Patch 4.0.1 - Colorweave Festival



Patch Notes 4.0.1 – The great Colourweave Festival 26 July 2011

New features


 * In-game event: The Colourweave Festival
 * Warden Skill & Ability Balancing
 * Plant system update
 * New rewards await those of you with the green thumb!
 * World Map Update

Colourweave Festival Event Overview


 * Festival Activities conducted in Silverspring
 * Festival Manager NPCs will be located at: Varanas Central Plaza

3 Festival Events:


 * Doll Challenge
 * Event type: fight with event skills against NPCs
 * Start location: Varanas Central Plaza
 * Requires: party between 3 – 6 people
 * Event Target: play the right melody


 * Prototype Breathable Clothing
 * Event type: use items on other players to get a reward
 * 4 timeslots each day: 1pm, 4pm, 7pm, 10pm
 * Start location: Varanas Central Plaza
 * Event location: Varanas Central Plaza
 * Event Target: use items on other players to get a reward


 * Classic Clothing Expo
 * Event type: Collect Items and get a prize
 * 4 timeslots each day: 12am, 3pm, 6pm, 9pm
 * Sign-up 10 minutes before event start
 * Requires: Item (Breathable Silk), Sign-Up
 * Start location: Varanas Central Plaza
 * Event location: Varanas Central Plaza
 * Event Target: collect items in the world, with this items you can sign-up for this event

Warden Skill & Ability Balancing

Adjustments to Warden Skills


 * They have made a number of significant adjustments to the Warden Skills and secondary skill combinations with the purpose of enabling the Warden to be either a DPS class or secondary tank, reducing the burden of the Knight and increase the overall variety of tactics in instances.

Warden’s Companion


 * Increased pet survival rate and basic attributes. Some pets can perform passive skills to assist their owners. For details please refer to the section about the changes to the pet skills.

Skills


 * Changed most of the Warden skills to deal physical damage and adjusted their power. Less useful skills and/or functions have been removed.

Pet skills and new passive skills:


 * All Pets: "Strike Back Mode" is now known as "Counterattack"
 * When activated, this ability now causes the pet to automatically attack the master’s target while in combat.


 * Spirit of the Oak
 * Will now absorb one deadly attack within the duration of the effect and will restore your character to full health. (This effect cannot be activated for 300 seconds after the effect disappears)


 * Oak Walker:
 * If you land a critical hit during the effect time, the Oak Walker will cast an extra Sepal Stab on your target.
 * Magic Interference: Effect changed from “reduces the target’s Magical Accuracy” to “reduces the target’s Physical and Magical Accuracy.”


 * Nature Crystal
 * The two attack skills have been changed to be auxiliary auras.
 * Replaced Beam Attack with Crystalline Acceleration: Increases the Physical Attack Speed and Casting Speed of team members by 5% for 15 seconds within a radius of 75 from the pet's master. (Right-click to initiate automatic attack)
 * Replaced Crystal Explosion with Crystalline Protection: Casts Crystalline Protection on all team members within a radius of 75 from the pet's master. Negates damage equal to 10 % of maximum HP for 15 seconds. (Right-click to initiate automatic attack)
 * Nature Crystal can’t perform these 2 effects at the same time. Players can choose one of them to assist them in combat accordingly.


 * Warden/Scout: Chiron the Centaur
 * Centaur's Arrow
 * Now the skill delivers extra effect: An arrow infused with the strength of centaurs. Inflicts 35 physical damage on the target. If missed, it will increase your Critical Physical Hit Rate by 200 until it delivers a critical hit. (Right-click to initiate automatic attack)

Primary Skills


 * Charged Cleave (formerly Charged Chop)
 * The previous attack distance was too short, so some time after the skill was cast, the target could not be attacked and damage was reduced. Now player still needs to get close to the target to cast Charged Chop, but it will affect targets within a range of 150.


 * Soul Attack
 * This skill has been removed.


 * Thorny Vine
 * Before: DPS increased as time passed.
 * After: Deals fixed damage over time, but the damage will scale with the equipment’s level.
 * Power level = 1: Causes 6 physical damage every 2 seconds for 8 seconds.
 * Power level = 65: causes 162 physical damage every 2 seconds for 8 seconds.


 * Heart of the Oak
 * The base values have been adjusted:
 * When Power level = 1, you receive a temporary increase to your max HP by 1%, and your physical denfense by 5%. The effect lasts 900 seconds. (You can only obtain the power of one type of pet at a time.)
 * When Power level = 65, It temporarily increases your max HP by 7.5%, and your physical denfense by 112.3%. The effect lasts 900 seconds. (You can only obtain the power of one type of pet at a time)


 * Frantic Briar
 * Adjusted from magical damage within range to physical damage within range, to boost functionality.


 * Two-Hand Weapon Mastery
 * Now increases two-handed weapon damage by an additional 5%. (The maximum level of this skill is 50.)
 * Skill Level 0 = 5%, Skill Level 50 = 50%


 * Vitality Explosion
 * Skill effect has been adjusted to the following: Use Power of the Wood Spirit to restore 10% HP. Cannot be activated for 25 seconds after duration.”


 * Elven Guidance
 * Due to the adjustments to the Natural Crystal’s skill, pets can now restore their mana when their Punch or Stab hits the target.

Warden/Warrior


 * Double Chop
 * Now removed the additional effect of reducing the mana cost of the following skills and increasing rage generation by 30% for 15 seconds. Changed the skill to an aggro skill (Each skill level adds to aggro)
 * Changed to uses MP instead of rage & Cooldown changed to 3 seconds.


 * Beast Chop
 * Removed the additional skill of increasing your pet’s attack power by 2% for 10 seconds. And changed it to an aggro skill and inflicts 90% main hand weapon DPS and a Beast Sigil for 7 seconds. (Each skill level adds to aggro)
 * Cooldown changed to 7. Skill Level 0 = 90.0%, Skill Level 67 = 451.8%


 * Replaced Restraint with Immortal Power
 * Changed the skill name to Immortal Power: it flows from the deepest recesses of your being. You can withstand received physical and magical damage three times over the course of 15 seconds.


 * Pulse Mastery
 * Changed the skill from passive skill to attack still and can only be cast on targets with a Beast Sigil, and it causes 110% main weapon DPS to the target and for 15 seconds aggro created by attacks in increased by 10%.
 * Skill Level 0 = 110.0 %, Skill Level 67 = 552.2 %


 * Resonance of Life is now known as "Resilience of Life"
 * Adjusted to become a passive skill. Enables you to equip plate armor and reduces received damage by 5%.


 * Will Attack
 * Changed it to a ranged attack skill, inflicting 80% main hand weapon DPS to the targets in the range of 75 and decreases the targets' attack damage by 10% for 7 seconds.
 * Skill Level 0 = 80%, Skill Level 67 = 401.6%


 * Coat of Arms
 * Adjusted from a passive skill to buff: When you cast Coat of Arm on a friendly party member, it increases your and the friendly member's physical and magical defense by 30% for 20 seconds.

Warden/Scout


 * Submission
 * This skill is now an offensive skill, and inflicts 100% main hand weapon physical DPS on the target.
 * Skill Level 0 = 100.0%, Skill Level 67 = 502.0%


 * Morale Boost
 * Damage done has been increased. Now temporarily increases your and your party members’ physical damage by 30 + 2% and magical damage by 20 + 2% for 30 seconds.
 * Calculation adjustment. Skill Level 0 = 32.1 + 2.1%; 21.4 + 2.1%, Skill Level 67 = 170.7 + 11.4%; 113.8 + 11.4%

Warden/Rogue


 * Thorn Upgrade:
 * Now restores 10% of specified player’s max mana.
 * Known issue: 10% is currently not mentioned in skill description

Warden/ Mage


 * Wind Chop
 * Now, when the target sustains extra damage, MP is not used up. Also, the additional wind damage is increased.
 * Skill Level 0 = 90.0%; 20.0 wind damage, Skill Level 67 = 451.8%; 690.0 wind damage


 * Oak Blessing
 * Heart of the Oak now regenerates 50 HP every 5 seconds.
 * Known issue: 50 HP is not mentioned in skill description


 * Spiritual Feedback
 * Now enhances the power of your pet "Oak Walker". When your skill delivers a critical hit, the attack power of the Oak Walker will be greatly enhanced.


 * Crystal Protection is now known as “Crystal Womb”
 * You no longer need to sacrifice nature crystals to use this. Orders your Nature Crystal to protect team members by protecting them in its shards. Reduces magical and physical damage by 20% for multiple friendly targets within a radius of 100 for 10 seconds.


 * Crystal Boost is now known as "Pet Enhance".
 * Skill name changed to Pet Enhance. This skill now temporarily enhances your pet’s abilities, increasing its physical attack power by 30% for 30 seconds.
 * Uses 3% MP, Cooldown 2 Minutes.
 * Known issue: displays as 0.0 seconds, will be fixed.

Warden/Druid


 * Magic Control
 * Now also lowers target’s physical attack power in addition to restricting target’s magic energy: Decreases magic attack power and physical attack by 20% for 20s.
 * Skill Level 0 = 2.0%, Skill Level 67 = 12.7%


 * Natural Spring
 * Effect changed to: When you use Charged Chop, party members within a range of 75 will recover 90 HP.
 * Known issue: 90 HP not mentioned in Skill description


 * Crystal Heal
 * Effect changed to: Restores 80 HP to multiple friendly party members within a range of 70 from Crystal Heal. (Requires Nature Crystals).
 * Uses 30 MP, Cooldown 30 seconds.
 * Skill Level 0 = 2.0%, Skill Level 67 = 12.7%

Bug fixes & adjustments

Skills


 * Mage/Knight
 * Elite skill “Messenger of Light”
 * Increased accuracy will no longer be displayed, but it will continue to have an effect. (2% increase)


 * Warrior/Knight
 * Elite Skill "Concentrated Precision”
 * Has a new feature: Allows Warriors also to equip plate armor to become the second tank.


 * Priest
 * Holy Candle Shield
 * Before: it only worked on the party members. The caster still had full immunity
 * After: now the skill works on the caster and the targeted party members.
 * Elite skill – Freeze:
 * Added “For players this effect lasts for (Buff1-Time)” in the skill’s short note.


 * Priest/Mage
 * Elite skill “Windrider Halo”
 * Increased accuracy will no longer be displayed, but it will continue to have an effect. (6% increase)


 * Druid/Warden
 * Elite skill - Mysterious Grace
 * Now it will no longer cancel the effect of Scout’s “Blood Arrow” and Mage’s “Intensification.”


 * Warden
 * Briar Shield
 * No longer repels damage on the player (This issue only happened in rare occasions)

Crafting


 * Speed-up effect when crafting items only works on the first item. The crafting speed of the 2nd and subsequent items will return to normal. This has been fixed for the House Crafting Speed Bonus and the Item-Set Skill Improved Crafting Speed

Items


 * Runic Olivine Ingot - Guild contribution value
 * Before: Runic Olivine Ingot was worth 12961
 * After: Runic Olivine Ingot now can be exchanged for 15120


 * Lucky Ring
 * The sentence "Can be used on you and other players" has been removed from the shortnote.


 * The effect of the following items will no longer work on pets, but team members within range will benefit from them:
 * Magic Guitar (3 Days)
 * Magic Lute (3 Days)
 * Magic Tambourine (3 Days)
 * Magic Rattle (3 Days)
 * Magic Guitar (Prototype)
 * Magic Lute (Prototype)
 * Magic Tambourine (Prototype)
 * Magic Rattle (Prototype)
 * Item Shop:
 * Magic Guitar (3 Days)
 * Magic Lute (3 Days)
 * Magic Tambourine (3 Days)
 * Magic Rattle (3 Days)
 * Magic Guitar (7 Days)
 * Magic Lute (7 Days)
 * Magic Tambourine (7 Days)
 * Magic Rattle (7 Days)
 * Magic Guitar (30 Days)
 * Magic Lute (30 Days)
 * Magic Tambourine (30 Days)


 * Changed item descriptions for the strings below. Eg. for 7-day items, the sentence “Will last for 7 days. Within that period there is no limit on how often this item can be used.” was added.
 * Master's Simple Repair Hammer (7 Days)
 * Home-sweet-home (7 Days)
 * Guild Castle Transport Stone (7 Days)
 * Convenient Mailbox (7 Days)
 * Master's Simple Repair Hammer (30 Days)
 * Home-sweet-home (30 Days)
 * Guild Castle Transport Stone (30 Days)
 * Master's Simple Repair Hammer (14 Days)
 * Guild Castle Transport Stone (14 Days)
 * Master's Simple Repair Hammer (1 Day)
 * Magic Rattle (30 Days)


 * The following items are now consumed when used, even if you already have a buff with an equivalent effect (e.g. from killing a monster). Previously item was not consumed.
 * Healing Sigil
 * Regeneration Sigil
 * Defense Sigil
 * Attack Sigil
 * Experience Sigil
 * Magic Attack Sigil
 * Magic Defense Sigil
 * Talent Sigil


 * Enhanced Simple Crossbow
 * Now its power and effect will be increased after being refined as it should.


 * Blake’s Leather Shirt
 * Now it can correctly display on female human and female elves.


 * Frog Prince – Pet Egg (permanent)
 * Now when player places move it into the Partner Bag, it will be placed in the slot for pets (before: in the slot for mounts).


 * Daily Quest-Item Chupura Blood
 * Now stacks per 50 instead of 5

Quests


 * Daily quests in Southern Janost Forest
 * Balancing changes to the quests; Even More Lavender Sprigs, More Clothes Lines, Get Rid of Even More Disgusting Insects.
 * The rewards have been adjusted to 2409 gold and and 122793 experience.


 * The Essence of Alchemy
 * The 5 x Strong Magic Potions required to complete this quest were not being accepted. This bug has been fixed and players can now complete the quest and proceed to master alchemy, as intended.


 * Myrmex Poison Experiment can now be completed again.

Instances & Mini Games


 * Instance bug in Hall of Survivors
 * The Rogue’s “Hide” ability now functions normally in the Hall of Survivors. He will not be seen by monsters when using it.


 * Guild Drill Ground: Destiny
 * The exchange rate for 50 Lucky Badges has been adjusted from 5 to 1 Destiny Ring (with the drillmaster).

Miscellaneous


 * Pets now receive heals instead of damage from enemy AoE skills, making their survivability better. Single target skills on pets still do damage.


 * Changed the rules for Herald status:
 * When the player who was originally the first to achieve “Herald” returns to the Siege War, all he has to do is enter the battlefield and get close to the Guild Honor Crystal to regain “Herald” status.


 * Changes to PVP rules:
 * Players with names in white (Neutral Reputation) will no longer lose their armor when killed (previously there was a 10% chance of this happening.)


 * Character interface
 * Main/secondary hand critical hit ratings are now shown separately


 * Fireboot Underground Fortress: House Maid "Shaif Rebecca"
 * Players will appear in front of Shaif Rebecca instead the entrance of the Fireboot Underground Fortress when they leave the house.


 * Limo Desert instance, minion debuff
 * Slow Motion: Now decreases movement speed by -15% (instead of +15%).


 * Minion debuff in The Origin
 * Wind Blade Area: now increases attack speed +10% (instead of -10%).


 * When using the Convenient Mailbox, players will now be able to use them at a distance from the selected NPC to open the interface. (Previously consumed an item without opening interface when at a distance)


 * The effect when an NPC transports a player to the Guild Drill Grounds (when player chooses the option) no longer has a buff icon.


 * Now when players attack the monster from a long distance, the monster’s HP won’t be restored when entering combat.


 * The following pets can now be placed in the Partner bag as well:
 * Sigil of the Lucky Green Frog
 * Sigil of the Lucky Red Frog


 * Fixed an exploit which allowed players to use passive Item Set skills on a different class.