Warnorken Arena (Zone)

Chapter III Instances:, , ,

The loot for each boss will appear in an chest after each fight.

Requirements

 * Players: Level 58+
 * Bosses: 5

Armor Sets
Weapon, Gloves, and Leggings dropped by Bosses in : The Belts are sold by at.
 * - Rare Level 58 Cloth for Healers
 * - Rare Level 58 Cloth for Mages
 * - Rare Level 58 Leather for DPS
 * - Rare Level 58 Leather for DPS
 * - Rare Level 58 Chain for DPS/Off Tanks
 * - Rare Level 58 Plate for Tanks

Trash Mobs
None. You are led directly into the Arena to face the bosses.

Great Gladiator Mukhan

 * Level 60 Crown Elite Boss
 * HP (normal): 5,588,342

I think the best boss in WA. Does damage on tank + lot of AoE (like 3-4k per tick) and a couple of short term debuffs (like knock down). It also has a stacking debuff which reduces your all your abilities.

The special part is when he "pulls everybody to himself" and starts an 4 second cast. You need to run away (good reflexes and no speed buff it is easily possible) or you take a 90% HP hit followed by one of his favorite Aoe DoT's. You can also take the hit and use phiri and survive (some lazy priests always take the hit.

So it is run away / run back / dps.

Consul Marachi

 * Level 61 Crown Elite Boss
 * HP (normal): 5,625,920

Tank & spank and healer's boss. Tank turns away rest dps from behind.

She has 2 different DoTs: the green one and the red one, they both reduce healing by 75% and deal 4k damage over time. To remove the red DoT, players need to stand together (very close, same pixel even), to remove the green one they need to spread out.

It also has stacking buff that increases aggro of party members (vs. tank) but for a good tank it should not be an issue at all. Otherwise ppl need to watch aggro.

Baron Reuen von Jura
This is the messy fight category. The boss has a couple of special abilities:
 * Level 61 Boss Crown Elite
 * HP (Normal): 6100163
 * 4k DoT to everybody
 * nice frontal AoE (I think Sword Breath Strike)
 * Shadow prison for the tank (10 seconds) - or rather frontal SP (needs confirmation on this)
 * casts circles on the ground over random party members, that will do damage and drain mana BIG times if the person does not move out within 1-2 seconds (it can be on tank while in SP). On top if a person fails to move out it will add a stacking ability boost to the boss.

Strategy: tank should slowly kite the boss around the room always watching the position of others (especially healers) to make sure there is room for them to move. Nobody's rum is STILL breaking the SP cast by the boss - so it is advised for the tank. Priest should really try to avoid the circles - tank can stand it with mana return, phiri pot and good healing.

Consul Marachi and Baron Reuen von Jura
5th boss is 3 + 4 together but significantly weaker. 4 mems on Easy Mode, 6 mems on Hard.

There are multiple strategies: 1. Tank takes them both. 2. Someone off tanks. 3. Scout kites lady. In all case recommended (at least we do) to kill man first.

What i have observed that in case you use two tanks (either off tank or scout kiting) the bosses will debuff the tank of the other.

If tank is on Man - will get the red rose debuff (less healing)

If scout is on Woman - will get the circles.

The good news is that circles disappear - so the room is less messy and better for kiting.