Knight Elite Skills

Knights, like all classes, have a selection of elite skills dependent upon their secondary class. Most of these increase their ability to mete out Light damage or focus on enhancing their shield and ability to tank.

Classicon_knight_mage.png Knight / Mage -- Inquisitor
The Knight/Mage combination emphasizes the ability to do some heavy magical Light damage with the proper support while being the best magical tank currently in game. Elites Holy Light Domain(15) combined with Hall of Order(40) make for a great tanking tool to boost your defense and reduce the damage dealt from mobs and bosses. Lightning Shield(20) is another tanking boost on top of Whirlwind Shield that is great to have for the multiple target aggro. Mana Shield(30) an additional shield/damage reduction skill that is handy for tanking; combined with Magic Healing(60) that gives a small heal. Confessor(70) another great tank elite skill that reduces Threaten cooldown time from 8 seconds to 4 seconds.

Classicon_knight_augur.png Knight / Priest -- Paladin
The Knight/Priest combination possesses several abilities to protect the group from harm, such as reducing their aggro, increasing their defences (Holy Protection), boosting the healing and increasing the damage dealt of the group members (Holy Illumination). The Knight/Priest can also use additional powerful damage reducing skills (Great Inspiration) (Divine Protection) and provide a single group member with healing (Holy Smite) to assure the survival of the group. Should a comrade fall in battle, the Knight/Priest can use the power of Holy Light to resurrect the companion, even in the midst of battle (Angel Salvation).

Classicon_knight_thief.png Knight / Rogue -- Vindicator
The Knight / Rogue combination emphasizes the ability to crit, increasing Holy Strike's chance to crit (God's Sword), a strike only usable after critical hits (Smash), an increase to Blind Stab's duration (Blind Stab Mastery), a consistent buff increasing the ability to crit (Crazy Blades), and a powerful weapon-based area of effect skill (Dance of Two Blades).

Classicon_knight_ranger.png Knight / Scout -- Nighthunter
The Knight / Scout combination focuses on the knight's tanking skills, giving them a ranged taunt (Arrow of Vengeance), a buff to Holy Strike (Enhanced Holy Strike), a monster type specific root (Holy Chains), a ranged area of effect taunt (Heavenly Arrow), and an additional chance to reduce damage dealt when using Heavenly Arrow (Weaken Weapon Strength).

Classicon_knight_warrior.png Knight / Warrior -- Templar
The Knight / Warrior combination focuses more on area of effect and damage skills, giving them an increase in Whirlwind Shield damage (Whirlwind Shield Mastery), the ability to equip two-handed axes at increased effect (Weapon Master), a buff to Whirlwind (Deadly Whirlwind), a cooldown increasing parry chance and critical hit rate (Quick Reflexes), and a cooldown granting temporary immunity to fear (Fearless).