Template talk:Skill


 * Image: The icon of the skill in question.
 * Class: The class this particular skill belongs to.
 * Rest: Secondary restriction, i.e. "General" (Rogue General) or "Primary Only" (Rogue Primary Only).
 * Cost: In unit and unit type, such as "20 energy". Because mana costs are variable and don't scale linearly, I'm thinking one should input the base cost + X.
 * Range: The range increment as given in the skill tooltip.
 * Casttime: The amount of time it takes to cast the spell given in the skill tooltip.
 * Cooldown: How long after the skill has been used before it can be used again, as given in the skill tooltip.
 * Info: What effect the skill has.
 * Type: Offensive, for skills that actively do harm. Defensive, for skills that actively stave off damage. Utility, for buffs and self buffs that don't directly cause/reduce damage. Passive, for skills that are passive.
 * School: Probably archaic, but I include it anyway, mainly for the sake of damage-dealing attacks. Physical damage = Physical, fire damage = Fire, etc..
 * Level: The minimum level the skill is acquired at; minimum to cover those rare skills that require ranks in another (such as Shout).

Created this template 'cause I think the time when we start giving skills their own pages isn't that far down the line. Usage is pretty self explanatory. It simulates a typical game tooltip with an additional icon inside the tooltip itself. I'm still tinkering with it but everything that it abolutely has to do is done imo. The rest of my changes will be purely cosmetic.


 * Ive started creating the skill pages, as they're top of the "wanted" list, but was wondering if there's any "correct" way to indicate if a skill is elite, and what secondary class is required? If not, will it be added or should I indicate it elsewhere on the page? <3 Kayshera 10:12, 23 May 2009 (UTC)