Patch 3.0.3 - In the Depths of the Forest



Patch 2250 8 September 2010

they put a new patch on the servers that corrected an ingame mechanic as well as adding new bundles for upcoming shop promotions.

Furthermore the following wings can now be upgraded as intended:


 * Wings of the Little Devil
 * Snowflake Festival Wings
 * Elven Snowflake Festival Wings

Patch 2241 13 August 2010

Removed the new mana system for the time being and reverted it back to it's original form.

Here is a statement from Runewaker:

Hello Runes of Magic Community.

In regard to our latest Patch 3.0.3 and the change of spell casting cost I want to give you an explanation about the reason behind all of this.

As many of you are aware, the spell cost has been changed with Patch 3.0.3 from a standard single value cost to a new formula. The new cost is a combination of a base cost plus a percentage of your total mana pool. The percentage can vary between 1% to 6% depending on the spell. This is not a class specific change as it does affect all spells (it does however affect magic users more).

Our reason behind this change was that as the game lost a lot of it’s previous challenge with a mana pool outgrowing eventually the cost of spells, therefore causing no small amount of our players having “infinite” mana pools. Once you no longer have to be afraid of running out of mana by not drinking a potion or waiting for the cooldown from drinking a potion, an important part of strategy in the game is being removed. That would just result in spamming spells without the need to decide when to take that special potion and basic strategies of deciding which spells to use on which targets first would no longer matter. For example: some healers were able to spam group heal constantly without the need to watch their mana anymore at any level of difficulty. The next problem caused by this old system is to decide how to design new content and still being able to offer you a worthy challenge. Do we design for the average players who will have to watch their mana or do we design for the super strong player base who does not need to worry?

After carefully evaluating all possible new methods our final solution was to introduce a percentage cost into the spells. This would ensure that players would have to watch their mana supplies and cast with some strategy in their mind. Players that have a larger mana pool can still cast more times than those who have less.

Thanks to the feedback of the Runes of Magic Community and Frogster we have been able to shape the game in the past and hope to continue this way for the future. We are convinced about the logic and need behind the new way how to manage mana cost, but we have decided to take back the changes for further evaluation. So until we have finished improving the scaling system of how mana will be reduced we will restore it to the old ways.

Sincerely, Tony Tang Runewaker Entertainment VP Business Developement

Patch Notes：3.0.3.2231.en 11 August 2010

New content


 * Level cap 60
 * New zone: Northern Janost Forest
 * Introducing over 100 new quests and titles
 * A new World Boss waiting for players to be defeated
 * Rune Extraction: Interface for Weapons and Equipment
 * Tutorial Pet:
 * new players now receive a “Pet Assistant”, working independently from the actual pet system
 * Marriage System: marry your partner in Runes of Magic
 * 108 New Guild War Titles & Quests
 * Item shop & Guild Resources: Added new Guild contribution-only Items
 * New Level 60 Crafting Recipes: Weapons and Equipment
 * Pet System: special crafting tools from level 41 to 60 to equip your pet with. Enables the pet to craft multiple things for your convenience.
 * Memento Reward System: added new Recipes, Potions, Minerals and Max values
 * Balancing: various class skills

General bug fixing


 * Elven Island:
 * Players were getting stuck at an area near the Haven Departure
 * Malatina’s Course of Terror:
 * In that short moment between the point after you click on the cannon platform to confirm that you want to fire the cannon and the point where you receive the skill – if you click on the cannon platform yet again, a confirmation dialog will appear, thus allowing the player to launch the cannon twice – this problem was fixed.
 * When players got the “Big Ripper” buff from “Teeth of the Reef”, and their HP was fully restored, the Teeth of the Reef did not disappear.
 * Fixed the special effects of the following skills which would activate themselves repeatedly/again:


 * Warrior-Scout: Lvl 45 Elite Skill "Waiting Game"
 * Warrior-Knight: Lvl 45 Elite Skill "Shield Weakness"
 * Warrior-Warden: Lvl 15 Elite Skill "Savage Strike"
 * Warrior-Warden: Lvl 35 Elite Skill "Wild Howl"
 * Warrior-Warden: Lvl 45 Elite Skill "Battle Creed"
 * Warrior-Druid: Lvl 15 Elite Skill "Rose Vine"
 * Warrior-Druid: Lvl 20 Elite Skill "Tremor"
 * Warrior-Druid: Lvl 30 Elite Skill "Redemption"
 * Warrior-Druid: Lvl 40 Elite Skill "Recovery of Life"
 * Scout-Warrior: Lvl 45 Elite Skill "Accurate Targeting"
 * Scout-Rogue: Lvl 40 Elite Skill "Exploiting Shot"
 * Scout-Rogue: Lvl 45 Elite Skill "Deadly Counterattack"
 * Scout-Rogue: Lvl 50 Elite Skill "Poisonous Spit"
 * Scout-Priest: Lvl 45 Elite Skill "Drums of War"
 * Scout-Mage: Lvl 45 Elite Skill "Wilderness Campaign"
 * Scout-Knight: Lvl 50 Elite Skill "Spirit Meld"
 * Scout-Warden: Lvl 45 Elite Skill "Wind Attack"
 * Scout-Druid: Lvl 35 Elite Skill "Devour Blood"
 * Scout-Druid: Lvl 45 Elite Skill "Archer Blessing"
 * Scout-Druid: Lvl 50 Elite Skill "Ancestor’s Blessing"
 * Rogue-Warrior: Lvl 45 Elite Skill "Decay"
 * Rogue-Priest: Lvl 40 Elite Skill "Sinister Methods"
 * Rogue-Knight: Lvl 45 Elite Skill "Searing Light"
 * Rogue-Knight: Lvl 50 Elite Skill "Reckless Warrior"
 * Rogue-Warden: Lvl 25 Elite Skill "Bloodthirsty Blade"
 * Rogue-Warden: Lvl 40 Elite Skill "Wood Spirit’s Grasp"
 * Rogue-Druid: Lvl 15 Elite Skill "Hysteric Vengeance"
 * Mage-Warrior: Lvl 50 Elite Skill "Meditative Current"
 * Mage-Scout: Lvl 45 Elite Skill "Fire Rose Storm"
 * Mage-Rogue: Lvl 45 Elite Skill "Shadow Protection"
 * Mage-Priest: Lvl 45 Elite Skill "Disable"
 * Mage-Knight: Lvl 45 Elite Skill "Light of Day"
 * Mage-Druid: Lvl 25 Elite Skill "Control Flame"
 * Priest-Mage: Lvl 40 Elite Skill "Enlightenment"
 * Knight-Scout: Lvl 40 Elite Skill "Sacred Resistance"
 * Knight-Rogue: Lvl 50 Elite Skill "God’s Vengeance"
 * Warden-Warrior: Lvl 20 Elite Skill "Beast Chop"
 * Warden-Warrior: Lvl 45 Elite Skill "Will Attack"
 * Warden-Warrior: Lvl 50 Elite Skill "Coat of Arms"
 * Warden-Scout: Lvl 45 Elite Skill "Valiant Shot"
 * Warden-Rogue: Lvl 15 Elite Skill "Achilles’ Heel Strike"
 * Druid-Warrior: Lvl 20 Elite Skill "Glory Wand"

Quests


 * Daily Q.: More Clotheslines, Get Rid of Even More Disgusting Insects and Even More Lavender Sprigs
 * Before: Did not give Phirius Tokens
 * After: Give 10 Phirius Tokens

General Adjustments


 * All hirable housekeepers' fatigue value should now properly degrade over time.
 * Guild Siege Wars:
 * New Guild Rule: After leaving a guild, you have to wait 1 hour (cooldown) before you can join a guild again.
 * Every night from 8pm-9pm, when Guild Wars are taking place, guilds will temporarily be unable to accept new members.
 * The castle gates are now more effective at reducing the damage received. Effectiveness of city gates raised from 90 to 99.
 * Pet production system
 * Before: The maximum value for “Automatic Production” was 999. However, some “Production Items” had a max value of 100, and would stop being produced when the limit of 100 was reached.
 * After: The max value of all “Production Items” has been set at 999, the same as the max value for “Automatic Production”, ensuring that the automatic production process will not be interrupted.
 * Ancient Mementos now have a max limit of 3000
 * NPC: “Kawak Angerfang” changed to “Drake Angerfang”
 * Items sold in the Obsidian Stronghold by the Honor Materials Merchant Fey Woram:
 * Bitterleaf Bundle: Price was 221 Gold, 4 Honor Points > Price is now 185 Gold, 3 Honor Points
 * Moxa Bundle: Price was 185 Gold, 3 Honor Points > Price is now 221 Gold, 4 Honor Points
 * Every character mounting a “Flying Rune Disk” should now have the appropriate animation while on the disk.
 * No information is displayed in the attributes field in the character info interface when a character’s main class is “Warden.” This has been resolved.
 * The Public Encounter display will now properly update immediately on re-entering the encounter area.
 * The "Your Notes" column has been removed from the Rankings overview.
 * The “Surging Crossbow” now has the proper range assigned to it.
 * Tooltips and descriptions have been added to some level 53 potions and their respective buff effects.

Equipment


 * Adjustments to Equipment in the Instance – Lair of the Demon Dragon
 * Eclipse Cape
 * Originally: physical defense 75, magical defense 107
 * Corrected: physical defense 775, magical defense 807
 * Magic Cape
 * Originally: physical defense 75, magical defense 107
 * Corrected: physical defense 775, magical defense 807
 * Eclipse Scarf
 * Originally: physical defense 169, magical defense 241
 * Corrected: physical defense 869, magical defense 941
 * Catastrophe Hood
 * Originally: physical defense 193, magical defense 217
 * Corrected: physical defense 893, magical defense 917
 * Iron Helmet
 * Originally: physical defense 217, magical defense 193
 * Corrected: physical defense 917, magical defense 893
 * Magic Heavy Helmet
 * Originally: physical defense 241, magical defense 169
 * Corrected: physical defense 941, magical defense 869
 * Eclipse Shoulder Pads
 * Originally: physical defense 75, magical defense 107
 * Corrected: physical defense 775, magical defense 807
 * Catastrophe Shoulder Guards
 * Originally: physical defense 86, magical defense 96
 * Corrected: physical defense 786, magical defense 796
 * Flame Dragon Protector
 * Originally: physical defense 857
 * Corrected: physical defense 1557
 * Spirit Wall
 * Originally: physical defense 857
 * Corrected: physical defense 1557
 * Iron Shoulder Armor
 * Originally: physical defense 96, magical defense 86
 * Corrected: physical defense 796, magical defense 786
 * Magic Heavy Shoulder Guards
 * Originally: physical defense 107, magical defense 75
 * Corrected: physical defense 807, magical defense 775

Quests


 * The Goddess’ Redemption
 * Before: After completing The Goddess’ Redemption, the NPC Rezibi will call Narfas, but if the game is forcefully closed before Narfas appears, the quest will remain uncompleted (even though it has been). However, when the player logs on again, Narfas still does not appear, and hence the player will be unable to accept the quest “Divine Envoy – Narfas”.
 * After: added an item to circumvent the problem by triggering a script. Once the player completes the quest The Goddess’ Redemption, even if the game is forcefully closed (e.g. if the player’s computer hangs), when he logs in again, Narfas will appear.
 * A Hero’s Name
 * Before: After completing the quest, if the game is forcefully ended while the plot is still playing out, and the player logs in again, he will be unable to accept the succeeding quest Checking Eduth.
 * After: The prerequisite quest flag for Checking Eduth has been removed, such that when players now complete A Hero’s Name, even if their computer hangs and the game is forcefully closed, they will still be able to accept the quest Checking Eduth when they log in again.
 * All seven daily quests related to the "Relics of Bymorsh" Public Encounter do now grant Phirius Tokens.
 * Provocation
 * Before: Players with Ver 3.0.2 could accept this quest.
 * After: Players need Ver 3.0.3 to get this quest

Items


 * Nobodies’ Rum
 * Before: Nobodies’ Rum gave a movement speed boost and restored 1 HP every 3s.
 * After: Nobodies’ Rum no longer gives a speed boost, and no longer restores HP.
 * Lemon Vodka
 * Before: During the effect period of Lemon Vodka you could cast spells and it restored 1 MP every 3s.
 * After: During the effect period of Lemon Vodka you cannot attack & cannot cast spells & cannot use items and it does not restore MP.
 * Public Encounter: Explore the Ruins of Bymorsh
 * Before: After successfully completing the 4th stage of this PE, a confirmation dialog immediately appears asking the player if he wants to be transported
 * After: After successfully completing the 4th stage of this PE, a confirmation dialog appears asking the player if he wants to be transported after approx. 2s
 * Item Adjustments: If a player returns to Miller’s Ranch after having used Home-sweet-homes and Guild Castle Transport Stones there, he will be unable to leave the zone (Miller’s Ranch).
 * Before: Players can use them at Miller’s Ranch
 * After: Players cannot use them at Miller’s Ranch

Misc.


 * Warnorken Arena (Instance): The additional ability “Illusion of Competition VIII” did not have a name, this has been fixed.

Patch 3.0.3 – Skill Balancing

all spent talent points were reset for both primary & secondary class. They will be added to your pool of talent points and can be spent again.

[Main Class Warrior]

Feint

* Old ** When enemy dodges, attacks enemy once for 80 ~320% main hand weapon DPS. * New ** When enemy dodges, attacks enemy once for 80 ~320% main hand weapon DPS. 

Brute Strength

* Old ** At level 1: strength increases by 10. ** At level 58: strength increases by 68. * New ** At level 1: strength increases by 1%+11. ** At level 58: strength increases by 6.2%+68.

One-Hand Weapon Master

* Old ** At level 1: increases 1-h sword, axe, hammer weapon damage by 5%. ** At level 58: increases 1-h sword, axe, hammer weapon damage by 45%. * New ** At level 1: increases 1-h sword, axe, hammer weapon damage by 5%. ** At level 50: increases 1-h sword, axe, hammer weapon damage by 45%. * Limited up to level 50.

2-H Weapon Master

* Old ** At level 1: increases 2-h sword, axe, hammer weapon damage by 5%. ** At level 58: increases 2-h sword, axe, hammer weapon damage by 40%. * New ** At level 1: increases 2-h sword, axe, hammer weapon damage by 5%. ** At level 50: increases 2-h sword, axe, hammer weapon damage by 40%. * Limited up to level 50.

Thunder

* New ** Added to description that effect on players is decreased.

Survival Instinct

* Old ** At level 1: only if HP below 25% usable, defense increases by 25%, dodge increases by 5%, parry increases by 5. ** At level 58: only if HP below 25% usable, defense increases by 97.5%, dodge increases by 19.5%, parry increases by 19.5. * New ** At level 1: only if HP below 50% usable, physical defense increases by 20%, dodge increases by 5%, parry increases by 150. ** At level 58: only if HP below 50% usable, physical defense increases by 60.6%, dodge increases by 19.5%, parry increases by 1220.

Defensive Formation

* Old ** At level 1: increases physical defense by 500, reduces physical attack power by 5% and magical power by 5%. ** At level 58: increases physical defense by 6300, reduces physical attack power by 63% and magical power by 63%. * New ** At level 1: increases physical defense by 500, reduces physical attack power by 5% and magical power by 5%. ** At level 50: increases physical defense by 6300, reduces physical attack power by 63% and magical power by 63%. * Limited up to level 50.

Terror

* New ** Added to description that effect on players is decreased.

Aggressiveness

* Old ** At level 1: 30 seconds, rage generation speed increases by 20%. ** At level 58: 30 seconds, rage generation speed increases by 78%. * New ** At level 1: 30 seconds, rage generation speed increases by 20%. ** At level 50: 30 seconds, rage generation speed increases by 80%. * Limited up to level 50.

Group Taunt

* Old ** At level 1: 4 seconds, forces multiple targets in range to target one self. ** At level 58: 15.6 seconds, forces multiple targets in range to target one self. * New ** At level 1: 4 seconds, forces multiple targets in range to target one self. ** At level 50: 18 seconds, forces multiple targets in range to target one self. * Limited up to level 50.

Taunt

* Old ** At level 1: 5 seconds, forces target to target one self. ** At level 58: 19.5 seconds, forces target to target one self. * New ** At level 1: 5 seconds, forces target to target one self. ** At level 50: 20 seconds, forces target to target one self. * Limited up to level 50.

[Main Class Scout]

Ranged Weapon Mastery

* Old ** At level 1: bow accuracy increases by 3%, damage increases by 3%. ** At level 58: bow accuracy increases by 20.4%, damage increases by 20.4%. * New ** Limited up to level 50. ** At level 1: bow accuracy increases by 4%, damage increases by 4%. * At level 50: bow accuracy increases by 20%, damage increases by 20%.

Lasso

* Old ** At level 1: throws a lasso, makes target immobile for 10 seconds, if target is attacked then effect disappears. ** At level 58: throws a lasso, makes target immobile 33.2 seconds, if target is attacked then effect disappears. * New ** Limited up to level 50. ** At level 1: throws a lasso, makes target immobile 10 seconds, if target is attacked then effect disappears. ** At level 50: throws a lasso, makes target immobile 30 seconds, if target is attacked then effect disappears. ** Added to description that effect on players is decreased.

Swiftness

* Old ** At level 1: dexterity increases by 10. ** At level 58: dexterity increases by 68. * New ** At level 1: dexterity increases by 1%+11. ** At level 58: dexterity increases by 6.2%+68.

Speed Shooting Mastery

* Old ** At level 1: increases bow speed by 10%. ** At level 58: increases bow speed by 39%. * New ** Limited up to level 50. ** At level 1: increases bow speed by 11%. ** At level 50: increases bow speed by 38.5%.

Concentration

* Old ** At level 1: 30 seconds, focus generation speed increases by 100%. Cooldown: 6 minutes. ** At level 58: 117 seconds, focus generation speed increases by 100%. Cooldown: 6 minutes. * New ** At level 1: 30 seconds, focus generation speed increases by 100%. Cooldown: 5 minutes. ** At level 58: 82.2 seconds, focus generation speed increases by 100%. Cooldown: 5 minutes.

Joint Blow

* Old ** At level 1: causes 16.4 physical damage, and additionally slows for 4 seconds. ** At level 58: causes 206.6 physical damage, and additionally slows for 11 seconds. * New ** At level 1: causes 16.4 physical damage, and additionally slows for 4 seconds. ** At level 58: causes 206.6 physical damage, and additionally slows for 10 seconds. ** Slows for up to 10 seconds.

Reflected Shot

* Old ** Casting time: 3 seconds. ** At level 1: causes 65% ranged weapon DPS damage. ** At level 58: causes 290% ranged weapon DPS damage. * New ** Casting time: instant. ** At level 1: causes 65 ranged weapon DPS damage. ** At level 58: causes ranged 220 weapon DPS damage.

Mana Drain Shot

* Old ** At level 1: 10 seconds, every second consumes 8 MP from target. ** At level 58: 10 seconds, every second consumes 147 MP from target. ** Cooldown 10 seconds. * New ** At level 1: 10 seconds, reduces target's magical damage by 1%. ** At level 58: 10 seconds, reduces target's magical damage by 12%. ** Cooldown 90 seconds.

[Main Class Rogue]

Dagger Mastery

* Old ** At level 1: increases dagger by 10 damage. ** At level 58: increases dagger by 39 damage. * New ** At level 1: increases dagger by 10 damage. ** At level 50: increases dagger by 40 damage. ** Limited up to level 50.

Numbing Dagger

* New ** Added to description that effect on players is decreased. ** Limited up to level 50.

Poisonous

* Old effect time: 600 seconds. ** New effect time: 900 seconds.

Hide

* Old ** At level 1: movement speed reduced by 50%. ** At level 58: movement speed reduced 21. * New ** At level 1: movement speed reduced by 50%. ** At level 50: movement speed reduced by 20%. ** Limited up to level 50.

Agility

* Old ** At level 1: permanently increases dodge by 2%. ** At level 58: permanently increases dodge by 7.8%. * New ** At level 1: permanently increases dodge by 2%. ** At level 50: permanently increases dodge by 8%. ** Limited up to level 50.

Treasure Hunter

* Old ** At level 1: increases party's drop rate by 5%. ** At level 58: increases party's drop rate by 19.5%. * New ** At level 1: increases party's drop rate by 5%. ** At level 50: increases party's drop rate by 20%. ** Limited up to level 50.

Off Hand Master

* Old ** At level 1: increases off-hand damage by 3% and accuracy by 3%. ** At level 58: increases off-hand damage by 11.7% and accuracy by 11.7%. * New ** At level 1: increases off-hand damage by 3% and accuracy by 3%. ** At level 50: increases off-hand damage by 12% and accuracy by 12%. ** Limited up to level 50.

Sprint

* Old ** At level 1: 30 seconds, increases movement speed by 10%. ** At level 58: 30 seconds, increases movement speed by 39%. * New ** At level 1: 30 seconds, increases movement speed by 10%. ** At level 50: 30 seconds, increases movement speed by 40%. ** Limited up to level 50.

Evasion

* Old ** At level 1: increases dodge by 10%, for 10 seconds. ** At level 58: increases dodge by 39%, for 39 seconds. * New ** At level 1: increases dodge by 10%, for 10 seconds. ** At level 50: increases dodge by 40%, for 20 seconds. ** Limited up to level 50.

Fervent Attack

* Old ** At level 1: 30 seconds, physical attack speed increases by 5%, physical defense reduced by 5%. ** At level 58: 30 seconds, physical attack speed increases by 19.5%, physical defense reduced by 19.5%. * New ** At level 1: 30 seconds, physical attack speed increases by 5%, physical defense reduced by 5%. ** At level 50: 30 seconds, physical attack speed increases by 20%, physical defense reduced by 20%. ** Limited up to level 50.

[Main Class Mage]

Fireball

* Old cost: 30MP ** New cost: 1%+30MP

Plasma Arrow

* Old ** At level 1: charged status, increases magical critical rate by 2. ** At level 58: charged status, increases magical critical rate by 44. * New ** At level 1: charged status, increases magical critical rate by 20. ** At level 58: charged status, increases magical critical rate by 163. ** Old cost: 15MP ** New cost: 1%+15MP

Lightning

* Old ** Old cost: 20MP * New ** Added to description that effect on players is decreased. ** Root effect up to 12 seconds. ** New cost: 2%+20MP

Energy Influx

* Old cost: 45MP ** New cost: 1%+45MP

Discharge

* New ** Added to description that effect on players is decreased. ** Old cost: 40MP ** New cost: 2%+40MP

Wisdom

* Old ** At level 1: intelligence permanently increases by 10. ** At level 58: intelligence permanently increases by 68. * New ** At level 1: intelligence permanently increases by 1%+11. ** At level 58: intelligence permanently increases by 6.2%+68.

Intensification

* Old ** At level 1: 18 seconds, next magical attack damage increases by 45. ** At level 58: 18 seconds, next magical attack damage increases by 306. * New ** At level 1: 20 seconds, magical attack damage increases by 50. ** At level 58: 20 seconds, magical attack damage increases by 601. ** Old cost: 10MP ** New cost: 1%+10MP

Electrostatic Charge

* Old cost: 75MP * New cost: 1%+75MP

Phoenix

* Old cost: 40MP * New cost: 2%+40MP

Thunderstorm

* Old cost: 50MP * New cost: 5%+50MP

Flame

* Old cost: 20MP * New cost: 3%+20MP

Purgatory Fire

* Old cost: 35MP * New cost: 2%+35MP

Meteor Shower

* Old cost: 35MP * New cost: 2%+35MP

Electric Bolt

* Old cost: 30MP * New cost: 1%+30MP

Electric Explosion

* Old cost: 10MP * New cost: 3%+10MP

Silence

* Old ** At level 1: silenced for 4 seconds, unable to cast magic. ** At level 58: silenced for 8.6 seconds, unable to cast magic. ** Old cost: 50MP * New ** At level 1: silenced for 4 seconds, unable to cast magic. ** At level 50: silenced for 9 seconds, unable to cast magic. ** Added to description that effect on players is decreased. ** Limited up to level 50. ** New cost: 2%+50MP

Static Field

* New ** Added to description that effect on players is decreased. ** Limited up to level 50. * Old cost: 20MP ** New cost: 2%+20MP

Elemental Weakness

* Old cost: 50MP ** New cost: 1%+50MP

Fire Knowledge

* Old ** At level 1: increases Fire resistance 2, and Fire magical damage by 5%. ** At level 58: increases Fire resistance 25, and Fire magical damage by 63%. * New ** At level 1: increases Fire resistance 2, and Fire magical damage by 5%. ** At level 50: increases Fire resistance 25, and Fire magical damage by 63%. ** Limited up to level 50.

Wind Knowledge

* Old ** At level 1: increases Wind resistance 2, and Wind magical damage by 5%. ** At level 58: increases Wind resistance 25, and Wind magical damage by 63%. * New ** At level 1: increases Wind resistance 2, and Wind magical damage by 5%. ** At level 50: increases Wind resistance 25, and Wind magical damage by 63%. ** Limited up to level 50.

Fire Ward

* Old cost: 120MP ** New cost: 2%+120MP

Energy Well

* Old ** At level 1: 50 seconds, every magic consumes 10% less MP. ** At level 58: 50 seconds, every magical consumes 39% lessMP. * New ** At level 1: 50 seconds, every magic consumes 10% less MP. ** At level 50: 50 seconds, every magical consumes 40% less MP. ** Limited up to level 50.

[Main Class Priest]

Rising Tide

* Old cost: 12MP * New cost: 1%+12MP

Heal

* Old cost: 40MP * New cost: 3%+40MP

Regenerate

* Old cost: 35MP * New cost: 2%+35MP

Wave Armor

* Old ** At level 1: 60 seconds, casts a shield of holy spring water, can resist 50 damage. ** At level 58: 60 seconds, casts a shield of holy spring water, can resist 1355 damage. ** Old cost: 60MP * New ** At level 1: 60 seconds, casts a shield of holy spring water, can resist 50 damage, and reduces own received physical damage and received magical damage by 1%. ** At level 58: 60 seconds, casts a shield of holy spring water, can resist 1355 damage, and reduces own received physical damage and received magical damage by 6.2%. ** Old costNew cost: 1%+60MP

Ice Fog (Rank 1)

* Old cost: 40MP * New cost: 1%+40MP

Ice Fog (Rank 2)

* Old cost: 120MP * New cost: 1%+120MP

Ice Fog (Rank 3)

* Old cost: 200MP * New cost: 1%+200MP

Group Heal

* Old cost: 70MP * New cost: 6%+70MP

Grace of Life

* Old ** At level 1: 1800 seconds, increases maximum HP by 50. ** At level 58: 1800 seconds, increases maximum HP by 804. ** Old cost: 30MP * New ** At level 1: 1800 seconds, increases maximum HP by 1%+50. ** At level 58: 1800 seconds, increases maximum HP by 6.2%+804. ** New cost: 2%+30MP

Urgent Heal

* Old cost: 25MP * New cost: 2%+25MP

Resurrection

* Old cost: 150MP * New cost: 1%+150MP

Soul Bond

* Old cost: 400MP * New cost: 2%+400MP

Blessed Spring Water

* Old: ** Old effect time: 600 seconds ** Old cost: 120MP * New ** New effect time: 900 seconds ** New cost: 3%+120MP

Holy Aura

* Old cost: 60MP * New cost: 5%+60MP

Blessing of Humility

* Old cost: 99MP * New cost: 2%+99MP

Amplified Attack

* Old ** At level 1: 30 minutes, increases physical attack by 50. ** At level 58: 30 minutes, increases physical attack by 630. ** Old cost: 36MP * New ** At level 1: 30 minutes, increases physical attack by 1%+50. ** At level 58: 30 minutes, increases physical attack by 6.2%+630. ** New cost: 1%+36MP

Chain of Light

* Old cost: 60MP * New cost: 1%+60MP

Bone Chill

* Old cost: 30MP * New cost: 1%+30MP

Magic Barrier

* Old cost: 120MP * New cost: 3%+120MP

Cleanse

* Old cost: 150MP * New cost: 2%+150MP

Prayer

* Old ** At level 1: increases Water resistance 2, and Water magical damage by 5%. ** At level 58: increases Water resistance 25, and Water magical damage by 63%. * New ** At level 1: increases Water resistance 2, and Water magical damage by 5%. ** At level 50: increases Water resistance 25, and Water magical damage by 63%. ** Limited up to level 50.

Faith

* Old ** At level 1: healing by increases by 5%. ** At level 58: healing by increases by 34%. * New ** At level 1: healing by increases by 5%. ** At level 50: healing by increases by 35%. ** Limited up to level 50.

Healing Salve

* Old ** Atlevel 1: 60 seconds, target received healing increases by 5%. ** At level 58: 60 seconds, target received healing increases by 19.5%. ** Old cost: 50MP * New ** At level 1: 60 seconds, target received healing increases by 5%. ** At level 50: 60 seconds, target received healing increases by 20%. ** Limited up to level 50. ** New cost: 1%+50MP

Holy Candle

* Old ** At level 1: every second consumes 6% HP, increases healing by 5%. ** At level 58: every second consumes 6% HP, increases healing by 28.2%. * New ** At level 1: every second consumes 6% HP, increases healing by 5%. ** At level 50: every second consumes 6% HP, increases healing by 30%. ** Limited up to level 50.

[Main Class Knight]

Enhanced Armor

* Old ** At level 1: 300 seconds, increases physical defense by 5%. ** At level 58: 300 seconds, increases physical defense by 63%. ** Old cost: 20MP * New ** At level 1: 300 seconds, increases physical defense by 5%. ** At level 50: 300 seconds, increases physical defense by 63%. ** Limited up to level 50. ** New cost: 3%+20MP

Shield of Atonement

* Old cost: 6MP ** New cost: 2%+6MP

Shackles of Light

* Old cost: 24MP ** New cost: 1%+24MP

Shackles of Light

* Old cost: 49MP ** New cost: 1%+49MP

Shackles of Light

* Old cost: 73MP ** New cost: 1%+73MP

Shock

* Old cost: 25MP ** New cost: 1%+25MP

Disarmament

* Old cost: 20MP ** New cost: 1%+20MP

Resolution

* Old ** At level 1: 60 seconds, increases maximum HP by 300. ** At level 58: 60 seconds, increases maximum HP by 2040. ** Old cost: 120MP * New ** At level 1: 60 seconds, increases maximum HP by 1%+350. and restores 1%+350 HP. ** At level 58: 60 seconds, increases maximum HP by 6.2%+2177. and restores 6.2%+2177 HP. ** New cost: 3%+120MP

Charge

* New ** Added to description that effect on players is decreased.

Threaten

* Old ** At level 1: increases Aggro by 20％. ** At level 58: increases Aggro by 136％. ** Old cost: 30MP * New ** At level 1: increases Aggro by 21％. ** At level 50: increases Aggro by 136.5％. ** Limited up to level 50. ** New cost: 1%+30MP

Shield of Truth

* Old cost: 150MP * New cost: 2%+150MP

Whirlwind Shield

* Old cost: 20MP * New cost: 1%+20MP

Holy Strike

* Old cost: 15MP * New cost: 1%+15MP

Resilience

* Old ** At level 1: stamina increased by 10. ** At level 58: stamina increased by 68. * New ** At level 1: stamina increased by 1%+10. ** At level 58: stamina increased by 6.2%+68.

Shield Mastery

* Old ** At level 1: increases shield's physical defense 5%. ** At level 58: increases shield's physical defense 63%. * New ** At level 1: increases shield's physical defense 5%. ** At level 50: increases shield's physical defense 63%. ** Limited up to level 50.

Devotion

* Old ** At level 1: maximum MP increases by 30. ** At level 58: maximum MP increases by 900. * New ** At level 1: maximum MP increases by 1%+30. ** At level 58: maximum MP increases by 6.2%+900.

Shield of Valor

* Old ** At level 1: 15 seconds, resists 5% physical attack. ** At level 58: 15 seconds, resists 19.5% physical attack. o Old cost: 30MP * New ** At level 1: 15 seconds, resists 5% physical damage. ** At level 50: 15 seconds, resists 20% physical damage. ** Limited up to level 50. ** New cost: 2%+30MP

Hatred Strike

* Old ** At level 1: 15 seconds, every attack Aggro increases by 10%. ** At level 58: 15 seconds, every attack Aggro increases by 68%. ** Old cost: 50MP * New ** At level 1: 15 seconds, every attack Aggro increases by 10%. ** At level 50: 15 seconds, every attack Aggro increases by 70%. ** Limited up to level 50. ** New cost: 1%+50MP

Shield of Discipline

* Old ** At level 1: 30 seconds, blocks 5% magical damage. ** At level 58: 30 seconds, blocks 63% magical damage. ** Old cost: 99MP * New ** At level 1: 30 seconds, blocks 5% magical damage. ** At level 58: 30 seconds, blocks 63% magical damage. ** Limited up to level 50. ** New cost: 2%+99MP

Hall of Dead Heroes

* Old ** If you die within 10 minutes, all party members in range will receive a 30 seconds buff that absorbs 800 damage and increases movement speed by 10%. * New ** After use, all party members within range will receive the Hall of Dead Heroes effect. If any party member with the Hall of Dead Heroes effect dies, the other group member with this effect will receive protection. Physical damage decreased by 5%, magical damage decreased by 5%, and movement speed increased by 30%.

[Main Class Warden]

Power of the Oak

* Old effect time: 600 seconds, changed to 900 seconds.

Protection of Nature

* Old effect time: 600 seconds, changed to 900 seconds.

Briar Shield

* Old ** At level 1: 300 seconds, when physically attacked can reflect 5 damage. ** At level 58: 300 seconds, when physically attacked can reflect 80 damage. ** Old cost: 30MP * New ** At level 1: 900 seconds, when physically attacked can reflect 1% main hand weapon DPS damage. ** At level 50: 900 seconds, when physically attacked can reflect 5% main hand weapon DPS damage. ** Limited up to level 50. ** New cost: 1%+30MP

Movement Restriction

* Old ** At level 1: 3 seconds, makes your target unable to move. ** At level 58: 10 seconds, makes your target unable to move. ** Old cost: 45MP * New ** At level 1: 3 seconds, makes your target unable to move. ** At level 50: 10.1 seconds, makes your target unable to move. ** Limited up to level 50. ** Added to description that effect on players is decreased. ** New cost: 2%+45MP

Power of the Wood Spirit

* Old cost: 15MP * New cost: 1%+15MP

Cross Chop

* Old cost: 50MP * New cost: 2%+50MP

Charged Chop

* Old cost: 20MP * New cost: 2%+20MP

Heart of the Oak

* Old ** At level 1: temporarily increases maximum HP by 50. ** At level 58: temporarily increases maximum HP by 746. ** Old cost: 55MP * New ** At level 1: temporarily increases maximum HP by 1%+50. ** At level 58: temporarily increases maximum HP by 3.9%+746. ** New cost: 2%+55MP

Thorny Vine

* Old cost: 30MP * New cost: 1%+30MP

Frantic Briar

* Old cost: 70MP * New cost: 3%+70MP

Elven Amulet

* Old cost: 150MP * New cost: 2%+150MP

Elven Guidance

* Old cost: 30MP * New cost: 1%+30MP

Banish

* Old cost: 50MP * New cost: 2%+50MP

Explosion of Power

* Old cost: 50MP * New cost: 1%+50MP

Power of the Oak

* Old cost: 55MP * New cost: 2%+55MP

Damage Transfer

* Old cost: 30MP * New cost: 2%+30MP

Elven Prayer

* Old cost: 20MP * New cost: 1%+20MP

Protection of Nature

* Old cost: 55MP * New cost: 2%+55MP

Savage Power

* Old cost: 40MP * New cost: 1%+40MP

[Main Class Druid]

Mother Earth's Protection

* Old cost: 100MP * New cost: 3%+100MP

Mother Earth's Fountain

* Old cost: 60MP * New cost: 2%+60MP

Rockslide

* Old cost: 25MP * New cost: 1%+25MP

Restore Life

* Old cost: 40MP * New cost: 1%+40MP

Blossoming Life

* Old cost: 35MP * New cost: 1%+35MP

Recover

* Old cost: 55MP * New cost: 2%+55MP

Savage Blessing

* Old cost: 35MP * New cost: 1%+35MP

Body Vitalization

* Old cost: 100MP * New cost: 1%+100MP

Purify

* Old cost: 150MP * New cost: 1%+150MP

Antidote

* Old cost: 150MP * New cost: 1%+150MP

Spirit Guidance

* Old cost: 200MP * New cost: 1%+200MP

Rebirth

* Old cost: 150MP * New cost: 1%+150MP

Earth Arrow

* Old cost: 12MP * New cost: 1%+12MP

Briar Entwinement

* Old cost: 15MP * New cost: 1%+15MP

Earth Pulse

* Old cost: 40MP * New cost: 2%+40MP

Binding Silence

* Old cost: 100MP * New cost: 1%+100MP

Summon Sandstorm

* Old cost: 70MP * New cost: 3%+70MP

Rock Protection

* Old ** During effect, unable to move, unable to attack and cast. ** Old cost: 60MP * New ** During effect, unable to attack and cast. ** New cost: 2%+60MP

Withering Seed

* Old cost: 50MP * New cost: 1%+50MP

Weakening Seed

* Old cost: 50MP * New cost: 1%+50MP

Unity with Mother Earth

* Old ** For 10 seconds, spells will not consume Nature's Power. * New ** For 20 seconds, spells will not consume Nature's Power.

Knowledge of Nature

* Old ** At level 1: permanently increases your wisdom by 10. ** At level 58: permanently increases your wisdom by 68. * New ** At level 1: permanently increases your wisdom by 1%+10. ** At level 58: permanently increases your wisdom by 6.2%+68.

Knowledge of the Earth

* Old ** At level 1: permanently increases your Earth magical damage 5 and Earth resistance 2. ** At level 58: permanently increases your Earth magical damage 63 and Earth resistance 25.2. * New ** Limited up to level 50. ** At level 1: permanently increases your Earth magical damage 5 and Earth resistance 2. ** At level 50: permanently increases your Earth magical damage 63 and Earth resistance 25.2.

Curing Seed

* Old ** At level 1: increases target's received healing by 5%, for 30 seconds, and generates 2 points of Nature's Power. ** At level 58: increases target's received healing by 19.5%, for 30 seconds, and generates 2 points of Nature's Power. ** Old cost: 50MP * New ** Limited up to level 50. ** At level 1: increases target's received healing by 5%, for 30 seconds, and generates 2 points of Nature’s Power. ** At level 50: increases target's received healing 20, for 30 seconds, and generates 2 points of Nature's Power. ** New cost: 1%+50MP

Concentration Prayer

* Old ** At level 1: increases every party members' wisdom 10, for 600 seconds. ** At level 58: increases every party members' wisdom 68, for 600 seconds. ** Old cost: 35MP * New ** At level 1: increases every party members' wisdom 1%+10, for 600 seconds. ** At level 58: increases every party members' wisdom 3.9%+68, for 600 seconds. ** New cost: 1%+35MP

Pure Healing

* Old ** At level 1: permanently increases healing by 5%. ** At level 58: permanently increases healing by 34%. * New ** Limited up to level 50. ** At level 1: permanently increases healing by 5%. ** At level 50: permanently increases healing by 35%.

Mother Nature's Wrath

* Old ** Cooldown: 10 seconds ** Old cost: 65MP * New ** Cooldown: 15 seconds ** New cost: 3%+65MP

Elite Skills Balancing

Class [Warrior+Priest]

Magic Barrier

* Old cost: 120MP * New cost: 3%+120MP

Barbarian Battle Cry

* Old cost: 30MP * New cost: 1%+30MP

Class [Warrior+Mage] Sense of Danger

* Old cost: 50MP * New cost: 1%+50MP

Thunder Sword

* Old cost: 30MP * New cost: 1%+30MP

Lightning's Touch

* Old cost: 30MP * New cost: 1%+30MP

Electric Attack

* Old cost: 40MP * New cost: 8%+40MP

Lava Weapon

* Old cost: 40MP * New cost: 8%+40MP

Class [Warrior+ Knight] Throw Shield

* Old cost: 30MP * New cost: 1%+30MP

Blocking Stance

* Old cost: 20MP * New cost: 1%+20MP

Shield Bash

* Old cost: 30MP * New cost: 1%+30MP

Class [Warrior+Warden]

Attack Weakener

* Old cost: 35MP * New cost: 1%+35MP

Savage Whirlwind

* Old cost: 30MP * New cost: 1%+30MP

Battle Creed

* Old cost: 30MP * New cost: 1%+30MP

Air Tremor

* Old cost: 40MP * New cost: 10%+40MP

Class [Warrior+Druid]

Rose Vine

* Old cost: 30MP * New cost: 1%+30MP

Tremor

* Old cost: 40MP * New cost: 1%+40MP

Guardian's Pledge

* Old cost: 30MP * New cost: 3%+30MP

Remove Magic

* Old cost: 150MP * New cost: 1%+150MP

Stifle

* Old cost: 25MP * New cost: 1%+25MP

Resistance

* Fixed problem that occurred after resisting an attack: If resistance effect has ended, resistance will not trigger again.

Class [Scout+Rogue]

Lasso

* Old ** At level 1: throws a lasso, makes target immobile for 10 seconds, target suffers attack then effect disappears. ** At level 58: throws a lasso, makes target immobile for 33.2 seconds, target suffers attack then effect disappears. * New ** Limited up to level 50. ** At level 1: throws a lasso, makes target immobile for 10 seconds, target suffers attack then effect disappears. ** At level 50: throws a lasso, makes target immobile for 30 seconds, target suffers attack then effect disappears. ** Added to description that effect on players is decreased.

Class [Scout+Priest]

Spiritual Leader

* Old cost: 40MP * New cost: 3%+40MP

Purifying Shot

* Old cost: 150MP * New cost: 1%+150MP

Mana Arrows

* Old cost: 30MP * New cost: 1%+30MP

Class [Scout+Mage]

Blazing Energy

* Old cost: 30MP * New cost: 1%+30MP

Purifying Arrow

* Old cost: 150MP * New cost: 1%+150MP

Ignite

* Old cost: 30MP * New cost: 5%+30MP

Gone with the Wind

* Old cost: 30MP * New cost: 2%+30MP

Cursed Arrow

* Old cost: 30MP * New cost: 1%+30MP

Class [Scout+Knight]

Healing Shot

* Old cost: 20MP * New cost: 1%+20MP

Repelling Arrow

* Old cost: 30MP * New cost: 1%+30MP

Mana Conversion

* Old cost: 50MP * New cost: 5%+50MP

Enhanced Armor

* Old cost: 20MP * New cost: 3%+20MP

Disarmament

* Old cost: 20MP * New cost: 1%+20MP

Class [Scout+Warden]

Thorn Arrow

* Old cost: 30MP * New cost: 1%+30MP

Entling Offering

* Old cost: 200MP * New cost: 1%+200MP

Charged Chop

* Old cost: 20MP * New cost: 2%+20MP

Hide Scent

* Old cost: 150MP * New cost: 2%+150MP

Gryphon Bash

* Old cost: 50MP * New cost: 10%+50MP

Class [Scout+Druid]

Curse Breaker

* Old cost: 100MP * New cost: 1%+100MP

Unbinding Magic

* Old cost: 100MP * New cost: 1%+100MP

Class [Rogue+Priest]

Quickness Aura

* Old cost: 30MP * New cost: 3%+30MP

Fearless

* Old cost: 40MP * New cost: 1%+40MP

Magic Barrier

* Old cost: 120MP * New cost: 3%+120MP

Class [Rogue+Mage]

Poison Trap

* Old cost: 30MP * New cost: 2%+30MP

Booby Trap

* Old cost: 40MP * New cost: 2%+40MP

Paralyzing Trap

* Old cost: 20MP * New cost: 2%+20MP

Magic Breaker

* Old cost: 200MP * New cost: 1%+200MP

Trap Master

* Old cost: 50MP * New cost: 5%+50MP

Class [Rogue+Knight]

Holy Light Protection

* Old cost: 30MP * New cost: 1%+30MP

Poison Protection

* Old cost: 30MP * New cost: 1%+30MP

Lion's Protection

* Old cost: 30MP * New cost: 1%+30MP

Disarmament

* Old cost: 20MP * New cost: 1%+20MP

Courageous Guard

* Old cost: 100MP * New cost: 3%+100MP

Searing Light

* Old cost: 40MP * New cost: 8%+40MP

Class [Rogue+Warden]

Weak Point Strike

* Old cost: 30MP * New cost: 1%+30MP

Bloodthirsty Blade

* Old cost: 30MP * New cost: 3%+30MP

Power of the Wood Spirit

* Old cost: 15MP * New cost: 1%+15MP

Class [Rogue+Druid]

Hysteric Vengeance

* Old cost: 50MP * New cost: 1%+50MP

Antidote

* Old cost: 150MP * New cost: 1%+150MP

Slaughter Blessing

* Old cost: 25MP * New cost: 3%+25MP

Class [Mage+Warrior]

Enhanced Intensification

* Old * Increases your next 3 magical attacks' magical damage, and during effect duration increases magical critical damage until all charges have been used. * New * Increases magical damage, and additionally increases magical critical damage.

Activate Mana

* Old cost: 80MP * New cost: 5%+80MP

Flame

* Old cost: 20MP * New cost: 3%+20MP

Plasma Arrow

* Old cost: 15MP * New cost: 1%+15MP

Class [Mage+Scout]

Fire Rose

* Old cost: 35MP * New cost: 1%+35MP

Fire Rose Explosion

* Old cost: 45MP * New cost: 3%+45MP

Fire Arrow

* Old cost: 30MP * New cost: 1%+30MP

Flame Spirit

* Old cost: 250MP * New cost: 1%+250MP

Flame of Fire

* Old cost: 60MP * New cost: 1%+60MP

Power of the Wind

* Old cost: 30MP * New cost: 1%+30MP

Class [Mage+Rogue]

Kiss of the Vampire

* Old cost: 40MP * New cost: 1%+40MP

Fang Ritual

* Old cost: 30MP * New cost: 1%+30MP * Fixed: It will no longer disappear when energy runs out.

Distract

* Old cost: 70MP * New cost: 2%+70MP

Shadow Protection

* Old cost: 60MP * New cost: 1%+60MP

Class [Mage+Priest]'

Essence of Magic

* Old cost: 35MP * New cost: 2%+35MP

Rising Tide

* Old cost: 30MP * New cost: 1%+30MP

Purify; removes Curses from the target.

* Old cost: 150MP * New cost: 1%+150MP

Purify; removes Curses and Harmful Effects from the target.

* Old cost: 150MP * New cost: 1%+150MP

Holy Aura

* Old cost: 80MP * New cost: 5%+80MP

Flame

* Old cost: 20MP * New cost: 3%+20MP

Plasma Arrow

* Old cost: 15MP * New cost: 1%+15MP

Magic Drain

* Old cost: 30MP * New cost: 10%+30MP

Class [Mage+Knight]

Stars of Light

* Old cost: 30MP * New cost: 1%+30MP

Holy Light Strike

* Old cost: 15MP * New cost: 2%+15MP

Messenger of Light

* Old cost: 30MP * New cost: 1%+30MP

Light Charge

* Old cost: 30MP * New cost: 1%+30MP

Energy Influx

* Old cost: 45MP * New cost: 1%+45MP

Class [Mage+Warden]

Earth Surge

* Old cost: 20MP * New cost: 1%+20MP

Absence

* Old cost: 50MP * New cost: 1%+50MP

Fireball

* Old cost: 30MP * New cost: 1%+30MP

Earth Groaning Wind Blade

* Old cost: 30MP * New cost: 2%+30MP

Earth Scepter

* Old cost: 30MP * New cost: 1%+30MP

Elven Amulet

* Old cost: 150MP * New cost: 2%+150MP

Earth Marking

* Old cost: 200MP * New cost: 5%+200MP

Class [Mage+Druid] Perception

* Old cost: 100MP * New cost: 1%+100MP

Magic Target

* Old cost: 100MP * New cost: 1%+100MP

Fireball

* Old cost: 30MP * New cost: 1%+30MP

Flame

* Old cost: 20MP * New cost: 3%+20MP

Mother Earth's Protection

* Old cost: 100MP * New cost: 3%+100MP

Magma Blade

* Old cost: 30MP * New cost: 2%+30MP

Elven Mystic

* Old cost: 300MP * New cost: 10%+300MP

Earth Pulse

* Old cost: 40MP * New cost: 2%+40MP

Class [Priest+Warrior]

Explosion of Fighting Spirit

* Old cost: 15MP * New cost: 2%+15MP

Fighting Spirit Combination

* Old cost: 30MP * New cost: 1%+30MP

Battle Monk Stance

* Old cost: 20MP * New cost: 1%+20MP

Power Build-Up

* Old cost: 40MP * New cost: 2%+40MP

Fire Fairy

* Old cost: 250MP * New cost: 3%+250MP

Class [Priest+Scout]

Embrace of the Water Spirit

* Old cost: 100MP * New cost: 3%+100MP

Wave Armor

* Old ** At level 1: 60 seconds, casts a shield of holy spring water, can resist 50 damage. ** At level 58: 60 seconds, casts a shield of holy spring water, can resist 1355 damage. ** Old cost: 60MP * New ** At level 1: 60 seconds, casts a shield of holy spring water, can resist 50 damage, and reduces own received physical damage and received magical damage by 1%. ** At level 58: 60 seconds, casts a shield of holy spring water, can resist 50 damage, and reduces own received physical damage and received magical damage 6.2%. ** New cost: 1%+60MP

Rising Tide

* Old cost: 20MP * New cost: 1%+20MP

Rising Tide - Level 50 elite skill

* Old cost: 20MP * New cost: 1%+20MP

Curing Shot

* Old cost: 120MP * New cost: 2%+120MP

Ice Blade

* Old cost: 30MP * New cost: 1%+30MP

Heal

* Old cost: 40MP * New cost: 3%+40MP

Water Fairy

* Old cost: 250MP * New cost: 3%+250MP

Class [Priest+Rogue] Purge

* Old cost: 200MP * New cost: 1%+200MP

Shadow Fury

* Old cost: 100MP * New cost: 3%+100MP

Shadow Fairy

* Old cost: 250MP * New cost: 3%+250MP

Class [Priest+Mage]

Freeze

* Old ** Limited up to level 100. ** At level 1: freezes 10 seconds. ** At level 58: freezes 33 seconds. ** Old cost: 35MP * New ** Limited up to level 50. ** At level 1: freezes 10 seconds. ** At level 50: freezes 30 seconds. ** New cost: 1%+35MP

Angel's Blessing

* Old cost: 100MP * New cost: 3%+100MP

Remove Curse

* Old cost: 150MP * New cost: 1%+150MP

Lightning

* Old cost: 20MP * New cost: 1%+20MP

Heal

* Old cost: 40MP * New cost: 3%+40MP

Icewind Blade

* Old cost: 20MP * New cost: 2%+20MP

Wind Fairy

* Old cost: 250MP * New cost: 3%+250MP

Class [Priest+Knight]

Urgent Heal

* Old cost: 25MP * New cost: 2%+25MP

Divine Incarnation

* Old cost: 30MP * New cost: 3%+30MP

Last Prayer

* Old cost: 30MP * New cost: 2%+30MP

Grace of Life

* Old ** At level 1: 1800 seconds, increases party members maximum HP and maximum MP by 50. ** At level 58: 1800 seconds, increases party members maximum HP and maximum MP by 804. ** Old cost: 100MP * New ** At level 1: 1800 seconds, increases maximum HP 1%+50. ** At level 58: 1800 seconds, increases maximum HP 6.2%+804. ** New cost: 2%+100MP

Calm Heart

* Old cost: 30MP * New cost: 1%+30MP

Holy Power

* Old cost: 40MP * New cost: 2%+40MP

Light Fairy

* Old cost: 250MP * New cost: 3%+250MP

Class [Knight+Warrior]

Whirlwind Shield

* Old cost: 20MP * New cost: 1%+20MP

Class [Knight+Scout] Holy Strike

* Old cost: 15MP * New cost: 1%+15MP

Holy Chains

* Old cost: 20MP * New cost: 1%+20MP

Sacred Protection

* Old cost: 60MP * New cost: 3%+60MP

Class [Knight+Rogue]

Smash

* Old ** At level 1: causes 80 damage. ** At level 58: causes 1704 damage. ** This skill consumes 5 HP. * New ** At level 1: causes (90%+0.2*Sta) physical damage. ** At level 58: causes (1656%+0.4*Sta) physical damage. ** This skill consumes 7 HP.

Crazy Blades

* Old cost: 20MP * New cost: 2%+20MP

Holy Strike

* Old cost: 15MP * New cost: 1%+15MP

Class [Knight+Mage]

Holy Light Domain

* Old cost: 30MP * New cost: 2%+30MP

Lightning Armor

* Old cost: 30MP * New cost: 1%+30MP

Whirlwind Shield

* Old cost: 20MP * New cost: 1%+20MP

War Prayer

* Old cost: 30MP * New cost: 1%+30MP

Class [Knight+Priest] Free Will

* Old cost: 30MP * New cost: 1%+30MP

Holy Light's Fury

* Old cost: 30MP * New cost: 1%+30MP

Holy Smite

* Old cost: 30MP * New cost: 2%+30MP

Holy Protection

* Old cost: 30MP * New cost: 1%+30MP

Resolution

* Old cost: 120MP * New cost: 3%+120MP

Holy Illumination

* Old cost: 50MP * New cost: 5%+50MP

Great Inspiration

* Fixed description.

Class [Warden+Warrior]

Savage Power

* Old cost: 40MP * New cost: 1%+40MP

Will Attack

* Old cost: 20MP * New cost: 1%+20MP

Charged Chop

* Old cost: 20MP * New cost: 2%+20MP

Restraint

* Old Warden-warrior elite skill Restraint's effect on players does not decrease. * Added lower effectivity against players.

Class [Warden+Scout]

Elven Guidance

* Old cost: 30MP * New cost: 1%+30MP

Secret Agreement

* Old ** At level 1: master enters fight weapon damage increases by 5, centaur physical damage increases by 5. ** At level 58: master enters fight weapon damage increases by 19.5, centaur physical damage increases by 39.8. * New ** At level 1: master enters fight weapon damage increases by 5, centaur physical damage increases by 5. ** At level 50: master enters fight weapon damage increases by 20, centaur physical damage increases by 40.

Class [Warden+Rogue]

Thorny Vine

* Old cost: 30MP * New cost: 1%+30MP

Power of the Wood Spirit

* Old cost: 15MP * New cost: 1%+15MP

Charged Chop

* Old cost: 20MP * New cost: 2%+20MP

Class [Warden+Mage]

Wind Chop

* Old cost: 20MP * New cost: 1%+20MP

Oak Blessing

* Heart of the Oak, Old ** At level 1: temporarily increases maximum HP by 50. ** At level 58: temporarily increases maximum HP by 746. * Heart of the Oak, New ** At level 1: temporarily increases maximum HP by 1%+50. ** At level 58: temporarily increases maximum HP by 5.6%+1260. ** Old cost: 55MP ** New cost: 2%+55MP

Nature's Revenge

* Old cost: 35MP * New cost: 1%+35MP

Class [Warden+Druid]

Dispel Curse

* Old cost: 50MP * New cost: 1%+50MP

Earth Spirit Essence

* Old cost: 30MP * New cost: 8%+30MP

Beam Attack

* Old cost: 25MP * New cost: 1%+25MP

Elven Prayer

* Old cost: 20MP * New cost: 2%+20MP

Blade of Protection

* Old cost: 20MP * New cost: 1%+20MP

Natural Spring

* Old: can trigger again after 15 seconds. * Now changed to 20 seconds.

Class [Druid+Warrior]

Glory Wand

* Old cost: 25MP * New cost: 1%+25MP

Heart Piercing

* Old cost: 20MP * New cost: 1%+20MP

Awakening of the Wild

* Old cost: 30MP * New cost: 3%+30MP

Class [Druid+Scout]

Camellia Flower

* Old cost: 25MP * New cost: 3%+25MP

Recover

* Old cost: 55MP * New cost: 3%+55MP

Group Exorcism

* Old cost: 70MP * New cost: 2%+70MP

Class [Druid+Rogue]

Magic Turmoil

* Old cost: 30MP * New cost: 1%+30MP

Withering Seed

* Old cost: 50MP * New cost: 1%+50MP

Weakening Seed

* Old cost: 50MP * New cost: 1%+50MP

Necrotic Wound

* Fixed debuff counter.

Class [Druid+Mage]

Earth Chain

* Old cost: 35MP * New cost: 3%+35MP

Spring of Blessings

* Old cost: 50MP * New cost: 2%+50MP

Shield of Light

* Old cost: 70MP * New cost: 2%+70MP

Fireball

* Old cost: 30MP * New cost: 1%+30MP

Rock Protection

* Old cost: 60MP * New cost: 2%+60MP

Summer Banquet

* Old cost: 30MP * New cost: 5%+30MP

Mother Nature's Wrath

* Old cost: 65MP * New cost: 3%+65MP

Class [Druid+Warden]

Briar Shield

* Old cost: 30MP * New cost: 1%+30MP

Rockslide

* Old cost: 25MP * New cost: 1%+25MP

Recover

* Old cost: 55MP * New cost: 3%+55MP

Healing Ripple

* Old cost: 30MP * New cost: 2%+30MP

Mysterious Grace

* Old cost: 100MP * New cost: 3%+100MP

Spirit of Life

* Old cost: 50MP * New cost: 8%+50MP