Category:Gathering Skills


 * see also Gathering Nodes

The amount of Gathering XP earned per harvest when your skill is the same as the skill required is constant. As your level rises the XP needed to get to the next level increases so the percentage increase per harvest declines over time. What made 5% when you were in your 20's barely makes 1.3% at 44. Because of this it takes longer to level as you get higher and, unlike Combat XP, there is no way to improve this.

While harvesting you will see a numbered effect on your Effects Bar called "Collected Amount". Every time you harvest a resource this Effect gains 1 and the expiration resets to 10 min. Every 10 "Collected Amount" adds a rank to "Easy Harvest" and resets its timer to 5 minutes (gathering speed +5% times rank) and gets you one of the following effects:


 *  - Increases gathered items by 300% for 30 seconds.
 *  - Increases gathering XP gain by 50% for 30 seconds.
 *  - Increases gathering speed by 100%, XP gain by 100% and character movement speed by 10% for 3 MINUTES.
 *  - The exact amount is a percentage based on your current level.
 * See Rare Raw Material
 * This will be a rare material needed for rare recipes appropriate to the level of the zone you are gathering in, such as an (which was found whilst harvesting  in ) or a  (found in  from an ).
 * See Rare Raw Material
 * This will be a rare material needed for rare recipes appropriate to the level of the zone you are gathering in, such as an (which was found whilst harvesting  in ) or a  (found in  from an ).

In order to continue ranking Easy Harvest up, remember that you need to reach the next multiple of 10 Collected Amount within 5 minutes!

After 99, your Collected Amount resets to 0. After 9 your Easy Harvest locks and will not advance until after it expires.

Herbalism
Ability to gather all types of herbs to be used for production.

Mining
Ability to gather all types of ore to be used for production.

Woodcutting
Ability to gather all types of wood to be used for production.

Leveling
All Crafting skills, whether Gathering, Production, or "Other" (except for Transmutation), level in exactly the same way.

For each crafting skill, the more experience you have using it, the more your skill level will increase. However, once you hit the upper skill level limit for your tier, you will not be able to continue increasing levels until you are promoted to the next tier by passing a special.

There are also natural limits to the number of skills that can be promoted. You will be able to reach the apprentice tier for every skill. However, only 2 gathering and 4 production skills can be raised to the craftsman tier, only 1 gathering and 2 production skills can be raised to the expert tier and only 1 gathering and 1 production skill may be raised to the master and then to the legend tier. The gathering and production skills have separate upgrade paths.

If you have maxed out the number of gathering skills you can have at a given ability tier (craftsman tier is limited to 2 gathering skills, the expert tier is limited to 1 gathering skills, and the master and legend tiers are limited as well to 1 gathering skill), but you would like to promote another gathering skill to that tier, you must first demote one of your current gathering skills.

For example, if your mining and woodcutting skills have reached the craftsman tier (or above), but you would now like to raise your herbalism skill to the craftsman tier, you must first demote either mining or woodcutting to the apprentice tier. Only then can you raise your herbalism skill to the craftsman tier.

Once you have demoted a skill's tier, that skill's level will drop to the upper limit of its new tier level. In other words, if you demote a skill from the craftsman tier to the apprentice tier, that skill's level will drop to level 20. This means that if you want to raise that skill to the craftsman level again in the future, you will need to start training it from level 20 once more.

&dagger; All of these limits can be exceeded by purchasing and using, available from time to time in the Item Shop.

Gathering XP per Level
As far as we have seen, all three Gathering Professions will earn the same XP per Level for the same tier of Resource Nodes, making this table possible. Rare tiers are not listed as they actually have a MUCH larger XP range, although it should fit roughly with the XP pattern shown here. Realize, these numbers are before the application of any Gathering XP bonus that may apply to you at that moment. We do not list all levels for a given tier as the XP per level is consistent, so XP per Harvest at level 14 will be the same if you are hitting or. The ONLY materials this is not true of are those of the first tier.

Remember that when you reach a 20-level boundary (20, 40, 60, 80) you can no longer earn any XP in that profession until you perform the appropriate quest in the and raise your skill max to the next cap.

Even with as much empty values as this table has, it can be seen clearly that XP Percentage Per Harvest starts out very high for the beginner levels, resulting in leveling up very fast, and then it declines sharply as you progress through the ranks.

It would seem that the actual amount of XP Per Harvest is possibly the same at all levels, but as the XP Required Per Level grows, the Percentage of XP Per Harvest decreases, which is what we show here.

&dagger;Min+6 is more than enough for most tiers, and Rare nodes can remain non-trivial up to Min+12. The Object template can record up to Min+12. If we recorded the value beyond Min+8, it will be on the Object page.

Old Gatherer and Patch 6.0.1 Issues
The above limitations apply as-is for characters who had not crossed the new patch 6.0.1's limitations before it was released. As far as it's known now, older gatherers who have already mastered more than two craftsman tier or above, or more than one expert tier or above gathering skills, (at least without having a dubious Heffner camp setup,) should be able to keep the skills which they were focusing on, and may upgrade one gathering skill to master tier and then to legend tier as well (they may have no more than one gathering skill at or above master level in any case). Your mileage may vary regarding various old characters' skill setups, but older characters' current gathering expertise should not be damaged by this change, or fall beyond that of those who had not trained their gathering skills to the higher tiers.

However, by information posted by YomanROM and Yrcanos, if you had crossed those limitations it would limit your advance in production skills as well, as your overall crafting skills at or above a specific tier will be additionally checked toward the currently allowed sum of such, and your advance will be capped according to both types of limitations together.

In essence, no newly created violation to the post 6.0.1 patch rule set will be possible and this beside a further cross skills current overall limitation. No achieved levels will be lost, as of now, unless one chooses to drop a level or more to re-enable advance.


 * A reference link to YomanRom's comprehensive explanation on current production and gathering skills limitations, made on US RoM forums: [| A Post by YomanROM]

This note could be concluded after Yrcanos made a very informative clarification post in EU RoM forum. A link may be added later if it's allowed.