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Level 1. The beginning of each class. The starting skills for each class are found as follows:

Druid:Recovery, a healing spell, that starts off restoring 40.0 HP (+8 per level) to your target and 20.0 HP (+3.6 per level) every 2 seconds for 14 seconds, and Earth Arrow, an attack spell, that does 40.0 (+11.2 per level) Earth damage to your target while restoring 1 point of Nature's Power.

Knight:Holy Strike, an attack spell, that does 40% (+3.2% per upgrade) main hand weapon DPS and puts a Light Seal for 10 seconds on the target. (Each skill level adds to aggro), Punishment, an offensive spell, that uses the Light Seals on the target to deal him 50 (+15 per upgrade) plus 20 (+2 per upgrade) physical damage. (Requires three Light Seals on the target.), and Holy Shield, which is a defensive spell that for 5.0 seconds, every party member within range receives a shield which can block all physical damage.

Mage:Elemental Catalyst, a buff that for 20.0 seconds magical damage is enhanced by 20.0% and every 2 seconds 2.0% Mana is regained, and Flame, and attack spell that launches a fireball, which deals 70.0 (+21.0 per upgrade) points of Fire damage.

Priest:Rising Tide, which summons a tidal wave to inflict 40.0 (+11.2 per upgrade) Water damage to the target, and Urgent heal, which is a quick cast that restores 35.0 (+7.0 per upgrade) points of target's HP, and Soul Source, which restores the HP of all teammates within range. It does not consume any MP.