Scout Elite Skills

None of the Scout Elite Skill sets have a particularly dominating theme, though most of them feature new arrow attacks performing a wide variety of functions.

Classicon_ranger_druid.png Scout / Druid -- Ranger
This mix uniquely leads to group health and mana regeneration and cleansing; rather than focus on primarily healing or dealing damage, the Scout/Druid focuses on keeping allies in their prime -- from a distance. Curse Breaker, Archer Blessing, the ever-wanted Unbinding Magic, and the Druid's Antidote skills keep your group members healthy and moving. Snake Poison Arrow will either keep your enemy damaged, or stun them and give you time to make distance. Devour Blood makes your Vampire Arrows now help your allies on top of yourself by providing mana regeneration. Focus works in sync with the Druid's Knowledge of Nature, making Wisdom an important stat. Ancestor's Blessing provides damage reduction and, when in a group, necessary aggro-reduction.

Classicon_ranger_knight.png Scout / Knight -- Adventurer
The Scout / Knight combination has a broad variety of effects, giving them a damaging Root (Repelling Arrow), a ranged heal (Healing Shot), a slight buff to Enhanced Armor (Enhanced Armor Perfection), a skill converting mana into focus on demand (Mana Conversion), and a buff to Healing Shot, causing it to recover mana in addition to health (Mana Recovery).

Classicon_ranger_mage.png Scout / Mage -- Arcane Archer
The Scout / Mage combination teaches a defensive dispel (Purifying Arrow), a buff to Fire damage (Blazing Arrow), a ranged area of effect spell (Ignite), a tool to escape combat (Gone with the Wind), and a damage over time effect that also reduces healing done to the target (Cursed Arrow).

Classicon_ranger_augur.png Scout / Priest -- Sniper
Scout / Priests get a ranged defensive dispel (Purifying Shot), a absorbs % of all damage (Mana Arrows), a slight buff to Snipe (Sniper), a powerful group cooldown increasing attack and casting speed (Spiritual Leader), and a buff to Vampire Arrow causing it to heal the Scout (Vampiric Transformation).

Classicon_ranger_thief.png Scout / Rogue -- Skirmisher
The Scout / Rogue combo features a medium-cooldown skill that does damage and buffs crit rate (Weak Spot), a pacifying skill (Blinding Powder), a buff to Lasso (Lasso Master), a powerful defense reducing cooldown (Sapping Arrows), and a powerful ranged attack that also reduces the target's maximum HP (Poisonous Bite).

Classicon_ranger_warden.png Scout / Warden -- Woodlander
The synergy provided from the Scout/Warden mix is almost ridiculous. Thorn Arrow leads to your Briar Shield not only acting as a melee defense, but the source of a decent attack. Entling Offering keeps the opponent damaged for ten minutes -- a boon in PvP combat. Hide Scent drops you to the bottom of the aggro table, and boosts the Hidden Peril ability, which then drops the cast time of the powerful Snipe ability to one second. Charged Power makes your Charged Chop ability a ranged attack, giving this combination more ranged abilities. Natural Care boosts the healing your receive and increases your ranged weapon damage. (Ranged weapon power is also boosted from Swiftness, Speed Shooting Mastery, and Ranged Weapon Mastery.) Wind Attack makes your Combo Shot deadly beyond belief, as not even damage stops the attack, and can de-buff the enemy. Finally, Gryphon Bash is a beautiful AoE attack, focusing on a primary target, only to hurt all enemies around him or her.

Classicon_ranger_warrior.png Scout / Warrior -- Witch Hunter
Scout / Warriors turn rage into powerful temporary buffs, increasing their dexterity (Battle Instinct), gain a permanent buff to HP (Master of Survival), a buff to Throat Attack (Enhanced Throat Attack), a buff increasing concentration regeneration (Mental Focus), and increasing the physical damage done to a target (Target Lock).