API:GetPlayerMaxSkillValue

Returns the maximum possible value under the players current circumstances.

Arguments

 * SkillId
 * string - The skill name as used in code, being one of (must be uppercase as shown):
 * {| border="1"

!Crafting Skills !!colspan="2"|Weapon Skills
 * ALCHEMY   ||AXE      ||HAMMER
 * BLACKSMITH ||AXE2H   ||POLEARM
 * CARPENTER ||BLADE    ||STAFF
 * COOK      ||BLUDGEON ||UNARMED
 * HERBLISM  ||BOW      ||WAND
 * LUMBERING ||CLAYMORE
 * MAKEARMOR ||COSSBOW
 * MINING    ||DAGGER
 * PLANT     ||DEFENCE
 * TAILOR    ||GUN
 * }
 * LUMBERING ||CLAYMORE
 * MAKEARMOR ||COSSBOW
 * MINING    ||DAGGER
 * PLANT     ||DEFENCE
 * TAILOR    ||GUN
 * }
 * PLANT     ||DEFENCE
 * TAILOR    ||GUN
 * }
 * }

Returns

 * number
 * number - Skill level
 * The max. skill level at which the skill will top off and no longer progress.

Related Functions

 * GetPlayerCurrentSkillValue