Event:HOUSES PLANT CHANGED

This event is raised very often.


 * 1) When placing a seed
 * 2) When planting the seed
 * 3) When placing water
 * 4) When watering (for each step two events!)
 * 5) When placing fertilizer
 * 6) When fertilizing (for each step two events!)

When you recive the two events for eighter watering or fertilizing, one of them has as argument a slot number of your bag, where the water or fertilizer is stored.

This event (or Event:HOUSES_PLANT_OPEN) is mandatory that the information from Plant_getInfo will change. Even when you are watering the plant very fast, this function returns the same until HOUSES_PLANT_CHANGED is raised.

Thus if you like to mix certain kind of water or fertilizer for one plant, you may set a timer waiting a second before placing new kind of water, or you look out for this event and check the result from Plant_getInfo.

The very safe procedure should be:


 * 1) Place seed
 * 2) collect this event until you find the correct bag index for the planted seed
 * 3) place water
 * 4) wait for this event
 * 5) use water
 * 6) collect this event until you find the correct bag index for the placed water
 * 7) use water
 * 8) collect this event until you find the correct bag index for the placed water
 * 9) place second kind of water
 * 10) wait for this event
 * 11) use water
 * 12) collect this event until you find the correct bag index for the placed water