Event:COMBATMETER DAMAGE

This event is fired every time the player or a partymember takes damage or causes damage.

This event doesn't use arg1, arg2, etc. It uses pre-defined global variables. These variables are as follows:


 * _source
 * The name of the source of the damage, usually the name of the player dealing it.


 * _target
 * The name of the target for the damage.
 * Example: "Cow Beetle"


 * _damage
 * The amount of damage done.
 * Example: 69


 * _skill
 * The name of the skill that was used to cause the damage. If it's just an auto-attack, this variable will have the value "ATTACK"
 * Example: "Fireball"


 * _type
 * The type of damage done.
 * Example: "NORMAL"

This event appears to fire before the UNIT_HEALTH event. Also, the function UnitHealth will return the unit's health before the damage if called during this event.