User:GlyphDM

This is where I have been Sand Boxing. Dont be surprised to find strange things here. Glyph's Big Sandbox

Govinda

 * A
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What It Is
The Arcane Transmuter is a powerful interface to transform runes and equipment into more powerful items. The ability to increase the effects of runes and add on additional effects it is an essential skill to master in Runes of Magic. The transmuter is unavailable on a character until level 10 at which point it can be accessed by talking to Lehman, the Phirius Workshops NPC in the Varanas class hall. Every use of the arcane transmuter requires charges. How many depends on what you transmute. The majority of items will only require one charge at a time. You are given 10 charges upon unlocking the arcane transmuter, additional charges can be obtained using Phirius Coin Tokens or Diamonds in the item shop.
 * 30 tokens for 1 charge in the class hall in Varanas
 * 300 tokens for 10 charges (Less if on sale)
 * 30 Diamonds for 10 charges (Less if on sale)

Fusion and Mana Stone Transmutation

 * Using fusion stones, one can take named stats on one piece of equipment and transfer them to a new piece of equipment.


 * There are things to know when transmuting:


 * Three pieces of gear must be transmuted to transfer stats to one piece of new gear.


 * The six weakest stats are transferred; the weakest stat is determined by rune number.

For instance, power 1 is weaker than wisdom 2. In the case of yellow stats such as brute, it is twice the strength of the green. Brute 1 is the same as power 2.


 * To create a mana stone, place any kind of fusion stone into the transmuter interface with a piece of equipment. The resulting mana stone will inherit the six weakest stats from the fusion stone and the equipment placed.  If neither the fusion stone nor the equipment pieces have stats on them, then neither will the mana stone.


 * Keep in mind when creating mana stones that when two of the same stat are put into the transmuter on different stones/equipment, they will cancel out and only appear once on the new stone or piece of equipment being made.


 * For instance: if you place items with a power 1, a shell 1, and another shell 1 into the transmuter, the resulting item will contain power 1 and shell 1 only. The same stat cannot exist multiple times on the same item.


 * Mana stones must be of the same tier level to combine successfully. In most cases the mana stone created will be of the same tier as the equipment used. A known exception to this is using purple named or orange named equipment, which creates a mana stone one tier above the equipment tier.


 * To get the best possible stats use fusion stones that have the exact same stats on them to get the fewest number of weak stats on the gear.
 * Mana stones can also be used to increase the tier of equipment strengthening the base stats by 10% per tier increase. Combining 3 mana stones of the same tier create 1 mana stone of a higher tier.

Rune Transmutation

 * Combining runes will allow you to create new, more powerful runes.


 * Five of any of the same rune form a rune one tier above it. Five power 1 runes will create one power 2 rune, Five power 2 runes will create a power 3 and so on.


 * Keep in mind when you are tiering up runes, that you cannot put runes in the rune slots of equipment below the rune's tier.
 * For instance, you cannot place a power 4 in a tier 3 staff.


 * You can however place runes on equipment that are a lower tier.
 * For instance, you can place a power 2 in a tier 3 staff.


 * Also, when different runes of the same tier are combined they can create runes with different stats.
 * For a current listing of the known rune combinations see the Rune Transmutation guide.

Table Lists
Guild Information Template If you need some help organizing your guild information, you may use this Guild Information Template as a guide.

Old Instance List
Howling Mountains
 * Tutorial
 * Fungus Garden
 * Cavern of Trials (Bump in the Night)
 * Barren Caves (Strange Materials)
 * Windmill

Silverspring
 * Bloody Gallery
 * Forsaken Abbey

Aslan Valley
 * Necropolis of Mirrors

Ystra Highland


 * Revivers' Corridor
 * Guards' Corridor
 * Royals' Refuge
 * Mystic Altar

Sascilia Steppes
 * Paspers Grave/Borsburs
 * Arcane Chamber of Sathkur

Dustdevil Canyon
 * Kalin Shrine
 * Queen's Chamber
 * Spirit of Tempest Height

Dragonfang Ridge
 * Cyclops Stronghold
 * Ruins of the Ice Dwarf Kingdom

Ravenfell
 * Treasure Trove

*Sascilia Steppes

 * Blaine
 * Wild Mane

*Aslan Valley

 * Taylin Fishbone Valley Scavenger lvl 22 (2 hours)
 * Joblid - Quest SiP Bloodthirsty Demon Vines
 * Chester Iron Armour Anteater Lvl 25 (spawn time unknown)
 * Marclaw Hammertooth Goblin Lvl 27 (2 hour spawn)
 * Perodia Ent Lvl 30 (EDIT:this is real boss, seen card on AH)

*Dragonfang Ridge

 * Ayson (Level 27), Ice Dwarf, Unknown
 * Hungry Hangere (Level 50), Cyclops Herald, ~1 Hour
 * Mischievous Kere (Level 50), Cyclops Herald, ~1 Hour
 * Peaceful Angore (Level 50), Cyclops Herald, ~1 Hour
 * Stubborn Wagema(Level 50), Cyclops Herald, ~1 Hour
 * Ice Burst Locklay(Level 50), Dragonfang Ice Beast, 30 Minutes

*Ystra Highlands

 * Angry Jerkace
 * Anselve (Level 45), Spider, SiP Spiders
 * Aisha (Level 45), Ice Witch, SiP Ice Witches
 * Scion Locface (Level 45), Dragon, Unknown
 * Worr Binpike (Level 50), Minotaur, Unknown
 * Lynn Binpike (Level 50), Minotaur, Unknown
 * Lemislive (level?), Fairy, Unknown

*Thunderhoof Hills

 * Hippogriff King Wodjin (Level 57), Beast, 6 hours (?)

*Southern Janost Forest

 * Blind Hackman (Level 58), Human, Unkown