Patch 3.0.8 - Festival of Fire



Patch 3.0.8 - Festival of Fire 26 January 2011

New Features


 * “Varanas Nightmare…”
 * …has been changed to a 36 player raid version for characters of level 62 or above!
 * While only one single hero may enter this cursed dream, at least 36 heroes should be needed to overcome the dangers inside! In the rare case of needing more assistance, up to 150 players can actually join the fray inside. Though we are sure most of our heroes won’t need the help 'winks'.
 * Of course this means that all encounters inside have been tuned up a notch or two, revealing stronger bosses and their minions alike.
 * And don’t forget to loot those defeated foes, for the item drops have been adjusted to better reflect the difficulty of the instance! (more details under “Equipment Changes“)


 * New Event: Fire & Song Carnival
 * Help the NPCs with 3 new challenges in and around of Varanas in the name of “Fire”. New rewards await you: runes, potions, furniture, fireworks and with a bit of luck even a mount!


 * Secondary Password Protection System
 * To further increase the security of the players and their gaming accounts it is now required to enter the Secondary Password before login into the game.
 * Changing servers or characters once in the game will not require another entrée of the Secondary Password.
 * Should players be unsure as to their current Secondary Password, Runes of Magic Support will gladly assist them. Support can be contacted here.


 * Automated Login Prevention System
 * Similar to the Account Administration, gaming accounts will be temporarily suspended after incorrectly entering the password for the 5th time. The temporary suspension will last for 15 minutes.

Bug Fixes

General adjustments & corrections


 * Mage Skill - Static Field
 * Old: Static Field could be used on multiple players during Player vs. Player.
 * New: Static Field now requires a new Electric Compression.
 * When a Daily Quest Ticket was used, the icon on the large map was not updated. This has been corrected.
 * Drill Ground
 * If the player uses a Guild Drill Ground Repeat Ticket after the activity “Destiny” ends, he will see two Drillmasters. This has been corrected.
 * During a Guild War, if players click on “Leader Functions” and change the level permissions, they can recruit members during a Guild War.


 * The following skills now properly remove any “fear” effect:
 * Rogue/Priest elite skill: Fearless
 * Rogue/Knight elite skill: Courageous Guard
 * Priest/Knight elite skill: Calm Heart
 * Knight/Warrior elite skill: Fearless
 * Warrior set skill: King’s Fearlessness


 * Knight / Scout elite skill
 * The cooldown for “Sacred Resistance” did not display properly. This has been corrected.


 * Scout set skill “Shatterstar Storm” tooltip:
 * Original: A hail of arrows rains down from the sky, inflicting 5 x 150% (DMG0) ranged weapon damage to multiple targets within a range of 80.
 * Now: A hail of arrows rains down from the sky, inflicting 5 x 150% (DMG0) ranged weapon DPS to multiple targets within a range of 80.
 * Changes > (Normal) Damage to DPS damage

Items


 * Application Form for a Custom Title : Added hint “Note: no spaces are allowed in the title.” to the original info text.
 * Huntsman’s Trap : changed rarity of item from lv8 to normal.
 * Lightweight Hoe : changed rarity from normal to lv8
 * Lightweight Spade : changed rarity from normal to lv8
 * Lightweight Hatchet : changed rarity from normal to lv8
 * The following Item Shop potions should now be working as intended:
 * Herbs of Omnipotence
 * Elemental Stone of Omnipotence
 * The following recipes for potions should now be working as intended:
 * Super Salve
 * Super Spirit Potion
 * The following Housekeeper potions should now be working as intended:
 * “Lucky Target", "Galloping Gale", "Scarlet Love", "Godspeed”
 * Before: The effects awarded by the 4 items above could not be removed by clicking with the mouse
 * After: Effects obtained when used can be removed by clicking with the mouse.
 * Housekeeper Special Cheese Fishcake:
 * Before: Expires (disappears from existence) after 2 days
 * After: Expires after 24h
 * The tooltip for the following mounts now indicates that the buff of the following mounts increases movement speed (duration):
 * White Horse (2h)
 * Piebald Horse (2h)
 * Brown Horse (2h)
 * Black Horse (2h)
 * Snow Ferret Mount (15min)
 * Large Ostrich (15min)
 * Sea of Snow Berhu (15min)
 * White Horse (15min)
 * Piebald Horse 15min)
 * Brown Horse (15min)
 * Black Horse (15min)

Equipment Changes


 * Varanas Nightmare item drop adjustments: All items have been adjusted to better reflect the level 62 player encounters. (Rings have been missed out by our janitors and have to be taken care of in the near future).
 * In addition many items have received bonuses and unique abilities.


 * Set items
 * Old: you needed to wear 3 items from the set to get the set bonus.
 * New: you need to wear 2 or 3 items.
 * Aoth Valiance Set
 * Before: 3 items - str+8%
 * After: 2 items - ATK +600 STA +70，3 items STR +8.00%, accuracy pts +260, attack power +1.00%
 * Aoth Strike Set
 * Before: 3 items - agi+8%
 * After: 2 items - ATK +600 STA +70，3 items AGI +8.00%, critical hit pts +200, damage +1.00%
 * Aoth Blade Set
 * Before: 3 items - agi+8%
 * After: 2 items ATK +600 STA +70，3 items AGI +8.00%, accuracy pts +260 damage +1.00%
 * Aoth Mysticism Set
 * Before: 3 items int+8%
 * After: 2 items MATK +600 STA +70，3 items INT +8.00% magical attack +8.00%, magical damage +1.00%
 * Aoth Sacred Defense Set
 * Before: 3 items MND+8%
 * After: 2 items MATK +600 STA +70，3 items MND +8.00%, healing pts +800, healing +2.00%
 * Aoth Salvation Set
 * Before: 3 items sta+8%
 * After: 2 items ATK +600 STA +70，3 items STA +8.00%, dodge pts +200 aggro +5.00%
 * Aoth Forest Set
 * Before: 3 items - str+8%
 * After: 2 items - ATK +600 STA +70，3 items STR +8.00%, critical hit pts +200 damage +1.00%
 * Aoth Nature Set
 * Before: 3 items - MND+8%
 * After: 2 items MATK +600 STA +70，3 items MND +8.00%, healing pts +800, healing +2.00%
 * Labyrinth Philosopher's Ring
 * Original: magical critical attack rate +60
 * Corrected to: magical critical attack rate +144
 * Labyrinth Ring of Rebirth
 * Original: magical critical attack rate +60
 * Corrected to: magical critical attack rate +144
 * Labyrinth Philosopher's Earring
 * Original: magical critical attack rate +60
 * Corrected to: magical critical attack rate +144
 * Labyrinth Earring of Rebirth
 * Original: magical critical attack rate +60
 * Corrected to: magical critical attack rate +144
 * Labyrinth Philosopher's Necklace
 * Original: magical critical attack rate +60
 * Corrected to: magical critical attack rate +144
 * Labyrinth Necklace of Rebirth
 * Original: magical critical attack rate +60
 * Corrected to: magical critical attack rate +144
 * Labyrinth Army Belt
 * Original: parry points +84
 * Corrected to: parry points +144
 * Labyrinth Philosopher's Belt
 * Original: magical critical attack rate +60
 * Corrected to: magical critical attack rate +144
 * Labyrinth Cloak of Rebirth
 * Original: magical DMG +60
 * Corrected to: magical critical points +144
 * Labyrinth Belt of Rebirth
 * Original: magical DMG +60
 * Corrected to: magical critical points +144
 * Dilan'y Ring
 * Original: physical dodge +119
 * Corrected to: critical hit points +204
 * Ifur Ring
 * Original: magical dodge +119
 * Corrected to: magical critical points +204
 * Hope Dasher Axe
 * Original: dodge points +130
 * Corrected to: critical hit points +240
 * Lightning Sword
 * Original: strength +89, stamina +59
 * Corrected to: strength +240, stamina +168
 * Dragon Spine Blade
 * Original: physical dodge +98
 * Corrected to: atk +840
 * Aoth Blade Cape
 * Original: dodge rate +70% for 10s
 * Corrected to: doge rate +40% for 10s
 * Aoth Sacred Defense Cape
 * Original: healing power +12% for 10s
 * Corrected to: healing power +8% for 10s
 * Aoth Salvation Cape
 * Original: immune to all magicfor 10s
 * Corrected to: damage reduced by 20% for 5s