Chapter II highlights

Patch 2.0 Chapter II - The Elven Prophecy 14 September 2009



Here is the highlights of Chapter II.

In ‘The Elven prophecy’ the Elves make their entrance into Taborea for the first time. A thousand years ago there had already once been an alliance between the Elves and Man. Now the two peoples are forging the historical alliance anew, to join forces in their struggle against the Naga, fearful snake-like beings from the north of Taborea. Following the collapse of a mighty wall of banishment, these have now become freed from exile and are laying waste the northern regions of the continent.




 * New Classes: Warden & Druid
 * New Race: The Elves
 * New zones
 * New dungeons
 * Level Cap Increase to Level 55
 * New title system
 * New mini-games



Druid

In elven society, Druids are scholars. They are the custodians of knowledge collectively gathered by elves about the forces of nature. Druids must decide whether they wish to dedicate their powers to healing and a supporting role, or to destroying their enemies. Because of their role, they may only wear light robes, though this does not prevent them from being mighty opponents who do not need to shy away from danger in battle.

Warden

Wardens serve as guardians of nature. Over time, they have learned to communicate with the plants and to enter into a kind of symbiosis with them. This intimate relationship with nature allows Wardens to summon nature spirits that accompany them through the forests and protect them during combat. Wardens are deadly close-range fighters. Wearing leather and chain armor, they can stand on the front lines of battle and draw the opponent‘s attention.



Elven Island (Level 1-10)

Some time ago an island which had been settled by the mysterious Elven folk was discovered to the east of Ravenfell. The island is not just a simple settlement of these proud people; it also serves as a kind of training camp for their warriors. They have even established an academy there in which young Elves are schooled in the art of magic and the use of arms.

The Weeping Coast (Level 50-53)

After crossing Ravenfell, visitors will encounter a great mysterious gate. This was constructed long ago by the ancient dwellers of the region, the Tiktaalik. It is surprising that the Tiktaalik, who are known for their rather isolated and peaceful existence, should have created such a huge defensive structure in the region. This is one of the many mysterious secrets which adventurers in this region must investigate.

Savage Lands (Level 52-55)

To the northwest of the ‘Weeping Coast’ lie the ‘Savage Lands’, where the Elves once built their concealed settlements high in the treetops of the rain forest. Once a peaceful place, the area is now full of Apemen and Naga who have torn down the protective barrier and who are now establishing outposts there in order to secure their supply lines.

Aotulia Volcano (Level 53-55)

Beneath a darkened sky, laden with volcanic ash and the air heavy with the sickening smell of sulphur, lies the Aotulia Volcano, known also to adventurers as the ‘Claw of the Magical Dragon’. Here the land surface is criss-crossed with red hot lava floes and the day never lightens beyond grey thanks to the volcanic ash. The region is barren except for some specially adapted plants. The structures built here by the Naga are completely different from their forest outposts both in terms of design and strength.



The Origin (Level 55 group instance for 6 players)

Players will meet predominantly nature-related adversaries in the instance which have settled under open skies in an abandoned Elven city. Together with elemental beings such as the powerful Ents, players will also meet mutant beetles and blood worms spawned by the demonic depravity.

Hall of Survivors (Level 55 raid instance for 12 players)

Deep beneath the Savage Lands lies the forgotten forge of the Guardians. Together with the launch of the second chapter, the raid dungeon ‘Hall of Survivors’ also opens its gates into the subterranean workshops. Inside, twelve brave adventurers will encounter the powerful Golems.

Heart of the Ocean (Level 52 group instance for 6 players)

In this atmospheric underwater instance, you battle your way through flooded caves and past wild Ayam warriors in order to eventually survive the final fight against Medusa.

Varanas Nightmare (Public encounter for 150 players)

In Varanas Nightmare you have the first ever opportunity to experience the legendary Demon Lord in action. Take care: This will be a hard struggle. Definitely not for those of a sensitive nature!

Cave of the Water Dragon

In this new instance is where you will come up against the menacing water dragon Lytfir, the son of the old king of the water dragons. Lytfir was driven mad by demons and from that point on his father has kept him shut away in a cave.



Malatina part 2 Course of Terror

Curtain up on the ‘Course of Terror’! The clown Malatina offers a new solo challenge for plucky adventurers. Once a day he grants players the opportunity to enter an obstacle-packed dungeon.



Visdun Fortress (Tower Defence)

This new PVP Battle is called ‘Visdun Fortress’. In this 3vs3 PVP Battle there are 6 players opposing each other on the battlefield. The aim of the game is to build towers to defend one’s own fortress against waves of attacking monsters, while also destroying the enemy fortress at the same time.