Event:COMBATMETER HEAL

This event is fired every time the player or a partymember is healed or causes healing. (includes potions)

This event doesn't use arg1, arg2, etc. It uses pre-defined global variables. These variables are as follows:


 * _source
 * The name of the source of the healing, usually the name of the player casting the healing spell or using the potion.


 * _target
 * The name of the target of the healing, usually the name of the player being healed.


 * _heal
 * The amount of healing done.
 * Example: 69


 * _skill
 * The name of the skill or item that was used to cause the healing.
 * Example: "Recover" or "Basic Medicine"

This event appears to fire before the UNIT_HEALTH event. Also, the function UnitHealth will return the unit's health before the healing if called during this event.