Minigames


 * see also: Category:Minigame (Zone Type)

Rules for All Minigames
Each minigame can be played once per day for the cost of.

It is advised to be at least level 50 to participate in these minigames. Enemies in the minigames are based around your level. However if you are not level 50 or higher you will not receive any.

 Note: If you are killed within a minigame, you do not accrue XP/TP debt, but you are kicked out of the minigame for the day. ( sometimes gives you XP/TP debt.)

Shared Treasure
in minigames share a loot table - here's a list of some of the things you can find in them (These are not the same as the Minigame Rewards, which are unique to each game) (Andor Training Range does NOT share this drop list.)
 * (HP % recovery)
 * (MP % recovery)
 * (HP/MP % recovery)
 * Bundles of 3-5 guild resources (ore, wood, herb - each worth 100 at guild resource turn in)
 * Crafting recipes for items around level 50 (usually blue, can contain white, green, and purple also)
 * Vendor Trash equipment around level 50
 * Crafting recipes for items around level 50 (usually blue, can contain white, green, and purple also)
 * Vendor Trash equipment around level 50
 * Vendor Trash equipment around level 50
 * Vendor Trash equipment around level 50
 * Vendor Trash equipment around level 50
 * Vendor Trash equipment around level 50
 * Vendor Trash equipment around level 50
 * Vendor Trash equipment around level 50

Enemies in minigames will drop items typical for their level, including white/green equipment, tier III or IV runes, and so on.

Malatina's Survival Game

 * Number of Players: 1
 * Time Limit: 10 minutes
 * How to Enter: Talk to in  and choose "Survival Game" in the conversation window.
 * Game Layout: A 6x6 grid of Treasure Tiles where treasures and traps are buried, with a magic wand in the middle that talks and randomly casts an AOE knockdown spell.
 * Objective: Open all 36 Treasure Tiles and all 12 Brown Wooden Chests.

Guide
Attack the machines and kill the guard that spawns from each one.

Guards have poor loot so consider not looting them to save time.

The Golems that may appear from a treasure tile have better loot so you may want to loot them.

The knockdown can't reach you on the edges of the corner tiles.

If you find a bomb, move away by at least 3 tiles to avoid the damage and knockdown.

 Note: Priests can cast to prevent the knockdown interruptions.

Rewards
Brown Wooden Chest
 * See Shared Treasure

Completion Rewards

 Note: Additional items may be rewarded randomly (need list!) but these are guaranteed every time.

Related Titles

 * Talk to Malatina after finishing the minigame one time.


 * Talk to Malatina after finishing the minigame 30 times.
 * Equipped: +15 Defense, +2 All Attributes, +100 HP


 * Talk to Malatina after finishing the minigame 100 times.


 * Equipped: +25 Defense, +6 All Attributes, +200 HP

Malatina's Course of Terror

 * Number of Players: 1
 * Rounds: 4
 * Time Limit: 15 minutes (you can extend it to 20 minutes by using a )
 * How to Enter: Talk to in, choose "Course of Terror" in the conversation window, and pay.
 * Game Layout: Puzzle game with objects blocking your path that need different actions to get past them.
 * Objective: Get to the exit of the 4th round before time runs out.

Guide
There are 6 different types of seals in this minigame. Each one presents a unique barrier to your passage through the room, and the minigame focuses on the way this creates a puzzle.
 * - A wall with about 550k health. Use the Heavy Artillery to destroy Iron Gates strategically.
 * - A giant plant that can be destroyed by collecting a branch from it, then lighting the branch at a torch in the room entrance, then clicking the Giant Vine again to set it on fire.
 * - Summoning portal with about 10k health that summons a Clown Spirit with about 20k health. If you kill the clown spirit, another will be summoned if the Seal is not destroyed.
 * - Sends you back to the entrance of the round you're on. These can also kill a Clown Spirit if you lure one into it.
 * - This becomes a 1-shot cannon that can destroy any other Seal in one shot. It's generally advised to use this on an Iron Gate to allow you to get farther into the room.
 * - Opening this will give you a that can be used to open one of the  that you find between the rounds. Each round has the same number of key Seals as the round number (i.e. round 3 has 3 keys). The further you get the more keys you find, the more chests you get to open, the more rewards you get.

Tips
Gear check: Seal (Void Summoning Barrier) has about 10k health, and summons Clown Spirits which have about 20k health until it is destroyed. Be sure you can quickly bring them down, so you don't use up too much time with fighting.

'' Uber gear check: If you do an astronomical amount of DPS, you can destroy Iron Gates without the need for a cannon. You should be able to hit for at least 50k before this is a realistic option based on the time it takes.''

You can use a branch from one Seal (Giant Vine) to burn down another.

You can walk over a magic gate if you stick to the side. This will trigger gates and ghost clown containers.

You can skip opening the chests between rounds, and immediately go for the next round to save time (the Phirius Shells are the most useful reward anyway). Assuming you complete all rounds, you can open chests at the end with one per, otherwise you lose any unused  when time expires.

Curse Scrolls
Curse Scrolls can be bought inside the instance for each before accepting the challenge, and can be found in a.


 * - Turns a Seal (Giant Vine) within a range of 50 into a Seal (Heavy Artillery Vehicle).
 * - Transport yourself to the Course of Terror entrance (the place the treasure is at).
 *  Note: You will lose your chances for obtaining a Precious Key for that round.
 * - Use this to change the time limit of Malatina's Course of Terror from 15 minutes to 20 minutes.
 *  Note: You must use it before the game starts in order for it to be effective.
 * - Permanently freezes all Clown Spirits and Void Summoning Barriers within a range of 150.

Special Timer Rules

 * Finish round 1 before 9:00 on the timer to make a appear, then finish round 2 within 3 minutes to receive the  that opens it.
 * Finish round 3 before 6:00 on the timer to make a appear, then finish round 4 within 3 minutes to receive the  that opens it.

Rewards
Normal :

You will receive: Plus a chance for ONE of the following:
 * Random Fusion Stone
 * Musical Instrument Bag
 * - Contains one or  crafting box recipe
 * - Contains one or  crafting box recipe

(placed at the end of the row if you meet time requirements):

You will receive: Plus a chance for ONE of the following:
 * - random recipe for a royal furniture
 * - random 7- or 30-day mount
 * - The same coins you get for doing.
 * - The same coins you get for doing.
 * - The same coins you get for doing.
 * - The same coins you get for doing.

Completion Rewards
 * (10 each for the first 3 rounds, 20 for the last round)

Related Titles

 * Trade for it
 * Equipped: +5 All Attributes, +28 Defense and +100 HP


 * Have the previous title and trade for it
 * Equipped: +6 All Attributes, +30 Defense and +160 HP


 * Have the previous title and trade for it
 * Equipped: +8 All Attributes, +32 Defense, +180 HP and +10 Physical Crit Resistance


 * Have the previous title and trade for it
 * Equipped: +12 All Attributes, +36 Defense, +320 HP and +12 Physical Crit Resistance


 * Have the previous title and trade for it
 * Equipped: +15 All Attributes, +40 Defense, +350 HP and +15 Physical Crit Resistance


 * Have the previous title and trade for it
 * Equipped: +20 All Attributes, +50 Defense, +400 HP and +20 Physical Crit Resistance

Lyliya's Magic House
Three "styles", each with three levels. Nine rounds in all.
 * Rewards: Speak to back in  to get your rewards.
 * While playing you may get (between rounds):
 * IF Primary Class >50:
 * 40 points:
 * - open to randomly obtain material for creating a magical instrument
 * - Eventually exchangeable for (complete his minigame 30 times to achieve her favor)
 * - open to randomly obtain material for creating a magical instrument
 * - Eventually exchangeable for (complete his minigame 30 times to achieve her favor)

Use the skill to identify what is different. The game ends when you get 10 wrong, run out of time, or finish all 9 rounds.

The first style
Furniture that didn't exist before

The second style
Furniture that changed it's position

The third style
Furniture that changed it's appearance

Goblin Games

 * Number of Players: 1-6 (one group)
 * Time Limit: 30 minutes
 * How to Enter: Talk to in  next to the Auction House tent.
 * Game Layout: A maze-like containing 3 distinct areas of different enemies.
 * Objective: Complete each of the 3 phases (see below) and open the 4 that appear between each group of Elementals in the last phase (plus one  in a tent in Phase 2).

'' Note: Since this instance was designed for a group, it is by far the most demanding minigame when it comes to having a well-equipped character. If you plan to solo this instance, your character should have at least 20k health and be able to hit for 10k, and bring some potions or be able to heal yourself.''

'' Note: Every member of the group can loot each chest in the instance. There is no downside to bringing in more people. If you're playing with a group, be sure everyone has entered the instance before accepting the challenge.''

Guide
There are three phases to this game. Completing each phase unlocks a door leading to the next area of the cave.

Phase 1 - Kill 40 worms
 * The worms are fairly easy to kill but they tend to be situated in groups of 3 or 4, so be careful or have strong AOE abilities.

Phase 2 - Kill 60 goblins
 * Each time you kill a goblin, every goblin in the instance gains a buff that adds 2% to their attributes, and this stacks. Thus, by the time you are done with the goblin phase, they will have +120% to their attributes.
 * In the first part of this area, you'll see a ramp heading down with goblins on it. You will get at least 60 kills without going downstairs, and avoiding these guys will make it easier to reach the end. The fewer stacked buffs the goblins get, the better.
 *  Note: Because of the stacking buff, this is the hardest part of the dungeon. Goblins at the end will be hitting over twice as hard as the first goblins you saw.

Phase 3 - Kill elementals
 * At the end of the goblin area there is a large room. Go up a ramp to find four groups of elemental monsters, one group each of water, wind, fire, and earth elementals. Killing the water elementals will spawn a boss elite monster that you have to fight (Evelyn: 220k health, easy fight if you've made it this far). Each time you kill a group of elementals, the structure they are near spawns a treasure chest for you to loot. Opening the last chest completes the minigame.

Finishing up
 * After you have completed the elemental phase, a portal will appear downstairs that you can use to leave the instance, just step into the middle of the room and click confirm to leave.

Rewards
Goblin Treasure Chest
 * See Shared Treasure

Completion Rewards
 * 50x Phirius Shell
 * 3x Arcane Transmutor Charge
 * 1x Master's Simple Repair Hammer
 * 2x Goblin Champion Badge

 Note: The Phirius Shells rewarded by this minigame are spread out across the 4 chests in the Elementals area, so make sure to open them all!

 Note: Additional items may be rewarded randomly (need list!) but these are guaranteed every time.

Related Titles
Goblin Hero

Trade in 10 Goblin Champion Badges for this title.

Move along, Goblin!

Trade in 100 Goblin Champion Badges for this title.

Green Miracle

Trade in 250 Goblin Champion Badges for this title.

Ancient Treasure Hunt
Number of Players: 1

Time Limit: 10 minutes

How to Enter: Talk to Ange Rasa in Sascilia Steppes (optional: talk to Kat Rojo in front of the Auction House in Varanas - Central Plaza in order to teleport to Ange Rasa)

Game Layout: A small maze-like dungeon that requires you to sneak past enemies instead of being able to fight them. All your class skills will be disabled, but you will be given event skills that will help you avoid detection.

Objective: Light the 3 Elemental Lamps and then reach the treasure room in the middle of the map to collect your reward.

Guide
A good guide and detailed map can be found at https://forum.runesofmagic.com/showthread.php?t=174361

Map
Except for your starting location, and the placement of the Elemental Lamps, everything else will be in the same place every time in this instance.

'' Note: One Elemental Lamp will be found in each of the rooms with a red lamp icon in it. Each room has 2 possible locations for a Lamp - only 3 of the 6 total locations are marked on this map.''



Rewards
Ancient Treasure chest
 * See Shared Treasure

Jade Treasure Chest
 * Rank 3 runes (Tier 3)
 * Rank 7 runes (Tier 1-2)

Amethyst Treasure Chest
 * Abysmal 30day mount parts (contract, core, fragment I,II,III,Armor)
 * Infernal 30day mount parts (contract, core, fragment I,II,III)

Completion Rewards
 * 30x Phirius Shell (obtained along with the contents of the first chest you open in the treasure room)

 Note: Additional items may be rewarded randomly (need list!) but these are guaranteed every time.

Related Titles
Treasure Seeker Finish the minigame once. (Talk to Ange Rassa)

Ghost Cavalier Criminal Finish the minigame 10 times.

Rune Investigation Team Hero Trade 30 Ruins Investigation Medals (this title does not appear to give any bonuses).

Treasure Hunter Finish the minigame 50 times.

Owner of the Treasure Mountain Finish the minigame 100 times.

Andor Training Range

 * Number of Players: 1
 * Time Limit: ∞ or 3 and 1/2 minutes
 * How to Enter: Talk to in
 * NPC Text: PLAYERNAME, I noticed that you're a very experienced adventurer. I believe, however, more challenges await you in the future and I'd be glad to offer you an opportunity to improve your skills. The Eye of Wisdom is holding a training program on magical skills in the Andor Training Range.  You will be trained how to quickly an precisely cast magical spells on your target.  What's more, the Andor instructors will reward those who give outstanding performances.  I can send you over to the Andor Training Range, do you want to have a try?
 * Objective: Get the highest score possible.

Guide
You get an Extra Skill to use, it 1 shots the mobs in.

There are 2 modes to :
 * TIMED: In this mode you have 3 and 1/2 minutes to kill as many mobs as you can.
 * ARENA: In this mode you aren't timed, however there are only 10 waves.

No matter which mode you pick there is an overriding rule. Don't let them cross the red line on the right. Once 5 Mobs get across there, It's Game over!

Rewards
(depending on your score)
 * 1-1500:
 * 1501-2700:
 * >2700:

No matter what your score is these rewards are randomized. You can receive up to 3 Guild donations, and up to 3 Certificate Rewards. It has been noted, and confirmed, that the drop chance increases the higher the score. This means on an average Player 1 with a score of 3,000 will get more rewards than player 2 with a score of 2,000.

Guild Donation Rewards

 * (Each is worth )
 * (Each is worth )
 * (Each is worth )
 * (Each is worth 100 Guild Herbs)
 * (Each is worth 100 Guild Wood)
 * (Each is worth 100 Guild Ore)

Certificate Rewards
You need to hand in one of each certificate to to receive Turn-In Rewards.

Turn-In Rewards
You Will ALWAYS receive 3 rewards. Plus 1 of the Following:
 * (Material for Crafting Boss Furniture)
 * Random Boss Monster Crafting Recipe (royal furniture)

Related Titles

 * Gain 30 or more points from a single Newt Explosion


 * Complete 10 Waves in Timed mode


 * Complete 10 waves in ARENA Mode


 * Gain a Score of 2700 or more in TIMED Mode


 * Gain a Score of 2700 or more in ARENA Mode

Tips and Tricks
I currently hold the highest score in Andor on my server. Many people have asked me how I get such a high score. There are 2 ways. The first is illegal and that is setting up a bot to auto click for you. The second is setting hotkeys. I recommend setting the key for shooting the skill to NUM1 if you are playing with a keyboard with the Num-pad.

The second trick is noticing there is no CD (cooldown) on the skill. There is a GCD of 0.1. This means you can only hit up to 10 targets every second. Even I am unable to aim that fast. This means the only limit to how fast you can kill the mobs is how fast you can click.

Mouse sensitivity is key here. You want it high enough so that you barely have to move the mouse to get to the next mob. But not to high that you scroll over the next mob. On top of this always aim for the front of the mob if possible. The server and the client are not perfectly in Sync. The lag is dependent on your ping. The higher the ping the further forward on the mob you want to aim.

The order in which you hit mobs is important. For arena: The best strategy is to kill the mobs in this order: Bugs first, Rabbits second, Tortoises third, and Newts last. For timed:  The best strategy is to kill the mobs in this order:  Newts first, Tortoises second, Rabbits third, and Bugs last. It is a matter of luck on the powerup's you obtain. For timed you are looking to complete 19 waves. It sounds near impossible but it has been done. You are looking to get all AOE powerup's(The one that looks like a flame rune). For arena you are looking to maximize your score so never use the AOE's if you get them. Only use the slow downs.