Mage / Knight

   Mage / Knight -- The Holy Caster   

Main Way of Playing
The Mage / Knight has a "magical DPS role" designed around heavy Light damage. Its elite skills fit the aesthetic of delivering pure holy judgement on enemies, both with the Light damage and with control effects. This combination pulls from Strength, Stamina, Intelligence, and Wisdom; more specifically, its Light damage stems from both Physical and Magical sources, and both of its classes draw from a mana pool, generally wanting a hybrid of stats. However, it can choose to focus exclusively on Light Magical damage, instead.

Key abilities for Mage / Knight are Energy Influx, Elemental Weakness, Holy Strike, and Punishment.

Tips and Tactics

 * A large mana pool is vital while using this combination, seeing as how both classes use the same resource for their abilities. Gaining Wisdom as a stat in early levels is very beneficial, though in later levels stacking Intellect may meet one's needs.
 * While Enhanced Holy Strike encourages the use of Holy Strike, you can opt to focus solely on Magical damage over Physical and use Holy Strike only for a stun instead of as a source of damage.
 * A hybridized build will probably want to use a staff, while a magical-focused one will probably want to use a wand and talisman.
 * Rather than invest in Flame and Fireball, this combination could instead make the most of Wind spells such as Plasma Arrow to make the most of Energy Recovery with critical damage, or Lightning with Light Charge for kiting.
 * Switching to a Knight / Mage gives the player access to arguably the strongest magical tank in the game with tremendous AoE Light damage to hold aggro.