Strongholds, Morale and Rumors

Each time you receive this quest the tasks, and the temporary skills you are granted, will change. The first time through, the tasks will be in the order presented. Afterwards, the sequence becomes random.

Each phase can be identified by a named Effect that appears in your Effect Box.

Pointless Effect: will be on you at all times while you have this quest. It does nothing and means nothing.

States: and  in the town will have various effects on them. These effects, or states, control how and when they react.
 * Possession: Shows the influence of the villagers on an . If it reaches 30 they become Possessed and will run to to die. Reduce this to 0 and the  will awake and leave town.
 * Personnel Consideration:
 * Colin's Confidant: This knows what is going on and cannot be influenced. He is loyal to  but does not know you and will not help.
 * Insane Will:
 * Pondering Substitute: The have backed themselves into a corner and it's becoming increasingly obvious that they're losing control. The higher the value the better chance they will break and run.
 * Grow Suspicious: The suspects you may be lying to him.
 * Don't Trust: The is certain you are lying and will listen to nothing else you say for a time.