User:Unf0r5ak3n

Elite Skill List 

15/15
Req- 3 Brass Nuggets 3 Balsa Lumber 3 Mountain Poplar Sap

Knight Primary-
* Knight/Mage

HOLY LIGHT FIELD - Releases holy light that causes 20 points of light dmg every 2 sec and adds a Holy Spot Light effect that reduces target's attacking dmg by 1% to all targets within range for 6 sec. Mana Cost: 30 Range: Self-centered AoE Cast: Instant Upgradeable: +6 dmg/2 sec and +.375 debuff per grade

* Knight/Priest

HOLY LIGHT'S FURY - Cause 10 points of Light dmg every 2 sec for 12 sec Mana Cost: 30 Cast: Instant CD: None Upgradeable: +4 points of dmg per grade

* Knight/Warrior SHIELD BASH MASTERY - Increases the dmg dealt by Shield Bash. Passive

* Knight/Rogue

GOD'S SWORD - The critical rate on your Holy Strike is increased by 40% Passive/Maxed

* Knight/Scout

ARROW OF VENGEANCE - Fire an arrow that taunts your target and pulls aggro.(requires ranged weapon) Requires 20 Concentration Range: 200 Cast: Instant CD: 2 min Maxed

MAGE Primary:
* Mage/Priest

ESSENCE OF MAGIC - Raises magical dmg by 10 points for 30 min. Range: Targetable Buff Mana Cost: 35 Cast: Instant Upgradeable: +6 magical dmg and +3.25 mana cost per grade

* Mage/Knight

HOLY LIGHT STRIKE - Does 35 Light dmg Mana Cost: 15 Range: 150 Cast: 2 sec Upgradeable: +17.5 dmg per level and +1.5 (rounded down) mana cost per grade

* Mage/Scout

SOUND OF THUNDER - A magical arrow chains the foot to the ground for 5 sec (Effect removed when dmg is received) Requires 40 concentration Cast: 1 sec

* Mage/Rogue

CURSED FANGS - Adds a curse upon your projectile weapon. Targets hit with this cursed projectile will suffer 20 points of dark dmg every 2 sec for 12 sec. Requires 30 Energy Cast: Instant User's Note: No projectile necessary. Training "Throw" skill does not increase this skills damage. Thanks to Zeraphultor.

* Mage/Warrior

MAGICAL TALENT - Temporarily increase your maximum mana points by 50 points for 300 sec. Requires 35 Rage Cast: Instant Upgradeable: +10 maximum mana points per grade

PRIEST Primary:
* Priest/Mage

FREEZE - Freezes your target in place for 5 sec. (Effect is removed when target takes damage). Range: 225 Mana Cost: 35 Cast: 1 sec Upgradeable: +.4 sec duration and +3.25 mana cost per grade User's Note: ***This skill will HEAL the target to full HP***

* Priest/Knight

ENHANCED GRACE OF LIFE - You and your party members receive HP and MP buff Cast: Instant Usr's note: Cast on all party members immediately. Cannot cast hp buff on ppl outside party.

* Priest/Rogue

SNAKE CURSE - Causes 20 points of dark dmg every 2 sec for 12.0 sec to your target Requires 30 Energy Cast: 1 sec Upgradeable: +8 dmg per 2 sec

* Priest/Scout

TOUCH OF THE WATER SPIRIT - Raises you and your party's Magic Attack by 20 for 30 min. Mana Cost: 100 Upgradeable: +12 magic attack per grade

* Priest/Warrior

BATTLE MONK STANCE- When activated, physical attack is raised by 30 points, defense is raised by 2%, and healing effectiveness is reduced by 3%. this stance lasts 600 sec. Mana Cost: 20 Cast: Instant Upgradeable: +6 physical attack, + .4% defense, +.6% healing effectiveness reduction per grade

ROGUE Primary:
* Rogue/Knight

POWER DISARMAMENT - Increases Disarmament's dmg by 20% Passive/Maxed

* Rogue/Scout

DEADLY SHOT - Raises your Shot's critical rate by 30% Passive/Maxed

* Rogue/Warrior

THROWING MASTERY - Your Throw slows the target for 5 sec. Passive/Maxed

* Rogue/Priest

QUICKNESS AURA - Raises the dodge rate of you and your party by 2% for 600 sec Mana Cost: 30 Cast: Instant Upgradeable: +.25% dodge and +3 mana cost per grade

* Rogue/Mage

POISONOUS TRAP - 10 dmg every 2 sec for 10 sec (only 1 trap at a time possible) Mana Cost: 30 Cast: Instant CD: 10 sec

SCOUT Primary:
* Scout/Rogue

WEAK POINT - Shooting at the weakness of the target causing 40% points of ranged weapon's dmg. Also increases critical rate by 1% for 15 sec. Concentration: 30 Range: 330 Cast: Instant CD: 15 seconds Upgradeable: +.8% points of ranged weapon's dmg and +.2% critical chance per grade

* Scout/Mage

PURIFY ARROW - Removes curses and harmful effects from target. Mana Cost:150 Cast: Instant CD: 10 seconds

* Scout/Priest

PURIFYING SHOT - Remove one harmful effect from target Passive/Maxed Mana Cost: 150 Range: 330 Cast: Instant CD: 10 seconds

* Scout/Knight

REPELLING SHOT - Knockback the target and cause 36.0% of ranged weapon dmg. Mana Cost: 30 Range: 150 Cast: Instant CD: 30 seconds Upgradeable: +0.7% per grade

* Scout/Warrior

BATTLE INSTINCT - Adds 5 Dexterity for 180 seconds. Requires 30 Rage Cast: Instant Upgradeable: +1 Dexterity per grade

WARRIOR Primary:
* Warrior/Rogue

SHADOWFACE PERFECTION - No longer need a dagger to gain the bleed bonus from Shadowface and the bleed effect last 4 sec longer. Passive/Maxed

* Warrior/Knight

WHIRLWIND SHIELD - Throws your shield at target causing 35 dmg. (Must have shield equipped) Mana Cost: 30 Range 150 Cast: Instant Upgradeable: +10.5 damage and +3 mana cost per grade.

* Warrior/Scout

SKULL BREAKER - Precise strike at the enemy's head causing 80% of main hand's weapon dmg and adds a 50% chance of lowering target's accuracy by 10% Requires 30 Concentration Cast: Instant Range: 50 Upgradeable: +1.6% wpn dmg and -1% accuracy per grade

* Warrior/Priest

DEFENDER'S ROAR - Increase you and your party's maximum HP by 50 points for 10 seconds. Mana Cost: 30 CD: 2 minutes Cast: Instant Upgradeable: +10 HP and +1 seconds duration per grade User's Note: Skill cancels Priest HP Buff

* Warrior/Mage

ELECTRICAL RAGE - Causes 90% main weapon dmg to target and also adds a High Voltage state to the caster, which will increase magic dmg by 5%. High Voltage can be stacked 3 times. Requires 20 Rage Cast: Instant CD: None Range: 50 Upgradeable: +1.8 main weapon damage and +.2% magic damage per grade

20/20
Req- 3 Tin Nuggets 3 Willow Lumber 3 Wild Berry Sap

KNIGHT Primary:
* Knight/Mage

LIGHTNING SHIELD - Your Shield Bash now slows the target for 5 sec Passive/Maxed

* Knight/Rogue

SMASH - Causes 90% of main hand weapon's dmg to target.(Damages the caster for 10% HPs) Used after a critical hit Range: 50 CD: 4 seconds Upgradeable: +1.8% dmg per grade

* Knight/Priest

HOLY SMITE - Causes 60% of main hand weapon dmg to target. Must already be affected by Holy Light's Fury. Mana Cost: 30 Cast: Instant CD: 4 seconds Range: 50 Upgradeable: +1.2% weapon dmg per grade User's Note: I havnt leveled it up yet so I dont know if mana cost increases with levels.

* Knight/Warrior

2-HAND AXE TRAINING - You can now equip 2-hand axe, and the dmg of 2-hand axe is increased by 5%. Passive Upgradeable: +.5% dmg per grade

* Knight/Scout

ENHANCED HOLY STRIKE - Increases the dmg of Holy Strike. Passive User's Note: This alters your Holy Strike ability, boosting it to 50% main hand weapon dmg at rank 0 and increasing dmg by 1% per grade instead of .5%.

MAGE Primary:
* Mage/Knight

RAYS OF LIGHT - like Galaxy but about 2.5x weaker Mana Cost: 30 Range: 200 CD: 2 seconds

* Mage/Scout

FIRE ARROW -Magical critical rate is increased by 3% and your shot carries an additional fire dmg. This effect lasts for 300 sec Cast: Instant Mana Cost: 30 Maxed User's Note: Self Buff

* Mage/Priest

PURIFY - Remove curse from a target Mana Cost: 150 Cast: Instant Range: 200 Maxed Thanks to kaizor

* Mage/Rogue

KISS OF THE VAMPIRE - A thrown projectile deals 30 pure dmg and heals you for the same amount. Mana Cost: 40 Cast: Instant CD: 60 seconds Upgradeable: +9 dmg and +3 mana cost per grade User's Note: No projectile necessary. Training "Throw" skill does not increase the dmg of this skill.

* Mage/Warrior

MAGICAL ENLIGHTENMENT - You gain 10 MP every 4 sec for 5 min. Requires 35 Rage Upgradeable: +1 MP per grade

PRIEST Primary:
* Priest/Knight

LIFE LINK - Your Instant Heal now also heals you, but not as much.

* Priest/Rogue

INFECTIOUS WOUND - Attacks targets wounds, causing 30 pts of dark dmg and lowers targets effectiveness of heals received by 2%. Lasts 12 sec Range: 200 Energy Cost: 30 Cast: Instant CD: 12 sec Upgradeable: +12.0 dmg and -1% healing effectiveness

* Priest/Mage

REMOVE CURSE - Remove curse from a target Mana Cost: 150 Cast: Instant Range: 150 CD: 10 seconds Maxed Thanks to kaizor

* Priest/Warrior

EXPLOSION OF FIGHTING SPIRIT - Does 80% of main hand weapon dmg to target. Must be in Battle Monk Stance Mana Cost: 15 Cast: Instant Upgradeable: +1.6 dmg per grade

* Priest/Scout

EXTENDED THROAT ATTACK - Increases the range of Throat Attack by 100. Passive User's Note: Increases the range from 50 to 150

ROGUE Primary:
* Rogue/Knight

POISON PROTECTION - When activated, will prevent any poison effect for the next 20 sec. Mana Cost: 30 CD: 2 min

* Rogue/Scout

RIPPED THROAT - Throat Attack now also adds silence to the target for 4 sec. Passive

* Rogue/Warrior

ONE-HAND AXE MASTERY - Raises one-hand axe dmg by 5% Passive Upgradeable: +1% dmg per grade

* Rogue/Priest

WOUND TEAR - Your Laceration critical rate is increased by 30%. Passive/Maxed

* Rogue/Mage

EXPLOSION TRAP - A burning magical trap that deals explosive damage to anyone that enters it causing 60 explosive damage, (can only place 1) Mana Cost: 30 Cast: Instant CD: 10 sec Upgradeable: +24 dmg and +3 mana cost per grade

SCOUT Primary:
* Scout/Rogue

BLINDING POWDER - Prevents your target from dealing any attacks for 5 sec (Effect removed when target is attacked) Energy Cost: 30 Cast: Instant Range: 100 CD: 60 sec

* Scout/Mage

BLAZING ENERGY - When activated, your fire elemental based spells dmg will be increased by 2% for 600 sec Cast: Instant Mana Cost: 30 Upgradeable: ??? User's Note: Self Buff

* Scout/Knight

HEALING SHOT- Heals your target's HP for 30.0 points Mana Cost: 20 mana Range: 150 Cast: Instant CD: 8 seconds Upgradeable: +5.4 HP per grade User's Note: Can be cast on self

* Scout/Warrior

MASTER OF SURVIVAL - Maximum HP increased by 50 points. Passive Upgradeable: +10 HP per grade

* Scout/Priest

ENCHANTED ARROWS - Target recovers 10 MP every 2 sec for 12 sec. Mana Cost: 30 Cast: Instant Range: 330 CD: 5 min Upgradeable: +10 MP every 2 sec per grade

WARRIOR Primary:
* Warrior/Rogue

SPEED UP - Increases movement speed by 3% Passive Upgradeable: +.25 movement speed per grade.

* Warrior/Scout

DAZE SHOT - Causes your target to be dazed for (Buff0 - time) seconds. (ranged Weapon must be equipped.) <---dunno the that amount of time since what I wrote is what it shows. Requires 30 concentration Cast: Instant CD: 10 seconds Range: 150

* Warrior/Priest

DISTURBING STRIKE - Interrupts target's casting time and causes 16.4 points of dmg Requires 30 rage Cast: Instant CD: 10 seconds Upgradeable: +3.3 dmg per grade

* Warrior/Knight

BLOCKING STANCE - Increases your blocking rate by 10% for 20 seconds Mana Cost: 20 Cast: Instant Upgradeable: +.5% blocking rate and +4 second duration per grade

* Warrior/Mage

LIGHTNING'S TOUCH - Your weapon strikes the enemy with a flash of lightning, dealing 50 points of wind damage. Mana Cost: 30 Cast: Instant Range: 50 Upgradeable: +22.5 dmg and +3 mana cost per grade

25/25
Req- 15 - Crystals of your class (Illusion, Tough, Life)

KNIGHT Primary:
* Knight/Rogue

BLIND STAB MASTERY - Increases the duration of your Blind Stab by 5 seconds BUT REDUCES IT'S EFFECTIVENESS BY 50% Passive/Maxed

* Knight/Mage

LIGHTNING ARMOR - 30 wind damage to all targets that attack you, doesn't affect critical hits. Mana Cost: 30 Cast Time: Instant Duration: 10 minutes Upgradeable: +9 damage and +3 mana cost per grade

* Knight/Priest

HOLY PROTECTION - Reduces the target's aggro rate by "X"% for 10 min. Mana Cost: ? Range: 150 Upgradeable: ? User's Note: aggro reduction is 8.2% at +18, mana cost is 81

* Knight/Warrior

DEADLY WHIRLWIND - Whirlwind Rage cost is reduced by 10 points, CD is reduced by 20 seconds, adds a 10 second deadly wound effect, and effectiveness of healing received by the target is reduced by 30%.

* Knight/Scout

HOLY LOCKS - Locks your target for 10 seconds. (Can only be used on undead and demons) Mana Cost: 28 Range: 150 Cast: Instant Upgradeable: +.4 sec duration and +2 mana cost per grade

MAGE Primary:
* Mage/Knight

IMPROVED HOLY LIGHT STRIKE-Holy Light Strike now has a 30% chance to daze the target. Passive/Maxed User's Note: The Daze effect lasts roughly 3 sec.

* Mage/Priest

TRUE FLAME CORE - Increases Flame & Fireball Damage Passive/Maxed User's Note: No numbers given, similar to spark

* Mage/Scout

SEED - Does 10 dmg every 2 sec for 12 sec. Can be stacked up to 3 times. Mana Cost: ? Cast: ? Upgradeable: +2 dmg every 2 sec per grade

* Mage/Rogue

DEMORALIZE - The target cannot attack for 6 sec. Maxed Requires 30 Energy Cast: Instant CD: 1 min

* Mage/Warrior

ELEMENTAL EXPLOSION - Increases your spell crit rate by 3% for 5 min. Requires 35 Rage Upgradeable: +.2% crit chance per grade

PRIEST Primary:
* Priest/Knight

LAST PRAYER - Your next spell casting time is now changed to 1 second Mana Cost: 30 MAX Cast: Instant CD: 2 min

* Priest/Mage

ANGEL'S BLESSING - Restore an additional 10 mana, every 5 sec, to you and your party. Mana Cost: 100 Cast: Instant Upgradeable: +.8 mana/5 sec and +10 mana cost

* Priest/Rogue

AMBIDEXTROUS CASTING - Ambidextrous now also increases spell casting speed. Passive/Maxed

* Priest/Warrior

CHAIN OF FIGHTING SPIRIT - Fires off 2 hits for 90% main hand dmg. (Requires Battle Monk Stance) Mana Cost: 30 Cast: Instant CD: 4 sec Upgradeable: +1.8% dmg and +3 mana cost per grade User's Note: It's channeling (like Mooncleave)

* Priest/Scout

ENHANCED WAVE ARMOR - Wave armor now also increases defense by 1%. Passive Upgradeable: +.25% defense per grade spell

ROGUE Primary:
* Rogue/Knight

LION'S PROTECTION - Filled with the strength of the lion! Your physical attack increases by 1% for 600 seconds. Cast Time: Instant Cooldown: None Upgradeable: +.1 or .2% per grade

* Rogue/Scout

ENERGY ABSORPTION- For every physical attack you make that hits, you gain 20 energy. Requires 30 energy Duration: 15 seconds Cooldown: 2 minutes

* Rogue/Priest

SHADOW WALKER - Your Cheap Shot no longer needs to be used before battle, and the cost is reduced by 20 energy, but the CD is increased by 10 sec. User's Note: This skill replaces your old Cheap Shot ability and adds 2.4% damage to the base skill. Cheap Shot still upgrades at 2.4% per grade.

* Rogue/Warrior

WHIRLWIND MASTERY - Reduces the cost of whirlwind by 20 rage and set cooldown to 10 seconds. Passive/Maxed

* Rogue/Mage

PARALYZING TRAP - A trap that paralyzes anyone who enters it. Only 1 trap can be active at any time. Effect wears off if target is attacked. Maxed Mana Cost: 42 Cast: Instant CD: 20 sec

SCOUT Primary:
* Scout/Rogue

LASSO MASTER - Your Lasso now restrains the target from movement and attacks. Passive/Maxed User's Note: This skill will alter your Lasso ability, and make it HEAL the target to full HP. If you skip this skill, you will be unable to attain the 30/30 elite skill.

* Scout/Warrior

ENHANCED THROAT ATTACK - Your Throat Attack can cause an additional 4 seconds of silence of the target and also increase the range of Throat Attack by 100. Pasive/Maxed

* Scout/Mage

IGNITE - Causes 35 points of fire based damage to multiple targets in range. Range: 150 (targetable AoE) Mana Cost: 40 Cast: Instant Upgradeable: ?

* Scout/Priest

SNIPER - Reduces your snipe casting time by 1 sec. Passive

* Scout/Knight

ENHANCED ARMOR PERFECTION - Enhanced Armor now lasts 4 minutes longer. Passive/Maxed

WARRIOR Primary:
* Warrior/Rogue

BLOOD DANCE - Does 110% of main hand weapon damage. Damages caster for 10% HPs Range: 50 Cast Time: Instant Cooldown: 5 seconds Upgradeable: +2.2% weapon damage per grade

* Warrior/Scout

MOON CLEAVE PERFECTION - Reduces your move Cleave rage cost by 10 and cool down by 20 seconds. Passive/Maxed

* Warrior/Priest

MAGIC BARRIER PERFECTION - Allows your magic barrier to also lower the magical damage received by 1%. Passive/Maxed User's Note: +.1% magic dmg reduction per grade of Magic Barrier

* Warrior/Knight

IGNORE PAIN - Immune to dizzy, paralyze, and slow effects for 10 sec. Maxed Cast: Instant CD: 5 min

* Warrior/Mage

CRITICAL CONSCIOUSNESS - Lowers the damage you receive by 10% for 2 sec. Can only be activated when HP is below 30%. (Does not lower critical damage received) Mana Cost: 50 Cast: Instant CD: 5 min Upgradeable: +1.5% dmg reduction and +.15 sec duration per grade

KNIGHT Primary:
* Knight/Rogue

CRAZY BLADES - When activated your physical attack's critical rate is increased by 1.0% for 20.0 seconds. Mana Cost: 20 Upgradeable: +.2% critical rate, +4 second duration, +2 mana cost per grade User's Note: No Cooldown

* Knight/Mage

MANA SHIELD - Provides a 1:1 HP:MP conversion of damage for 30 sec. Maxed Cast: Instant CD: 5 min

* Knight/Priest

FREE WILL - Target is immune to slow and fear effects for 10sec. Maxed Cast: Instant CD: 2 min

* Knight/Warrior

QUICK REFLEX - Raises block rate by 10% for 20 sec. Requires 20 Rage CD: 2 min Upgradeable: +1% block rate per grade

* Knight/Scout

HEAVENLY ARROW - Taunts up to 10 enemies within range. Requires 20 Concentration Cast: Instant Range: 200 CD: 2 min User's Note: Radius of circle is huge, i would guess around 50 from target you casted skill on

MAGE Primary:
* Mage/Knight

MESSENGER OF LIGHT - +5% Light damage for 10 min. Mana Cost: 30 Cast: Instant Upgradeable: +1% damage and +3 mana cost per grade User's Note: Basically Fire Knowledge on a buff

* Mage/Scout

FIRE ROSE EXPLOSION - Does 20 dmg for each Seed present on the target. (Removes Seeds) Mana Cost: ? Cast: Instant Upgradeable: +6 dmg for each seed, per grade User's Note: Can't be mitigated

* Mage/Priest

RISING TIDE MASTERY - Rising Tide is now an instant cast with a 4 sec CD. Pasive/Maxed User's Note: This ability alters your Rising Tide. You will be unable to revert back to the old version. Be sure before you purchase this skill.

* Mage/Rogue

FANG RITUAL - Raises the damage dealt by Dark magic by 1% for 10 min. Mana Cost: 30 Cast: Instant Upgradeable: +.3% increase to dark dmg

* Mage/Warrior

RAGE MANA - Convert your rage into 20 MP. Requires 35 Rage Cast: Instant CD: 2 min Upgradeable: +20 MP per grade User's Note: By rank 20 you are using 35 rage to gain 420 mp essentially

PRIEST Primary:
* Priest/Knight

DIVINE INCARNATION - Healing Effectiveness increased by 15%, Magic Attack decreased by 50%, Mp cost reduced by 30% for 600 sec. Maxed Mana Cost: 21 Cast: Instant User's Note: This affects includes all spells (Tide, Chill, Heal, Punishment, etc.)

* Priest/Mage

ANGEL'S CAROL - Regen 30 MP every 2 sec to you and your party members for 10 sec. NO mana cost Cast: Instant Cooldown: 3 min Upgradeable: +4.5 MP Regen per grade

* Priest/Scout

CONTROL OF THE TIDES - Rising Tide now causes an additional 30% of ranged weapons damage Passive Upgradeable: +.4% ranged weapon dmg per grade User's Note: Rising Tide becomes Streaming Arrows, which adds 30% of ranged weapon dmg to the base damage of rising tide.

* Priest/Warrior

ASCENDING DRAGON STRIKE - Cause 180% of the main hand weapon's damage to target. (Requires the Battle Monk Stance) Requires 30 Rage Range: 50 Cast: Instant CD: 8 sec Upgradeable: +3.6% weapon dmg per grade

* Priest/Rogue

CLEANSE - Removes all beneficial effects from target. Maxed Mana Cost: 200 Range: 200 Cast: Instant CD: 20 sec ROGUE Primary: Quote:

* Rogue/Knight

HOLY LIGHT PROTECTION - When activated, will reduce magical damage receive by 1% and prevents paralyze or slow effects for the next 10 seconds. Mana Cost: 30 Cooldown: 2 minutes Upgradeable: +1% magical damage reduction and +3 mana cost per grade User's Note: Dissatisfied

* Rogue/Priest

FEARLESS - Immune to fear effects for the next 20 sec. Mana Cost: 40 Cast: Instant CD: 1 min

* Rogue/Scout

BATTLE MASTER - Raises your critical rate by 1% and critical dmg by 7% for 10 min. Requires 30 Concentration Upgradeable: +.2% crit rate and +1% crit dmg per grade

* Rogue/Mage

MAGIC BREAKER - Removes a beneficial effect from your target. Mana Cost: 200 Cast: Instant Range: 150 CD: 1 min

* Rogue/Warrior

DEATH'S TOUCH - For 2 seconds, the target's effectiveness from heals is reduced by 2%. Requires 20 Rage Range: 50 Cast: Instant CD: 10 sec Upgradeable: ?

SCOUT Primary:
* Scout/Rogue

SAPPING ARROW - Lowers target's magic defense and physical defense by 1% for 20 sec Requires 30 Energy Range: 330 Cast: Instant CD: 20 sec Upgradeable: +.2% reduction per grade

* Scout/Mage

GONE LIKE THE WIND - Wind magic makes the caster invisible for 5 sec. Also removes caster from battle and clears aggro. Maxed Mana Cost: 30 Cast: Instant CD: 2 min

* Scout/Priest

SPIRITUAL LEADER - Raises attack speed and casting speed of party members by 2% for 25 seconds Mana Cost: 40 Cast: Instant CD: 8 mins Upgradeable: +.4% speed per rank

* Scout/Knight MANA CONVERSION - Convert mana into 10 points of focus. Mana Cost: 50 Cast: Instant CD: 1 min Upgradeable: +5 mana cost --> +1.8 focus per grade

* Scout/Warrior

MENTAL FOCUS - Increases Focus regeneration by 5 focus/5 sec for 120 sec. Requires ? Cast: ? Upgradeable: ? User's Note: More info needed since skill change

WARRIOR Primary:
* Warrior/Rogue

FRENZIED ATTACK - You enter a Frenzied attack state for 10 sec. During this state your critical rate is increased by 50%, all slow and paralyze effects are removed, but defense is reduced by 50%. Requires 50 Energy Maxed CD: 2 min

* Warrior/Scout

AIM FOR THE WOUND - Causes 52% of range weapon's dmg to target and has a chance of gaining 5 points of rage. Requires 30 Concentration Range: 200 Cast: Instant CD: 10 sec

* Warrior/Priest

BLOODLUST - Converts 20% of your HPs into 30 Rage. Maxed Cast: Instant

* Warrior/Knight

SHIELD BASH - Immediately strike back with your shield causing 50 points of dmg. (Shield Required) Mana Cost: 30 Range: 50 Cast: Instant Upgradeable: +15 dmg per grade

* Warrior/Mage

THUNDER SWORD - Fires 4 shaped thunder bolts at the target causing 85 points of wind damage. Mana Cost: 30 Cast: Instant Range: 150 CD: 6 sec Upgradeable: +14.75 dmg and +3 mana cost per grade User's Note: it SAYS instant but he stands there and casts it and it goes while casting like galaxy, but being hit does NOT interrupt it. It's about a 4 second cast for all 4 to get off. Insert non-formatted text here