Talk:Windmill

Comments
I went in here by myself, a level 30 Mage / level 31 Rogue with a collection of equipment from the back end of Aslan Valley. Big stock of healing and magic point potions, no e.g. food buffs used (I've noticed that these seem to stop magic points and/or hit points from self-regenerating).

The main strategy is careful control of aggro, learned by painful experience in the Jennur's Horde mission in Guild Wars.

Gomio was disappointing, although I think the fact that my Flame skill was typically causing around 1500 points of damage per hit to the foes here helped.

The big thing with Mages is the shockingly large amounts of damage that can be dealt to groups using Purgatory Fire, especially since you can cast it more often than once a second. You get swarmed, and you go clickhappy on this skill, and you end up surrounded by a ring of corpses. With no magic points, of course, but you're alive, and that's what potions are for...

I'll be going back in again, because I can get all those neat materials to use for making Uncle Kaga-style helmets. I fancy having a hat to keep my head warm in the Ystra Highlands. Cynique 09:22, 9 June 2011 (UTC)

Less than 50%...
I recently (Mage53/Knight52) managed to get Hodu down to just 7% of his health before he managed to escape. This leads me to an entertaining thought: what happens if you kill him at the first encounter? Cynique 15:44, 3 February 2012 (UTC)