Instant Damage

Instant Damage is an standart unity to know how much an Hide Standart Scale Skill (Most magic spells and some physical abilities) can hit vs others skills of the same Level ( Since these have a hidden multiplier that varies with the level and is the same for most skills of the type).

How works?
Hide Standart Scale Skill damage (before MAttack Multiplier) depends of:
 * Base Damage of Skill:

(Is depreciable at high levels because of the damage of the equipment, then "Instant Damage" does not consider it!! )


 * Equipament Damage:

(Is the "Magic Damage" or the "Physical DPS", directly related to Instant Damage; Relation => [Instant Damage] = [Equipament Damage] x [Skill Level Hidden Modifier] )


 * Attribute True Damage:

(Example: "+0,3 x Int"; "Instant Damage" does not consider it!! )


 * Power:

(If you compare two skills affected by the same Magic Power or Physical Power, you can ignore it. In others cases, multiply the number of Instant Damage by [(Power/100) +1])


 * Mastery Power (Domine):

(Like Power, But it is a new multiplication level, example: [(Mastery Power/100) +1] x [(Power/100) +1] x [Instant Damage])


 * Summoning or Attack Speed (


 * Others Multipliers (