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Chapter V Instances: Taffrock Southern District, Aeternal Circle, Kulech Bones Nest, Castle of Bedim
This name is used both for the area outside the instance (POI) and the instance itself (Zone).
POI[]
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Harvesting
| Level (Rarity) | Wood | Ore | Herb |
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| 61 (Rare) |
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| 69/66 ††† | |
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††† Although these Resources cannot be harvested until level 69, the Refining recipes are available at level 66.
Please see Category:Resource Node (Object Type) for a complete list of all Harvestable Resources.
The following Service NPCs can be found within this POI. To find your way to one, simply use World Search and enter the name, then follow the arrow.
- Black Codex Merchants are found here
Other:
- Halides [Phirius Merchant]
Black Codex[]
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The information on this page relates to Item-Set-Skill gear available from the Black Codex vendors at Aeternal Circle in Ancient Kingdom of Rorazan in exchange for ancient mementos. See the Aeternal Circle page for more information.
Ancient Mementos are dropped from Dungeon Bosses in Heart of the Ocean and higher dungeons.
See also: Category:Black Codex for a list of all related pages.
Zone[]
Map of Aeternal Circle |
This page refers to content introduced in the expansion, Chapter V: Fires of Shadowforge. |
| Zone Information | ||||||
|---|---|---|---|---|---|---|
| Continent | Balanzasar | |||||
| Type | Instanced Dungeon Mirror: Mystical Mirror Hall |
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| Expansion | Ch.V: Fires of Shadowforge | |||||
| Level Range | 72+ | |||||
| Connecting Zones | Ancient Kingdom of Rorazan (at Aeternal Circle) | |||||
| Resources | There are no harvestable resource nodes in this zone. | |||||
| Max Players | 6 | |||||
| Progress Saved? | No | |||||
| Easy Mode | Available | |||||
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Strong, pulsating energy gathers in the Aeternal Circle. Adventurers, factions, and mercenaries from across the world have journeyed here, seeking to control this power source. However, magical defensive shields and powerful guardians stand in their way. Find your way to the core of this energy and disable the barriers. Doing so, however, will not be without its challenges...— from us.runesofmagic.gameforge.com
Please see Instance List for a table of all Instances, by the zone they are found in, and the quests that are involved with them.
Zone Default Drops List
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Maps[]
This instance is basically vertical. Each level is in the same footprint as all the others.
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Exhibition Hall
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Death Row
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Zone of Emergence
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Laboratory
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Study
General Strategy[]
Some rooms are filled with whirling storm energies that wander back and forth. Think of this like jump-rope. Watch the patterns of movement, analyze the spaces and run for it. Sadly, you do not need to touch one to get hit, and getting hit will hurt, a lot, and slow you down, but you can survive it... once. Do not get hit multiple times! You know what the plate-armor-wearing-tank said after lightning hit him a second time? Nothing. He said nothing because he was DEAD!
In the room right after a boss there are 9 squares on the floor, labeled Carved Rune Brick. Click on one and respond "Stamp on this stone tablet!". Get lucky and find three energized orbs to activate the portal in the next room that leads to the next section of Aeternal Circle. We assume this same "puzzle" activates the portal at the end of each section. IF you get the first puzzle "right" and find the three energized bricks without making a mistake, you earn the title Strong Starter.
Zone Default Drops List
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Note: The database shows the X,Y Coordinates of ALL mobs in this zone as ( 0, 0 ).
Trash Mobs[]
Level 72-73 Elite
Exhibition Hall
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Bosses[]
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Exhibition Hall
Force Golem Sentry
Force Golem Sentry (75 Boss)
Strategy:
Sometimes this encounter bugs and the door from the room does not open at the end of the fight. The only answer is to zone out, disband, reform the party and reenter to reset the dungeon.
Stay away from tornadoes.
If you get a blue or red debuff, get close to the boss and stay close to him or the boss will be healed by 10%.
| Difficulty | Easy | Normal | Hard |
|---|---|---|---|
| Hitpoints | 2,759,452 HP | 18,187,141 HP | n/a |
| 6 | 18 | n/a |
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Death Row
Ice Fire Crystal
Ice Fire Crystal (75 Elite)
Strategy: strategy needed
| Difficulty | Easy | Normal | Hard |
|---|---|---|---|
| Hitpoints | 2,759,452 HP | 18,187,141 HP | n/a |
| 7 | 22 | n/a |
This mob is ELITE, not a Boss, but he is tied to the fates of the Ice Golem Sentry and Fire Golem Sentry (which are both Bosses).
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Ice Golem Sentry
Ice Golem Sentry (75 Boss)
Strategy:
Combat next to the Fire Golem (Double boss)
Tanking: You need a tank and an off-tank for this boss. If you have 2 healers one of them is needed to heal the main tank (which will tank only one boss) and the other healer is needed to tank the other boss. If you have two tanks and one healer, each tank tanks one boss and the healer heals both.
Shield: It is important to separate the bosses or they will put a shield buff on themselves.
If the bosses put on the shield buff the tank needs to run next to the other boss and stay there until the shield goes down. When this happens the tank will return to its initial position, i.e. both tanks must swap for a few moments causing the bosses to change position.
Dps: You can't use your own skills on these bosses (actually you can but it would take a long time to defeat them so you shouldn't use this method). You will get 3 special skills to attack the bosses. These are the ones you should use. If you want to attack the fire boss before you have to go to the ice boss to get the 3 skills to use on the fire boss.
If you want to attack the ice boss you need to go to the fire boss to get the 3 skills to use on the ice boss. The bosses must die at the same time (or within seconds of each other) so you have to split the dps for both of them and coordinate.
| Difficulty | Easy | Normal | Hard |
|---|---|---|---|
| Hitpoints | 2,759,452 HP | 18,187,141 HP | n/a |
| n/a | n/a | n/a |
All loot for this encounter is dropped by the Ice Fire Crystal.
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Fire Golem Sentry
Fire Golem Sentry (75 Boss)
Strategy:
Combat next to the Fire Golem (Double boss)
Tanking: You need a tank and an off-tank for this boss. If you have 2 healers one of them is needed to heal the main tank (which will tank only one boss) and the other healer is needed to tank the other boss. If you have two tanks and one healer, each tank tanks one boss and the healer heals both.
Shield: It is important to separate the bosses or they will put a shield buff on themselves.
If the bosses put on the shield buff the tank needs to run next to the other boss and stay there until the shield goes down. When this happens the tank will return to its initial position, i.e. both tanks must swap for a few moments causing the bosses to change position.
Dps: You can't use your own skills on these bosses (actually you can but it would take a long time to defeat them so you shouldn't use this method). You will get 3 special skills to attack the bosses. These are the ones you should use. If you want to attack the fire boss before you have to go to the ice boss to get the 3 skills to use on the fire boss.
If you want to attack the ice boss you need to go to the fire boss to get the 3 skills to use on the ice boss. The bosses must die at the same time (or within seconds of each other) so you have to split the dps for both of them and coordinate.
| Difficulty | Easy | Normal | Hard |
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| Hitpoints | 2,759,452 HP | 18,187,141 HP | n/a |
| n/a | n/a | n/a |
All loot for this encounter is dropped by the Ice Fire Crystal.
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Zone of Emergence
Tormentor Golem Sentry
Tormentor Golem Sentry (75 Boss)
Strategy:
Add Mobs: You need to kill all the elites that the boss summons. The elites are close to the boss. You should kill all but one of the elites, since you need to count down 5 seconds before killing it to prepare to do your maximum dps.
Dps: If you have enough dps in the party this boss is not a problem. If not you need to kill the elites when they bring out other adds or the boss will heal itself.
| Difficulty | Easy | Normal | Hard |
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| Hitpoints | 3,001,982 HP | 8,000,615 HP | n/a |
| 7 | 28 | n/a |
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Laboratory
Rune Golem Sentry
Rune Golem Sentry (75 Boss)
Strategy:
This boss is similar to Jenny Giant from Tomb of the Seven Heroes .
The boss will go to a corner (there are 4 of them) and start casting a skill. Someone has to kill the elite in front of the boss. Then the boss goes to the party except the tank and the healer who needs to dps hard on him (The boss will cast a single hit but it will be very strong).
At 80% the boss will cast 1 new skill. When it starts casting everyone near the boss must run away or the boss will heal itself (5% for each hit). If you do it correctly the boss will go to another corner and the process will repeat again.
If you don't let the boss heal himself, he will go to the corners at 80% 60% 40% 20% and 0% (If you can do enough dps quickly he might get to 0%) and the elite that appears will allow you to kill the boss (the elite only appears when the boss goes to the corner.)
| Difficulty | Easy | Normal | Hard |
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| Hitpoints | 3,110,081 HP | 6,265,745 HP | n/a |
| 10 | 37 | n/a |
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Study
Da'dalodin
Da'dalodin (75 Boss)
Strategy:
It is the hardest boss of the instance because it takes 6 minutes to defeat it.
The boss will fly every 10% and 6 elites will come out (1 Ice Elite - 4 Fire Elites). Mages must paralyze them or rogues must use shadow prison on the Ice Elite. If the Ice Elite touches someone he will be frozen. If this happens a mage/priest, druid or sacer must use wiping to remove the effect.
After you kill the ice elite you need to pick up/loot the feathers that have fallen to the ground during the fight with the elite and use them on the boss. If you do it correctly the boss will soon fall. You need to remove 90% of it and then the process repeats again. If you can't make feathers fast enough it will put a debuff but you will still be able to attack the boss. If you do everything correctly the boss will fall, otherwise you will die.
| Difficulty | Easy | Normal | Hard |
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| Hitpoints | 3,626,372 HP | 10,795,188 HP | n/a |
| 11 | 45 | n/a |































