4.0.3 – The Mighty Shield

4.0.3 – The Mighty Shield 4 October 2011



The very air rippled as a heavily armoured arm holding a huge shield, smashed right into the face of another unfortunate creature standing in the path of the group. Just as the creature thought it could get back on it's feet, another blow broke it's nose and a series of devastating sword slices ended it's last breath in a blink.

The shield can never be underestimated. The shield will never waver. The shield will never give way. The shield will always protects. And the shield will destroy anyone and anything in it's path!

In "Patch 4.0.3 - The Mighty Shield", the Knight has received some initial balancing changes. No group should venture out into a dungeon without a knight's protection, clearing the path to the strongest bosses. But what about the Knight's fighting prowess? After evaluating the knight and gathering feedback from the community, we can finally see the first fruits.

The overall power of the Knight has been adjusted to better reflect that he too is a powerful warrior, even if more specialized in the ways of protecting his followers.

Not a Knight? Want to celebrate the first steps into a beautiful autumn? Then you can enjoy the latest in-game event, the Juice Festival.

Dear Community,

With Patch 4.0.3 – The Mighty Shield - our developer has taken the next step in our fight against botters by deactivating two macro interfaces permanently:

/ cast / UseAction

We are well aware that this change affects many players in limiting the use of macros. Certain convenient functions such as simplifying skill rotation will no longer be possible due to this change.

We are absolutely sure that every player will be able to overcome this hurdle with far-reaching knowledge of their classess, and will continue to defeat the toughest of bossess with their skills and quick reactions.

We sincerely apologise for the late announcement of this change.

Silberfuchs, Lead Community Manager