API:ATF OnLoad

Function
function ATF_OnLoad(this)

local x,y;

x = 8 + 85; y = 8; for i=1, DF_TypeItemMax ,1 do local obj = getglobal( "ATF_TypeItem" .. i ); obj:ClearAllAnchors; obj:SetAnchor( "TOP", "TOPLEFT", "$parent", x, 20*(i-1) + y ); end

x = 8 ; y = 8 ;

local obj = getglobal( "ATF_TitleItem" .. 1 ); obj:ClearAllAnchors; obj:SetAnchor( "TOPLEFT", "TOPLEFT", "$parent", x, y );

for i=2, DF_TitleItemMax ,1 do local obj1 = getglobal( "ATF_TitleItem" .. i - 1 ); local obj2 = getglobal( "ATF_TitleItem" .. i ); obj2:ClearAllAnchors; obj2:SetAnchor( "TOP", "BOTTOM", obj1, 0, 0 ); end

ATF_TypeListScrollBar:SetValueStepMode("INT"); ATF_TitleListScrollBar:SetValueStepMode("INT");

this:RegisterEvent("PLAYER_TITLE_ID_CHANGED"); this:RegisterEvent("PLAYER_TITLE_FLAG_CHANGED"); end