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==Bosses== {{AMTable |notes= |name1=Hoson|loot1=|e1=6|n1=22|h1=48 |name2=Sandos|loot2=|e2=8|n2=24|h2=50 |name3=Fayleod|loot3=Lost Goods|e3=10|n3=26|h3=53 |name4=Tatha|loot4=|e4=11|n4=28|h4=56 |name5=Lasoyl|loot5=|e5=14|n5=30|h5=58 |name6=Lyong|loot6=|e6=0|n6=0|h6=61 |name7=Krynor|loot7=|e7=0|n7=0|h7=64 |}} {{Boss |name=Hoson |title=Huge Black Pustule |level=83 |iname= |keydrops= |easyid=|easyhp=|easymems=6 |normid=|normhp=|normmems=22 |hardid=|hardhp=|hardmems=48 |youtubeid=|youtubecaption= |strategy=He looks like a large {{moblink|Giant Phantom}}. Basically, he can be nuked down. I will still explain the tactics, which are actually very nice, but the hits you will take are just way too hard, making the tactics almost impossible to execute. Practice in easy/normal mode if you know that you won't be able to nuke this boss down. <br> <br> Before you start the fight, notice the small pustules all over the floor in the boss room. Make sure you don't step on one. It will deal a little damage with a damage over time and slow you down. Every five seconds after Hoson has been aggro'd, he will drop a giant pustule on the floor, just a bit behind him. Don't step on these pustules! If you step on them, they will explode, dealing heavy damage to the party with a heavy damage over time and a slow down effect. Five seconds after Hoson dropped the third giant pustule, he won't drop the third pustule. Instead, he will make the three pustules disappear and two Giant Phantoms will spawn in the boss room. Simultaneously, everyone near Hoson will sustain an area attack that takes 50% of their HP. Additionally, everyone will be slowed down for a short time. Rogues, don't stand behind the boss! The tank should keep the boss stationary! The two Phantoms have a very large aggro range. They will come running to the party. Anyone who gets in their attack range (which is around 200) will receive a % based hit every second. This also puts a damage over time on the hit players which takes 7k HP every two seconds. Kill these Phantoms as soon as possible! Stuns or silences won't work. Five seconds after one of the adds or a player has died, the boss will crap out the next giant pustule and the tactics will repeat. Also, the boss will occasionally root players. According to these tactics, you will have about 20 seconds to nuke the boss before the adds come out and start raping you. Healers will really be pushed to their limits if you try this boss tactically.<br> <br> There is a cheater tactic here: A priest should summon his fairy and send it to the boss. Then he should run back and pull the boss out of his room. This way, if you're lucky, you won't have to deal with the adds during the fight. However, after the fight, the adds won't despawn!<br> <br> Actually, if you can't nuke Hoson down, you will probably not be able to kill the sixth and the seventh boss in time. So, if you can't nuke him, you should better upgrade your gear a bit more/throw more buffs in. <big>Summary</big> *Giant Pustule will be dropped every five seconds. *Five seconds after the third pustule, the party receives a 50% hit and two Giant Phantoms will spawn. *Kill the Giant Phantoms as soon as possible. They will wipe your party in just seconds. *Repeats after either a player or one of the Phantoms has died. </ul> |notes= |relquests=|relquestlevels=|relquesttypes= |}} {{Boss |name=Sandos|title=Toxic Lament |level=83|diff= |iname=|keydrops= |easyid=107605|easyhp=9355301|easymems=8 |normid=106890|normhp=28604892|normmems=24 |hardid=107589|hardhp=75659448|hardmems=50 |youtubeid=|youtubecaption= |strategy=Ever since Bethomia's release in June, 2013, this boss has still not been figured out. He's probably bugged. I can only describe to you how this boss systematically kills your group. During the fight, the boss will start stacking four different debuffs on four randomly selected players. Each debuff has a different effect, like attack speed reduction or attack power reduction. What the buffs exactly do, I'm not aware of. As soon as the debuff stack reaches stack 10, all four affected players will get a badass damage over time that take 90% of you HP every two seconds. It cannot be dispelled by any cleansing skill. The only way to remove it is to leave combat or survive it. Also, the boss has a frontal area attack which also puts a damage over time on the hit targets which takes 15% of their HP every two seconds. This can be dispelled by a druid. It's a curse (or a poison?). You have about 20 seconds to rape the boss before the first four people die. <h4>Tricks</h4> <ul><li>Take as many rogues as possible if you know that you don't have enough DPS to rape this boss. Rogues can leave combat using "Vanish" and the item-set skill "Escape" which can be extracted from the level 55 Atrocity Suit. Leaving combat will remove the 90% damage over time. This way, they can survive longer. <li>Bring a Druid/Warden who has his level 60 elite skill. This skill upgrades the /Warden skill "Briar Shield" so that it increases received healing by 50%. If the tank (or an important damage dealer) gets the debuff, cast this shield on him and every healer should focus on keeping him alive. However, still at least one healer should pay attention to the tank.</ul> |notes= |relquests=|relquestlevels=|relquesttypes= |}} {{Boss |name=Fayleod |title=Sunset Battle Axe |level=83 |iname= |keydrops= |easyid=107606|easyhp=9785862|easymems=10 |normid=106444|normhp=30752511|normmems=26 |hardid=107591|hardhp=82099406|hardmems=53 |youtubeid=|youtubecaption= |strategy=The first functioning boss of the instance. He can be skipped. Basically, this boss is a tank and spank fight. Besides the quite heavy area and single target attacks, he is very easy. The only thing you need to watch out for, is when he yells "Be careful, don't take the wrong side.". He will put a dark-blue smoke spot below the feet of two randomly selected players. After three seconds or so, this thing will explode, dealing 70% damage to everyone around it. So you need to run away from these. He will do this every 10% of his HP, so DPS is not a big deal here. In fact, higher DPS will make this fight more difficult to survive. |notes=[[File:Lost Goods (Bethomia).jpg|thumb|right|{{npclink|Lost Goods (Bethomia)|Lost Goods}}]]All {{moblink|Fayleod|Fayleod's)) loot is found in {{npclink|Lost Goods (Bethomia)|Lost Goods}}. |relquests=Dreadlord of the Thirteen Circles|relquestlevels=80|relquesttypes= |}} === Tatha [Iron Light Magic Ring] === The second (kind of) functioning boss of the instance, though he's easily nuked. First of all, during the fight, every now and then one mob will enter the room. This mob has to be aggro'd by the tank or kited away by a druid. A druid won't be very useful in this fight: In the burn phase, heals aren't really needed, and in the phase where heals are required, everyone will be scattered around the room. A priest is much more useful there. If you let a druid kite the adds away, the druid will have something to do, a little stress is taken away from the tank, and the damage dealers won't drop dead. Win-win-win! However, it's recommended that the druid kites these mobs to the tank so he can take aggro on them. Next, one or two damage dealers should kill the adds. Tatha himself has only two important abilities. First of all, he will cast a two-second cast skill which will heal him for 20%. This should be interrupted. Second, after a while, he will go berserk. You can't target him anymore and he's become immune to physical attacks (magical attacks can skill hurt him, just click the skill and then click on the boss). Meanwhile, he's spinning around rapidly and moving around the room in random directions. When you go near him, you will take % based damage every second. Also, he will ocassionally throw stones at people and launch them up in the sky, dealing non-lethal damage. To make him stop raging, you have to kill all of the stones. Any other of Tatha's abilities can be ignored. Note that sometimes this boss bugs out while in rage mode. He won't move anymore and he won't throw any more stones. He can't be calmed down. In this situation, the mages can still attack and kill Tatha. It will take a while, but at least you won't have to reset the boss. If you didn't bring any mages, everyone has to leave the instance or be killed by Tatha. ==== Summary ==== *Druids can kite the adds that appear throughout the fight. They should pull them to the tank so he can easily take aggro on them. Next, one or two damage dealers should kill the adds. *Interrupt his healing skill. *Run away from him while he is in berserk mode. Kill all of the stones to calm him down. === Lasoyl === The last boss for normal/easy modes. Seems to be working, but most of its debuffs are broken. The only one you should occasionally pay attention to is the healing debuff on the tank. This is a poison effect. It's mainly a tank and spank fight. It has only one important ability. When it yells "The power of darkness shall sweep over all!", the party should spread out. It will fly up in the sky and throw explosives at two or three randomly selected players. These deal 60% damage to anyone near the explosion. He will do this every 10% of his HP.
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