Wisdom: increases MP, MPR, MDEF, MACC, RES and HB.
5 MP
0.1 MPR (MP/2s)
2.2 MDEF
0.9 MACC
7/9 or 0.7778 RES
0.3 HB
5 MP
0.1 MPR (MP/2s)
2.6 MDEF
0.9 MACC
7/9 or 0.7778 RES
0.3 HB
5 MP
0.1 MPR (MP/2s)
2.3 MDEF
0.9 MACC
7/9 or 0.7778 RES
0.3 HB
5 MP
0.1 MPR (MP/2s)
3.0 MDEF
0.9 MACC
7/9 or 0.7778 RES
0.3 HB
5 MP
0.1 MPR (MP/2s)
3.2 MDEF
0.9 MACC
7/9 or 0.7778 RES
0.3 HB
5 MP
0.1 MPR (MP/2s)
2.4 MDEF
0.9 MACC
7/9 or 0.7778 RES
0.3 HB
5 MP
0.1 MPR (MP/2s)
3.0 MDEF
0.9 MACC
7/9 or 0.7778 RES
0.3 HB
5 MP
0.1 MPR (MP/2s)
2.4 MDEF
0.9 MACC
7/9 or 0.7778 RES
0.3 HB
5 MP
0.1 MPR (MP/2s)
2.2 MDEF
0.9 MACC
7/9 or 0.7778 RES
0.3 HB
5 MP
0.1 MPR (MP/2s)
3.0 MDEF
0.9 MACC
7/9 or 0.7778 RES
0.3 HB
Legend (abbreviations used)
HP: Maximum Health Points
HPR: Health Points Regeneration (1/8 at combat or 2 times sit)
MP: Maximum Mana Points
MPR: Mana Points Regeneration (1/8 at combat or 2 times sit)
PATK: Physical Attack
MATK: Magical Attack
For Mages, 1 INT = 5 MAtk
PDEF: Physical Defense
MDEF: Magical Defense
PDR: Physical Dodge Rate (chance to evade physical attacks)
RES: Magical Resistance (chance to resist magical attacks)
PACC: Physical Accuracy (chance to hit with physical attacks)
MACC: Magical Accuracy (chance to hit with magical attacks)
HB: Healing Bonus (This bonus is capped until max. and it depends on Healing Skill)(For HoT it is double!)
Italicized effects apply only to certain classes
Internal Values[ | ]
I do not know if this information will ever be of value to players, but the game's database does keep track of every attribute, by number, and there are way more than just 5. Below, I will try to keep track of them.