Plains Galidun

''Note: his cast-time bar for Quake is not the time until it starts but rather until it finishes! It actually knocks you down and does damage shortly after he starts!''

When Soloing: He cannot move while casting his Quake attack, so watch for it and the moment he starts casting it, back off and wait until he is done, then re-engage. Also, even if you don't make it totally out of range, the duration of the Falling Down effect and the DoT lessens the farther away from point-blank you can get before it goes off and he cannot hurt you (except for the Quake DoT) if you are not within reach!