Template:OldItem/doc

This template is now deprecated. Please use Template:BWItem instead.

This template is designed for the purpose of depicting items and equipment found in the game Runes of Magic.

Basic Template
The following code is sufficient to create a basic Item Infobox. Additional, optional parameters can be added in order to further describe an item or piece of equipment.

Usage
The template follows the standard call with named parameters.

Basic Parameters

 * name: The name displayed at the top line of the Infobox. The default value is  .
 * rarity: The rarity classification of the item or equipment described. This parameter defines the color of the item name within the template. Recognized values include:
 * White results in White text
 * Green results in Green text
 * Blue results in Blue text
 * Purple results in Purple text
 * Orange results in Orange text
 * Brown results in Brown text
 * ''NOTE: An unrecognized or undefined value results in White text
 * icon: The icon displayed at the top line of the Infobox. The default value is  [[Image:Skill unlearn.png|36px]] . It is highly recommended that you specify a width of no more than 36px for use with this template.
 * ''List of Item and Equipment Icons
 * type: The type of item described by the infobox. Common values include Quest Item, Potion, Plate, Chain, Leather, Cloth, Axe, Sword, etc...

Basic Optional Parameters

 * bind: Used to indicate the Binding Restrictions, if any, possessed by the item or equipment. Common values include Bind on equip (BoE) and Bind on pickup (BoP).
 * itemshop: Added to a template to indicate the item described was purchased from the Runes of Magic Item Shop.
 * tier: Most commonly used to describe a piece of equipment, this parameter notes the tier of play the item is designed for.
 * level: The Level requirement, if any, required to use the item or equipment described by the infobox.
 * slot: The Equipment Slot used by an item, if any, when equipped by a character.
 * pdmg: The Physical Damage value, if any, possessed by the item or equipment. Usually used to describe a weapon.
 * mdmg: The Magical Damage value, if any, possessed by the item or equipment. Usually used to describe a weapon.
 * ats: The Attack Speed value, if any, possessed by the item or equipment. Usually used to describe a weapon.
 * pdef: The Physical Defense value, if any, possessed by the item or equipment. Usually used to describe armor.
 * mdef: The Magical Defense value, if any, possessed by the item or equipment. Usually used to describe armor.
 * worth: The Market Resale Value of the item described by the Infobox. This most often takes the form of X Gold

Advanced Optional Parameters

 * stat: Used to indicate a Stat or Ability increase inherent in the item described by the Infobox. Stat modifiers will appear as Green text within the Infobox.
 * ''NOTE: Additional inherent increases can be added on separate lines with the use of the    command.
 * rune: Used to indicate the Rune that generates a Stat or Ability increase inherent in the item described by the Infobox.
 * ''NOTE: Additional Runes can be added on separate lines with the use of the    command.
 * notes: Used to describe notes and flavor text that might be part of the tooltip of the item described by the Infobox. Notes will appear as Blue text within the Infobox.
 * quest: Used to describe Quests that require the item described by the Infobox. Quest information will appear as Red text within the Infobox.

Quest Items
Most Quest Items utilize minimal optional parameters; the notes parameter usually describes the item, while the quest parameter indicates the Quest(s) the item plays a part in. Most Quest Items are Bind on pickup.


 * Basic Code

Armor
Armor Items rely primarily on the pdef and mdef parameters. As Equipment Items, a larger selection of additional parameters are often needed to accurately describe them within the Infobox. They also make use of the stat and rune parameters somewhat frequently, using the    to indicate variable Stat or Ability increases.


 * Basic Code

Weapons
Weapons are offensive items, and appropriately they rely primarily on the pdmg, mdmg, and ats parameters. As Equipment Items, a larger selection of additional parameters are often needed to accurately describe them within the Infobox. They also make use of the stat and rune parameters somewhat frequently, using the    to indicate variable Stat or Ability increases.


 * Basic Code