Hall of the Demon Lord

Strategy
Before you start the fight. To enter the last chamber (Sirloth's Chamber) you need to kill Gestero and have the Quest Item(Epic Quest Line IV). For this instance I will also try to post a detailed description of how to do the trashmobs.

Entrance to
You shouldn't have any problems with the first set of mobs, should be like you always do it. At a certain point there's entrance which has a path which goes down. This is the part where it goes tricky-mode. You'll need a priest with soulbound ready (Only 1 soulbound).

The gate which activates the alarm

As soon you go trough the doorway it gives an intruder alert. This triggers an effect which spawns alot of mobs from crevices which spawn. You'll also find 2 rooms in this small path. Each of these rooms has a miniboss. You need to kill both of them to get 2 rune pieces. These 2 rune pieces are required to deactive the pillars which deactive the spawning of mobs

The usual tactic is, as soon you walk in (Use nobodies rum), kill the first miniboss, loot it (1 person should get both the runes). After that walk straight to next room. Die just around the corner inside the room. Please remember, as soon you leave the room of the miniboss, it triggers the intruderalert effect again. The priest will resurrect once the intruderalert mobs have disappeard. You'll now have to kill the 2nd miniboss. This boss has a 18k AoE and needs to be killed fast.

After that give the player who is in possession of the 2 runes 'Speed' and let him use Nobodies Rum. Run further down the path and activate the 2 pillars.

The 2 pillars which have to be activated.

After this you'll have to kill some mobs again. You'll soon reach 2 executioners. Each of them drop a. 2 players should have 1 rune each. You can use them for this boss-fight.

to
There should be 1 thing you have to look out for.

- This mob can cast Splitter (Which continues to cast after death) which clones himself in 2 new mobs.