Template:Cenedril

To summon (Rank 1 Level 1) requires.

The above table is only accurate if you raise the levels as you raise the rank. If not, the skill bonus numbers become a little bit different. Raising the rank raises the Cenedril's level cap but does not change his level, although it does give a slight raise to the status bonus values (reflected above by the Level +0 column).


 * attribute
 * Dynamic, Steadfast or Mystical (default is Dynamic


 * zone
 * Name of the Mirror zone where this Cenedril's Heart drops. This will also be the zone where the non-Cenedril mob of this name can be found (at the end of the instance).


 * bonus1, bonus2
 * (required) Names of the stats raised by this Cenedril.


 * b1rank1, b2rank1
 * (commalist) amount that the first (or second) stat is raised at level 1, level 2, level 3, etc. for rank 1. Remember that Rank 1 has no Level 0 so b1rank1 and b2rank1 should always start with "0," to hold the place for the value it does not have.


 * b1rankn, b2rankn
 * (commalist) same as above for ranks 2 to 6. Level 0 is the same Level as the last Level of the preceding Rank but there is a small addition to the bonus values so Level 10 of Rank 2 will be a little higher than Level 10 of Rank 1. This is represented in the ta in the Level 0 column.


 * dynamic, steadfast, mystical
 * use these three fields to name all three of the Cenedrils (including this one) that are in the same Triad. IF dynamic is blank, the Synergy section will be suppressed.


 * The following 3 fields can be used to override the default skills. At this time there are no others so they should not be used.
 * dynamicsteadfast, dynamicmystical, steadfastmystical
 * IF not the normal skills, name them here

Images
From the Cenedril backpack, File:Icon - PAGENAME.png should be a 42x42px .png file.

From the equipped Cenedril, File:PAGENAME.jpg should be a 140x140px .jpg file.