This disambiguation page lists articles associated with the same, or a similar, title. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Amulets, or Charms, can be equipped in one of the three Amulet slots on your Character Sheet UI. Once placed they accrue points based on their type and bonuses until they have reached their maximum capacity. This does not stop you from earning points, but no more points will be added to the charm beyond it's maximum.
Equipping a new charm of the same type as one already equipped will destroy the equipped charm and replace it with the new one. This includes Player Experience and Pet Experience versions, but not Player Talent vs. Pet Training amulets. IF they appear on the same table, below, they will conflict. So, for example, Pet Experience Charm will overwrite and destroy an equipped Enhanced Superior Experience Charm, and it will do it instantly and without warning!
Once a charm is full, right-click on it to convert it into an Orb (or Fruit). Although all charms are Bound, Orbs are not and can be mailed, traded or sold. Using an orb gives the user all the points stored in the orb. The name of the orb will contain it's value, such as an Experience Orb (10,000 Points). Fruits do the same thing but apply to a Pet when you feed it the Fruit. "Source of"'s replace all of a pool when it reaches 50%.
Training Orb - Grants Training Points (TP) when used
Pet Experience Fruit - Increases Pet Experience when fed to a Magic Pet
Pet Training Fruit - Increases Pet Training Points when fed to a Magic Pet
Prefix names affect the amount of points a charm can hold and how much bonus is added.
Bonus Prefixes
Capacity
Prefix
Talent
Experience
Basic
1,000
10,000
Intermediate
5,000
50,000
Advanced
10,000
100,000
Superior
100,000
1,000,000
Golden
1,000,000
10,000,000
Rate
Prefix
Amount
Exquisite
+100%
Powerful
+300%
Enhanced
+500%
[[Help]]
When linking to an Amulet, use the full correct name of the Amulet, ensuring the correct icon displays, but the item page should be redirected to the base name (displayed above the tables, below. For example, when linking to an Advanced Experience Charm the wiki text should be {{itemlink|Advanced Experience Charm|||itemshop}}. This page should contain the following wiki code: #redirect [[Experience Charm]]. If the Amulet has a Bonus Prefix, such as Powerful Advanced Experience Charm the Bonus Prefix should be added in the alternate text but the item name should omit this, like this: {{itemlink|Advanced Experience Charm|Powerful Advanced Experience Charm||itemshop}}.
† Not all Amulets are for sale, and those that are may not be available all the time.