0%..8.0% main hand weapon physical DPS. The maximum level of this skill is 50. |
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Overrule | 38 | 20 rage | Instant | 20 seconds | Self | Provides immunity to the effects of Helpless, Stun, Root and Slow. Lasts 3.0 seconds.
(Target must be affected by Movement Impairing Effect or Stun for removal to work.) |
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Remodeled Body | 38 | Shield Form | Instant | 5 minutes | Self | Counteracts one fatal blow and restores all HP while in effect. Lasts for 8.0 seconds.
(Can only be used in a Shield Form state.) |
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Rune Overload | 40 | 15 rage | Instant | 60 seconds | Self circle (R: 75) | Consumes 15.0 points rage every second while in effect. Continuously inflicts 60.0%..384% main hand weapon physical DPS to multiple targets in the immediate vicinity. (This effect ceases when rage reaches 0.) | +3.6% per level |
Priest General[ | ]
Champion / Priest[ | ]
Tips and Tactics[ | ]
- It's very easy to put yourself into a position to die as a Champion / Priest. Pay attention to your health, and make sure your healer understands what your skills do.
- Reviving Blast is usually a better option to keep the tank alive than to attempt to off-tank. Off-tanking is still viable thanks to the benefits of Holy Aura during emergencies.
- Switching to a Priest / Champion allows you to be an effective healer with plenty of support options.