Weapons

Weapons are the way to increases the base damage of Basic Attacks and the other way to increase the base damage and base heal of majority of Skills. Then is the most important equipment for Healers and DPSers, it is also important for Tanks because of Aggro. Think that Magical and Physical Attack do Max. Base Damage Increase to be around 2x [Base Damage] and as less do around 0.2x [Base Damage], Final Damage. On PvP, the Final Damage is the half.

The main Values are DPS (for physical damage Classes) and Magic Damage (for magical damage Classes and Healers). Secondary Values are Physical Damage (base physical damage done per basic attack hit) and Attack Speed (or Attack Period, Seconds per Hit). DPS depends on Attack Speed and Physical Damage, then a Buff of Attack Speed increases DPS and Skills that depend on DPS.

The Weapons Skills are Passive Skills that all Classes have and increase rate of hit. They can be upgraded by damage done by Basic Attacks, but according to the Main Class, Main Class Lvl and Weapons, they have a Max. Lvl.

Weapon Upgrading
There are two ways to upgrade a weapon; by the addition of Runes and by increasing the Power of the weapon.

Any weapon, or in fact any equipment, can have Rune Slots, up to a max of 6 slots. If the weapon you have does not have as many Rune Slots as you want you can add more by using a. Then simply right-click on a rune, then click on the weapon you wish to add it to.

All weapons start with a Power Level of 0. This can be increased with the use of a. Increasing a weapons Power Level will increase its Damage and its base attributes. This will not increase the power of Runes attached to it.

Fist
(This Weapon is used when no weapon is equipped and values are constants)
 * Type: Main or One Hand?.
 * Master: -.
 * Attack Speed: 3 seconds per attack.
 * Damage: 2x [Main Class Lvl]
 * DPS: (2x [Main Class Lvl]) / 3s = (2/3)x [Main Class Lvl]

Axe

 * Type: One Hand.
 * Master: Warrior (75%), Knight / Warrior (38%) & Rogue / Warrior (70%).
 * Can Use: Warrior, Champion, Warden & Class with secondary Warrior.

Dagger

 * Type: One Hand.
 * Master: Rogue (70%).
 * Can Use: Warrior, Champion, Warden, Rogue, Scout, Mage & Warlock.

Hammer

 * Type: Main Hand, after lvl 60 become One Hand.
 * Master: Warrior (75%), Champion (75%) & Knight / Warrior (38%).
 * Can Use: Warrior, Champion, Knight, Druid, Priest & Class with secondary Champion.

Sword

 * Type: One Hand.
 * Master: Warrior (75%) & Knight / Warrior (38%).
 * Can Use: Warrior, Champion, Warden, Knight, Rogue & Scout.

Wand

 * Type: Main Hand, between 50-60 there are One Hand.
 * Master: -.
 * Can Use: Warrior, Champion, Mage, Warlock, Druid & Priest.

Axe

 * Master: Warrior (70%), Warden (50-65%) & Knight / Warrior (38%).
 * Can Use: Warrior, Champion & Warden.

Hammer

 * Master: Warrior (70%), Champion (75%) & Knight / Warrior (38%).
 * Can Use: Warrior, Champion, Knight & Class with secondary Champion.

Sword

 * Master: Warrior (70%), Warden (50-65%) & Knight / Warrior (38%).
 * Can Use: Warrior, Champion, Warden & Knight.

Staff

 * Master: Warden (50-65%) [Buged?].
 * Can Use: Warrior, Champion, Warden, Mage, Warlock, Druid, Priest & Scout / Mage.

Bow

 * Type: Use Arrows (that adds base damage).
 * Master: Scout (40% (93,9% if you counts Attack Speed Pasive)) & for all that can use (38,5% Attack Speed).
 * Can Use: Scout & Class with secondary Scout (but them no have Auto Attack).

Crossbow

 * Type: Use Arrows (that adds base damage).
 * Master: Scout (40% (93,9% if you counts Attack Speed Pasive)) & for all that can use (38,5% Attack Speed).
 * Can Use: Scout & Class with secondary Scout (but them no have Auto Attack).

Projectile
(Will not Auto Attack)
 * Type: Consumable
 * Master: -.
 * Can Use: Rogue & Class with secondary Rogue
 * see also: Projectiles