Amulets

Amulets, or Charms, can be equipped in one of the three Amulet slots on your Character Sheet UI. Once placed they accrue points based on their type and bonuses until they have reached their maximum capacity. This does not stop you from earning points, but no more points will be added to the charm beyond it's maximum.

Equipping a new charm of the same type as one already equipped will destroy the equipped charm and replace it with the new one. This includes Player Experience and Pet Experience versions, but not Player Talent vs. Pet Training amulets. IF they appear on the same table, below, they will conflict. So, for example, will overwrite and destroy an equipped, and it will do it instantly and without warning!

Once a charm is full, right-click on it to convert it into an Orb (or Fruit). Although all charms are Bound, Orbs are not and can be mailed, traded or sold. Using an orb gives the user all the points stored in the orb. The name of the orb will contain it's value, such as an. Fruits do the same thing but apply to a Pet when you feed it the Fruit. "Source of"'s replace all of a pool when it reaches 50%.

Prefix names affect the amount of points a charm can hold and how much bonus is added.

&dagger; Not all Amulets are for sale, and those that are may not be available all the time.